Imported Upstream version 1.57.0
[platform/upstream/boost.git] / boost / geometry / algorithms / detail / turns / filter_continue_turns.hpp
1 // Boost.Geometry (aka GGL, Generic Geometry Library)
2
3 // Copyright (c) 2014, Oracle and/or its affiliates.
4
5 // Licensed under the Boost Software License version 1.0.
6 // http://www.boost.org/users/license.html
7
8 // Contributed and/or modified by Menelaos Karavelas, on behalf of Oracle
9
10
11 #ifndef BOOST_GEOMETRY_ALGORITHMS_DETAIL_TURNS_FILTER_CONTINUE_TURNS_HPP
12 #define BOOST_GEOMETRY_ALGORITHMS_DETAIL_TURNS_FILTER_CONTINUE_TURNS_HPP
13
14 #include <algorithm>
15 #include <boost/geometry/algorithms/detail/overlay/turn_info.hpp>
16
17 namespace boost { namespace geometry
18 {
19
20 namespace detail { namespace turns
21 {
22
23
24 template <typename Turns, bool Enable>
25 struct filter_continue_turns
26 {
27     static inline void apply(Turns&) {}
28 };
29
30
31 template <typename Turns>
32 class filter_continue_turns<Turns, true>
33 {
34 private:
35     class IsContinueTurn
36     {
37     private:
38         template <typename Operation>
39         inline bool is_continue_or_opposite(Operation const& operation) const
40         {
41             return operation == detail::overlay::operation_continue
42                 || operation == detail::overlay::operation_opposite;
43         }
44
45     public:
46         template <typename Turn>
47         bool operator()(Turn const& turn) const
48         {
49             if ( turn.method != detail::overlay::method_collinear
50                  && turn.method != detail::overlay::method_equal )
51             {
52                 return false;
53             }
54
55             return is_continue_or_opposite(turn.operations[0].operation)
56                 && is_continue_or_opposite(turn.operations[1].operation);
57         }
58     };
59
60
61 public:
62     static inline void apply(Turns& turns)
63     {
64         turns.erase( std::remove_if(turns.begin(), turns.end(),
65                                     IsContinueTurn()),
66                      turns.end()
67                      );
68     }
69 };
70
71
72 }} // namespace detail::turns
73
74 }} // namespect boost::geometry
75
76
77
78 #endif // BOOST_GEOMETRY_ALGORITHMS_DETAIL_TURNS_FILTER_CONTINUE_TURNS_HPP