Add GL_ARB_separate_shader_objects requirement
authorAlexander Galazin <alexander.galazin@arm.com>
Wed, 26 May 2021 07:26:56 +0000 (09:26 +0200)
committerAlexander Galazin <Alexander.Galazin@arm.com>
Wed, 9 Jun 2021 07:09:15 +0000 (07:09 +0000)
Components: OpenGL

Affects: KHR*.shader_subroutine.subroutines_with_separate_shader_objects

VK-GL-CTS public issue: 271

Change-Id: I021776f105ec2ddf310deaf21827e5ce151784af

external/openglcts/modules/gl/gl4cShaderSubroutineTests.cpp

index 1bd0b9a..0d3d37a 100644 (file)
@@ -6969,6 +6969,7 @@ std::string FunctionalTest13::getVertexShaderBody(unsigned int n_id)
        result_sstream << "#version 400\n"
                                          "\n"
                                          "#extension GL_ARB_shader_subroutine : require\n"
+                                         "#extension GL_ARB_separate_shader_objects: require\n"
                                          "\n"
                                          /* Sub-routine */
                                          "subroutine void SubroutineVSType(inout vec4 result);\n"