resolve merge conflicts of eb48f49dd to oc-dev
authorPyry Haulos <phaulos@google.com>
Wed, 3 May 2017 16:17:01 +0000 (09:17 -0700)
committerPyry Haulos <phaulos@google.com>
Wed, 3 May 2017 16:24:44 +0000 (09:24 -0700)
Test: scripts/check_build_sanity.py
Change-Id: Iebca655530a000eb96e744fae44a4a9f740c91af

1  2 
modules/glshared/glsFboCompletenessTests.cpp

@@@ -228,16 -228,10 +228,16 @@@ static const FormatExtEntry s_esExtForm
                GLS_ARRAY_RANGE(s_oesPackedDepthStencilSizedFormats)
        },
        {
-               "GL_OES_packed_depth_stencil",
+               "GL_OES_packed_depth_stencil GL_OES_depth_texture",
 -              DEPTH_RENDERABLE | STENCIL_RENDERABLE | TEXTURE_VALID,
 +              (deUint32)(DEPTH_RENDERABLE | STENCIL_RENDERABLE | TEXTURE_VALID),
                GLS_ARRAY_RANGE(s_oesPackedDepthStencilTexFormats)
        },
 +      // The ANGLE extension incorporates GL_OES_depth_texture/GL_OES_packed_depth_stencil.
 +      {
 +              "GL_ANGLE_depth_texture",
 +              (deUint32)(REQUIRED_RENDERABLE | DEPTH_RENDERABLE | TEXTURE_VALID),
 +              GLS_ARRAY_RANGE(s_oesDepthTextureFormats),
 +      },
        // \todo [2013-12-10 lauri] Find out if OES_texture_half_float is really a
        // requirement on ES3 also. Or is color_buffer_half_float applicatble at
        // all on ES3, since there's also EXT_color_buffer_float?