[vertex data]
# position vert_color
- 0/R8G8_SNORM 1/R8G8B8_UNORM
+ 0/R8G8_SNORM 1/R8G8B8A8_UNORM
# Red for entire frame
-# R8 G8 R8 G8 B8
- -128 -128 255 0 0
- 127 127 255 0 0
- -128 127 255 0 0
+# R8 G8 R8 G8 B8 A8
+ -128 -128 255 0 0 255
+ 127 127 255 0 0 255
+ -128 127 255 0 0 255
- -128 -128 255 0 0
- 127 127 255 0 0
- 127 -128 255 0 0
+ -128 -128 255 0 0 255
+ 127 127 255 0 0 255
+ 127 -128 255 0 0 255
[test]
uniform float 0 0.0 0.0 0.3 0.0
[vertex data]
# position vert_color
- 0/R8G8_SNORM 1/R8G8B8_UNORM
+ 0/R8G8_SNORM 1/R8G8B8A8_UNORM
# Red for entire frame
-# R8 G8 R8 G8 B8
- -128 -128 255 0 0
- 127 127 255 0 0
- -128 127 255 0 0
+# R8 G8 R8 G8 B8 A8
+ -128 -128 255 0 0 255
+ 127 127 255 0 0 255
+ -128 127 255 0 0 255
- -128 -128 255 0 0
- 127 127 255 0 0
- 127 -128 255 0 0
+ -128 -128 255 0 0 255
+ 127 127 255 0 0 255
+ 127 -128 255 0 0 255
[test]
ssbo 0:0 subdata float 0 0.0 0.0 0.3 0.0
[vertex data]
# position vert_color
- 0/R8G8_SNORM 1/R8G8B8_UNORM
+ 0/R8G8_SNORM 1/R8G8B8A8_UNORM
# Red for entire frame
-# R8 G8 R8 G8 B8
- -128 -128 255 0 0
- 127 127 255 0 0
- -128 127 255 0 0
+# R8 G8 R8 G8 B8 A8
+ -128 -128 255 0 0 255
+ 127 127 255 0 0 255
+ -128 127 255 0 0 255
- -128 -128 255 0 0
- 127 127 255 0 0
- 127 -128 255 0 0
+ -128 -128 255 0 0 255
+ 127 127 255 0 0 255
+ 127 -128 255 0 0 255
[test]
uniform ubo 0:0 float 0 0.0 0.0 0.3 0.0
[vertex data]
# position vert_color
- 0/R8G8_SNORM 1/R8G8B8_UNORM
+ 0/R8G8_SNORM 1/R8G8B8A8_UNORM
# Red for entire frame
-# R8 G8 R8 G8 B8
- -128 -128 255 0 0
- 127 127 255 0 0
- -128 127 255 0 0
-
- -128 -128 255 0 0
- 127 127 255 0 0
- 127 -128 255 0 0
+# R8 G8 R8 G8 B8 A8
+ -128 -128 255 0 0 255
+ 127 127 255 0 0 255
+ -128 127 255 0 0 255
+
+ -128 -128 255 0 0 255
+ 127 127 255 0 0 255
+ 127 -128 255 0 0 255
[test]
uniform float 0 0.0 0.0 0.3 0.0
[vertex data]
# position vert_color
- 0/R8G8_SNORM 1/R8G8B8_UNORM
+ 0/R8G8_SNORM 1/R8G8B8A8_UNORM
# Red for entire frame
-# R8 G8 R8 G8 B8
- -128 -128 255 0 0
- 127 127 255 0 0
- -128 127 255 0 0
-
- -128 -128 255 0 0
- 127 127 255 0 0
- 127 -128 255 0 0
+# R8 G8 R8 G8 B8 A8
+ -128 -128 255 0 0 255
+ 127 127 255 0 0 255
+ -128 127 255 0 0 255
+
+ -128 -128 255 0 0 255
+ 127 127 255 0 0 255
+ 127 -128 255 0 0 255
[test]
ssbo 0:0 subdata float 0 0.0 0.0 0.3 0.0
[vertex data]
# position vert_color
- 0/R8G8_SNORM 1/R8G8B8_UNORM
+ 0/R8G8_SNORM 1/R8G8B8A8_UNORM
# Red for entire frame
-# R8 G8 R8 G8 B8
- -128 -128 255 0 0
- 127 127 255 0 0
- -128 127 255 0 0
-
- -128 -128 255 0 0
- 127 127 255 0 0
- 127 -128 255 0 0
+# R8 G8 R8 G8 B8 A8
+ -128 -128 255 0 0 255
+ 127 127 255 0 0 255
+ -128 127 255 0 0 255
+
+ -128 -128 255 0 0 255
+ 127 127 255 0 0 255
+ 127 -128 255 0 0 255
[test]
uniform ubo 0:0 float 0 0.0 0.0 0.3 0.0
}
[vertex data]
- 0/R8G8_SNORM 1/R8G8B8_UNORM
- -128 -128 255 0 0
- 127 127 255 0 0
- -128 127 255 0 0
+ 0/R8G8_SNORM 1/R8G8B8A8_UNORM
+ -128 -128 255 0 0 255
+ 127 127 255 0 0 255
+ -128 127 255 0 0 255
[test]
ssbo 0:0 subdata float 0 -1.0 -1.0 1.0 -1.0 -1.0 1.0
}
[vertex data]
- 0/R8G8_SNORM 1/R8G8B8_UNORM
- -128 -128 255 0 0
- 127 127 255 0 0
- -128 127 255 0 0
+ 0/R8G8_SNORM 1/R8G8B8A8_UNORM
+ -128 -128 255 0 0 255
+ 127 127 255 0 0 255
+ -128 127 255 0 0 255
[test]
uniform ubo 0:0 float 0 -1.0 -1.0 0.0 0.0 1.0 -1.0 0.0 0.0 -1.0 1.0