Mesh shader query tests
authorRicardo Garcia <rgarcia@igalia.com>
Mon, 1 Aug 2022 09:01:32 +0000 (11:01 +0200)
committerRicardo Garcia <rgarcia@igalia.com>
Tue, 16 Aug 2022 10:39:49 +0000 (12:39 +0200)
Tests for VK_EXT_mesh_shader queries: number of generated primitives,
task shader invocations and mesh shader invocations.

New tests:
dEQP-VK.mesh_shader.ext.query.*

Components: Vulkan
VK-GL-CTS issue: 2991

Change-Id: I65b9508315131937b5d94da9a4472f0a15fee0a1

AndroidGen.mk
android/cts/main/vk-master-2022-03-01/mesh-shader.txt
android/cts/main/vk-master/mesh-shader.txt
external/vulkancts/modules/vulkan/mesh_shader/CMakeLists.txt
external/vulkancts/modules/vulkan/mesh_shader/vktMeshShaderQueryTestsEXT.cpp [new file with mode: 0644]
external/vulkancts/modules/vulkan/mesh_shader/vktMeshShaderQueryTestsEXT.hpp [new file with mode: 0644]
external/vulkancts/modules/vulkan/mesh_shader/vktMeshShaderTests.cpp
external/vulkancts/mustpass/main/vk-default/mesh-shader.txt

index 2397730..a1ef6e9 100644 (file)
@@ -230,6 +230,7 @@ LOCAL_SRC_FILES := \
        external/vulkancts/modules/vulkan/mesh_shader/vktMeshShaderPropertyTests.cpp \
        external/vulkancts/modules/vulkan/mesh_shader/vktMeshShaderPropertyTestsEXT.cpp \
        external/vulkancts/modules/vulkan/mesh_shader/vktMeshShaderProvokingVertexTestsEXT.cpp \
+       external/vulkancts/modules/vulkan/mesh_shader/vktMeshShaderQueryTestsEXT.cpp \
        external/vulkancts/modules/vulkan/mesh_shader/vktMeshShaderSmokeTests.cpp \
        external/vulkancts/modules/vulkan/mesh_shader/vktMeshShaderSmokeTestsEXT.cpp \
        external/vulkancts/modules/vulkan/mesh_shader/vktMeshShaderSyncTests.cpp \
index ed3e2fd..f3b7c88 100644 (file)
@@ -3064,3 +3064,26499 @@ dEQP-VK.mesh_shader.ext.provoking_vertex.triangles.first
 dEQP-VK.mesh_shader.ext.provoking_vertex.triangles.last
 dEQP-VK.mesh_shader.ext.provoking_vertex.triangles.first_last
 dEQP-VK.mesh_shader.ext.provoking_vertex.triangles.last_first
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index ed3e2fd..f3b7c88 100644 (file)
@@ -3064,3 +3064,26499 @@ dEQP-VK.mesh_shader.ext.provoking_vertex.triangles.first
 dEQP-VK.mesh_shader.ext.provoking_vertex.triangles.last
 dEQP-VK.mesh_shader.ext.provoking_vertex.triangles.first_last
 dEQP-VK.mesh_shader.ext.provoking_vertex.triangles.last_first
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+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary
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+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary
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+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary
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+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
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+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
index d7d248a..94d6cb3 100644 (file)
@@ -36,6 +36,8 @@ set(DEQP_VK_MESH_SHADER_SRCS
        vktMeshShaderConditionalRenderingTestsEXT.hpp
        vktMeshShaderProvokingVertexTestsEXT.cpp
        vktMeshShaderProvokingVertexTestsEXT.hpp
+       vktMeshShaderQueryTestsEXT.cpp
+       vktMeshShaderQueryTestsEXT.hpp
        vktMeshShaderUtil.cpp
        vktMeshShaderUtil.hpp
        )
diff --git a/external/vulkancts/modules/vulkan/mesh_shader/vktMeshShaderQueryTestsEXT.cpp b/external/vulkancts/modules/vulkan/mesh_shader/vktMeshShaderQueryTestsEXT.cpp
new file mode 100644 (file)
index 0000000..a2983a0
--- /dev/null
@@ -0,0 +1,1606 @@
+/*------------------------------------------------------------------------
+ * Vulkan Conformance Tests
+ * ------------------------
+ *
+ * Copyright (c) 2021 The Khronos Group Inc.
+ * Copyright (c) 2021 Valve Corporation.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ *//*!
+ * \file
+ * \brief Mesh Shader Query Tests for VK_EXT_mesh_shader
+ *//*--------------------------------------------------------------------*/
+
+#include "vktMeshShaderQueryTestsEXT.hpp"
+#include "vktMeshShaderUtil.hpp"
+#include "vktTestCase.hpp"
+#include "vktTestCaseUtil.hpp"
+
+#include "vkImageWithMemory.hpp"
+#include "vkBufferWithMemory.hpp"
+#include "vkImageUtil.hpp"
+#include "vkTypeUtil.hpp"
+#include "vkObjUtil.hpp"
+#include "vkCmdUtil.hpp"
+#include "vkBarrierUtil.hpp"
+
+#include "tcuImageCompare.hpp"
+#include "tcuTextureUtil.hpp"
+
+#include "deRandom.hpp"
+#include "deUniquePtr.hpp"
+
+#include <vector>
+#include <algorithm>
+#include <sstream>
+#include <string>
+#include <numeric>
+#include <array>
+#include <limits>
+
+namespace vkt
+{
+namespace MeshShader
+{
+
+namespace
+{
+
+using namespace vk;
+
+using BufferWithMemoryPtr = de::MovePtr<BufferWithMemory>;
+
+constexpr uint32_t kImageWidth                         = 32u;
+constexpr uint32_t kMeshWorkGroupsPerCall      = 4u;
+constexpr uint32_t kTaskWorkGroupsPerCall      = 2u;
+constexpr uint32_t kMeshWorkGroupsPerTask      = kMeshWorkGroupsPerCall / kTaskWorkGroupsPerCall;
+
+constexpr uint32_t kMeshLocalInvocationsX      = 10u;
+constexpr uint32_t kMeshLocalInvocationsY      = 4u;
+constexpr uint32_t kMeshLocalInvocationsZ      = 1u;
+constexpr uint32_t kMeshLocalInvocations       = kMeshLocalInvocationsX * kMeshLocalInvocationsY * kMeshLocalInvocationsZ;
+
+constexpr uint32_t kTaskLocalInvocationsX      = 1u;
+constexpr uint32_t kTaskLocalInvocationsY      = 4u;
+constexpr uint32_t kTaskLocalInvocationsZ      = 6u;
+constexpr uint32_t kTaskLocalInvocations       = kTaskLocalInvocationsX * kTaskLocalInvocationsY * kTaskLocalInvocationsZ;
+
+constexpr VkDeviceSize k64sz                           = static_cast<VkDeviceSize>(sizeof(uint64_t));
+constexpr VkDeviceSize k32sz                           = static_cast<VkDeviceSize>(sizeof(uint32_t));
+
+enum class QueryType
+{
+       PRIMITIVES = 0,
+       TASK_INVOCATIONS,
+       MESH_INVOCATIONS,
+};
+
+enum class DrawCallType
+{
+       DIRECT = 0,
+       INDIRECT,
+       INDIRECT_WITH_COUNT,
+};
+
+enum class GeometryType
+{
+       POINTS = 0,
+       LINES,
+       TRIANGLES,
+};
+
+std::string toString (GeometryType geometryType)
+{
+       std::string result;
+       switch (geometryType)
+       {
+       case GeometryType::POINTS:              result = "points";              break;
+       case GeometryType::LINES:               result = "lines";               break;
+       case GeometryType::TRIANGLES:   result = "triangles";   break;
+       default:
+               DE_ASSERT(false);
+               break;
+       }
+       return result;
+}
+
+uint32_t vertsPerPrimitive (GeometryType geometryType)
+{
+       uint32_t vertices = 0u;
+       switch (geometryType)
+       {
+       case GeometryType::POINTS:              vertices = 1u;  break;
+       case GeometryType::LINES:               vertices = 2u;  break;
+       case GeometryType::TRIANGLES:   vertices = 3u;  break;
+       default:
+               DE_ASSERT(false);
+               break;
+       }
+       return vertices;
+}
+
+enum class ResetCase
+{
+       NONE = 0,
+       NONE_WITH_HOST, // After checking results normally, reset query from the host and verify availability.
+       BEFORE_ACCESS,
+       AFTER_ACCESS,
+};
+
+enum class AccessMethod
+{
+       COPY = 0,
+       GET,
+};
+
+void checkGetQueryRes(VkResult result, bool allowNotReady)
+{
+       if (result == VK_SUCCESS || (result == VK_NOT_READY && allowNotReady))
+               return;
+
+       const auto msg = getResultStr(result);
+       TCU_FAIL(msg.toString());
+}
+
+// The pseudrandom number generator will be used in the test case and test instance, so we use two seeds per case.
+uint32_t getNewSeed (void)
+{
+       static uint32_t seed = 1656078156u;
+       uint32_t returnedSeed = seed;
+       seed += 2u;
+       return returnedSeed;
+}
+
+struct TestParams
+{
+       uint32_t                                randomSeed;
+       std::vector<QueryType>  queryTypes;
+       std::vector<uint32_t>   drawBlocks;
+       DrawCallType                    drawCall;
+       GeometryType                    geometry;
+       ResetCase                               resetType;
+       AccessMethod                    access;
+       bool                                    use64Bits;
+       bool                                    availabilityBit;
+       bool                                    waitBit;
+       bool                                    useTaskShader;
+       bool                                    insideRenderPass;
+       bool                                    useSecondary;
+       bool                                    multiView;
+
+       void swap (TestParams& other)
+       {
+               std::swap(randomSeed, other.randomSeed);
+               queryTypes.swap(other.queryTypes);
+               drawBlocks.swap(other.drawBlocks);
+               std::swap(drawCall, other.drawCall);
+               std::swap(geometry, other.geometry);
+               std::swap(resetType, other.resetType);
+               std::swap(access, other.access);
+               std::swap(use64Bits, other.use64Bits);
+               std::swap(availabilityBit, other.availabilityBit);
+               std::swap(waitBit, other.waitBit);
+               std::swap(useTaskShader, other.useTaskShader);
+               std::swap(insideRenderPass, other.insideRenderPass);
+               std::swap(useSecondary, other.useSecondary);
+               std::swap(multiView, other.multiView);
+       }
+
+       TestParams ()
+               : randomSeed            (getNewSeed())
+               , queryTypes            ()
+               , drawBlocks            ()
+               , drawCall                      (DrawCallType::DIRECT)
+               , geometry                      (GeometryType::POINTS)
+               , resetType                     (ResetCase::NONE)
+               , access                        (AccessMethod::COPY)
+               , use64Bits                     (false)
+               , availabilityBit       (false)
+               , waitBit                       (false)
+               , useTaskShader         (false)
+               , insideRenderPass      (false)
+               , useSecondary          (false)
+               , multiView                     (false)
+       {}
+
+       TestParams (const TestParams& other)
+               : randomSeed            (other.randomSeed)
+               , queryTypes            (other.queryTypes)
+               , drawBlocks            (other.drawBlocks)
+               , drawCall                      (other.drawCall)
+               , geometry                      (other.geometry)
+               , resetType                     (other.resetType)
+               , access                        (other.access)
+               , use64Bits                     (other.use64Bits)
+               , availabilityBit       (other.availabilityBit)
+               , waitBit                       (other.waitBit)
+               , useTaskShader         (other.useTaskShader)
+               , insideRenderPass      (other.insideRenderPass)
+               , useSecondary          (other.useSecondary)
+               , multiView                     (other.multiView)
+       {}
+
+       TestParams (TestParams&& other)
+               : TestParams()
+       {
+               this->swap(other);
+       }
+
+       uint32_t getTotalDrawCount (void) const
+       {
+               const uint32_t callCount = std::accumulate(drawBlocks.begin(), drawBlocks.end(), 0u);
+               return callCount;
+       }
+
+       uint32_t getImageHeight (void) const
+       {
+               return getTotalDrawCount() * kMeshWorkGroupsPerCall;
+       }
+
+       // The goal is dispatching 4 mesh work groups per draw call in total. When not using task shaders, we dispatch that number
+       // directly. When using task shaders, we dispatch 2 task work groups that will dispatch 2 mesh work groups each. The axis will
+       // be pseudorandomly chosen in each case.
+       uint32_t getDrawGroupCount (void) const
+       {
+               return (useTaskShader ? kTaskWorkGroupsPerCall : kMeshWorkGroupsPerCall);
+       }
+
+       // Gets the right query result flags for the current parameters.
+       VkQueryResultFlags getQueryResultFlags (void) const
+       {
+               const VkQueryResultFlags queryResultFlags =     ( (use64Bits            ? VK_QUERY_RESULT_64_BIT                                : 0)
+                                                                                                       | (availabilityBit      ? VK_QUERY_RESULT_WITH_AVAILABILITY_BIT : 0)
+                                                                                                       | (waitBit                      ? VK_QUERY_RESULT_WAIT_BIT                              : VK_QUERY_RESULT_PARTIAL_BIT) );
+               return queryResultFlags;
+       }
+
+       // Queries will be inherited if they are started outside of a render pass and using secondary command buffers.
+       // - If secondary command buffers are not used, nothing will be inherited.
+       // - If secondary command buffers are used but queries start inside of a render pass, queries will run entirely inside the secondary command buffer.
+       bool areQueriesInherited (void) const
+       {
+               return (useSecondary && !insideRenderPass);
+       }
+
+protected:
+       bool hasQueryType (QueryType queryType) const
+       {
+               return de::contains(queryTypes.begin(), queryTypes.end(), queryType);
+       }
+
+public:
+       bool hasPrimitivesQuery (void) const
+       {
+               return hasQueryType(QueryType::PRIMITIVES);
+       }
+
+       bool hasMeshInvStat (void) const
+       {
+               return hasQueryType(QueryType::MESH_INVOCATIONS);
+       }
+
+       bool hasTaskInvStat (void) const
+       {
+               return hasQueryType(QueryType::TASK_INVOCATIONS);
+       }
+
+       struct QuerySizesAndOffsets
+       {
+               VkDeviceSize queryItemSize;
+               VkDeviceSize primitivesQuerySize;
+               VkDeviceSize statsQuerySize;
+               VkDeviceSize statsQueryOffset;
+       };
+
+       uint32_t getViewCount (void) const
+       {
+               return (multiView ? 2u : 1u);
+       }
+
+       QuerySizesAndOffsets getQuerySizesAndOffsets (void) const
+       {
+               QuerySizesAndOffsets    sizesAndOffsets;
+               const VkDeviceSize              extraQueryItems         = (availabilityBit ? 1ull : 0ull);
+               const VkDeviceSize              viewMultiplier          = getViewCount();
+
+               sizesAndOffsets.queryItemSize           = (use64Bits ? k64sz : k32sz);
+               sizesAndOffsets.primitivesQuerySize     = (extraQueryItems + 1ull) * sizesAndOffsets.queryItemSize;
+               sizesAndOffsets.statsQuerySize          = (extraQueryItems + (hasTaskInvStat() ? 1ull : 0ull) + (hasMeshInvStat() ? 1ull : 0ull)) * sizesAndOffsets.queryItemSize;
+               sizesAndOffsets.statsQueryOffset        = (hasPrimitivesQuery() ? (sizesAndOffsets.primitivesQuerySize * viewMultiplier) : 0ull);
+
+               return sizesAndOffsets;
+       }
+};
+
+class MeshQueryCase : public vkt::TestCase
+{
+public:
+                                       MeshQueryCase   (tcu::TestContext& testCtx, const std::string& name, const std::string& description, TestParams&& params)
+                                               : vkt::TestCase (testCtx, name, description)
+                                               , m_params              (std::move(params))
+                                               {}
+       virtual                 ~MeshQueryCase  (void) {}
+
+       void                    initPrograms    (vk::SourceCollections& programCollection) const override;
+       TestInstance*   createInstance  (Context& context) const override;
+       void                    checkSupport    (Context& context) const override;
+
+protected:
+       TestParams m_params;
+};
+
+class MeshQueryInstance : public vkt::TestInstance
+{
+public:
+                                               MeshQueryInstance               (Context& context, const TestParams& params)
+                                                       : vkt::TestInstance             (context)
+                                                       , m_params                              (&params)
+                                                       , m_rnd                                 (params.randomSeed + 1u) // Add 1 to make the instance seed different.
+                                                       , m_indirectBuffer              ()
+                                                       , m_indirectCountBuffer ()
+                                                       , m_fence                               (createFence(context.getDeviceInterface(), context.getDevice()))
+                                                       {}
+       virtual                         ~MeshQueryInstance              (void) {}
+
+       Move<VkRenderPass>      makeCustomRenderPass    (const DeviceInterface& vkd, VkDevice device, uint32_t layerCount, VkFormat format);
+       tcu::TestStatus         iterate                                 (void) override;
+
+protected:
+       VkDrawMeshTasksIndirectCommandEXT       getRandomShuffle        (uint32_t groupCount);
+       void                                                            recordDraws                     (const VkCommandBuffer cmdBuffer, const VkPipeline pipeline, const VkPipelineLayout layout);
+       void                                                            beginFirstQueries       (const VkCommandBuffer cmdBuffer, const std::vector<VkQueryPool>& queryPools) const;
+       void                                                            endFirstQueries         (const VkCommandBuffer cmdBuffer, const std::vector<VkQueryPool>& queryPools) const;
+       void                                                            resetFirstQueries       (const VkCommandBuffer cmdBuffer, const std::vector<VkQueryPool>& queryPools, const uint32_t queryCount) const;
+       void                                                            submitCommands          (const VkCommandBuffer cmdBuffer) const;
+       void                                                            waitForFence            () const;
+
+       const TestParams*                                       m_params;
+       de::Random                                                      m_rnd;
+       BufferWithMemoryPtr                                     m_indirectBuffer;
+       BufferWithMemoryPtr                                     m_indirectCountBuffer;
+       Move<VkFence>                                           m_fence;
+};
+
+void MeshQueryCase::initPrograms (vk::SourceCollections &programCollection) const
+{
+       const auto meshBuildOpts        = getMinMeshEXTBuildOptions(programCollection.usedVulkanVersion);
+       const auto imageHeight          = m_params.getImageHeight();
+
+       const std::string taskDataDecl =
+               "struct TaskData {\n"
+               "    uint branch[" + std::to_string(kTaskLocalInvocations) + "];\n"
+               "};\n"
+               "taskPayloadSharedEXT TaskData td;\n"
+               ;
+
+       std::ostringstream frag;
+       frag
+               << "#version 460\n"
+               << (m_params.multiView ? "#extension GL_EXT_multiview : enable\n" : "")
+               << "layout (location=0) out vec4 outColor;\n"
+               << "void main (void) { outColor = vec4(0.0, " << (m_params.multiView ? "float(gl_ViewIndex)" : "0.0") << ", 1.0, 1.0); }\n"
+               ;
+       programCollection.glslSources.add("frag") << glu::FragmentSource(frag.str());
+
+       std::ostringstream mesh;
+       mesh
+               << "#version 460\n"
+               << "#extension GL_EXT_mesh_shader : enable\n"
+               << "\n"
+               << "layout (local_size_x=" << kMeshLocalInvocationsX << ", local_size_y=" << kMeshLocalInvocationsY << ", local_size_z=" << kMeshLocalInvocationsZ << ") in;\n"
+               << "layout (" << toString(m_params.geometry) << ") out;\n"
+               << "layout (max_vertices=256, max_primitives=256) out;\n"
+               << "\n"
+               << "layout (push_constant, std430) uniform PushConstants {\n"
+               << "    uint prevDrawCalls;\n"
+               << "} pc;\n"
+               << "\n"
+               ;
+
+       if (m_params.useTaskShader)
+               mesh << taskDataDecl << "\n";
+
+       mesh
+               << "\n"
+               << "shared uint currentCol;\n"
+               << "\n"
+               << "void main (void)\n"
+               << "{\n"
+               << "    atomicExchange(currentCol, 0u);\n"
+               << "    barrier();\n"
+               << "\n"
+               << "    const uint colCount = uint(" << kImageWidth << ");\n"
+               << "    const uint rowCount = uint(" << imageHeight << ");\n"
+               << "    const uint rowsPerDraw = uint(" << kMeshWorkGroupsPerCall << ");\n"
+               << "\n"
+               << "    const float pixWidth = 2.0 / float(colCount);\n"
+               << "    const float pixHeight = 2.0 / float(rowCount);\n"
+               << "    const float horDelta = pixWidth / 4.0;\n"
+               << "    const float verDelta = pixHeight / 4.0;\n"
+               << "\n"
+               << "    const uint DrawIndex = uint(gl_DrawID);\n"
+               << "    const uint currentWGIndex = (" << (m_params.useTaskShader ? "2u * td.branch[min(gl_LocalInvocationIndex, " + std::to_string(kTaskLocalInvocations - 1u) + ")] + " : "") << "gl_WorkGroupID.x + gl_WorkGroupID.y + gl_WorkGroupID.z);\n"
+               << "    const uint row = (pc.prevDrawCalls + DrawIndex) * rowsPerDraw + currentWGIndex;\n"
+               << "    const uint vertsPerPrimitive = " << vertsPerPrimitive(m_params.geometry) << ";\n"
+               << "\n"
+               << "    SetMeshOutputsEXT(32u, 32u);\n"
+               << "\n"
+               << "    const uint col = atomicAdd(currentCol, 1);\n"
+               << "    if (col < colCount)\n"
+               << "    {\n"
+               << "        const float xCenter = (float(col) + 0.5) / colCount * 2.0 - 1.0;\n"
+               << "        const float yCenter = (float(row) + 0.5) / rowCount * 2.0 - 1.0;\n"
+               << "\n"
+               << "        const uint firstVert = col * vertsPerPrimitive;\n"
+               << "\n"
+               ;
+
+       switch (m_params.geometry)
+       {
+       case GeometryType::POINTS:
+               mesh
+                       << "        gl_MeshVerticesEXT[firstVert].gl_Position = vec4(xCenter, yCenter, 0.0, 1.0);\n"
+                       << "        gl_MeshVerticesEXT[firstVert].gl_PointSize = 1.0;\n"
+                       << "        gl_PrimitivePointIndicesEXT[col] = firstVert;\n"
+                       ;
+               break;
+       case GeometryType::LINES:
+               mesh
+                       << "        gl_MeshVerticesEXT[firstVert + 0].gl_Position = vec4(xCenter - horDelta, yCenter, 0.0, 1.0);\n"
+                       << "        gl_MeshVerticesEXT[firstVert + 1].gl_Position = vec4(xCenter + horDelta, yCenter, 0.0, 1.0);\n"
+                       << "        gl_PrimitiveLineIndicesEXT[col] = uvec2(firstVert, firstVert + 1);\n"
+                       ;
+               break;
+       case GeometryType::TRIANGLES:
+               mesh
+                       << "        gl_MeshVerticesEXT[firstVert + 0].gl_Position = vec4(xCenter           , yCenter - verDelta, 0.0, 1.0);\n"
+                       << "        gl_MeshVerticesEXT[firstVert + 1].gl_Position = vec4(xCenter - horDelta, yCenter + verDelta, 0.0, 1.0);\n"
+                       << "        gl_MeshVerticesEXT[firstVert + 2].gl_Position = vec4(xCenter + horDelta, yCenter + verDelta, 0.0, 1.0);\n"
+                       << "        gl_PrimitiveTriangleIndicesEXT[col] = uvec3(firstVert, firstVert + 1, firstVert + 2);\n"
+                       ;
+               break;
+       default:
+               DE_ASSERT(false);
+               break;
+       }
+
+       mesh
+               << "    }\n"
+               << "}\n"
+               ;
+       programCollection.glslSources.add("mesh") << glu::MeshSource(mesh.str()) << meshBuildOpts;
+
+       if (m_params.useTaskShader)
+       {
+               // See TestParams::getDrawGroupCount().
+               de::Random                              rnd                             (m_params.randomSeed);
+               std::vector<uint32_t>   meshTaskCount   {kMeshWorkGroupsPerTask, 1u, 1u};
+
+               rnd.shuffle(meshTaskCount.begin(), meshTaskCount.end());
+
+               std::ostringstream task;
+               task
+                       << "#version 460\n"
+                       << "#extension GL_EXT_mesh_shader : enable\n"
+                       << "\n"
+                       << "layout (local_size_x=" << kTaskLocalInvocationsX << ", local_size_y=" << kTaskLocalInvocationsY << ", local_size_z=" << kTaskLocalInvocationsZ << ") in;\n"
+                       << "\n"
+                       << taskDataDecl
+                       << "\n"
+                       << "void main ()\n"
+                       << "{\n"
+                       << "   td.branch[gl_LocalInvocationIndex] = gl_WorkGroupID.x + gl_WorkGroupID.y + gl_WorkGroupID.z;\n"
+                       << "   EmitMeshTasksEXT(" << meshTaskCount.at(0) << ", " << meshTaskCount.at(1) << ", " << meshTaskCount.at(2) << ");\n"
+                       << "}\n"
+                       ;
+               programCollection.glslSources.add("task") << glu::TaskSource(task.str()) << meshBuildOpts;
+       }
+}
+
+TestInstance* MeshQueryCase::createInstance (Context& context) const
+{
+       return new MeshQueryInstance(context, m_params);
+}
+
+void MeshQueryCase::checkSupport (Context& context) const
+{
+       checkTaskMeshShaderSupportEXT(context, m_params.useTaskShader/*requireTask*/, true/*requireMesh*/);
+
+       const auto& meshFeatures = context.getMeshShaderFeaturesEXT();
+       if (!meshFeatures.meshShaderQueries)
+               TCU_THROW(NotSupportedError, "meshShaderQueries not supported");
+
+       if (m_params.areQueriesInherited())
+               context.requireDeviceCoreFeature(DEVICE_CORE_FEATURE_INHERITED_QUERIES);
+
+       if (m_params.resetType == ResetCase::NONE_WITH_HOST)
+               context.requireDeviceFunctionality("VK_EXT_host_query_reset");
+
+       if (m_params.multiView)
+       {
+               if (!meshFeatures.multiviewMeshShader)
+                       TCU_THROW(NotSupportedError, "multiviewMeshShader not supported");
+
+               const auto& meshProperties = context.getMeshShaderPropertiesEXT();
+               if (meshProperties.maxMeshMultiviewViewCount < m_params.getViewCount())
+                       TCU_THROW(NotSupportedError, "maxMeshMultiviewViewCount too low");
+       }
+}
+
+VkDrawMeshTasksIndirectCommandEXT MeshQueryInstance::getRandomShuffle (uint32_t groupCount)
+{
+       std::array<uint32_t, 3> counts { groupCount, 1u, 1u };
+       m_rnd.shuffle(counts.begin(), counts.end());
+
+       const VkDrawMeshTasksIndirectCommandEXT result { counts[0], counts[1], counts[2] };
+       return result;
+}
+
+void MeshQueryInstance::recordDraws (const VkCommandBuffer cmdBuffer, const VkPipeline pipeline, const VkPipelineLayout layout)
+{
+       const auto&     vkd                             = m_context.getDeviceInterface();
+       const auto      device                  = m_context.getDevice();
+       auto&           alloc                   = m_context.getDefaultAllocator();
+       const auto      drawGroupCount  = m_params->getDrawGroupCount();
+       const auto      pcSize                  = static_cast<uint32_t>(sizeof(uint32_t));
+
+       vkd.cmdBindPipeline(cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
+
+       if (m_params->drawCall == DrawCallType::DIRECT)
+       {
+               uint32_t totalDrawCalls = 0u;
+               for (const auto& blockSize : m_params->drawBlocks)
+               {
+                       for (uint32_t drawIdx = 0u; drawIdx < blockSize; ++drawIdx)
+                       {
+                               const auto counts = getRandomShuffle(drawGroupCount);
+                               vkd.cmdPushConstants(cmdBuffer, layout, VK_SHADER_STAGE_MESH_BIT_EXT, 0u, pcSize, &totalDrawCalls);
+                               vkd.cmdDrawMeshTasksEXT(cmdBuffer, counts.groupCountX, counts.groupCountY, counts.groupCountZ);
+                               ++totalDrawCalls;
+                       }
+               }
+       }
+       else if (m_params->drawCall == DrawCallType::INDIRECT || m_params->drawCall == DrawCallType::INDIRECT_WITH_COUNT)
+       {
+               if (m_params->drawBlocks.empty())
+                       return;
+
+               const auto totalDrawCount       = m_params->getTotalDrawCount();
+               const auto cmdSize                      = static_cast<uint32_t>(sizeof(VkDrawMeshTasksIndirectCommandEXT));
+
+               std::vector<VkDrawMeshTasksIndirectCommandEXT> indirectCommands;
+               indirectCommands.reserve(totalDrawCount);
+
+               for (uint32_t i = 0u; i < totalDrawCount; ++i)
+                       indirectCommands.emplace_back(getRandomShuffle(drawGroupCount));
+
+               // Copy the array to a host-visible buffer.
+               // Note: We make sure all indirect buffers are allocated with a non-zero size by adding cmdSize to the expected size.
+               const auto indirectBufferSize           = de::dataSize(indirectCommands);
+               const auto indirectBufferCreateInfo     = makeBufferCreateInfo(static_cast<VkDeviceSize>(indirectBufferSize + cmdSize), VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT);
+
+               m_indirectBuffer                        = BufferWithMemoryPtr(new BufferWithMemory(vkd, device, alloc, indirectBufferCreateInfo, MemoryRequirement::HostVisible));
+               auto& indirectBufferAlloc       = m_indirectBuffer->getAllocation();
+               void* indirectBufferData        = indirectBufferAlloc.getHostPtr();
+
+               deMemcpy(indirectBufferData, indirectCommands.data(), indirectBufferSize);
+               flushAlloc(vkd, device, indirectBufferAlloc);
+
+               if (m_params->drawCall == DrawCallType::INDIRECT)
+               {
+                       uint32_t accumulatedCount = 0u;
+
+                       for (const auto& blockSize : m_params->drawBlocks)
+                       {
+                               const auto offset = static_cast<VkDeviceSize>(cmdSize * accumulatedCount);
+                               vkd.cmdPushConstants(cmdBuffer, layout, VK_SHADER_STAGE_MESH_BIT_EXT, 0u, pcSize, &accumulatedCount);
+                               vkd.cmdDrawMeshTasksIndirectEXT(cmdBuffer, m_indirectBuffer->get(), offset, blockSize, cmdSize);
+                               accumulatedCount += blockSize;
+                       }
+               }
+               else
+               {
+                       // Copy the "block sizes" to a host-visible buffer.
+                       const auto indirectCountBufferSize                      = de::dataSize(m_params->drawBlocks);
+                       const auto indirectCountBufferCreateInfo        = makeBufferCreateInfo(static_cast<VkDeviceSize>(indirectCountBufferSize + cmdSize), VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT);
+
+                       m_indirectCountBuffer = BufferWithMemoryPtr(new BufferWithMemory(vkd, device, alloc, indirectCountBufferCreateInfo, MemoryRequirement::HostVisible));
+                       auto& indirectCountBufferAlloc = m_indirectCountBuffer->getAllocation();
+                       void* indirectCountBufferData = indirectCountBufferAlloc.getHostPtr();
+
+                       deMemcpy(indirectCountBufferData, m_params->drawBlocks.data(), indirectCountBufferSize);
+                       flushAlloc(vkd, device, indirectCountBufferAlloc);
+
+                       // Record indirect draws with count.
+                       uint32_t accumulatedCount = 0u;
+
+                       for (uint32_t countIdx = 0u; countIdx < m_params->drawBlocks.size(); ++countIdx)
+                       {
+                               const auto&     blockSize       = m_params->drawBlocks.at(countIdx);
+                               const auto      offset          = static_cast<VkDeviceSize>(cmdSize * accumulatedCount);
+                               const auto      countOffset     = static_cast<VkDeviceSize>(sizeof(uint32_t) * countIdx);
+
+                               vkd.cmdPushConstants(cmdBuffer, layout, VK_SHADER_STAGE_MESH_BIT_EXT, 0u, pcSize, &accumulatedCount);
+                               vkd.cmdDrawMeshTasksIndirectCountEXT(cmdBuffer, m_indirectBuffer->get(), offset, m_indirectCountBuffer->get(), countOffset, blockSize * 2u, cmdSize);
+                               accumulatedCount += blockSize;
+                       }
+               }
+       }
+       else
+       {
+               DE_ASSERT(false);
+       }
+}
+
+void MeshQueryInstance::beginFirstQueries (const VkCommandBuffer cmdBuffer, const std::vector<VkQueryPool>& queryPools) const
+{
+       const auto& vkd = m_context.getDeviceInterface();
+       for (const auto& pool : queryPools)
+               vkd.cmdBeginQuery(cmdBuffer, pool, 0u, 0u);
+}
+
+void MeshQueryInstance::endFirstQueries (const VkCommandBuffer cmdBuffer, const std::vector<VkQueryPool>& queryPools) const
+{
+       const auto& vkd = m_context.getDeviceInterface();
+       for (const auto& pool : queryPools)
+               vkd.cmdEndQuery(cmdBuffer, pool, 0u);
+}
+
+void MeshQueryInstance::resetFirstQueries (const VkCommandBuffer cmdBuffer, const std::vector<VkQueryPool>& queryPools, const uint32_t queryCount) const
+{
+       const auto& vkd = m_context.getDeviceInterface();
+       for (const auto& pool : queryPools)
+               vkd.cmdResetQueryPool(cmdBuffer, pool, 0u, queryCount);
+}
+
+void MeshQueryInstance::submitCommands (const VkCommandBuffer cmdBuffer) const
+{
+       const auto&     vkd             = m_context.getDeviceInterface();
+       const auto      queue   = m_context.getUniversalQueue();
+
+       const VkSubmitInfo submitInfo =
+       {
+               VK_STRUCTURE_TYPE_SUBMIT_INFO,  // VkStructureType                              sType;
+               nullptr,                                                // const void*                                  pNext;
+               0u,                                                             // deUint32                                             waitSemaphoreCount;
+               nullptr,                                                // const VkSemaphore*                   pWaitSemaphores;
+               nullptr,                                                // const VkPipelineStageFlags*  pWaitDstStageMask;
+               1u,                                                             // deUint32                                             commandBufferCount;
+               &cmdBuffer,                                             // const VkCommandBuffer*               pCommandBuffers;
+               0u,                                                             // deUint32                                             signalSemaphoreCount;
+               nullptr,                                                // const VkSemaphore*                   pSignalSemaphores;
+       };
+
+       VK_CHECK(vkd.queueSubmit(queue, 1u, &submitInfo, m_fence.get()));
+}
+
+void MeshQueryInstance::waitForFence (void) const
+{
+       const auto&     vkd             = m_context.getDeviceInterface();
+       const auto      device  = m_context.getDevice();
+
+       VK_CHECK(vkd.waitForFences(device, 1u, &m_fence.get(), VK_TRUE, ~0ull));
+}
+
+// Read query item from memory. Always returns uint64_t for convenience. Advances pointer to the next item.
+uint64_t readFromPtrAndAdvance (uint8_t** const ptr, VkDeviceSize itemSize)
+{
+       const auto      itemSizeSz      = static_cast<size_t>(itemSize);
+       uint64_t        result          = std::numeric_limits<uint64_t>::max();
+
+       if (itemSize == k64sz)
+       {
+               deMemcpy(&result, *ptr, itemSizeSz);
+       }
+       else if (itemSize == k32sz)
+       {
+               uint32_t aux = std::numeric_limits<uint32_t>::max();
+               deMemcpy(&aux, *ptr, itemSizeSz);
+               result = static_cast<uint64_t>(aux);
+       }
+       else
+               DE_ASSERT(false);
+
+       *ptr += itemSizeSz;
+       return result;
+}
+
+// General procedure to verify correctness of the availability bit, which does not depend on the exact query.
+void readAndVerifyAvailabilityBit (uint8_t** const resultsPtr, VkDeviceSize itemSize, const TestParams& params, const std::string& queryName)
+{
+       const uint64_t availabilityBitVal = readFromPtrAndAdvance(resultsPtr, itemSize);
+
+       if (params.resetType == ResetCase::BEFORE_ACCESS)
+       {
+               if (availabilityBitVal)
+               {
+                       std::ostringstream msg;
+                       msg << queryName << " availability bit expected to be zero due to reset before access, but found " << availabilityBitVal;
+                       TCU_FAIL(msg.str());
+               }
+       }
+       else if (params.waitBit)
+       {
+               if (!availabilityBitVal)
+               {
+                       std::ostringstream msg;
+                       msg << queryName << " availability expected to be true due to wait bit and not previous reset, but found " << availabilityBitVal;
+                       TCU_FAIL(msg.str());
+               }
+       }
+}
+
+// Verifies a query counter has the right value given the test parameters.
+// - readVal is the reported counter value.
+// - expectedMinVal and expectedMaxVal are the known right counts under "normal" circumstances.
+// - The actual range of valid values will be adjusted depending on the test parameters (wait bit, reset, etc).
+void verifyQueryCounter (uint64_t readVal, uint64_t expectedMinVal, uint64_t expectedMaxVal, const TestParams& params, const std::string& queryName)
+{
+       uint64_t minVal = expectedMinVal;
+       uint64_t maxVal = expectedMaxVal;
+
+       const bool wasReset = (params.resetType == ResetCase::BEFORE_ACCESS);
+
+       if (!params.waitBit || wasReset)
+               minVal = 0ull;
+
+       if (wasReset)
+               maxVal = 0ull;
+
+       if (!de::inRange(readVal, minVal, maxVal))
+       {
+               std::ostringstream msg;
+               msg << queryName << " not in expected range: " << readVal << " out of [" << minVal << ", " << maxVal << "]";
+               TCU_FAIL(msg.str());
+       }
+}
+
+Move<VkRenderPass> MeshQueryInstance::makeCustomRenderPass (const DeviceInterface& vkd, VkDevice device, uint32_t layerCount, VkFormat format)
+{
+       DE_ASSERT(layerCount > 0u);
+
+       const VkAttachmentDescription colorAttachmentDescription =
+       {
+               0u,                                                                                     // VkAttachmentDescriptionFlags    flags
+               format,                                                                         // VkFormat                        format
+               VK_SAMPLE_COUNT_1_BIT,                                          // VkSampleCountFlagBits           samples
+               VK_ATTACHMENT_LOAD_OP_CLEAR,                            // VkAttachmentLoadOp              loadOp
+               VK_ATTACHMENT_STORE_OP_STORE,                           // VkAttachmentStoreOp             storeOp
+               VK_ATTACHMENT_LOAD_OP_DONT_CARE,                        // VkAttachmentLoadOp              stencilLoadOp
+               VK_ATTACHMENT_STORE_OP_DONT_CARE,                       // VkAttachmentStoreOp             stencilStoreOp
+               VK_IMAGE_LAYOUT_UNDEFINED,                                      // VkImageLayout                   initialLayout
+               VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,       // VkImageLayout                   finalLayout
+       };
+
+       const VkAttachmentReference colorAttachmentRef = makeAttachmentReference(0u, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
+
+       const VkSubpassDescription subpassDescription =
+       {
+               0u,                                                                     // VkSubpassDescriptionFlags       flags
+               VK_PIPELINE_BIND_POINT_GRAPHICS,        // VkPipelineBindPoint             pipelineBindPoint
+               0u,                                                                     // deUint32                        inputAttachmentCount
+               nullptr,                                                        // const VkAttachmentReference*    pInputAttachments
+               1u,                                                                     // deUint32                        colorAttachmentCount
+               &colorAttachmentRef,                            // const VkAttachmentReference*    pColorAttachments
+               nullptr,                                                        // const VkAttachmentReference*    pResolveAttachments
+               nullptr,                                                        // const VkAttachmentReference*    pDepthStencilAttachment
+               0u,                                                                     // deUint32                        preserveAttachmentCount
+               nullptr                                                         // const deUint32*                 pPreserveAttachments
+       };
+
+       const uint32_t viewMask = ((1u << layerCount) - 1u);
+       const VkRenderPassMultiviewCreateInfo multiviewCreateInfo =
+       {
+               VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO,    //      VkStructureType sType;
+               nullptr,                                                                                                //      const void*             pNext;
+               1u,                                                                                                             //      uint32_t                subpassCount;
+               &viewMask,                                                                                              //      const uint32_t* pViewMasks;
+               0u,                                                                                                             //      uint32_t                dependencyCount;
+               nullptr,                                                                                                //      const int32_t*  pViewOffsets;
+               1u,                                                                                                             //      uint32_t                correlationMaskCount;
+               &viewMask,                                                                                              //      const uint32_t* pCorrelationMasks;
+       };
+
+       const VkRenderPassCreateInfo renderPassInfo =
+       {
+               VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,                              // VkStructureType                   sType
+               &multiviewCreateInfo,                                                                   // const void*                       pNext
+               0u,                                                                                                             // VkRenderPassCreateFlags           flags
+               1u,                                                                                                             // deUint32                          attachmentCount
+               &colorAttachmentDescription,                                                    // const VkAttachmentDescription*    pAttachments
+               1u,                                                                                                             // deUint32                          subpassCount
+               &subpassDescription,                                                                    // const VkSubpassDescription*       pSubpasses
+               0u,                                                                                                             // deUint32                          dependencyCount
+               nullptr,                                                                                                // const VkSubpassDependency*        pDependencies
+       };
+
+       return createRenderPass(vkd, device, &renderPassInfo);
+}
+
+tcu::TestStatus MeshQueryInstance::iterate (void)
+{
+       const auto&                     vkd                             = m_context.getDeviceInterface();
+       const auto                      device                  = m_context.getDevice();
+       auto&                           alloc                   = m_context.getDefaultAllocator();
+       const auto                      queue                   = m_context.getUniversalQueue();
+       const auto                      queueIndex              = m_context.getUniversalQueueFamilyIndex();
+
+       const auto                      colorFormat             = VK_FORMAT_R8G8B8A8_UNORM;
+       const auto                      colorTcuFormat  = mapVkFormat(colorFormat);
+       const auto                      colorExtent             = makeExtent3D(kImageWidth, std::max(m_params->getImageHeight(), 1u), 1u);
+       const auto                      viewCount               = m_params->getViewCount();
+       const tcu::IVec3        colorTcuExtent  (static_cast<int>(colorExtent.width), static_cast<int>(colorExtent.height), static_cast<int>(viewCount));
+       const auto                      colorUsage              = (VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT);
+       const tcu::Vec4         clearColor              (0.0f, 0.0f, 0.0f, 1.0f);
+       const auto                      expectedPrims   = (m_params->getImageHeight() * kImageWidth);
+       const auto                      expectedTaskInv = (m_params->useTaskShader ? (m_params->getImageHeight() * kTaskLocalInvocations / 2u) : 0u);
+       const auto                      expectedMeshInv = m_params->getImageHeight() * kMeshLocalInvocations;
+       const auto                      imageViewType   = ((viewCount > 1u) ? VK_IMAGE_VIEW_TYPE_2D_ARRAY : VK_IMAGE_VIEW_TYPE_2D);
+
+       // Color buffer.
+       const VkImageCreateInfo colorBufferCreateInfo =
+       {
+               VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,    //      VkStructureType                 sType;
+               nullptr,                                                                //      const void*                             pNext;
+               0u,                                                                             //      VkImageCreateFlags              flags;
+               VK_IMAGE_TYPE_2D,                                               //      VkImageType                             imageType;
+               colorFormat,                                                    //      VkFormat                                format;
+               colorExtent,                                                    //      VkExtent3D                              extent;
+               1u,                                                                             //      uint32_t                                mipLevels;
+               viewCount,                                                              //      uint32_t                                arrayLayers;
+               VK_SAMPLE_COUNT_1_BIT,                                  //      VkSampleCountFlagBits   samples;
+               VK_IMAGE_TILING_OPTIMAL,                                //      VkImageTiling                   tiling;
+               colorUsage,                                                             //      VkImageUsageFlags               usage;
+               VK_SHARING_MODE_EXCLUSIVE,                              //      VkSharingMode                   sharingMode;
+               0u,                                                                             //      uint32_t                                queueFamilyIndexCount;
+               nullptr,                                                                //      const uint32_t*                 pQueueFamilyIndices;
+               VK_IMAGE_LAYOUT_UNDEFINED,                              //      VkImageLayout                   initialLayout;
+       };
+
+       const ImageWithMemory   colorBuffer     (vkd, device, alloc, colorBufferCreateInfo, MemoryRequirement::Any);
+       const auto                              colorSRR        = makeImageSubresourceRange(VK_IMAGE_ASPECT_COLOR_BIT, 0u, 1u, 0u, viewCount);
+       const auto                              colorSRL        = makeImageSubresourceLayers(VK_IMAGE_ASPECT_COLOR_BIT, 0u, 0u, viewCount);
+       const auto                              colorView       = makeImageView(vkd, device, colorBuffer.get(), imageViewType, colorFormat, colorSRR);
+
+       // Verification buffer.
+       DE_ASSERT(colorExtent.depth == 1u);
+       const VkDeviceSize              verifBufferSize                 = colorExtent.width * colorExtent.height * viewCount * static_cast<VkDeviceSize>(tcu::getPixelSize(colorTcuFormat));
+       const auto                              verifBufferCreateInfo   = makeBufferCreateInfo(verifBufferSize, VK_BUFFER_USAGE_TRANSFER_DST_BIT);
+       const BufferWithMemory  verifBuffer                             (vkd, device, alloc, verifBufferCreateInfo, MemoryRequirement::HostVisible);
+
+       // Shader modules.
+       const auto&     binaries        = m_context.getBinaryCollection();
+       const auto      taskModule      = (binaries.contains("task")
+                                                       ? createShaderModule(vkd, device, binaries.get("task"))
+                                                       : Move<VkShaderModule>());
+       const auto      meshModule      = createShaderModule(vkd, device, binaries.get("mesh"));
+       const auto      fragModule      = createShaderModule(vkd, device, binaries.get("frag"));
+
+       // Pipeline layout.
+       const auto pcSize                       = static_cast<uint32_t>(sizeof(uint32_t));
+       const auto pcRange                      = makePushConstantRange(VK_SHADER_STAGE_MESH_BIT_EXT, 0u, pcSize);
+       const auto pipelineLayout       = makePipelineLayout(vkd, device, DE_NULL, &pcRange);
+
+       // Render pass, framebuffer, viewports, scissors.
+       const auto renderPass   = makeCustomRenderPass(vkd, device, viewCount, colorFormat);
+       const auto framebuffer  = makeFramebuffer(vkd, device, renderPass.get(), colorView.get(), colorExtent.width, colorExtent.height);
+
+       const std::vector<VkViewport>   viewports       (1u, makeViewport(colorExtent));
+       const std::vector<VkRect2D>             scissors        (1u, makeRect2D(colorExtent));
+
+       const auto pipeline = makeGraphicsPipeline(vkd, device, pipelineLayout.get(),
+               taskModule.get(), meshModule.get(), fragModule.get(),
+               renderPass.get(), viewports, scissors);
+
+       // Command pool and buffers.
+       const auto cmdPool                      = makeCommandPool(vkd, device, queueIndex);
+       const auto cmdBufferPtr         = allocateCommandBuffer(vkd, device, cmdPool.get(), VK_COMMAND_BUFFER_LEVEL_PRIMARY);
+       const auto resetCmdBuffer       = allocateCommandBuffer(vkd, device, cmdPool.get(), VK_COMMAND_BUFFER_LEVEL_PRIMARY);
+       const auto cmdBuffer            = cmdBufferPtr.get();
+       const auto rawPipeline          = pipeline.get();
+       const auto rawPipeLayout        = pipelineLayout.get();
+
+       Move<VkCommandBuffer>   secCmdBufferPtr;
+       VkCommandBuffer                 secCmdBuffer = DE_NULL;
+
+       if (m_params->useSecondary)
+       {
+               secCmdBufferPtr = allocateCommandBuffer(vkd, device, cmdPool.get(), VK_COMMAND_BUFFER_LEVEL_SECONDARY);
+               secCmdBuffer    = secCmdBufferPtr.get();
+       }
+
+       // Create the query pools that we need.
+       Move<VkQueryPool> primitivesQueryPool;
+       Move<VkQueryPool> statsQueryPool;
+
+       const bool hasPrimitivesQuery   = m_params->hasPrimitivesQuery();
+       const bool hasMeshInvStat               = m_params->hasMeshInvStat();
+       const bool hasTaskInvStat               = m_params->hasTaskInvStat();
+       const bool hasStatsQuery                = (hasMeshInvStat || hasTaskInvStat);
+
+       std::vector<VkQueryPool> allQueryPools;
+
+       if (hasPrimitivesQuery)
+       {
+               const VkQueryPoolCreateInfo queryPoolCreateInfo =
+               {
+                       VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO,                       //      VkStructureType                                 sType;
+                       nullptr,                                                                                        //      const void*                                             pNext;
+                       0u,                                                                                                     //      VkQueryPoolCreateFlags                  flags;
+                       VK_QUERY_TYPE_MESH_PRIMITIVES_GENERATED_EXT,            //      VkQueryType                                             queryType;
+                       viewCount,                                                                                      //      uint32_t                                                queryCount;
+                       0u,                                                                                                     //      VkQueryPipelineStatisticFlags   pipelineStatistics;
+               };
+               primitivesQueryPool = createQueryPool(vkd, device, &queryPoolCreateInfo);
+               allQueryPools.push_back(primitivesQueryPool.get());
+       }
+
+       const VkQueryPipelineStatisticFlags statQueryFlags =
+               ( (hasMeshInvStat ? VK_QUERY_PIPELINE_STATISTIC_MESH_SHADER_INVOCATIONS_BIT_EXT : 0)
+               | (hasTaskInvStat ? VK_QUERY_PIPELINE_STATISTIC_TASK_SHADER_INVOCATIONS_BIT_EXT : 0) );
+
+       if (hasStatsQuery)
+       {
+               const VkQueryPoolCreateInfo queryPoolCreateInfo =
+               {
+                       VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO,       //      VkStructureType                                 sType;
+                       nullptr,                                                                        //      const void*                                             pNext;
+                       0u,                                                                                     //      VkQueryPoolCreateFlags                  flags;
+                       VK_QUERY_TYPE_PIPELINE_STATISTICS,                      //      VkQueryType                                             queryType;
+                       viewCount,                                                                      //      uint32_t                                                queryCount;
+                       statQueryFlags,                                                         //      VkQueryPipelineStatisticFlags   pipelineStatistics;
+               };
+               statsQueryPool = createQueryPool(vkd, device, &queryPoolCreateInfo);
+               allQueryPools.push_back(statsQueryPool.get());
+       }
+
+       // Some query result parameters.
+       const auto              querySizesAndOffsets    = m_params->getQuerySizesAndOffsets();
+       const size_t    maxResultSize                   = k64sz * 10ull; // 10 items at most: (prim+avail+task+mesh+avail)*2.
+       const auto              statsQueryOffsetSz              = static_cast<size_t>(querySizesAndOffsets.statsQueryOffset);
+
+       // Create output buffer for the queries.
+       BufferWithMemoryPtr queryResultsBuffer;
+       if (m_params->access == AccessMethod::COPY)
+       {
+               const auto queryResultsBufferInfo = makeBufferCreateInfo(static_cast<VkDeviceSize>(maxResultSize), VK_BUFFER_USAGE_TRANSFER_DST_BIT);
+               queryResultsBuffer = BufferWithMemoryPtr(new BufferWithMemory(vkd, device, alloc, queryResultsBufferInfo, MemoryRequirement::HostVisible));
+       }
+       std::vector<uint8_t> queryResultsHostVec(maxResultSize, 0);
+
+       const auto statsDataHostVecPtr  = queryResultsHostVec.data() + statsQueryOffsetSz;
+       const auto statsRemainingSize   = maxResultSize - statsQueryOffsetSz;
+
+       // Result flags when obtaining query results.
+       const auto queryResultFlags = m_params->getQueryResultFlags();
+
+       // Reset queries before use.
+       // Queries will be reset in a separate command buffer to make sure they are always properly reset before use.
+       // We could do this with VK_EXT_host_query_reset too.
+       {
+               beginCommandBuffer(vkd, resetCmdBuffer.get());
+               resetFirstQueries(resetCmdBuffer.get(), allQueryPools, viewCount);
+               endCommandBuffer(vkd, resetCmdBuffer.get());
+               submitCommandsAndWait(vkd, device, queue, resetCmdBuffer.get());
+       }
+
+       // Command recording.
+       beginCommandBuffer(vkd, cmdBuffer);
+
+       if (m_params->useSecondary)
+       {
+               const VkCommandBufferInheritanceInfo inheritanceInfo =
+               {
+                       VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO,                      //      VkStructureType                                 sType;
+                       nullptr,                                                                                                        //      const void*                                             pNext;
+                       renderPass.get(),                                                                                       //      VkRenderPass                                    renderPass;
+                       0u,                                                                                                                     //      uint32_t                                                subpass;
+                       framebuffer.get(),                                                                                      //      VkFramebuffer                                   framebuffer;
+                       VK_FALSE,                                                                                                       //      VkBool32                                                occlusionQueryEnable;
+                       0u,                                                                                                                     //      VkQueryControlFlags                             queryFlags;
+                       (m_params->areQueriesInherited() ? statQueryFlags : 0u),        //      VkQueryPipelineStatisticFlags   pipelineStatistics;
+               };
+
+               const auto secCmdBufferFlags = (VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT | VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT);
+
+               const VkCommandBufferBeginInfo secBeginInfo =
+               {
+                       VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,    //      VkStructureType                                                 sType;
+                       nullptr,                                                                                //      const void*                                                             pNext;
+                       secCmdBufferFlags,                                                              //      VkCommandBufferUsageFlags                               flags;
+                       &inheritanceInfo,                                                               //      const VkCommandBufferInheritanceInfo*   pInheritanceInfo;
+               };
+
+               VK_CHECK(vkd.beginCommandBuffer(secCmdBuffer, &secBeginInfo));
+       }
+
+       const auto subpassContents      = (m_params->useSecondary ? VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS : VK_SUBPASS_CONTENTS_INLINE);
+
+       // 4 cases:
+       //
+       // * Only primary, inside render pass
+       // * Only primary, outside render pass
+       // * Primary and secondary, inside render pass (query in secondary)
+       // * Primary and secondary, outside render pass (query inheritance)
+
+       if (!m_params->useSecondary)
+       {
+               if (m_params->insideRenderPass)
+               {
+                       beginRenderPass(vkd, cmdBuffer, renderPass.get(), framebuffer.get(), scissors.at(0), clearColor, subpassContents);
+                               beginFirstQueries(cmdBuffer, allQueryPools);
+                               recordDraws(cmdBuffer, rawPipeline, rawPipeLayout);
+                               endFirstQueries(cmdBuffer, allQueryPools);
+                       endRenderPass(vkd, cmdBuffer);
+               }
+               else
+               {
+                       DE_ASSERT(!m_params->multiView);
+                       beginFirstQueries(cmdBuffer, allQueryPools);
+                       beginRenderPass(vkd, cmdBuffer, renderPass.get(), framebuffer.get(), scissors.at(0), clearColor, subpassContents);
+                               recordDraws(cmdBuffer, rawPipeline, rawPipeLayout);
+                       endRenderPass(vkd, cmdBuffer);
+                       endFirstQueries(cmdBuffer, allQueryPools);
+               }
+       }
+       else
+       {
+               if (m_params->insideRenderPass) // Queries in secondary command buffer.
+               {
+                       beginRenderPass(vkd, cmdBuffer, renderPass.get(), framebuffer.get(), scissors.at(0), clearColor, subpassContents);
+                               beginFirstQueries(secCmdBuffer, allQueryPools);
+                               recordDraws(secCmdBuffer, rawPipeline, rawPipeLayout);
+                               endFirstQueries(secCmdBuffer, allQueryPools);
+                               endCommandBuffer(vkd, secCmdBuffer);
+                               vkd.cmdExecuteCommands(cmdBuffer, 1u, &secCmdBuffer);
+                       endRenderPass(vkd, cmdBuffer);
+               }
+               else // Inherited queries case.
+               {
+                       DE_ASSERT(!m_params->multiView);
+                       beginFirstQueries(cmdBuffer, allQueryPools);
+                       beginRenderPass(vkd, cmdBuffer, renderPass.get(), framebuffer.get(), scissors.at(0), clearColor, subpassContents);
+                               recordDraws(secCmdBuffer, rawPipeline, rawPipeLayout);
+                               endCommandBuffer(vkd, secCmdBuffer);
+                               vkd.cmdExecuteCommands(cmdBuffer, 1u, &secCmdBuffer);
+                       endRenderPass(vkd, cmdBuffer);
+                       endFirstQueries(cmdBuffer, allQueryPools);
+               }
+       }
+
+       // Render to copy barrier.
+       {
+               const auto preCopyImgBarrier = makeImageMemoryBarrier(VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, colorBuffer.get(), colorSRR);
+               cmdPipelineImageMemoryBarrier(vkd, cmdBuffer, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, &preCopyImgBarrier);
+       }
+
+       if (m_params->resetType == ResetCase::BEFORE_ACCESS)
+               resetFirstQueries(cmdBuffer, allQueryPools, viewCount);
+
+       if (m_params->access == AccessMethod::COPY)
+       {
+               if (hasPrimitivesQuery)
+                       vkd.cmdCopyQueryPoolResults(cmdBuffer, primitivesQueryPool.get(), 0u, viewCount, queryResultsBuffer->get(), 0ull, querySizesAndOffsets.primitivesQuerySize, queryResultFlags);
+
+               if (hasStatsQuery)
+                       vkd.cmdCopyQueryPoolResults(cmdBuffer, statsQueryPool.get(), 0u, viewCount, queryResultsBuffer->get(), querySizesAndOffsets.statsQueryOffset, querySizesAndOffsets.statsQuerySize, queryResultFlags);
+       }
+
+       if (m_params->resetType == ResetCase::AFTER_ACCESS)
+               resetFirstQueries(cmdBuffer, allQueryPools, viewCount);
+
+       // Copy color attachment to verification buffer.
+       {
+               const auto copyRegion = makeBufferImageCopy(colorExtent, colorSRL);
+               vkd.cmdCopyImageToBuffer(cmdBuffer, colorBuffer.get(), VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, verifBuffer.get(), 1u, &copyRegion);
+       }
+
+       // This barrier applies to both the color verification buffer and the queries if they were copied.
+       const auto postCopyBarrier = makeMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_HOST_READ_BIT);
+       cmdPipelineMemoryBarrier(vkd, cmdBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_HOST_BIT, &postCopyBarrier);
+
+       endCommandBuffer(vkd, cmdBuffer);
+       submitCommands(cmdBuffer);
+
+       // When using GET, obtain results before actually waiting for the fence if possible. This way it's more interesting for cases
+       // that do not use the wait bit.
+       if (m_params->access == AccessMethod::GET)
+       {
+               // When resetting queries before access, we need to make sure the reset operation has really taken place.
+               if (m_params->resetType == ResetCase::BEFORE_ACCESS)
+                       waitForFence();
+
+               const bool allowNotReady = !m_params->waitBit;
+
+               if (hasPrimitivesQuery)
+               {
+                       const auto res = vkd.getQueryPoolResults(device, primitivesQueryPool.get(), 0u, viewCount, de::dataSize(queryResultsHostVec), queryResultsHostVec.data(), querySizesAndOffsets.primitivesQuerySize, queryResultFlags);
+                       checkGetQueryRes(res, allowNotReady);
+               }
+
+               if (hasStatsQuery)
+               {
+                       const auto res = vkd.getQueryPoolResults(device, statsQueryPool.get(), 0u, viewCount, statsRemainingSize, statsDataHostVecPtr, querySizesAndOffsets.statsQuerySize, queryResultFlags);
+                       checkGetQueryRes(res, allowNotReady);
+               }
+       }
+
+       waitForFence();
+
+       // Verify color buffer.
+       {
+               auto& log                               = m_context.getTestContext().getLog();
+               auto& verifBufferAlloc  = verifBuffer.getAllocation();
+               void* verifBufferData   = verifBufferAlloc.getHostPtr();
+
+               invalidateAlloc(vkd, device, verifBufferAlloc);
+
+               tcu::ConstPixelBufferAccess     verifAccess             (colorTcuFormat, colorTcuExtent, verifBufferData);
+               const tcu::Vec4                         threshold               (0.0f, 0.0f, 0.0f, 0.0f); // Results should be exact.
+
+               for (int layer = 0; layer < colorTcuExtent.z(); ++layer)
+               {
+                       // This should match the fragment shader.
+                       const auto green                        = ((layer > 0) ? 1.0f : 0.0f);
+                       const auto referenceColor       = ((m_params->getTotalDrawCount() > 0u) ? tcu::Vec4(0.0f, green, 1.0f, 1.0f) : clearColor);
+                       const auto layerAccess          = tcu::getSubregion(verifAccess, 0, 0, layer, colorTcuExtent.x(), colorTcuExtent.y(), 1);
+
+                       if (!tcu::floatThresholdCompare(log, "Color Result", "", referenceColor, layerAccess, threshold, tcu::COMPARE_LOG_ON_ERROR))
+                       {
+                               std::ostringstream msg;
+                               msg << "Color target mismatch at layer " << layer << "; check log for details";
+                               TCU_FAIL(msg.str());
+                       }
+               }
+       }
+
+       // Verify query results.
+       {
+               const auto      itemSize        = querySizesAndOffsets.queryItemSize;
+               uint8_t*        resultsPtr      = nullptr;
+
+               if (m_params->access == AccessMethod::COPY)
+               {
+                       auto& queryResultsBufferAlloc   = queryResultsBuffer->getAllocation();
+                       void* queryResultsBufferData    = queryResultsBufferAlloc.getHostPtr();
+                       invalidateAlloc(vkd, device, queryResultsBufferAlloc);
+
+                       resultsPtr = reinterpret_cast<uint8_t*>(queryResultsBufferData);
+               }
+               else if (m_params->access == AccessMethod::GET)
+               {
+                       resultsPtr = queryResultsHostVec.data();
+               }
+
+
+               if (hasPrimitivesQuery)
+               {
+                       const std::string       queryGroupName          = "Primitive count";
+                       uint64_t                        totalPrimitiveCount     = 0ull;
+
+                       for (uint32_t viewIndex = 0u; viewIndex < viewCount; ++viewIndex)
+                       {
+                               const std::string       queryName               = queryGroupName + " for view " + std::to_string(viewIndex);
+                               const uint64_t          primitiveCount  = readFromPtrAndAdvance(&resultsPtr, itemSize);
+
+                               totalPrimitiveCount += primitiveCount;
+
+                               if (m_params->availabilityBit)
+                                       readAndVerifyAvailabilityBit(&resultsPtr, itemSize, *m_params, queryName);
+                       }
+
+                       verifyQueryCounter(totalPrimitiveCount, expectedPrims, expectedPrims * viewCount, *m_params, queryGroupName);
+               }
+
+               if (hasStatsQuery)
+               {
+                       const std::string       queryGroupName  = "Stats query";
+                       uint64_t                        totalTaskInvs   = 0ull;
+                       uint64_t                        totalMeshInvs   = 0ull;
+
+                       for (uint32_t viewIndex = 0u; viewIndex < viewCount; ++viewIndex)
+                       {
+                               if (hasTaskInvStat)
+                               {
+                                       const uint64_t taskInvs = readFromPtrAndAdvance(&resultsPtr, itemSize);
+                                       totalTaskInvs += taskInvs;
+                               }
+
+                               if (hasMeshInvStat)
+                               {
+                                       const uint64_t meshInvs = readFromPtrAndAdvance(&resultsPtr, itemSize);
+                                       totalMeshInvs += meshInvs;
+                               }
+
+                               if (m_params->availabilityBit)
+                               {
+                                       const std::string queryName = queryGroupName + " for view " + std::to_string(viewIndex);
+                                       readAndVerifyAvailabilityBit(&resultsPtr, itemSize, *m_params, queryGroupName);
+                               }
+                       }
+
+                       if (hasTaskInvStat)
+                               verifyQueryCounter(totalTaskInvs, expectedTaskInv, expectedTaskInv, *m_params, "Task invocations");
+
+                       if (hasMeshInvStat)
+                               verifyQueryCounter(totalMeshInvs, expectedMeshInv, expectedMeshInv * viewCount, *m_params, "Mesh invocations");
+               }
+       }
+
+       if (m_params->resetType == ResetCase::NONE_WITH_HOST)
+       {
+               // We'll reset the different queries that we used before and we'll retrieve results again with GET, forcing availability bit
+               // and no wait bit. We'll verify availability bits are zero.
+               uint8_t* resultsPtr = queryResultsHostVec.data();
+
+               // New parameters, based on the existing ones, that match the behavior we expect below.
+               TestParams postResetParams              = *m_params;
+               postResetParams.availabilityBit = true;
+               postResetParams.waitBit                 = false;
+               postResetParams.resetType               = ResetCase::BEFORE_ACCESS;
+
+               const auto postResetFlags                       = postResetParams.getQueryResultFlags();
+               const auto newSizesAndOffsets           = postResetParams.getQuerySizesAndOffsets();
+               const auto newStatsQueryOffsetSz        = static_cast<size_t>(newSizesAndOffsets.statsQueryOffset);
+               const auto newStatsDataHostVecPtr       = queryResultsHostVec.data() + newStatsQueryOffsetSz;
+               const auto newStatsRemainingSize        = maxResultSize - newStatsQueryOffsetSz;
+               const auto itemSize                                     = newSizesAndOffsets.queryItemSize;
+
+               if (hasPrimitivesQuery)
+               {
+                       vkd.resetQueryPool(device, primitivesQueryPool.get(), 0u, viewCount);
+                       const auto res = vkd.getQueryPoolResults(device, primitivesQueryPool.get(), 0u, viewCount, de::dataSize(queryResultsHostVec), queryResultsHostVec.data(), newSizesAndOffsets.primitivesQuerySize, postResetFlags);
+                       checkGetQueryRes(res, true/*allowNotReady*/);
+               }
+
+               if (hasStatsQuery)
+               {
+                       vkd.resetQueryPool(device, statsQueryPool.get(), 0u, viewCount);
+                       const auto res = vkd.getQueryPoolResults(device, statsQueryPool.get(), 0u, viewCount, newStatsRemainingSize, newStatsDataHostVecPtr, newSizesAndOffsets.statsQuerySize, postResetFlags);
+                       checkGetQueryRes(res, true/*allowNotReady*/);
+               }
+
+               if (hasPrimitivesQuery)
+               {
+                       for (uint32_t viewIndex = 0u; viewIndex < viewCount; ++viewIndex)
+                       {
+                               const std::string       queryName               = "Post-reset primitive count for view " + std::to_string(viewIndex);
+                               const uint64_t          primitiveCount  = readFromPtrAndAdvance(&resultsPtr, itemSize);
+
+                               // Resetting a query without beginning it again makes numerical results undefined.
+                               //verifyQueryCounter(primitiveCount, 0ull, postResetParams, queryName);
+                               DE_UNREF(primitiveCount);
+                               readAndVerifyAvailabilityBit(&resultsPtr, itemSize, postResetParams, queryName);
+                       }
+               }
+
+               if (hasStatsQuery)
+               {
+                       for (uint32_t viewIndex = 0u; viewIndex < viewCount; ++viewIndex)
+                       {
+                               if (hasTaskInvStat)
+                               {
+                                       const uint64_t taskInvs = readFromPtrAndAdvance(&resultsPtr, itemSize);
+                                       // Resetting a query without beginning it again makes numerical results undefined.
+                                       //verifyQueryCounter(taskInvs, 0ull, postResetParams, "Post-reset task invocations");
+                                       DE_UNREF(taskInvs);
+                               }
+
+                               if (hasMeshInvStat)
+                               {
+                                       const uint64_t meshInvs = readFromPtrAndAdvance(&resultsPtr, itemSize);
+                                       // Resetting a query without beginning it again makes numerical results undefined.
+                                       //verifyQueryCounter(meshInvs, 0ull, postResetParams, "Post-reset mesh invocations");
+                                       DE_UNREF(meshInvs);
+                               }
+
+                               const std::string queryName = "Post-reset stats query for view " + std::to_string(viewIndex);
+                               readAndVerifyAvailabilityBit(&resultsPtr, itemSize, postResetParams, queryName);
+                       }
+               }
+       }
+
+       return tcu::TestStatus::pass("Pass");
+}
+
+using GroupPtr = de::MovePtr<tcu::TestCaseGroup>;
+
+} // anonymous
+
+tcu::TestCaseGroup* createMeshShaderQueryTestsEXT (tcu::TestContext& testCtx)
+{
+       GroupPtr queryGroup (new tcu::TestCaseGroup(testCtx, "query", "Mesh Shader Query Tests"));
+
+       const struct
+       {
+               std::vector<QueryType>  queryTypes;
+               const char*                             name;
+       } queryCombinations[] =
+       {
+               { { QueryType::PRIMITIVES },                                                                                                                    "prim_query"            },
+               { { QueryType::TASK_INVOCATIONS },                                                                                                              "task_invs_query"       },
+               { { QueryType::MESH_INVOCATIONS },                                                                                                              "mesh_invs_query"       },
+               { { QueryType::TASK_INVOCATIONS, QueryType::MESH_INVOCATIONS },                                                 "all_stats_query"       },
+               { { QueryType::PRIMITIVES, QueryType::TASK_INVOCATIONS, QueryType::MESH_INVOCATIONS },  "all_queries"           },
+       };
+
+       const struct
+       {
+               DrawCallType    drawCallType;
+               const char*             name;
+       } drawCalls[] =
+       {
+               { DrawCallType::DIRECT,                                 "draw"                                          },
+               { DrawCallType::INDIRECT,                               "indirect_draw"                         },
+               { DrawCallType::INDIRECT_WITH_COUNT,    "indirect_with_count_draw"      },
+       };
+
+       const struct
+       {
+               std::vector<uint32_t>   drawBlocks;
+               const char*                             name;
+       } blockCases[] =
+       {
+               { {},                           "no_blocks"                             },
+               { {10u},                        "single_block"                  },
+               { {10u, 20u, 30u},      "multiple_blocks"               },
+       };
+
+       const struct
+       {
+               ResetCase               resetCase;
+               const char*             name;
+       } resetTypes[] =
+       {
+               { ResetCase::NONE,                              "no_reset"              },
+               { ResetCase::NONE_WITH_HOST,    "host_reset"    },
+               { ResetCase::BEFORE_ACCESS,             "reset_before"  },
+               { ResetCase::AFTER_ACCESS,              "reset_after"   },
+       };
+
+       const struct
+       {
+               AccessMethod    accessMethod;
+               const char*             name;
+       } accessMethods[] =
+       {
+               { AccessMethod::COPY,   "copy"  },
+               { AccessMethod::GET,    "get"   },
+       };
+
+       const struct
+       {
+               GeometryType    geometry;
+               const char*             name;
+       } geometryCases[] =
+       {
+               { GeometryType::POINTS,         "points"        },
+               { GeometryType::LINES,          "lines"         },
+               { GeometryType::TRIANGLES,      "triangles"     },
+       };
+
+       const struct
+       {
+               bool                    use64Bits;
+               const char*             name;
+       } resultSizes[] =
+       {
+               { false,                "32bit" },
+               { true,                 "64bit" },
+       };
+
+       const struct
+       {
+               bool                    availabilityFlag;
+               const char*             name;
+       } availabilityCases[] =
+       {
+               { false,                "no_availability"       },
+               { true,                 "with_availability"     },
+       };
+
+       const struct
+       {
+               bool                    waitFlag;
+               const char*             name;
+       } waitCases[] =
+       {
+               { false,                "no_wait"       },
+               { true,                 "wait"          },
+       };
+
+       const struct
+       {
+               bool                    taskShader;
+               const char*             name;
+       } taskShaderCases[] =
+       {
+               { false,                "mesh_only"     },
+               { true,                 "task_mesh"     },
+       };
+
+       const struct
+       {
+               bool                    insideRenderPass;
+               const char*             name;
+       } orderingCases[] =
+       {
+               { false,                "include_rp"    },
+               { true,                 "inside_rp"             },
+       };
+
+       const struct
+       {
+               bool                    multiView;
+               const char*             name;
+       } multiViewCases[] =
+       {
+               { false,                "single_view"   },
+               { true,                 "multi_view"    },
+       };
+
+       const struct
+       {
+               bool                    useSecondary;
+               const char*             name;
+       } cmdBufferTypes[] =
+       {
+               { false,                "only_primary"          },
+               { true,                 "with_secondary"        },
+       };
+
+       for (const auto& queryCombination : queryCombinations)
+       {
+               const bool hasPrimitivesQuery = de::contains(queryCombination.queryTypes.begin(), queryCombination.queryTypes.end(), QueryType::PRIMITIVES);
+
+               GroupPtr queryCombinationGroup (new tcu::TestCaseGroup(testCtx, queryCombination.name, ""));
+
+               for (const auto& geometryCase : geometryCases)
+               {
+                       const bool nonTriangles = (geometryCase.geometry != GeometryType::TRIANGLES);
+
+                       // For cases without primitive queries, skip non-triangle geometries.
+                       if (!hasPrimitivesQuery && nonTriangles)
+                               continue;
+
+                       GroupPtr geometryCaseGroup (new tcu::TestCaseGroup(testCtx, geometryCase.name, ""));
+
+                       for (const auto& resetType : resetTypes)
+                       {
+                               GroupPtr resetTypeGroup (new tcu::TestCaseGroup(testCtx, resetType.name, ""));
+
+                               for (const auto& accessMethod : accessMethods)
+                               {
+                                       // Get + reset after access is not a valid combination (queries will be accessed after submission).
+                                       if (accessMethod.accessMethod == AccessMethod::GET && resetType.resetCase == ResetCase::AFTER_ACCESS)
+                                               continue;
+
+                                       GroupPtr accessMethodGroup (new tcu::TestCaseGroup(testCtx, accessMethod.name, ""));
+
+                                       for (const auto& waitCase : waitCases)
+                                       {
+                                               // Wait and reset before access is not valid (the query would never finish).
+                                               if (resetType.resetCase == ResetCase::BEFORE_ACCESS && waitCase.waitFlag)
+                                                       continue;
+
+                                               GroupPtr waitCaseGroup (new tcu::TestCaseGroup(testCtx, waitCase.name, ""));
+
+                                               for (const auto& drawCall : drawCalls)
+                                               {
+                                                       // Explicitly remove some combinations with non-triangles, just to reduce the number of tests.
+                                                       if (drawCall.drawCallType != DrawCallType::DIRECT && nonTriangles)
+                                                               continue;
+
+                                                       GroupPtr drawCallGroup (new tcu::TestCaseGroup(testCtx, drawCall.name, ""));
+
+                                                       for (const auto& resultSize : resultSizes)
+                                                       {
+                                                               // Explicitly remove some combinations with non-triangles, just to reduce the number of tests.
+                                                               if (resultSize.use64Bits && nonTriangles)
+                                                                       continue;
+
+                                                               GroupPtr resultSizeGroup (new tcu::TestCaseGroup(testCtx, resultSize.name, ""));
+
+                                                               for (const auto& availabilityCase : availabilityCases)
+                                                               {
+                                                                       // Explicitly remove some combinations with non-triangles, just to reduce the number of tests.
+                                                                       if (availabilityCase.availabilityFlag && nonTriangles)
+                                                                               continue;
+
+                                                                       GroupPtr availabilityCaseGroup (new tcu::TestCaseGroup(testCtx, availabilityCase.name, ""));
+
+                                                                       for (const auto& blockCase : blockCases)
+                                                                       {
+                                                                               // Explicitly remove some combinations with non-triangles, just to reduce the number of tests.
+                                                                               if (blockCase.drawBlocks.size() <= 1 && nonTriangles)
+                                                                                       continue;
+
+                                                                               GroupPtr blockCaseGroup (new tcu::TestCaseGroup(testCtx, blockCase.name, ""));
+
+                                                                               for (const auto& taskShaderCase : taskShaderCases)
+                                                                               {
+                                                                                       GroupPtr taskShaderCaseGroup (new tcu::TestCaseGroup(testCtx, taskShaderCase.name, ""));
+
+                                                                                       for (const auto& orderingCase : orderingCases)
+                                                                                       {
+                                                                                               GroupPtr orderingCaseGroup (new tcu::TestCaseGroup(testCtx, orderingCase.name, ""));
+
+                                                                                               for (const auto& multiViewCase : multiViewCases)
+                                                                                               {
+                                                                                                       if (multiViewCase.multiView && !orderingCase.insideRenderPass)
+                                                                                                               continue;
+
+                                                                                                       GroupPtr multiViewGroup (new tcu::TestCaseGroup(testCtx, multiViewCase.name, ""));
+
+                                                                                                       for (const auto& cmdBufferType : cmdBufferTypes)
+                                                                                                       {
+                                                                                                               TestParams params;
+                                                                                                               params.queryTypes               = queryCombination.queryTypes;
+                                                                                                               params.drawBlocks               = blockCase.drawBlocks;
+                                                                                                               params.drawCall                 = drawCall.drawCallType;
+                                                                                                               params.geometry                 = geometryCase.geometry;
+                                                                                                               params.resetType                = resetType.resetCase;
+                                                                                                               params.access                   = accessMethod.accessMethod;
+                                                                                                               params.use64Bits                = resultSize.use64Bits;
+                                                                                                               params.availabilityBit  = availabilityCase.availabilityFlag;
+                                                                                                               params.waitBit                  = waitCase.waitFlag;
+                                                                                                               params.useTaskShader    = taskShaderCase.taskShader;
+                                                                                                               params.insideRenderPass = orderingCase.insideRenderPass;
+                                                                                                               params.useSecondary             = cmdBufferType.useSecondary;
+                                                                                                               params.multiView                = multiViewCase.multiView;
+
+                                                                                                               multiViewGroup->addChild(new MeshQueryCase(testCtx, cmdBufferType.name, "", std::move(params)));
+                                                                                                       }
+
+                                                                                                       orderingCaseGroup->addChild(multiViewGroup.release());
+                                                                                               }
+
+                                                                                               taskShaderCaseGroup->addChild(orderingCaseGroup.release());
+                                                                                       }
+
+                                                                                       blockCaseGroup->addChild(taskShaderCaseGroup.release());
+                                                                               }
+
+                                                                               availabilityCaseGroup->addChild(blockCaseGroup.release());
+                                                                       }
+
+                                                                       resultSizeGroup->addChild(availabilityCaseGroup.release());
+                                                               }
+
+                                                               drawCallGroup->addChild(resultSizeGroup.release());
+                                                       }
+
+                                                       waitCaseGroup->addChild(drawCallGroup.release());
+                                               }
+
+                                               accessMethodGroup->addChild(waitCaseGroup.release());
+                                       }
+
+                                       resetTypeGroup->addChild(accessMethodGroup.release());
+                               }
+
+                               geometryCaseGroup->addChild(resetTypeGroup.release());
+                       }
+
+                       queryCombinationGroup->addChild(geometryCaseGroup.release());
+               }
+
+               queryGroup->addChild(queryCombinationGroup.release());
+       }
+
+       return queryGroup.release();
+}
+
+} // MeshShader
+} // vkt
diff --git a/external/vulkancts/modules/vulkan/mesh_shader/vktMeshShaderQueryTestsEXT.hpp b/external/vulkancts/modules/vulkan/mesh_shader/vktMeshShaderQueryTestsEXT.hpp
new file mode 100644 (file)
index 0000000..477be01
--- /dev/null
@@ -0,0 +1,38 @@
+#ifndef _VKTMESHSHADERQUERYTESTSEXT_HPP
+#define _VKTMESHSHADERQUERYTESTSEXT_HPP
+/*------------------------------------------------------------------------
+ * Vulkan Conformance Tests
+ * ------------------------
+ *
+ * Copyright (c) 2021 The Khronos Group Inc.
+ * Copyright (c) 2021 Valve Corporation.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ *//*!
+ * \file
+ * \brief Mesh Shader Query Tests for VK_EXT_mesh_shader
+ *//*--------------------------------------------------------------------*/
+
+#include "tcuDefs.hpp"
+#include "tcuTestCase.hpp"
+
+namespace vkt
+{
+namespace MeshShader
+{
+tcu::TestCaseGroup* createMeshShaderQueryTestsEXT (tcu::TestContext& testCtx);
+} // MeshShader
+} // vkt
+
+#endif // _VKTMESHSHADERQUERYTESTSEXT_HPP
index d8fb95d..ea729a7 100644 (file)
@@ -38,6 +38,7 @@
 #include "vktMeshShaderPropertyTestsEXT.hpp"
 #include "vktMeshShaderConditionalRenderingTestsEXT.hpp"
 #include "vktMeshShaderProvokingVertexTestsEXT.hpp"
+#include "vktMeshShaderQueryTestsEXT.hpp"
 
 #include "deUniquePtr.hpp"
 
@@ -74,6 +75,7 @@ tcu::TestCaseGroup*   createTests     (tcu::TestContext& testCtx)
        extGroup->addChild(createMeshShaderPropertyTestsEXT(testCtx));
        extGroup->addChild(createMeshShaderConditionalRenderingTestsEXT(testCtx));
        extGroup->addChild(createMeshShaderProvokingVertexTestsEXT(testCtx));
+       extGroup->addChild(createMeshShaderQueryTestsEXT(testCtx));
 
        mainGroup->addChild(nvGroup.release());
        mainGroup->addChild(extGroup.release());
index ed3e2fd..f3b7c88 100644 (file)
@@ -3064,3 +3064,26499 @@ dEQP-VK.mesh_shader.ext.provoking_vertex.triangles.first
 dEQP-VK.mesh_shader.ext.provoking_vertex.triangles.last
 dEQP-VK.mesh_shader.ext.provoking_vertex.triangles.first_last
 dEQP-VK.mesh_shader.ext.provoking_vertex.triangles.last_first
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary
+dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary
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