The renderpass test uses 48 byte vertex buffer for 6x 2-element float
values. At the same time pipeline tries to fetch 4-element atributes,
so the last vertex from buffer is outside of bounds (and may be zeroed).
Affected: All dEQP-VK.renderpass* that have the render geoemtry visible
in tested attachments.
Change-Id: If58e18c4df0ea053aa0a766b2bab381a0648326f
{
0u, // location
0u, // binding
- VK_FORMAT_R32G32B32A32_SFLOAT, // format
+ VK_FORMAT_R32G32_SFLOAT, // format
0u, // offsetInBytes
};
const VkPipelineVertexInputStateCreateInfo vertexInputState =