The test does not call glBindTexture after glGenTextures, so
texture object is not created.
This causes later glObjectLabel GL error checks to fail due to wrong
GL error codes.
Affects: KHR-GL44.khr_debug.*
Components: OpenGL
VK-GL-CTS Issue: 410
Change-Id: I9036264b2c549c58a5a80fb1ec89e1fdaae4b6b7
GLuint invalid_id = 1;
m_gl->genTextures(1, &texture_id);
GLU_EXPECT_NO_ERROR(m_gl->getError(), "GenTextures");
+ m_gl->bindTexture(GL_TEXTURE_BUFFER, texture_id);
+ GLU_EXPECT_NO_ERROR(m_gl->getError(), "BindTexture");
try
{