GLU_EXPECT_NO_ERROR(gl.getError(), "glBindFramebuffer");
bool result = true;
- for (uint32_t i = 0; i < m_testValues.size(); ++i)
+ for (GLuint i = 0; i < m_testValues.size(); ++i)
{
// Prepare verification variables
GLfloat depthValue = 0.0f;
* @param offsetDepth Case iteration number
* @param offsetClampDepth Case iteration number
*/
-bool PolygonOffsetClampMinMaxTestCase::verify(uint32_t caseNo, GLfloat depth, GLfloat offsetDepth,
+bool PolygonOffsetClampMinMaxTestCase::verify(GLuint caseNo, GLfloat depth, GLfloat offsetDepth,
GLfloat offsetClampDepth)
{
// Min offset case
m_testValues.push_back(PolygonOffsetClampValues(0.0f, 1000.0f, INFINITY)); // Max Offset, infinity clamp case
}
-bool PolygonOffsetClampZeroInfinityTestCase::verify(uint32_t caseNo, GLfloat depth, GLfloat offsetDepth,
+bool PolygonOffsetClampZeroInfinityTestCase::verify(GLuint caseNo, GLfloat depth, GLfloat offsetDepth,
GLfloat offsetClampDepth)
{
DE_UNREF(caseNo);
float readDepthValue(const glw::Functions& gl, const GLuint readDepthProgramId);
- virtual bool verify(uint32_t caseNo, GLfloat depth, GLfloat offsetDepth, GLfloat offsetClampDepth) = DE_NULL;
+ virtual bool verify(GLuint caseNo, GLfloat depth, GLfloat offsetDepth, GLfloat offsetClampDepth) = DE_NULL;
};
/** Test verifies if polygon offset clamp works as expected for zero and infinite clamp values
protected:
/* Protected methods */
- bool verify(uint32_t caseNo, GLfloat depth, GLfloat offsetDepth, GLfloat offsetClampDepth);
+ bool verify(GLuint caseNo, GLfloat depth, GLfloat offsetDepth, GLfloat offsetClampDepth);
};
-/** Test verifies ...
+/** Test verifies if polygon offset clamp works as expected for zero and infinite clamp values
**/
class PolygonOffsetClampZeroInfinityTestCase : public PolygonOffsetClampValueTestCaseBase
{
protected:
/* Protected methods */
- bool verify(uint32_t caseNo, GLfloat depth, GLfloat offsetDepth, GLfloat offsetClampDepth);
+ bool verify(GLuint caseNo, GLfloat depth, GLfloat offsetDepth, GLfloat offsetClampDepth);
};
/** Test group which encapsulates all ARB_shader_group_vote conformance tests */