Raise glsl version to 410 core for shaders with GL_ARB_shader_atomic_counters
authorAlexander Galazin <alexander.galazin@arm.com>
Wed, 26 May 2021 07:20:59 +0000 (09:20 +0200)
committerAlexander Galazin <Alexander.Galazin@arm.com>
Wed, 9 Jun 2021 07:08:13 +0000 (07:08 +0000)
Components: OpenGL

Affects: KHR*.shader_subroutine.*

VK-GL-CTS public issue: 270

Change-Id: Ifed270991a1b18fb88514d6f0b96f0802498fb56

external/openglcts/modules/gl/gl4cShaderSubroutineTests.cpp

index 67806b8..1bd0b9a 100644 (file)
@@ -5947,7 +5947,7 @@ void FunctionalTest12::fillTexture(Utils::texture& texture, const glw::GLuint co
  **/
 bool FunctionalTest12::testAtomic()
 {
-       static const GLchar* fragment_shader_code = "#version 400 core\n"
+       static const GLchar* fragment_shader_code = "#version 410 core\n"
                                                                                                "#extension GL_ARB_shader_atomic_counters : require\n"
                                                                                                "#extension GL_ARB_shader_subroutine      : require\n"
                                                                                                "\n"