const tcu::IVec4 formatBitDepth = getTextureFormatBitDepth(vk::mapVkFormat(VK_FORMAT_R8G8B8A8_UNORM));
const tcu::PixelFormat pixelFormat (formatBitDepth[0], formatBitDepth[1], formatBitDepth[2], formatBitDepth[3]);
const tcu::IVec4 colorBits = max(getBitsVec(pixelFormat) - (isNearestOnly ? 1 : 2), tcu::IVec4(0)); // 1 inaccurate bit if nearest only, 2 otherwise
- tcu::LodPrecision lodPrecision;
+ tcu::LodPrecision lodPrecision (tcu::LodPrecision::RULE_VULKAN);
tcu::LookupPrecision lookupPrecision;
lodPrecision.derivateBits = 18;
const tcu::IVec4 formatBitDepth = getTextureFormatBitDepth(vk::mapVkFormat(VK_FORMAT_R8G8B8A8_UNORM));
const tcu::PixelFormat pixelFormat (formatBitDepth[0], formatBitDepth[1], formatBitDepth[2], formatBitDepth[3]);
const tcu::IVec4 colorBits = max(getBitsVec(pixelFormat) - (isNearestOnly ? 1 : 2), tcu::IVec4(0)); // 1 inaccurate bit if nearest only, 2 otherwise
- tcu::LodPrecision lodPrecision;
+ tcu::LodPrecision lodPrecision (tcu::LodPrecision::RULE_VULKAN);
tcu::LookupPrecision lookupPrecision;
lodPrecision.derivateBits = 10;
const tcu::IVec4 formatBitDepth = getTextureFormatBitDepth(vk::mapVkFormat(VK_FORMAT_R8G8B8A8_UNORM));
const tcu::PixelFormat pixelFormat (formatBitDepth[0], formatBitDepth[1], formatBitDepth[2], formatBitDepth[3]);
const tcu::IVec4 colorBits = max(getBitsVec(pixelFormat) - (isNearestOnly ? 1 : 2), tcu::IVec4(0)); // 1 inaccurate bit if nearest only, 2 otherwise
- tcu::LodPrecision lodPrecision;
+ tcu::LodPrecision lodPrecision (tcu::LodPrecision::RULE_VULKAN);
tcu::LookupPrecision lookupPrecision;
lodPrecision.derivateBits = 18;
const tcu::IVec4 formatBitDepth = getTextureFormatBitDepth(vk::mapVkFormat(VK_FORMAT_R8G8B8A8_UNORM));
const tcu::PixelFormat pixelFormat (formatBitDepth[0], formatBitDepth[1], formatBitDepth[2], formatBitDepth[3]);
const tcu::IVec4 colorBits = max(getBitsVec(pixelFormat) - (isNearestOnly ? 1 : 2), tcu::IVec4(0)); // 1 inaccurate bit if nearest only, 2 otherwise
- tcu::LodPrecision lodPrecision;
+ tcu::LodPrecision lodPrecision (tcu::LodPrecision::RULE_VULKAN);
tcu::LookupPrecision lookupPrecision;
lodPrecision.derivateBits = 18;
tcu::Surface referenceFrame (viewportWidth, viewportHeight);
tcu::Surface errorMask (viewportWidth, viewportHeight);
tcu::LookupPrecision lookupPrec;
- tcu::LodPrecision lodPrec;
+ tcu::LodPrecision lodPrec (tcu::LodPrecision::RULE_VULKAN);
int numFailedPixels = 0;
lookupPrec.coordBits = tcu::IVec3(20, 20, 0);
tcu::Surface errorMask (viewportWidth, viewportHeight);
int numFailedPixels = 0;
tcu::LookupPrecision lookupPrec;
- tcu::LodPrecision lodPrec;
+ tcu::LodPrecision lodPrec (tcu::LodPrecision::RULE_VULKAN);
// Params for rendering reference
refParams.sampler = util::createSampler(m_testParameters.wrapS, m_testParameters.wrapT, m_testParameters.minFilter, m_testParameters.magFilter);
tcu::Surface referenceFrame (viewportWidth, viewportHeight);
tcu::Surface errorMask (viewportWidth, viewportHeight);
tcu::LookupPrecision lookupPrec;
- tcu::LodPrecision lodPrec;
+ tcu::LodPrecision lodPrec (tcu::LodPrecision::RULE_VULKAN);
int numFailedPixels = 0;
lookupPrec.coordBits = tcu::IVec3(20, 20, 20);
tcu::Surface referenceFrame (viewportWidth, viewportHeight);
tcu::Surface errorMask (viewportWidth, viewportHeight);
tcu::LookupPrecision lookupPrec;
- tcu::LodPrecision lodPrec;
+ tcu::LodPrecision lodPrec (tcu::LodPrecision::RULE_VULKAN);
int numFailedPixels = 0;
lookupPrec.coordBits = tcu::IVec3(20, 20, 0);
tcu::Surface errorMask (viewportWidth, viewportHeight);
int numFailedPixels = 0;
tcu::LookupPrecision lookupPrec;
- tcu::LodPrecision lodPrec;
+ tcu::LodPrecision lodPrec (tcu::LodPrecision::RULE_VULKAN);
// Params for rendering reference
refParams.sampler = util::createSampler(wrapS, wrapT, m_testParameters.minFilter, magFilter);
tcu::Surface referenceFrame (viewportWidth, viewportHeight);
tcu::Surface errorMask (viewportWidth, viewportHeight);
tcu::LookupPrecision lookupPrec;
- tcu::LodPrecision lodPrec;
+ tcu::LodPrecision lodPrec (tcu::LodPrecision::RULE_VULKAN);
int numFailedPixels = 0;
lookupPrec.coordBits = tcu::IVec3(20, 20, 20);
{
const tcu::PixelFormat pixelFormat = getPixelFormat(vk::mapVkFormat(VK_FORMAT_R8G8B8A8_UNORM));
- tcu::LodPrecision lodPrecision;
+ tcu::LodPrecision lodPrecision (tcu::LodPrecision::RULE_VULKAN);
tcu::TexComparePrecision texComparePrecision;
lodPrecision.derivateBits = 18;
{
const tcu::PixelFormat pixelFormat = getPixelFormat(vk::mapVkFormat(VK_FORMAT_R8G8B8A8_UNORM));
- tcu::LodPrecision lodPrecision;
+ tcu::LodPrecision lodPrecision (tcu::LodPrecision::RULE_VULKAN);
tcu::TexComparePrecision texComparePrecision;
lodPrecision.derivateBits = 10;
{
const tcu::PixelFormat pixelFormat = getPixelFormat(vk::mapVkFormat(VK_FORMAT_R8G8B8A8_UNORM));
- tcu::LodPrecision lodPrecision;
+ tcu::LodPrecision lodPrecision (tcu::LodPrecision::RULE_VULKAN);
tcu::TexComparePrecision texComparePrecision;
lodPrecision.derivateBits = 18;
return computeFloatingPointError(value, bits);
}
-Vec2 computeLodBoundsFromDerivates (const float dudx, const float dvdx, const float dwdx, const float dudy, const float dvdy, const float dwdy, const LodPrecision& prec)
+Vec2 computeOpenGLLodBoundsFromDerivates (const float dudx, const float dvdx, const float dwdx, const float dudy, const float dvdy, const float dwdy, const LodPrecision& prec)
{
const float mu = de::max(deFloatAbs(dudx), deFloatAbs(dudy));
const float mv = de::max(deFloatAbs(dvdx), deFloatAbs(dvdy));
return Vec2(minLod-lodErr, maxLod+lodErr);
}
+Vec2 computeVulkanLodBoundsFromDerivates (const float dudx, const float dvdx, const float dwdx, const float dudy, const float dvdy, const float dwdy, const LodPrecision& prec)
+{
+ const float mux = deFloatAbs(dudx);
+ const float mvx = deFloatAbs(dvdx);
+ const float mwx = deFloatAbs(dwdx);
+ const float muy = deFloatAbs(dudy);
+ const float mvy = deFloatAbs(dvdy);
+ const float mwy = deFloatAbs(dwdy);
+
+ // Ideal:
+ // px = deFloatSqrt2(mux*mux + mvx*mvx + mwx*mwx);
+ // py = deFloatSqrt2(muy*muy + mvy*mvy + mwy*mwy);
+
+ // fx, fy estimate lower bounds
+ const float fxMin = de::max(de::max(mux, mvx), mwx);
+ const float fyMin = de::max(de::max(muy, mvy), mwy);
+
+ // fx, fy estimate upper bounds
+ const float sqrt2 = deFloatSqrt(2.0f);
+ const float fxMax = sqrt2 * (mux + mvx + mwx);
+ const float fyMax = sqrt2 * (muy + mvy + mwy);
+
+ // p = max(px, py) (isotropic filtering)
+ const float pMin = de::max(fxMin, fyMin);
+ const float pMax = de::max(fxMax, fyMax);
+
+ // error terms
+ const float pMinErr = computeFloatingPointError(pMin, prec.derivateBits);
+ const float pMaxErr = computeFloatingPointError(pMax, prec.derivateBits);
+
+ const float minLod = deFloatLog2(pMin-pMinErr);
+ const float maxLod = deFloatLog2(pMax+pMaxErr);
+ const float lodErr = computeFixedPointError(prec.lodBits);
+
+ DE_ASSERT(minLod <= maxLod);
+ return Vec2(minLod-lodErr, maxLod+lodErr);
+}
+
+Vec2 computeLodBoundsFromDerivates (const float dudx, const float dvdx, const float dwdx, const float dudy, const float dvdy, const float dwdy, const LodPrecision& prec)
+{
+ if (prec.rule == LodPrecision::RULE_VULKAN)
+ return computeVulkanLodBoundsFromDerivates(dudx, dvdx, dwdx, dudy, dvdy, dwdy, prec);
+ else
+ return computeOpenGLLodBoundsFromDerivates(dudx, dvdx, dwdx, dudy, dvdy, dwdy, prec);
+}
+
Vec2 computeLodBoundsFromDerivates (const float dudx, const float dvdx, const float dudy, const float dvdy, const LodPrecision& prec)
{
return computeLodBoundsFromDerivates(dudx, dvdx, 0.0f, dudy, dvdy, 0.0f, prec);
*//*--------------------------------------------------------------------*/
struct LodPrecision
{
+ enum Rule
+ {
+ RULE_OPENGL = 0, //!< OpenGL LOD
+ RULE_VULKAN, //!< Vulkan LOD
+
+ RULE_LAST
+ };
+
+ Rule rule; //!< LOD computation rule (Vulkan or OpenGL)
int derivateBits; //!< Number of bits in derivates. (Floating-point)
int lodBits; //!< Number of bits in final lod (accuracy of log2()). (Fixed-point)
- LodPrecision (void)
- : derivateBits (22)
+ LodPrecision (Rule rule_)
+ : rule (rule_)
+ , derivateBits (22)
, lodBits (16)
{
}
const bool isNearestOnly = m_minFilter == GL_NEAREST && m_magFilter == GL_NEAREST;
const tcu::PixelFormat pixelFormat = m_renderCtx.getRenderTarget().getPixelFormat();
const tcu::IVec4 colorBits = max(getBitsVec(pixelFormat) - (isNearestOnly ? 1 : 2), tcu::IVec4(0)); // 1 inaccurate bit if nearest only, 2 otherwise
- tcu::LodPrecision lodPrecision;
+ tcu::LodPrecision lodPrecision (tcu::LodPrecision::RULE_OPENGL);
tcu::LookupPrecision lookupPrecision;
lodPrecision.derivateBits = 7;
const bool isNearestOnly = m_minFilter == GL_NEAREST && m_magFilter == GL_NEAREST;
const tcu::PixelFormat pixelFormat = m_renderCtx.getRenderTarget().getPixelFormat();
const tcu::IVec4 colorBits = max(getBitsVec(pixelFormat) - (isNearestOnly ? 1 : 2), tcu::IVec4(0)); // 1 inaccurate bit if nearest only, 2 otherwise
- tcu::LodPrecision lodPrecision;
+ tcu::LodPrecision lodPrecision (tcu::LodPrecision::RULE_OPENGL);
tcu::LookupPrecision lookupPrecision;
lodPrecision.derivateBits = 5;
tcu::Surface referenceFrame (viewport.width, viewport.height);
tcu::Surface errorMask (viewport.width, viewport.height);
tcu::LookupPrecision lookupPrec;
- tcu::LodPrecision lodPrec;
+ tcu::LodPrecision lodPrec (tcu::LodPrecision::RULE_OPENGL);
int numFailedPixels = 0;
lookupPrec.coordBits = tcu::IVec3(20, 20, 0);
int numFailedPixels = 0;
ReferenceParams params (TEXTURETYPE_CUBE);
tcu::LookupPrecision lookupPrec;
- tcu::LodPrecision lodPrec;
+ tcu::LodPrecision lodPrec (tcu::LodPrecision::RULE_OPENGL);
// Params for rendering reference
params.sampler = glu::mapGLSampler(m_wrapS, m_wrapT, m_minFilter, magFilter);
const bool isNearestOnly = m_minFilter == GL_NEAREST && m_magFilter == GL_NEAREST;
const tcu::PixelFormat pixelFormat = m_renderCtx.getRenderTarget().getPixelFormat();
const tcu::IVec4 colorBits = max(getBitsVec(pixelFormat) - (isNearestOnly ? 1 : 2), tcu::IVec4(0)); // 1 inaccurate bit if nearest only, 2 otherwise
- tcu::LodPrecision lodPrecision;
+ tcu::LodPrecision lodPrecision (tcu::LodPrecision::RULE_OPENGL);
tcu::LookupPrecision lookupPrecision;
lodPrecision.derivateBits = 18;
const bool isNearestOnly = m_minFilter == GL_NEAREST && m_magFilter == GL_NEAREST;
const tcu::PixelFormat pixelFormat = m_renderCtx.getRenderTarget().getPixelFormat();
const tcu::IVec4 colorBits = max(getBitsVec(pixelFormat) - (isNearestOnly ? 1 : 2), tcu::IVec4(0)); // 1 inaccurate bit if nearest only, 2 otherwise
- tcu::LodPrecision lodPrecision;
+ tcu::LodPrecision lodPrecision (tcu::LodPrecision::RULE_OPENGL);
tcu::LookupPrecision lookupPrecision;
lodPrecision.derivateBits = 10;
const bool isNearestOnly = m_minFilter == GL_NEAREST && m_magFilter == GL_NEAREST;
const tcu::PixelFormat pixelFormat = m_context.getRenderTarget().getPixelFormat();
const tcu::IVec4 colorBits = max(getBitsVec(pixelFormat) - (isNearestOnly ? 1 : 2), tcu::IVec4(0)); // 1 inaccurate bit if nearest only, 2 otherwise
- tcu::LodPrecision lodPrecision;
+ tcu::LodPrecision lodPrecision (tcu::LodPrecision::RULE_OPENGL);
tcu::LookupPrecision lookupPrecision;
lodPrecision.derivateBits = 18;
const bool isNearestOnly = m_minFilter == GL_NEAREST && m_magFilter == GL_NEAREST;
const tcu::PixelFormat pixelFormat = m_context.getRenderTarget().getPixelFormat();
const tcu::IVec4 colorBits = max(getBitsVec(pixelFormat) - (isNearestOnly ? 1 : 2), tcu::IVec4(0)); // 1 inaccurate bit if nearest only, 2 otherwise
- tcu::LodPrecision lodPrecision;
+ tcu::LodPrecision lodPrecision (tcu::LodPrecision::RULE_OPENGL);
tcu::LookupPrecision lookupPrecision;
lodPrecision.derivateBits = 18;
tcu::Surface referenceFrame (viewport.width, viewport.height);
tcu::Surface errorMask (viewport.width, viewport.height);
tcu::LookupPrecision lookupPrec;
- tcu::LodPrecision lodPrec;
+ tcu::LodPrecision lodPrec (tcu::LodPrecision::RULE_OPENGL);
int numFailedPixels = 0;
lookupPrec.coordBits = tcu::IVec3(20, 20, 0);
int numFailedPixels = 0;
ReferenceParams params (TEXTURETYPE_CUBE);
tcu::LookupPrecision lookupPrec;
- tcu::LodPrecision lodPrec;
+ tcu::LodPrecision lodPrec (tcu::LodPrecision::RULE_OPENGL);
// Params for rendering reference
params.sampler = glu::mapGLSampler(m_wrapS, m_wrapT, m_minFilter, magFilter);
tcu::Surface referenceFrame (viewport.width, viewport.height);
tcu::Surface errorMask (viewport.width, viewport.height);
tcu::LookupPrecision lookupPrec;
- tcu::LodPrecision lodPrec;
+ tcu::LodPrecision lodPrec (tcu::LodPrecision::RULE_OPENGL);
int numFailedPixels = 0;
lookupPrec.coordBits = tcu::IVec3(20, 20, 20);
tcu::Surface referenceFrame (viewport.width, viewport.height);
tcu::Surface errorMask (viewport.width, viewport.height);
tcu::LookupPrecision lookupPrec;
- tcu::LodPrecision lodPrec;
+ tcu::LodPrecision lodPrec (tcu::LodPrecision::RULE_OPENGL);
int numFailedPixels = 0;
lookupPrec.coordBits = tcu::IVec3(20, 20, 0);
int numFailedPixels = 0;
ReferenceParams params (TEXTURETYPE_CUBE);
tcu::LookupPrecision lookupPrec;
- tcu::LodPrecision lodPrec;
+ tcu::LodPrecision lodPrec (tcu::LodPrecision::RULE_OPENGL);
// Params for rendering reference
params.sampler = glu::mapGLSampler(wrapS, wrapT, m_minFilter, magFilter);
tcu::Surface referenceFrame (viewport.width, viewport.height);
tcu::Surface errorMask (viewport.width, viewport.height);
tcu::LookupPrecision lookupPrec;
- tcu::LodPrecision lodPrec;
+ tcu::LodPrecision lodPrec (tcu::LodPrecision::RULE_OPENGL);
int numFailedPixels = 0;
lookupPrec.coordBits = tcu::IVec3(20, 20, 20);
{
const tcu::PixelFormat pixelFormat = m_context.getRenderTarget().getPixelFormat();
- tcu::LodPrecision lodPrecision;
+ tcu::LodPrecision lodPrecision (tcu::LodPrecision::RULE_OPENGL);
tcu::TexComparePrecision texComparePrecision;
lodPrecision.derivateBits = 18;
{
const tcu::PixelFormat pixelFormat = m_context.getRenderTarget().getPixelFormat();
- tcu::LodPrecision lodPrecision;
+ tcu::LodPrecision lodPrecision (tcu::LodPrecision::RULE_OPENGL);
tcu::TexComparePrecision texComparePrecision;
lodPrecision.derivateBits = 10;
{
const tcu::PixelFormat pixelFormat = m_context.getRenderTarget().getPixelFormat();
- tcu::LodPrecision lodPrecision;
+ tcu::LodPrecision lodPrecision (tcu::LodPrecision::RULE_OPENGL);
tcu::TexComparePrecision texComparePrecision;
lodPrecision.derivateBits = 18;
const bool isSRGB = tcu::isSRGB(texFormat);
const tcu::PixelFormat pixelFormat = m_renderCtx.getRenderTarget().getPixelFormat();
const tcu::IVec4 colorBits = tcu::max(getBitsVec(pixelFormat) - (isNearestOnly && !isSRGB ? 1 : 2), tcu::IVec4(0));
- tcu::LodPrecision lodPrecision;
+ tcu::LodPrecision lodPrecision (tcu::LodPrecision::RULE_OPENGL);
tcu::LookupPrecision lookupPrecision;
lodPrecision.derivateBits = 18;
tcu::Sampler::NEAREST,
tcu::Sampler::NEAREST));
tcu::LookupPrecision lookupPrec;
- tcu::LodPrecision lodPrec;
+ tcu::LodPrecision lodPrec (tcu::LodPrecision::RULE_OPENGL);
bool compareOk;
lookupPrec.colorMask = tcu::BVec4(true, true, true, true);
{
const tcu::PixelFormat pixelFormat = m_context.getRenderTarget().getPixelFormat();
- tcu::LodPrecision lodPrecision;
+ tcu::LodPrecision lodPrecision (tcu::LodPrecision::RULE_OPENGL);
std::vector<float> texCoord;
bool verificationOk;
const tcu::IVec4 colorBits = tcu::max(glu::TextureTestUtil::getBitsVec(pixelFormat) - tcu::IVec4(colorErrorBits), tcu::IVec4(0));
tcu::Surface reference (renderedFrame.getWidth(), renderedFrame.getHeight());
tcu::Surface errorMask (renderedFrame.getWidth(), renderedFrame.getHeight());
- tcu::LodPrecision lodPrecision;
+ tcu::LodPrecision lodPrecision (tcu::LodPrecision::RULE_OPENGL);
tcu::LookupPrecision lookupPrecision;
int numFailedPixels;
const tcu::PixelFormat pixelFormat = renderCtx.getRenderTarget().getPixelFormat();
const tcu::IVec4 coordBits = tcu::IVec4(10);
const tcu::IVec4 colorBits = max(getBitsVec(pixelFormat) - (isNearestOnly ? 1 : 2), tcu::IVec4(0)); // 1 inaccurate bit if nearest only, 2 otherwise
- tcu::LodPrecision lodPrecision;
+ tcu::LodPrecision lodPrecision (tcu::LodPrecision::RULE_OPENGL);
tcu::LookupPrecision lookupPrecision;
lodPrecision.derivateBits = 10;