Add multiple contexts tests
[platform/upstream/VK-GL-CTS.git] / framework / egl / egluGLContextFactory.cpp
1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program Tester Core
3  * ----------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief GL context factory using EGL.
22  *//*--------------------------------------------------------------------*/
23
24 #include "egluGLContextFactory.hpp"
25
26 #include "tcuRenderTarget.hpp"
27 #include "tcuPlatform.hpp"
28 #include "tcuCommandLine.hpp"
29
30 #include "gluDefs.hpp"
31
32 #include "egluDefs.hpp"
33 #include "egluUtil.hpp"
34 #include "egluGLUtil.hpp"
35 #include "egluNativeWindow.hpp"
36 #include "egluNativePixmap.hpp"
37 #include "egluStrUtil.hpp"
38
39 #include "eglwLibrary.hpp"
40 #include "eglwEnums.hpp"
41
42 #include "glwInitFunctions.hpp"
43 #include "glwInitES20Direct.hpp"
44 #include "glwInitES30Direct.hpp"
45 #include "glwInitES31Direct.hpp"
46 #include "glwInitES32Direct.hpp"
47
48 #include "deDynamicLibrary.hpp"
49 #include "deSTLUtil.hpp"
50 #include "deSharedPtr.hpp"
51
52 #include <string>
53 #include <string>
54 #include <sstream>
55
56 using std::string;
57 using std::vector;
58
59 // \todo [2014-03-12 pyry] Use command line arguments for libraries?
60
61 // Default library names
62 #if !defined(DEQP_GLES2_LIBRARY_PATH)
63 #       if (DE_OS == DE_OS_WIN32)
64 #               define DEQP_GLES2_LIBRARY_PATH "libGLESv2.dll"
65 #       else
66 #               define DEQP_GLES2_LIBRARY_PATH "libGLESv2.so"
67 #       endif
68 #endif
69
70 #if !defined(DEQP_GLES3_LIBRARY_PATH)
71 #       define DEQP_GLES3_LIBRARY_PATH DEQP_GLES2_LIBRARY_PATH
72 #endif
73
74 #if !defined(DEQP_OPENGL_LIBRARY_PATH)
75 #       if (DE_OS == DE_OS_WIN32)
76 #               define DEQP_OPENGL_LIBRARY_PATH "opengl32.dll"
77 #       else
78 #               define DEQP_OPENGL_LIBRARY_PATH "libGL.so"
79 #       endif
80 #endif
81
82 namespace eglu
83 {
84
85 using namespace eglw;
86
87 namespace
88 {
89
90 enum
91 {
92         DEFAULT_OFFSCREEN_WIDTH         = 512,
93         DEFAULT_OFFSCREEN_HEIGHT        = 512
94 };
95
96 class GetProcFuncLoader : public glw::FunctionLoader
97 {
98 public:
99         GetProcFuncLoader (const Library& egl)
100                 : m_egl(egl)
101         {
102         }
103
104         glw::GenericFuncType get (const char* name) const
105         {
106                 return (glw::GenericFuncType)m_egl.getProcAddress(name);
107         }
108
109 protected:
110         const Library& m_egl;
111 };
112
113 class DynamicFuncLoader : public glw::FunctionLoader
114 {
115 public:
116         DynamicFuncLoader       (de::DynamicLibrary* library)
117                 : m_library(library)
118         {
119         }
120
121         glw::GenericFuncType get (const char* name) const
122         {
123                 return (glw::GenericFuncType)m_library->getFunction(name);
124         }
125
126 private:
127         de::DynamicLibrary*     m_library;
128 };
129
130 class RenderContext : public GLRenderContext
131 {
132 public:
133                                                                                 RenderContext                   (const NativeDisplayFactory* displayFactory, const NativeWindowFactory* windowFactory, const NativePixmapFactory* pixmapFactory, const glu::RenderConfig& config, const glu::RenderContext* sharedContext = DE_NULL);
134         virtual                                                         ~RenderContext                  (void);
135
136         virtual glu::ContextType                        getType                                 (void) const { return m_renderConfig.type;              }
137         virtual const glw::Functions&           getFunctions                    (void) const { return m_glFunctions;                    }
138         virtual const tcu::RenderTarget&        getRenderTarget                 (void) const { return m_glRenderTarget;                 }
139         virtual void                                            postIterate                             (void);
140
141         virtual EGLDisplay                                      getEGLDisplay                   (void) const { return m_eglDisplay;                             }
142         virtual EGLContext                                      getEGLContext                   (void) const { return m_eglContext;                             }
143         virtual EGLConfig                                       getEGLConfig                    (void) const { return m_eglConfig;                              }
144         virtual const eglw::Library&            getLibrary                              (void) const { return m_display->getLibrary();  }
145
146         virtual eglw::GenericFuncType           getProcAddress                  (const char* name) const;
147
148         virtual void                                            makeCurrent                             (void);
149
150 private:
151         void                                                            create                                  (const NativeDisplayFactory* displayFactory, const NativeWindowFactory* windowFactory, const NativePixmapFactory* pixmapFactory, const glu::RenderConfig& config, const glu::RenderContext* sharedContext);
152         void                                                            destroy                                 (void);
153
154         const glu::RenderConfig                         m_renderConfig;
155         const NativeWindowFactory* const        m_nativeWindowFactory;  // Stored in case window must be re-created
156
157         de::SharedPtr<NativeDisplay>            m_display;
158         NativeWindow*                                           m_window;
159         NativePixmap*                                           m_pixmap;
160
161         EGLDisplay                                                      m_eglDisplay;
162         EGLConfig                                                       m_eglConfig;
163         EGLSurface                                                      m_eglSurface;
164         EGLContext                                                      m_eglContext;
165         EGLContext                                                      m_eglSharedContext;
166
167         tcu::RenderTarget                                       m_glRenderTarget;
168         de::DynamicLibrary*                                     m_dynamicGLLibrary;
169         glw::Functions                                          m_glFunctions;
170 };
171
172 RenderContext::RenderContext (const NativeDisplayFactory* displayFactory, const NativeWindowFactory* windowFactory, const NativePixmapFactory* pixmapFactory, const glu::RenderConfig& config, const glu::RenderContext* sharedContext)
173         : m_renderConfig                (config)
174         , m_nativeWindowFactory (windowFactory)
175         , m_display                             (DE_NULL)
176         , m_window                              (DE_NULL)
177         , m_pixmap                              (DE_NULL)
178
179         , m_eglDisplay                  (EGL_NO_DISPLAY)
180         , m_eglSurface                  (EGL_NO_SURFACE)
181         , m_eglContext                  (EGL_NO_CONTEXT)
182         , m_eglSharedContext    (EGL_NO_CONTEXT)
183
184         , m_dynamicGLLibrary    (DE_NULL)
185 {
186         DE_ASSERT(displayFactory);
187
188         try
189         {
190                 create(displayFactory, windowFactory, pixmapFactory, config, sharedContext);
191         }
192         catch (...)
193         {
194                 destroy();
195                 throw;
196         }
197 }
198
199 RenderContext::~RenderContext(void)
200 {
201         try
202         {
203                 destroy();
204         }
205         catch (...)
206         {
207                 // destroy() calls EGL functions that are checked and may throw exceptions
208         }
209
210         delete m_window;
211         delete m_pixmap;
212         delete m_dynamicGLLibrary;
213 }
214
215 static WindowParams::Visibility getNativeWindowVisibility (glu::RenderConfig::Visibility visibility)
216 {
217         using glu::RenderConfig;
218
219         switch (visibility)
220         {
221                 case RenderConfig::VISIBILITY_HIDDEN:           return WindowParams::VISIBILITY_HIDDEN;
222                 case RenderConfig::VISIBILITY_VISIBLE:          return WindowParams::VISIBILITY_VISIBLE;
223                 case RenderConfig::VISIBILITY_FULLSCREEN:       return WindowParams::VISIBILITY_FULLSCREEN;
224                 default:
225                         DE_ASSERT((int)visibility == RenderConfig::DONT_CARE);
226                         return WindowParams::VISIBILITY_DONT_CARE;
227         }
228 }
229
230 typedef std::pair<NativeWindow*, EGLSurface> WindowSurfacePair;
231 typedef std::pair<NativePixmap*, EGLSurface> PixmapSurfacePair;
232
233 WindowSurfacePair createWindow (NativeDisplay* nativeDisplay, const NativeWindowFactory* windowFactory, EGLDisplay eglDisplay, EGLConfig eglConfig, const glu::RenderConfig& config)
234 {
235         const int                                               width                   = (config.width         == glu::RenderConfig::DONT_CARE ? WindowParams::SIZE_DONT_CARE  : config.width);
236         const int                                               height                  = (config.height        == glu::RenderConfig::DONT_CARE ? WindowParams::SIZE_DONT_CARE  : config.height);
237         const WindowParams::Visibility  visibility              = getNativeWindowVisibility(config.windowVisibility);
238         NativeWindow*                                   nativeWindow    = DE_NULL;
239         EGLSurface                                              surface                 = EGL_NO_SURFACE;
240         const EGLAttrib                                 attribList[]    = { EGL_NONE };
241
242         nativeWindow = windowFactory->createWindow(nativeDisplay, eglDisplay, eglConfig, &attribList[0], WindowParams(width, height, visibility));
243
244         try
245         {
246                 surface = eglu::createWindowSurface(*nativeDisplay, *nativeWindow, eglDisplay, eglConfig, attribList);
247         }
248         catch (...)
249         {
250                 delete nativeWindow;
251                 throw;
252         }
253
254         return WindowSurfacePair(nativeWindow, surface);
255 }
256
257 PixmapSurfacePair createPixmap (NativeDisplay* nativeDisplay, const NativePixmapFactory* pixmapFactory, EGLDisplay eglDisplay, EGLConfig eglConfig, const glu::RenderConfig& config)
258 {
259         const int                       width                   = (config.width         == glu::RenderConfig::DONT_CARE ? DEFAULT_OFFSCREEN_WIDTH       : config.width);
260         const int                       height                  = (config.height        == glu::RenderConfig::DONT_CARE ? DEFAULT_OFFSCREEN_HEIGHT      : config.height);
261         NativePixmap*           nativePixmap    = DE_NULL;
262         EGLSurface                      surface                 = EGL_NO_SURFACE;
263         const EGLAttrib         attribList[]    = { EGL_NONE };
264
265         nativePixmap = pixmapFactory->createPixmap(nativeDisplay, eglDisplay, eglConfig, &attribList[0], width, height);
266
267         try
268         {
269                 surface = eglu::createPixmapSurface(*nativeDisplay, *nativePixmap, eglDisplay, eglConfig, attribList);
270         }
271         catch (...)
272         {
273                 delete nativePixmap;
274                 throw;
275         }
276
277         return PixmapSurfacePair(nativePixmap, surface);
278 }
279
280 EGLSurface createPBuffer (const Library& egl, EGLDisplay display, EGLConfig eglConfig, const glu::RenderConfig& config)
281 {
282         const int               width                   = (config.width         == glu::RenderConfig::DONT_CARE ? DEFAULT_OFFSCREEN_WIDTH       : config.width);
283         const int               height                  = (config.height        == glu::RenderConfig::DONT_CARE ? DEFAULT_OFFSCREEN_HEIGHT      : config.height);
284         EGLSurface              surface;
285         const EGLint    attribList[]    =
286         {
287                 EGL_WIDTH,      width,
288                 EGL_HEIGHT,     height,
289                 EGL_NONE
290         };
291
292         surface = egl.createPbufferSurface(display, eglConfig, &(attribList[0]));
293         EGLU_CHECK_MSG(egl, "eglCreatePbufferSurface()");
294
295         return surface;
296 }
297
298 void RenderContext::makeCurrent (void)
299 {
300         const Library& egl = m_display->getLibrary();
301
302         EGLU_CHECK_CALL(egl, makeCurrent(m_eglDisplay, m_eglSurface, m_eglSurface, m_eglContext));
303 }
304
305 glw::GenericFuncType RenderContext::getProcAddress (const char* name) const
306 {
307         return (glw::GenericFuncType)m_display->getLibrary().getProcAddress(name);
308 }
309
310 void RenderContext::create (const NativeDisplayFactory* displayFactory, const NativeWindowFactory* windowFactory, const NativePixmapFactory* pixmapFactory, const glu::RenderConfig& config, const glu::RenderContext *sharedContext)
311 {
312         glu::RenderConfig::SurfaceType  surfaceType     = config.surfaceType;
313
314         DE_ASSERT(displayFactory);
315
316         if (DE_NULL == sharedContext)
317                 m_display = de::SharedPtr<NativeDisplay>(displayFactory->createDisplay());
318         else
319         {
320                 const RenderContext* context = dynamic_cast<const RenderContext*>(sharedContext);
321                 m_eglSharedContext                       = context->m_eglContext;
322                 m_display                                        = context->m_display;
323         }
324
325         m_eglDisplay    = eglu::getDisplay(*m_display);
326         const Library& egl = m_display->getLibrary();
327
328         {
329                 EGLint major = 0;
330                 EGLint minor = 0;
331                 EGLU_CHECK_CALL(egl, initialize(m_eglDisplay, &major, &minor));
332         }
333
334         m_eglConfig     = chooseConfig(egl, m_eglDisplay, config);
335
336         if (surfaceType == glu::RenderConfig::SURFACETYPE_DONT_CARE)
337         {
338                 // Choose based on what selected configuration supports
339                 const EGLint supportedTypes = eglu::getConfigAttribInt(egl, m_eglDisplay, m_eglConfig, EGL_SURFACE_TYPE);
340
341                 if ((supportedTypes & EGL_WINDOW_BIT) != 0)
342                         surfaceType = glu::RenderConfig::SURFACETYPE_WINDOW;
343                 else if ((supportedTypes & EGL_PBUFFER_BIT) != 0)
344                         surfaceType = glu::RenderConfig::SURFACETYPE_OFFSCREEN_GENERIC;
345                 else if ((supportedTypes & EGL_PIXMAP_BIT) != 0)
346                         surfaceType = glu::RenderConfig::SURFACETYPE_OFFSCREEN_NATIVE;
347                 else
348                         throw tcu::NotSupportedError("Selected EGL config doesn't support any surface types", DE_NULL, __FILE__, __LINE__);
349         }
350
351         switch (surfaceType)
352         {
353                 case glu::RenderConfig::SURFACETYPE_WINDOW:
354                 {
355                         if (windowFactory)
356                         {
357                                 const WindowSurfacePair windowSurface = createWindow(m_display.get(), windowFactory, m_eglDisplay, m_eglConfig, config);
358                                 m_window                = windowSurface.first;
359                                 m_eglSurface    = windowSurface.second;
360                         }
361                         else
362                                 throw tcu::NotSupportedError("EGL platform doesn't support windows", DE_NULL, __FILE__, __LINE__);
363                         break;
364                 }
365
366                 case glu::RenderConfig::SURFACETYPE_OFFSCREEN_NATIVE:
367                 {
368                         if (pixmapFactory)
369                         {
370                                 const PixmapSurfacePair pixmapSurface = createPixmap(m_display.get(), pixmapFactory, m_eglDisplay, m_eglConfig, config);
371                                 m_pixmap                = pixmapSurface.first;
372                                 m_eglSurface    = pixmapSurface.second;
373                         }
374                         else
375                                 throw tcu::NotSupportedError("EGL platform doesn't support pixmaps", DE_NULL, __FILE__, __LINE__);
376                         break;
377                 }
378
379                 case glu::RenderConfig::SURFACETYPE_OFFSCREEN_GENERIC:
380                         m_eglSurface = createPBuffer(egl, m_eglDisplay, m_eglConfig, config);
381                         break;
382
383                 default:
384                         throw tcu::InternalError("Invalid surface type");
385         }
386
387         m_eglContext = createGLContext(egl, m_eglDisplay, m_eglConfig, config.type, m_eglSharedContext, config.resetNotificationStrategy);
388
389         EGLU_CHECK_CALL(egl, makeCurrent(m_eglDisplay, m_eglSurface, m_eglSurface, m_eglContext));
390
391         // Init core functions
392
393         if (hasExtension(egl, m_eglDisplay, "EGL_KHR_get_all_proc_addresses"))
394         {
395                 // Use eglGetProcAddress() for core functions
396                 GetProcFuncLoader funcLoader(egl);
397                 glu::initCoreFunctions(&m_glFunctions, &funcLoader, config.type.getAPI());
398         }
399 #if defined(DEQP_GLES2_DIRECT_LINK)
400         else if (config.type.getAPI() == glu::ApiType::es(2,0))
401         {
402                 glw::initES20Direct(&m_glFunctions);
403         }
404 #endif
405 #if defined(DEQP_GLES3_DIRECT_LINK)
406         else if (config.type.getAPI() == glu::ApiType::es(3,0))
407         {
408                 glw::initES30Direct(&m_glFunctions);
409         }
410 #endif
411 #if defined(DEQP_GLES31_DIRECT_LINK)
412         else if (config.type.getAPI() == glu::ApiType::es(3,1))
413         {
414                 glw::initES31Direct(&m_glFunctions);
415         }
416 #endif
417 #if defined(DEQP_GLES32_DIRECT_LINK)
418         else if (config.type.getAPI() == glu::ApiType::es(3,2))
419         {
420                 glw::initES32Direct(&m_glFunctions);
421         }
422 #endif
423         else
424         {
425                 const char* libraryPath = DE_NULL;
426
427                 if (glu::isContextTypeES(config.type))
428                 {
429                         if (config.type.getMinorVersion() <= 2)
430                                 libraryPath = DEQP_GLES2_LIBRARY_PATH;
431                         else
432                                 libraryPath = DEQP_GLES3_LIBRARY_PATH;
433                 }
434                 else
435                         libraryPath = DEQP_OPENGL_LIBRARY_PATH;
436
437                 m_dynamicGLLibrary = new de::DynamicLibrary(libraryPath);
438
439                 DynamicFuncLoader funcLoader(m_dynamicGLLibrary);
440                 glu::initCoreFunctions(&m_glFunctions, &funcLoader, config.type.getAPI());
441         }
442
443         // Init extension functions
444         {
445                 GetProcFuncLoader extLoader(egl);
446                 glu::initExtensionFunctions(&m_glFunctions, &extLoader, config.type.getAPI());
447         }
448
449         {
450                 EGLint                          width, height, depthBits, stencilBits, numSamples;
451                 tcu::PixelFormat        pixelFmt;
452
453                 egl.querySurface(m_eglDisplay, m_eglSurface, EGL_WIDTH,         &width);
454                 egl.querySurface(m_eglDisplay, m_eglSurface, EGL_HEIGHT,        &height);
455
456                 egl.getConfigAttrib(m_eglDisplay, m_eglConfig, EGL_RED_SIZE,            &pixelFmt.redBits);
457                 egl.getConfigAttrib(m_eglDisplay, m_eglConfig, EGL_GREEN_SIZE,          &pixelFmt.greenBits);
458                 egl.getConfigAttrib(m_eglDisplay, m_eglConfig, EGL_BLUE_SIZE,           &pixelFmt.blueBits);
459                 egl.getConfigAttrib(m_eglDisplay, m_eglConfig, EGL_ALPHA_SIZE,          &pixelFmt.alphaBits);
460
461                 egl.getConfigAttrib(m_eglDisplay, m_eglConfig, EGL_DEPTH_SIZE,          &depthBits);
462                 egl.getConfigAttrib(m_eglDisplay, m_eglConfig, EGL_STENCIL_SIZE,        &stencilBits);
463                 egl.getConfigAttrib(m_eglDisplay, m_eglConfig, EGL_SAMPLES,                     &numSamples);
464
465                 EGLU_CHECK_MSG(egl, "Failed to query config attributes");
466
467                 m_glRenderTarget = tcu::RenderTarget(width, height, pixelFmt, depthBits, stencilBits, numSamples);
468         }
469 }
470
471 void RenderContext::destroy (void)
472 {
473         if (m_eglDisplay != EGL_NO_DISPLAY)
474         {
475                 const Library& egl = m_display->getLibrary();
476
477                 EGLU_CHECK_CALL(egl, makeCurrent(m_eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT));
478
479                 if (m_eglSurface != EGL_NO_SURFACE)
480                         EGLU_CHECK_CALL(egl, destroySurface(m_eglDisplay, m_eglSurface));
481
482                 if (m_eglContext != EGL_NO_CONTEXT)
483                         EGLU_CHECK_CALL(egl, destroyContext(m_eglDisplay, m_eglContext));
484
485                 if (m_eglSharedContext == EGL_NO_CONTEXT)
486                         EGLU_CHECK_CALL(egl, terminate(m_eglDisplay));
487
488                 m_eglDisplay    = EGL_NO_DISPLAY;
489                 m_eglSurface    = EGL_NO_SURFACE;
490                 m_eglContext    = EGL_NO_CONTEXT;
491         }
492
493         delete m_window;
494         delete m_pixmap;
495         delete m_dynamicGLLibrary;
496
497         m_window                        = DE_NULL;
498         m_pixmap                        = DE_NULL;
499         m_dynamicGLLibrary      = DE_NULL;
500 }
501
502 void RenderContext::postIterate (void)
503 {
504         const Library& egl = m_display->getLibrary();
505
506         if (m_window)
507         {
508                 EGLBoolean      swapOk          = egl.swapBuffers(m_eglDisplay, m_eglSurface);
509                 EGLint          error           = egl.getError();
510                 const bool      badWindow       = error == EGL_BAD_SURFACE || error == EGL_BAD_NATIVE_WINDOW;
511
512                 if (!swapOk && !badWindow)
513                         throw tcu::ResourceError(string("eglSwapBuffers() failed: ") + getErrorStr(error).toString());
514
515                 try
516                 {
517                         m_window->processEvents();
518                 }
519                 catch (const WindowDestroyedError&)
520                 {
521                         tcu::print("Warning: Window destroyed, recreating...\n");
522
523                         EGLU_CHECK_CALL(egl, makeCurrent(m_eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT));
524                         EGLU_CHECK_CALL(egl, destroySurface(m_eglDisplay, m_eglSurface));
525                         m_eglSurface = EGL_NO_SURFACE;
526
527                         delete m_window;
528                         m_window = DE_NULL;
529
530                         try
531                         {
532                                 WindowSurfacePair windowSurface = createWindow(m_display.get(), m_nativeWindowFactory, m_eglDisplay, m_eglConfig, m_renderConfig);
533                                 m_window                = windowSurface.first;
534                                 m_eglSurface    = windowSurface.second;
535
536                                 EGLU_CHECK_CALL(egl, makeCurrent(m_eglDisplay, m_eglSurface, m_eglSurface, m_eglContext));
537
538                                 swapOk  = EGL_TRUE;
539                                 error   = EGL_SUCCESS;
540                         }
541                         catch (const std::exception& e)
542                         {
543                                 if (m_eglSurface)
544                                 {
545                                         egl.makeCurrent(m_eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
546                                         egl.destroySurface(m_eglDisplay, m_eglSurface);
547                                         m_eglSurface = EGL_NO_SURFACE;
548                                 }
549
550                                 delete m_window;
551                                 m_window = DE_NULL;
552
553                                 throw tcu::ResourceError(string("Failed to re-create window: ") + e.what());
554                         }
555                 }
556
557                 if (!swapOk)
558                 {
559                         DE_ASSERT(badWindow);
560                         throw tcu::ResourceError(string("eglSwapBuffers() failed: ") + getErrorStr(error).toString());
561                 }
562
563                 // Refresh dimensions
564                 {
565                         int     newWidth        = 0;
566                         int     newHeight       = 0;
567
568                         egl.querySurface(m_eglDisplay, m_eglSurface, EGL_WIDTH,         &newWidth);
569                         egl.querySurface(m_eglDisplay, m_eglSurface, EGL_HEIGHT,        &newHeight);
570                         EGLU_CHECK_MSG(egl, "Failed to query window size");
571
572                         if (newWidth    != m_glRenderTarget.getWidth() ||
573                                 newHeight       != m_glRenderTarget.getHeight())
574                         {
575                                 tcu::print("Warning: Window size changed (%dx%d -> %dx%d), test results might be invalid!\n",
576                                                    m_glRenderTarget.getWidth(), m_glRenderTarget.getHeight(), newWidth, newHeight);
577
578                                 m_glRenderTarget = tcu::RenderTarget(newWidth, newHeight,
579                                                                                                          m_glRenderTarget.getPixelFormat(),
580                                                                                                          m_glRenderTarget.getDepthBits(),
581                                                                                                          m_glRenderTarget.getStencilBits(),
582                                                                                                          m_glRenderTarget.getNumSamples());
583                         }
584                 }
585         }
586         else
587                 m_glFunctions.flush();
588 }
589
590 } // anonymous
591
592 GLContextFactory::GLContextFactory (const NativeDisplayFactoryRegistry& displayFactoryRegistry)
593         : glu::ContextFactory           ("egl", "EGL OpenGL Context")
594         , m_displayFactoryRegistry      (displayFactoryRegistry)
595 {
596 }
597
598 glu::RenderContext* GLContextFactory::createContext (const glu::RenderConfig& config, const tcu::CommandLine& cmdLine, const glu::RenderContext *sharedContext) const
599 {
600         const NativeDisplayFactory& displayFactory = selectNativeDisplayFactory(m_displayFactoryRegistry, cmdLine);
601
602         const NativeWindowFactory*      windowFactory;
603         const NativePixmapFactory*      pixmapFactory;
604
605         try
606         {
607                 windowFactory = &selectNativeWindowFactory(displayFactory, cmdLine);
608         }
609         catch (const tcu::NotSupportedError&)
610         {
611                 windowFactory = DE_NULL;
612         }
613
614         try
615         {
616                 pixmapFactory = &selectNativePixmapFactory(displayFactory, cmdLine);
617         }
618         catch (const tcu::NotSupportedError&)
619         {
620                 pixmapFactory = DE_NULL;
621         }
622
623         return new RenderContext(&displayFactory, windowFactory, pixmapFactory, config, sharedContext);
624 }
625
626 } // eglu