1 /*-------------------------------------------------------------------------
2 * Vulkan Conformance Tests
3 * ------------------------
5 * Copyright (c) 2017 Google Inc.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
21 * \brief Graphics pipeline for SPIR-V assembly tests
22 *//*--------------------------------------------------------------------*/
24 #include "vktSpvAsmGraphicsShaderTestUtil.hpp"
26 #include "tcuFloat.hpp"
27 #include "tcuStringTemplate.hpp"
30 #include "vkMemUtil.hpp"
31 #include "vkPlatform.hpp"
32 #include "vkQueryUtil.hpp"
33 #include "vkRefUtil.hpp"
34 #include "vkTypeUtil.hpp"
36 #include "deRandom.hpp"
40 namespace SpirVAssembly
53 using tcu::TestStatus;
56 using tcu::StringTemplate;
59 deUint32 IFDataType::getElementNumBytes (void) const
61 if (elementType < NUMBERTYPE_END32)
67 VkFormat IFDataType::getVkFormat (void) const
73 case NUMBERTYPE_FLOAT32: return VK_FORMAT_R32_SFLOAT;
74 case NUMBERTYPE_INT32: return VK_FORMAT_R32_SINT;
75 case NUMBERTYPE_UINT32: return VK_FORMAT_R32_UINT;
76 case NUMBERTYPE_FLOAT16: return VK_FORMAT_R16_SFLOAT;
77 case NUMBERTYPE_INT16: return VK_FORMAT_R16_SINT;
78 case NUMBERTYPE_UINT16: return VK_FORMAT_R16_UINT;
82 else if (numElements == 2)
86 case NUMBERTYPE_FLOAT32: return VK_FORMAT_R32G32_SFLOAT;
87 case NUMBERTYPE_INT32: return VK_FORMAT_R32G32_SINT;
88 case NUMBERTYPE_UINT32: return VK_FORMAT_R32G32_UINT;
89 case NUMBERTYPE_FLOAT16: return VK_FORMAT_R16G16_SFLOAT;
90 case NUMBERTYPE_INT16: return VK_FORMAT_R16G16_SINT;
91 case NUMBERTYPE_UINT16: return VK_FORMAT_R16G16_UINT;
95 else if (numElements == 3)
99 case NUMBERTYPE_FLOAT32: return VK_FORMAT_R32G32B32_SFLOAT;
100 case NUMBERTYPE_INT32: return VK_FORMAT_R32G32B32_SINT;
101 case NUMBERTYPE_UINT32: return VK_FORMAT_R32G32B32_UINT;
102 case NUMBERTYPE_FLOAT16: return VK_FORMAT_R16G16B16_SFLOAT;
103 case NUMBERTYPE_INT16: return VK_FORMAT_R16G16B16_SINT;
104 case NUMBERTYPE_UINT16: return VK_FORMAT_R16G16B16_UINT;
108 else if (numElements == 4)
112 case NUMBERTYPE_FLOAT32: return VK_FORMAT_R32G32B32A32_SFLOAT;
113 case NUMBERTYPE_INT32: return VK_FORMAT_R32G32B32A32_SINT;
114 case NUMBERTYPE_UINT32: return VK_FORMAT_R32G32B32A32_UINT;
115 case NUMBERTYPE_FLOAT16: return VK_FORMAT_R16G16B16A16_SFLOAT;
116 case NUMBERTYPE_INT16: return VK_FORMAT_R16G16B16A16_SINT;
117 case NUMBERTYPE_UINT16: return VK_FORMAT_R16G16B16A16_UINT;
123 return VK_FORMAT_UNDEFINED;
126 tcu::TextureFormat IFDataType::getTextureFormat (void) const
128 tcu::TextureFormat::ChannelType ct = tcu::TextureFormat::CHANNELTYPE_LAST;
129 tcu::TextureFormat::ChannelOrder co = tcu::TextureFormat::CHANNELORDER_LAST;
133 case NUMBERTYPE_FLOAT32: ct = tcu::TextureFormat::FLOAT; break;
134 case NUMBERTYPE_INT32: ct = tcu::TextureFormat::SIGNED_INT32; break;
135 case NUMBERTYPE_UINT32: ct = tcu::TextureFormat::UNSIGNED_INT32; break;
136 case NUMBERTYPE_FLOAT16: ct = tcu::TextureFormat::HALF_FLOAT; break;
137 case NUMBERTYPE_INT16: ct = tcu::TextureFormat::SIGNED_INT16; break;
138 case NUMBERTYPE_UINT16: ct = tcu::TextureFormat::UNSIGNED_INT16; break;
139 default: DE_ASSERT(false);
144 case 1: co = tcu::TextureFormat::R; break;
145 case 2: co = tcu::TextureFormat::RG; break;
146 case 3: co = tcu::TextureFormat::RGB; break;
147 case 4: co = tcu::TextureFormat::RGBA; break;
148 default: DE_ASSERT(false);
151 return tcu::TextureFormat(co, ct);
154 string IFDataType::str (void) const
160 case NUMBERTYPE_FLOAT32: ret = "f32"; break;
161 case NUMBERTYPE_INT32: ret = "i32"; break;
162 case NUMBERTYPE_UINT32: ret = "u32"; break;
163 case NUMBERTYPE_FLOAT16: ret = "f16"; break;
164 case NUMBERTYPE_INT16: ret = "i16"; break;
165 case NUMBERTYPE_UINT16: ret = "u16"; break;
166 default: DE_ASSERT(false);
169 if (numElements == 1)
172 return string("v") + numberToString(numElements) + ret;
175 VkBufferUsageFlagBits getMatchingBufferUsageFlagBit(VkDescriptorType dType)
179 case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER: return VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
180 case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER: return VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
181 default: DE_ASSERT(0 && "not implemented");
183 return (VkBufferUsageFlagBits)0;
186 static void requireFormatUsageSupport(const InstanceInterface& vki, VkPhysicalDevice physicalDevice, VkFormat format, VkImageTiling imageTiling, VkImageUsageFlags requiredUsageFlags)
188 VkFormatProperties properties;
189 VkFormatFeatureFlags tilingFeatures = 0;
191 vki.getPhysicalDeviceFormatProperties(physicalDevice, format, &properties);
195 case VK_IMAGE_TILING_LINEAR:
196 tilingFeatures = properties.linearTilingFeatures;
199 case VK_IMAGE_TILING_OPTIMAL:
200 tilingFeatures = properties.optimalTilingFeatures;
208 if ((requiredUsageFlags & VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT) != 0)
210 if ((tilingFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT) == 0)
211 TCU_THROW(NotSupportedError, "Image format cannot be used as color attachment");
212 requiredUsageFlags ^= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
216 if ((requiredUsageFlags & VK_IMAGE_USAGE_TRANSFER_SRC_BIT) != 0)
218 if ((tilingFeatures & VK_FORMAT_FEATURE_TRANSFER_SRC_BIT_KHR) == 0)
219 TCU_THROW(NotSupportedError, "Image format cannot be used as transfer source");
220 requiredUsageFlags ^= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
224 DE_ASSERT(!requiredUsageFlags && "checking other image usage bits not supported yet");
227 InstanceContext::InstanceContext (const RGBA (&inputs)[4],
228 const RGBA (&outputs)[4],
229 const map<string, string>& testCodeFragments_,
230 const StageToSpecConstantMap& specConstants_,
231 const PushConstants& pushConsants_,
232 const GraphicsResources& resources_,
233 const GraphicsInterfaces& interfaces_,
234 const vector<string>& extensions_,
235 const vector<string>& features_,
236 ExtensionFeatures extensionFeatures_)
237 : testCodeFragments (testCodeFragments_)
238 , specConstants (specConstants_)
239 , hasTessellation (false)
240 , requiredStages (static_cast<VkShaderStageFlagBits>(0))
241 , requiredDeviceExtensions (extensions_)
242 , requiredDeviceFeatures (features_)
243 , requestedExtensionFeatures (extensionFeatures_)
244 , pushConstants (pushConsants_)
245 , resources (resources_)
246 , interfaces (interfaces_)
247 , failResult (QP_TEST_RESULT_FAIL)
248 , failMessageTemplate ("${reason}")
250 inputColors[0] = inputs[0];
251 inputColors[1] = inputs[1];
252 inputColors[2] = inputs[2];
253 inputColors[3] = inputs[3];
255 outputColors[0] = outputs[0];
256 outputColors[1] = outputs[1];
257 outputColors[2] = outputs[2];
258 outputColors[3] = outputs[3];
261 InstanceContext::InstanceContext (const InstanceContext& other)
262 : moduleMap (other.moduleMap)
263 , testCodeFragments (other.testCodeFragments)
264 , specConstants (other.specConstants)
265 , hasTessellation (other.hasTessellation)
266 , requiredStages (other.requiredStages)
267 , requiredDeviceExtensions (other.requiredDeviceExtensions)
268 , requiredDeviceFeatures (other.requiredDeviceFeatures)
269 , requestedExtensionFeatures (other.requestedExtensionFeatures)
270 , pushConstants (other.pushConstants)
271 , resources (other.resources)
272 , interfaces (other.interfaces)
273 , failResult (other.failResult)
274 , failMessageTemplate (other.failMessageTemplate)
276 inputColors[0] = other.inputColors[0];
277 inputColors[1] = other.inputColors[1];
278 inputColors[2] = other.inputColors[2];
279 inputColors[3] = other.inputColors[3];
281 outputColors[0] = other.outputColors[0];
282 outputColors[1] = other.outputColors[1];
283 outputColors[2] = other.outputColors[2];
284 outputColors[3] = other.outputColors[3];
287 string InstanceContext::getSpecializedFailMessage (const string& failureReason)
289 map<string, string> parameters;
290 parameters["reason"] = failureReason;
291 return StringTemplate(failMessageTemplate).specialize(parameters);
294 ShaderElement::ShaderElement (const string& moduleName_,
295 const string& entryPoint_,
296 VkShaderStageFlagBits shaderStage_)
297 : moduleName(moduleName_)
298 , entryName(entryPoint_)
299 , stage(shaderStage_)
303 void getDefaultColors (RGBA (&colors)[4])
305 colors[0] = RGBA::white();
306 colors[1] = RGBA::red();
307 colors[2] = RGBA::green();
308 colors[3] = RGBA::blue();
311 void getHalfColorsFullAlpha (RGBA (&colors)[4])
313 colors[0] = RGBA(127, 127, 127, 255);
314 colors[1] = RGBA(127, 0, 0, 255);
315 colors[2] = RGBA(0, 127, 0, 255);
316 colors[3] = RGBA(0, 0, 127, 255);
319 void getInvertedDefaultColors (RGBA (&colors)[4])
321 colors[0] = RGBA(0, 0, 0, 255);
322 colors[1] = RGBA(0, 255, 255, 255);
323 colors[2] = RGBA(255, 0, 255, 255);
324 colors[3] = RGBA(255, 255, 0, 255);
327 // For the current InstanceContext, constructs the required modules and shader stage create infos.
328 void createPipelineShaderStages (const DeviceInterface& vk,
329 const VkDevice vkDevice,
330 InstanceContext& instance,
332 vector<ModuleHandleSp>& modules,
333 vector<VkPipelineShaderStageCreateInfo>& createInfos)
335 for (ModuleMap::const_iterator moduleNdx = instance.moduleMap.begin(); moduleNdx != instance.moduleMap.end(); ++moduleNdx)
337 const ModuleHandleSp mod(new Unique<VkShaderModule>(createShaderModule(vk, vkDevice, context.getBinaryCollection().get(moduleNdx->first), 0)));
338 modules.push_back(ModuleHandleSp(mod));
339 for (vector<EntryToStage>::const_iterator shaderNdx = moduleNdx->second.begin(); shaderNdx != moduleNdx->second.end(); ++shaderNdx)
341 const EntryToStage& stage = *shaderNdx;
342 const VkPipelineShaderStageCreateInfo shaderParam =
344 VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, // VkStructureType sType;
345 DE_NULL, // const void* pNext;
346 (VkPipelineShaderStageCreateFlags)0,
347 stage.second, // VkShaderStageFlagBits stage;
348 **modules.back(), // VkShaderModule module;
349 stage.first.c_str(), // const char* pName;
350 (const VkSpecializationInfo*)DE_NULL,
352 createInfos.push_back(shaderParam);
357 #define SPIRV_ASSEMBLY_TYPES \
358 "%void = OpTypeVoid\n" \
359 "%bool = OpTypeBool\n" \
361 "%i32 = OpTypeInt 32 1\n" \
362 "%u32 = OpTypeInt 32 0\n" \
364 "%f32 = OpTypeFloat 32\n" \
365 "%v2i32 = OpTypeVector %i32 2\n" \
366 "%v2u32 = OpTypeVector %u32 2\n" \
367 "%v2f32 = OpTypeVector %f32 2\n" \
368 "%v3f32 = OpTypeVector %f32 3\n" \
369 "%v4i32 = OpTypeVector %i32 4\n" \
370 "%v4u32 = OpTypeVector %u32 4\n" \
371 "%v4f32 = OpTypeVector %f32 4\n" \
372 "%v4bool = OpTypeVector %bool 4\n" \
374 "%v4f32_function = OpTypeFunction %v4f32 %v4f32\n" \
375 "%bool_function = OpTypeFunction %bool\n" \
376 "%fun = OpTypeFunction %void\n" \
378 "%ip_f32 = OpTypePointer Input %f32\n" \
379 "%ip_i32 = OpTypePointer Input %i32\n" \
380 "%ip_u32 = OpTypePointer Input %u32\n" \
381 "%ip_v3f32 = OpTypePointer Input %v3f32\n" \
382 "%ip_v2f32 = OpTypePointer Input %v2f32\n" \
383 "%ip_v2i32 = OpTypePointer Input %v2i32\n" \
384 "%ip_v2u32 = OpTypePointer Input %v2u32\n" \
385 "%ip_v4f32 = OpTypePointer Input %v4f32\n" \
386 "%ip_v4i32 = OpTypePointer Input %v4i32\n" \
387 "%ip_v4u32 = OpTypePointer Input %v4u32\n" \
389 "%op_f32 = OpTypePointer Output %f32\n" \
390 "%op_i32 = OpTypePointer Output %i32\n" \
391 "%op_u32 = OpTypePointer Output %u32\n" \
392 "%op_v2f32 = OpTypePointer Output %v2f32\n" \
393 "%op_v2i32 = OpTypePointer Output %v2i32\n" \
394 "%op_v2u32 = OpTypePointer Output %v2u32\n" \
395 "%op_v4f32 = OpTypePointer Output %v4f32\n" \
396 "%op_v4i32 = OpTypePointer Output %v4i32\n" \
397 "%op_v4u32 = OpTypePointer Output %v4u32\n" \
399 "%fp_f32 = OpTypePointer Function %f32\n" \
400 "%fp_i32 = OpTypePointer Function %i32\n" \
401 "%fp_v4f32 = OpTypePointer Function %v4f32\n"
403 #define SPIRV_ASSEMBLY_CONSTANTS \
404 "%c_f32_1 = OpConstant %f32 1.0\n" \
405 "%c_f32_0 = OpConstant %f32 0.0\n" \
406 "%c_f32_0_5 = OpConstant %f32 0.5\n" \
407 "%c_f32_n1 = OpConstant %f32 -1.\n" \
408 "%c_f32_7 = OpConstant %f32 7.0\n" \
409 "%c_f32_8 = OpConstant %f32 8.0\n" \
410 "%c_i32_0 = OpConstant %i32 0\n" \
411 "%c_i32_1 = OpConstant %i32 1\n" \
412 "%c_i32_2 = OpConstant %i32 2\n" \
413 "%c_i32_3 = OpConstant %i32 3\n" \
414 "%c_i32_4 = OpConstant %i32 4\n" \
415 "%c_u32_0 = OpConstant %u32 0\n" \
416 "%c_u32_1 = OpConstant %u32 1\n" \
417 "%c_u32_2 = OpConstant %u32 2\n" \
418 "%c_u32_3 = OpConstant %u32 3\n" \
419 "%c_u32_32 = OpConstant %u32 32\n" \
420 "%c_u32_4 = OpConstant %u32 4\n" \
421 "%c_u32_31_bits = OpConstant %u32 0x7FFFFFFF\n" \
422 "%c_v4f32_1_1_1_1 = OpConstantComposite %v4f32 %c_f32_1 %c_f32_1 %c_f32_1 %c_f32_1\n" \
423 "%c_v4f32_1_0_0_1 = OpConstantComposite %v4f32 %c_f32_1 %c_f32_0 %c_f32_0 %c_f32_1\n" \
424 "%c_v4f32_0_5_0_5_0_5_0_5 = OpConstantComposite %v4f32 %c_f32_0_5 %c_f32_0_5 %c_f32_0_5 %c_f32_0_5\n"
426 #define SPIRV_ASSEMBLY_ARRAYS \
427 "%a1f32 = OpTypeArray %f32 %c_u32_1\n" \
428 "%a2f32 = OpTypeArray %f32 %c_u32_2\n" \
429 "%a3v4f32 = OpTypeArray %v4f32 %c_u32_3\n" \
430 "%a4f32 = OpTypeArray %f32 %c_u32_4\n" \
431 "%a32v4f32 = OpTypeArray %v4f32 %c_u32_32\n" \
432 "%ip_a3v4f32 = OpTypePointer Input %a3v4f32\n" \
433 "%ip_a32v4f32 = OpTypePointer Input %a32v4f32\n" \
434 "%op_a2f32 = OpTypePointer Output %a2f32\n" \
435 "%op_a3v4f32 = OpTypePointer Output %a3v4f32\n" \
436 "%op_a4f32 = OpTypePointer Output %a4f32\n"
438 // Creates vertex-shader assembly by specializing a boilerplate StringTemplate
439 // on fragments, which must (at least) map "testfun" to an OpFunction definition
440 // for %test_code that takes and returns a %v4f32. Boilerplate IDs are prefixed
441 // with "BP_" to avoid collisions with fragments.
443 // It corresponds roughly to this GLSL:
445 // layout(location = 0) in vec4 position;
446 // layout(location = 1) in vec4 color;
447 // layout(location = 1) out highp vec4 vtxColor;
448 // void main (void) { gl_Position = position; vtxColor = test_func(color); }
449 string makeVertexShaderAssembly(const map<string, string>& fragments)
451 // \todo [2015-11-23 awoloszyn] Remove OpName once these have stabalized
452 static const char vertexShaderBoilerplate[] =
453 "OpCapability Shader\n"
454 "OpCapability ClipDistance\n"
455 "OpCapability CullDistance\n"
456 "${capability:opt}\n"
458 "OpMemoryModel Logical GLSL450\n"
459 "OpEntryPoint Vertex %main \"main\" %BP_stream %BP_position %BP_vtx_color %BP_color %BP_gl_VertexIndex %BP_gl_InstanceIndex ${IF_entrypoint:opt} \n"
461 "OpName %main \"main\"\n"
462 "OpName %BP_gl_PerVertex \"gl_PerVertex\"\n"
463 "OpMemberName %BP_gl_PerVertex 0 \"gl_Position\"\n"
464 "OpMemberName %BP_gl_PerVertex 1 \"gl_PointSize\"\n"
465 "OpMemberName %BP_gl_PerVertex 2 \"gl_ClipDistance\"\n"
466 "OpMemberName %BP_gl_PerVertex 3 \"gl_CullDistance\"\n"
467 "OpName %test_code \"testfun(vf4;\"\n"
468 "OpName %BP_stream \"\"\n"
469 "OpName %BP_position \"position\"\n"
470 "OpName %BP_vtx_color \"vtxColor\"\n"
471 "OpName %BP_color \"color\"\n"
472 "OpName %BP_gl_VertexIndex \"gl_VertexIndex\"\n"
473 "OpName %BP_gl_InstanceIndex \"gl_InstanceIndex\"\n"
474 "OpMemberDecorate %BP_gl_PerVertex 0 BuiltIn Position\n"
475 "OpMemberDecorate %BP_gl_PerVertex 1 BuiltIn PointSize\n"
476 "OpMemberDecorate %BP_gl_PerVertex 2 BuiltIn ClipDistance\n"
477 "OpMemberDecorate %BP_gl_PerVertex 3 BuiltIn CullDistance\n"
478 "OpDecorate %BP_gl_PerVertex Block\n"
479 "OpDecorate %BP_position Location 0\n"
480 "OpDecorate %BP_vtx_color Location 1\n"
481 "OpDecorate %BP_color Location 1\n"
482 "OpDecorate %BP_gl_VertexIndex BuiltIn VertexIndex\n"
483 "OpDecorate %BP_gl_InstanceIndex BuiltIn InstanceIndex\n"
484 "${IF_decoration:opt}\n"
485 "${decoration:opt}\n"
487 SPIRV_ASSEMBLY_CONSTANTS
488 SPIRV_ASSEMBLY_ARRAYS
489 "%BP_gl_PerVertex = OpTypeStruct %v4f32 %f32 %a1f32 %a1f32\n"
490 "%BP_op_gl_PerVertex = OpTypePointer Output %BP_gl_PerVertex\n"
491 "%BP_stream = OpVariable %BP_op_gl_PerVertex Output\n"
492 "%BP_position = OpVariable %ip_v4f32 Input\n"
493 "%BP_vtx_color = OpVariable %op_v4f32 Output\n"
494 "%BP_color = OpVariable %ip_v4f32 Input\n"
495 "%BP_gl_VertexIndex = OpVariable %ip_i32 Input\n"
496 "%BP_gl_InstanceIndex = OpVariable %ip_i32 Input\n"
498 "${IF_variable:opt}\n"
499 "%main = OpFunction %void None %fun\n"
500 "%BP_label = OpLabel\n"
501 "${IF_carryforward:opt}\n"
502 "%BP_pos = OpLoad %v4f32 %BP_position\n"
503 "%BP_gl_pos = OpAccessChain %op_v4f32 %BP_stream %c_i32_0\n"
504 "OpStore %BP_gl_pos %BP_pos\n"
505 "%BP_col = OpLoad %v4f32 %BP_color\n"
506 "%BP_col_transformed = OpFunctionCall %v4f32 %test_code %BP_col\n"
507 "OpStore %BP_vtx_color %BP_col_transformed\n"
510 "${interface_op_func:opt}\n"
512 "%isUniqueIdZero = OpFunction %bool None %bool_function\n"
513 "%getId_label = OpLabel\n"
514 "%vert_id = OpLoad %i32 %BP_gl_VertexIndex\n"
515 "%is_id_0 = OpIEqual %bool %vert_id %c_i32_0\n"
516 "OpReturnValue %is_id_0\n"
520 return tcu::StringTemplate(vertexShaderBoilerplate).specialize(fragments);
523 // Creates tess-control-shader assembly by specializing a boilerplate
524 // StringTemplate on fragments, which must (at least) map "testfun" to an
525 // OpFunction definition for %test_code that takes and returns a %v4f32.
526 // Boilerplate IDs are prefixed with "BP_" to avoid collisions with fragments.
528 // It roughly corresponds to the following GLSL.
531 // layout(vertices = 3) out;
532 // layout(location = 1) in vec4 in_color[];
533 // layout(location = 1) out vec4 out_color[];
536 // out_color[gl_InvocationID] = testfun(in_color[gl_InvocationID]);
537 // gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;
538 // if (gl_InvocationID == 0) {
539 // gl_TessLevelOuter[0] = 1.0;
540 // gl_TessLevelOuter[1] = 1.0;
541 // gl_TessLevelOuter[2] = 1.0;
542 // gl_TessLevelInner[0] = 1.0;
545 string makeTessControlShaderAssembly (const map<string, string>& fragments)
547 static const char tessControlShaderBoilerplate[] =
548 "OpCapability Tessellation\n"
549 "OpCapability ClipDistance\n"
550 "OpCapability CullDistance\n"
551 "${capability:opt}\n"
553 "OpMemoryModel Logical GLSL450\n"
554 "OpEntryPoint TessellationControl %BP_main \"main\" %BP_out_color %BP_gl_InvocationID %BP_in_color %BP_gl_out %BP_gl_in %BP_gl_TessLevelOuter %BP_gl_TessLevelInner ${IF_entrypoint:opt} \n"
555 "OpExecutionMode %BP_main OutputVertices 3\n"
557 "OpName %BP_main \"main\"\n"
558 "OpName %test_code \"testfun(vf4;\"\n"
559 "OpName %BP_out_color \"out_color\"\n"
560 "OpName %BP_gl_InvocationID \"gl_InvocationID\"\n"
561 "OpName %BP_in_color \"in_color\"\n"
562 "OpName %BP_gl_PerVertex \"gl_PerVertex\"\n"
563 "OpMemberName %BP_gl_PerVertex 0 \"gl_Position\"\n"
564 "OpMemberName %BP_gl_PerVertex 1 \"gl_PointSize\"\n"
565 "OpMemberName %BP_gl_PerVertex 2 \"gl_ClipDistance\"\n"
566 "OpMemberName %BP_gl_PerVertex 3 \"gl_CullDistance\"\n"
567 "OpName %BP_gl_out \"gl_out\"\n"
568 "OpName %BP_gl_PVOut \"gl_PerVertex\"\n"
569 "OpMemberName %BP_gl_PVOut 0 \"gl_Position\"\n"
570 "OpMemberName %BP_gl_PVOut 1 \"gl_PointSize\"\n"
571 "OpMemberName %BP_gl_PVOut 2 \"gl_ClipDistance\"\n"
572 "OpMemberName %BP_gl_PVOut 3 \"gl_CullDistance\"\n"
573 "OpName %BP_gl_in \"gl_in\"\n"
574 "OpName %BP_gl_TessLevelOuter \"gl_TessLevelOuter\"\n"
575 "OpName %BP_gl_TessLevelInner \"gl_TessLevelInner\"\n"
576 "OpDecorate %BP_out_color Location 1\n"
577 "OpDecorate %BP_gl_InvocationID BuiltIn InvocationId\n"
578 "OpDecorate %BP_in_color Location 1\n"
579 "OpMemberDecorate %BP_gl_PerVertex 0 BuiltIn Position\n"
580 "OpMemberDecorate %BP_gl_PerVertex 1 BuiltIn PointSize\n"
581 "OpMemberDecorate %BP_gl_PerVertex 2 BuiltIn ClipDistance\n"
582 "OpMemberDecorate %BP_gl_PerVertex 3 BuiltIn CullDistance\n"
583 "OpDecorate %BP_gl_PerVertex Block\n"
584 "OpMemberDecorate %BP_gl_PVOut 0 BuiltIn Position\n"
585 "OpMemberDecorate %BP_gl_PVOut 1 BuiltIn PointSize\n"
586 "OpMemberDecorate %BP_gl_PVOut 2 BuiltIn ClipDistance\n"
587 "OpMemberDecorate %BP_gl_PVOut 3 BuiltIn CullDistance\n"
588 "OpDecorate %BP_gl_PVOut Block\n"
589 "OpDecorate %BP_gl_TessLevelOuter Patch\n"
590 "OpDecorate %BP_gl_TessLevelOuter BuiltIn TessLevelOuter\n"
591 "OpDecorate %BP_gl_TessLevelInner Patch\n"
592 "OpDecorate %BP_gl_TessLevelInner BuiltIn TessLevelInner\n"
593 "${IF_decoration:opt}\n"
594 "${decoration:opt}\n"
596 SPIRV_ASSEMBLY_CONSTANTS
597 SPIRV_ASSEMBLY_ARRAYS
598 "%BP_out_color = OpVariable %op_a3v4f32 Output\n"
599 "%BP_gl_InvocationID = OpVariable %ip_i32 Input\n"
600 "%BP_in_color = OpVariable %ip_a32v4f32 Input\n"
601 "%BP_gl_PerVertex = OpTypeStruct %v4f32 %f32 %a1f32 %a1f32\n"
602 "%BP_a3_gl_PerVertex = OpTypeArray %BP_gl_PerVertex %c_u32_3\n"
603 "%BP_op_a3_gl_PerVertex = OpTypePointer Output %BP_a3_gl_PerVertex\n"
604 "%BP_gl_out = OpVariable %BP_op_a3_gl_PerVertex Output\n"
605 "%BP_gl_PVOut = OpTypeStruct %v4f32 %f32 %a1f32 %a1f32\n"
606 "%BP_a32_gl_PVOut = OpTypeArray %BP_gl_PVOut %c_u32_32\n"
607 "%BP_ip_a32_gl_PVOut = OpTypePointer Input %BP_a32_gl_PVOut\n"
608 "%BP_gl_in = OpVariable %BP_ip_a32_gl_PVOut Input\n"
609 "%BP_gl_TessLevelOuter = OpVariable %op_a4f32 Output\n"
610 "%BP_gl_TessLevelInner = OpVariable %op_a2f32 Output\n"
612 "${IF_variable:opt}\n"
614 "%BP_main = OpFunction %void None %fun\n"
615 "%BP_label = OpLabel\n"
616 "%BP_gl_Invoc = OpLoad %i32 %BP_gl_InvocationID\n"
617 "${IF_carryforward:opt}\n"
618 "%BP_in_col_loc = OpAccessChain %ip_v4f32 %BP_in_color %BP_gl_Invoc\n"
619 "%BP_out_col_loc = OpAccessChain %op_v4f32 %BP_out_color %BP_gl_Invoc\n"
620 "%BP_in_col_val = OpLoad %v4f32 %BP_in_col_loc\n"
621 "%BP_clr_transformed = OpFunctionCall %v4f32 %test_code %BP_in_col_val\n"
622 "OpStore %BP_out_col_loc %BP_clr_transformed\n"
624 "%BP_in_pos_loc = OpAccessChain %ip_v4f32 %BP_gl_in %BP_gl_Invoc %c_i32_0\n"
625 "%BP_out_pos_loc = OpAccessChain %op_v4f32 %BP_gl_out %BP_gl_Invoc %c_i32_0\n"
626 "%BP_in_pos_val = OpLoad %v4f32 %BP_in_pos_loc\n"
627 "OpStore %BP_out_pos_loc %BP_in_pos_val\n"
629 "%BP_cmp = OpIEqual %bool %BP_gl_Invoc %c_i32_0\n"
630 "OpSelectionMerge %BP_merge_label None\n"
631 "OpBranchConditional %BP_cmp %BP_if_label %BP_merge_label\n"
632 "%BP_if_label = OpLabel\n"
633 "%BP_gl_TessLevelOuterPos_0 = OpAccessChain %op_f32 %BP_gl_TessLevelOuter %c_i32_0\n"
634 "%BP_gl_TessLevelOuterPos_1 = OpAccessChain %op_f32 %BP_gl_TessLevelOuter %c_i32_1\n"
635 "%BP_gl_TessLevelOuterPos_2 = OpAccessChain %op_f32 %BP_gl_TessLevelOuter %c_i32_2\n"
636 "%BP_gl_TessLevelInnerPos_0 = OpAccessChain %op_f32 %BP_gl_TessLevelInner %c_i32_0\n"
637 "OpStore %BP_gl_TessLevelOuterPos_0 %c_f32_1\n"
638 "OpStore %BP_gl_TessLevelOuterPos_1 %c_f32_1\n"
639 "OpStore %BP_gl_TessLevelOuterPos_2 %c_f32_1\n"
640 "OpStore %BP_gl_TessLevelInnerPos_0 %c_f32_1\n"
641 "OpBranch %BP_merge_label\n"
642 "%BP_merge_label = OpLabel\n"
645 "${interface_op_func:opt}\n"
647 "%isUniqueIdZero = OpFunction %bool None %bool_function\n"
648 "%getId_label = OpLabel\n"
649 "%invocation_id = OpLoad %i32 %BP_gl_InvocationID\n"
650 "%is_id_0 = OpIEqual %bool %invocation_id %c_i32_0\n"
651 "OpReturnValue %is_id_0\n"
655 return tcu::StringTemplate(tessControlShaderBoilerplate).specialize(fragments);
658 // Creates tess-evaluation-shader assembly by specializing a boilerplate
659 // StringTemplate on fragments, which must (at least) map "testfun" to an
660 // OpFunction definition for %test_code that takes and returns a %v4f32.
661 // Boilerplate IDs are prefixed with "BP_" to avoid collisions with fragments.
663 // It roughly corresponds to the following glsl.
667 // layout(triangles, equal_spacing, ccw) in;
668 // layout(location = 1) in vec4 in_color[];
669 // layout(location = 1) out vec4 out_color;
671 // #define interpolate(val)
672 // vec4(gl_TessCoord.x) * val[0] + vec4(gl_TessCoord.y) * val[1] +
673 // vec4(gl_TessCoord.z) * val[2]
676 // gl_Position = vec4(gl_TessCoord.x) * gl_in[0].gl_Position +
677 // vec4(gl_TessCoord.y) * gl_in[1].gl_Position +
678 // vec4(gl_TessCoord.z) * gl_in[2].gl_Position;
679 // out_color = testfun(interpolate(in_color));
681 string makeTessEvalShaderAssembly(const map<string, string>& fragments)
683 static const char tessEvalBoilerplate[] =
684 "OpCapability Tessellation\n"
685 "OpCapability ClipDistance\n"
686 "OpCapability CullDistance\n"
687 "${capability:opt}\n"
689 "OpMemoryModel Logical GLSL450\n"
690 "OpEntryPoint TessellationEvaluation %BP_main \"main\" %BP_stream %BP_gl_TessCoord %BP_gl_PrimitiveID %BP_gl_in %BP_out_color %BP_in_color ${IF_entrypoint:opt} \n"
691 "OpExecutionMode %BP_main Triangles\n"
692 "OpExecutionMode %BP_main SpacingEqual\n"
693 "OpExecutionMode %BP_main VertexOrderCcw\n"
695 "OpName %BP_main \"main\"\n"
696 "OpName %test_code \"testfun(vf4;\"\n"
697 "OpName %BP_gl_PerVertexOut \"gl_PerVertex\"\n"
698 "OpMemberName %BP_gl_PerVertexOut 0 \"gl_Position\"\n"
699 "OpMemberName %BP_gl_PerVertexOut 1 \"gl_PointSize\"\n"
700 "OpMemberName %BP_gl_PerVertexOut 2 \"gl_ClipDistance\"\n"
701 "OpMemberName %BP_gl_PerVertexOut 3 \"gl_CullDistance\"\n"
702 "OpName %BP_stream \"\"\n"
703 "OpName %BP_gl_TessCoord \"gl_TessCoord\"\n"
704 "OpName %BP_gl_PerVertexIn \"gl_PerVertex\"\n"
705 "OpName %BP_gl_PrimitiveID \"gl_PrimitiveID\"\n"
706 "OpMemberName %BP_gl_PerVertexIn 0 \"gl_Position\"\n"
707 "OpMemberName %BP_gl_PerVertexIn 1 \"gl_PointSize\"\n"
708 "OpMemberName %BP_gl_PerVertexIn 2 \"gl_ClipDistance\"\n"
709 "OpMemberName %BP_gl_PerVertexIn 3 \"gl_CullDistance\"\n"
710 "OpName %BP_gl_in \"gl_in\"\n"
711 "OpName %BP_out_color \"out_color\"\n"
712 "OpName %BP_in_color \"in_color\"\n"
713 "OpMemberDecorate %BP_gl_PerVertexOut 0 BuiltIn Position\n"
714 "OpMemberDecorate %BP_gl_PerVertexOut 1 BuiltIn PointSize\n"
715 "OpMemberDecorate %BP_gl_PerVertexOut 2 BuiltIn ClipDistance\n"
716 "OpMemberDecorate %BP_gl_PerVertexOut 3 BuiltIn CullDistance\n"
717 "OpDecorate %BP_gl_PerVertexOut Block\n"
718 "OpDecorate %BP_gl_PrimitiveID BuiltIn PrimitiveId\n"
719 "OpDecorate %BP_gl_TessCoord BuiltIn TessCoord\n"
720 "OpMemberDecorate %BP_gl_PerVertexIn 0 BuiltIn Position\n"
721 "OpMemberDecorate %BP_gl_PerVertexIn 1 BuiltIn PointSize\n"
722 "OpMemberDecorate %BP_gl_PerVertexIn 2 BuiltIn ClipDistance\n"
723 "OpMemberDecorate %BP_gl_PerVertexIn 3 BuiltIn CullDistance\n"
724 "OpDecorate %BP_gl_PerVertexIn Block\n"
725 "OpDecorate %BP_out_color Location 1\n"
726 "OpDecorate %BP_in_color Location 1\n"
727 "${IF_decoration:opt}\n"
728 "${decoration:opt}\n"
730 SPIRV_ASSEMBLY_CONSTANTS
731 SPIRV_ASSEMBLY_ARRAYS
732 "%BP_gl_PerVertexOut = OpTypeStruct %v4f32 %f32 %a1f32 %a1f32\n"
733 "%BP_op_gl_PerVertexOut = OpTypePointer Output %BP_gl_PerVertexOut\n"
734 "%BP_stream = OpVariable %BP_op_gl_PerVertexOut Output\n"
735 "%BP_gl_TessCoord = OpVariable %ip_v3f32 Input\n"
736 "%BP_gl_PrimitiveID = OpVariable %op_i32 Input\n"
737 "%BP_gl_PerVertexIn = OpTypeStruct %v4f32 %f32 %a1f32 %a1f32\n"
738 "%BP_a32_gl_PerVertexIn = OpTypeArray %BP_gl_PerVertexIn %c_u32_32\n"
739 "%BP_ip_a32_gl_PerVertexIn = OpTypePointer Input %BP_a32_gl_PerVertexIn\n"
740 "%BP_gl_in = OpVariable %BP_ip_a32_gl_PerVertexIn Input\n"
741 "%BP_out_color = OpVariable %op_v4f32 Output\n"
742 "%BP_in_color = OpVariable %ip_a32v4f32 Input\n"
744 "${IF_variable:opt}\n"
745 "%BP_main = OpFunction %void None %fun\n"
746 "%BP_label = OpLabel\n"
747 "${IF_carryforward:opt}\n"
748 "%BP_gl_TC_0 = OpAccessChain %ip_f32 %BP_gl_TessCoord %c_u32_0\n"
749 "%BP_gl_TC_1 = OpAccessChain %ip_f32 %BP_gl_TessCoord %c_u32_1\n"
750 "%BP_gl_TC_2 = OpAccessChain %ip_f32 %BP_gl_TessCoord %c_u32_2\n"
751 "%BP_gl_in_gl_Pos_0 = OpAccessChain %ip_v4f32 %BP_gl_in %c_i32_0 %c_i32_0\n"
752 "%BP_gl_in_gl_Pos_1 = OpAccessChain %ip_v4f32 %BP_gl_in %c_i32_1 %c_i32_0\n"
753 "%BP_gl_in_gl_Pos_2 = OpAccessChain %ip_v4f32 %BP_gl_in %c_i32_2 %c_i32_0\n"
755 "%BP_gl_OPos = OpAccessChain %op_v4f32 %BP_stream %c_i32_0\n"
756 "%BP_in_color_0 = OpAccessChain %ip_v4f32 %BP_in_color %c_i32_0\n"
757 "%BP_in_color_1 = OpAccessChain %ip_v4f32 %BP_in_color %c_i32_1\n"
758 "%BP_in_color_2 = OpAccessChain %ip_v4f32 %BP_in_color %c_i32_2\n"
760 "%BP_TC_W_0 = OpLoad %f32 %BP_gl_TC_0\n"
761 "%BP_TC_W_1 = OpLoad %f32 %BP_gl_TC_1\n"
762 "%BP_TC_W_2 = OpLoad %f32 %BP_gl_TC_2\n"
763 "%BP_v4f32_TC_0 = OpCompositeConstruct %v4f32 %BP_TC_W_0 %BP_TC_W_0 %BP_TC_W_0 %BP_TC_W_0\n"
764 "%BP_v4f32_TC_1 = OpCompositeConstruct %v4f32 %BP_TC_W_1 %BP_TC_W_1 %BP_TC_W_1 %BP_TC_W_1\n"
765 "%BP_v4f32_TC_2 = OpCompositeConstruct %v4f32 %BP_TC_W_2 %BP_TC_W_2 %BP_TC_W_2 %BP_TC_W_2\n"
767 "%BP_gl_IP_0 = OpLoad %v4f32 %BP_gl_in_gl_Pos_0\n"
768 "%BP_gl_IP_1 = OpLoad %v4f32 %BP_gl_in_gl_Pos_1\n"
769 "%BP_gl_IP_2 = OpLoad %v4f32 %BP_gl_in_gl_Pos_2\n"
771 "%BP_IP_W_0 = OpFMul %v4f32 %BP_v4f32_TC_0 %BP_gl_IP_0\n"
772 "%BP_IP_W_1 = OpFMul %v4f32 %BP_v4f32_TC_1 %BP_gl_IP_1\n"
773 "%BP_IP_W_2 = OpFMul %v4f32 %BP_v4f32_TC_2 %BP_gl_IP_2\n"
775 "%BP_pos_sum_0 = OpFAdd %v4f32 %BP_IP_W_0 %BP_IP_W_1\n"
776 "%BP_pos_sum_1 = OpFAdd %v4f32 %BP_pos_sum_0 %BP_IP_W_2\n"
778 "OpStore %BP_gl_OPos %BP_pos_sum_1\n"
780 "%BP_IC_0 = OpLoad %v4f32 %BP_in_color_0\n"
781 "%BP_IC_1 = OpLoad %v4f32 %BP_in_color_1\n"
782 "%BP_IC_2 = OpLoad %v4f32 %BP_in_color_2\n"
784 "%BP_IC_W_0 = OpFMul %v4f32 %BP_v4f32_TC_0 %BP_IC_0\n"
785 "%BP_IC_W_1 = OpFMul %v4f32 %BP_v4f32_TC_1 %BP_IC_1\n"
786 "%BP_IC_W_2 = OpFMul %v4f32 %BP_v4f32_TC_2 %BP_IC_2\n"
788 "%BP_col_sum_0 = OpFAdd %v4f32 %BP_IC_W_0 %BP_IC_W_1\n"
789 "%BP_col_sum_1 = OpFAdd %v4f32 %BP_col_sum_0 %BP_IC_W_2\n"
791 "%BP_clr_transformed = OpFunctionCall %v4f32 %test_code %BP_col_sum_1\n"
793 "OpStore %BP_out_color %BP_clr_transformed\n"
796 "${interface_op_func:opt}\n"
798 "%isUniqueIdZero = OpFunction %bool None %bool_function\n"
799 "%getId_label = OpLabel\n"
800 "%primitive_id = OpLoad %i32 %BP_gl_PrimitiveID\n"
801 "%is_id_0 = OpIEqual %bool %primitive_id %c_i32_0\n"
802 "OpReturnValue %is_id_0\n"
806 return tcu::StringTemplate(tessEvalBoilerplate).specialize(fragments);
809 // Creates geometry-shader assembly by specializing a boilerplate StringTemplate
810 // on fragments, which must (at least) map "testfun" to an OpFunction definition
811 // for %test_code that takes and returns a %v4f32. Boilerplate IDs are prefixed
812 // with "BP_" to avoid collisions with fragments.
814 // Derived from this GLSL:
817 // layout(triangles) in;
818 // layout(triangle_strip, max_vertices = 3) out;
820 // layout(location = 1) in vec4 in_color[];
821 // layout(location = 1) out vec4 out_color;
824 // gl_Position = gl_in[0].gl_Position;
825 // out_color = test_fun(in_color[0]);
827 // gl_Position = gl_in[1].gl_Position;
828 // out_color = test_fun(in_color[1]);
830 // gl_Position = gl_in[2].gl_Position;
831 // out_color = test_fun(in_color[2]);
835 string makeGeometryShaderAssembly(const map<string, string>& fragments)
837 static const char geometryShaderBoilerplate[] =
838 "OpCapability Geometry\n"
839 "OpCapability ClipDistance\n"
840 "OpCapability CullDistance\n"
841 "${capability:opt}\n"
843 "OpMemoryModel Logical GLSL450\n"
844 "OpEntryPoint Geometry %BP_main \"main\" %BP_out_gl_position %BP_gl_PrimitiveID %BP_gl_in %BP_out_color %BP_in_color ${IF_entrypoint:opt} \n"
845 "OpExecutionMode %BP_main Triangles\n"
846 "OpExecutionMode %BP_main OutputTriangleStrip\n"
847 "OpExecutionMode %BP_main OutputVertices 3\n"
849 "OpName %BP_main \"main\"\n"
850 "OpName %BP_gl_PrimitiveID \"gl_PrimitiveID\"\n"
851 "OpName %BP_per_vertex_in \"gl_PerVertex\"\n"
852 "OpMemberName %BP_per_vertex_in 0 \"gl_Position\"\n"
853 "OpMemberName %BP_per_vertex_in 1 \"gl_PointSize\"\n"
854 "OpMemberName %BP_per_vertex_in 2 \"gl_ClipDistance\"\n"
855 "OpMemberName %BP_per_vertex_in 3 \"gl_CullDistance\"\n"
856 "OpName %BP_gl_in \"gl_in\"\n"
857 "OpName %BP_out_color \"out_color\"\n"
858 "OpName %BP_in_color \"in_color\"\n"
859 "OpName %test_code \"testfun(vf4;\"\n"
860 "OpDecorate %BP_gl_PrimitiveID BuiltIn PrimitiveId\n"
861 "OpDecorate %BP_out_gl_position BuiltIn Position\n"
862 "OpMemberDecorate %BP_per_vertex_in 0 BuiltIn Position\n"
863 "OpMemberDecorate %BP_per_vertex_in 1 BuiltIn PointSize\n"
864 "OpMemberDecorate %BP_per_vertex_in 2 BuiltIn ClipDistance\n"
865 "OpMemberDecorate %BP_per_vertex_in 3 BuiltIn CullDistance\n"
866 "OpDecorate %BP_per_vertex_in Block\n"
867 "OpDecorate %BP_out_color Location 1\n"
868 "OpDecorate %BP_in_color Location 1\n"
869 "${IF_decoration:opt}\n"
870 "${decoration:opt}\n"
872 SPIRV_ASSEMBLY_CONSTANTS
873 SPIRV_ASSEMBLY_ARRAYS
874 "%BP_per_vertex_in = OpTypeStruct %v4f32 %f32 %a1f32 %a1f32\n"
875 "%BP_a3_per_vertex_in = OpTypeArray %BP_per_vertex_in %c_u32_3\n"
876 "%BP_ip_a3_per_vertex_in = OpTypePointer Input %BP_a3_per_vertex_in\n"
878 "%BP_gl_in = OpVariable %BP_ip_a3_per_vertex_in Input\n"
879 "%BP_out_color = OpVariable %op_v4f32 Output\n"
880 "%BP_in_color = OpVariable %ip_a3v4f32 Input\n"
881 "%BP_gl_PrimitiveID = OpVariable %ip_i32 Input\n"
882 "%BP_out_gl_position = OpVariable %op_v4f32 Output\n"
884 "${IF_variable:opt}\n"
886 "%BP_main = OpFunction %void None %fun\n"
887 "%BP_label = OpLabel\n"
889 "${IF_carryforward:opt}\n"
891 "%BP_gl_in_0_gl_position = OpAccessChain %ip_v4f32 %BP_gl_in %c_i32_0 %c_i32_0\n"
892 "%BP_gl_in_1_gl_position = OpAccessChain %ip_v4f32 %BP_gl_in %c_i32_1 %c_i32_0\n"
893 "%BP_gl_in_2_gl_position = OpAccessChain %ip_v4f32 %BP_gl_in %c_i32_2 %c_i32_0\n"
895 "%BP_in_position_0 = OpLoad %v4f32 %BP_gl_in_0_gl_position\n"
896 "%BP_in_position_1 = OpLoad %v4f32 %BP_gl_in_1_gl_position\n"
897 "%BP_in_position_2 = OpLoad %v4f32 %BP_gl_in_2_gl_position \n"
899 "%BP_in_color_0_ptr = OpAccessChain %ip_v4f32 %BP_in_color %c_i32_0\n"
900 "%BP_in_color_1_ptr = OpAccessChain %ip_v4f32 %BP_in_color %c_i32_1\n"
901 "%BP_in_color_2_ptr = OpAccessChain %ip_v4f32 %BP_in_color %c_i32_2\n"
903 "%BP_in_color_0 = OpLoad %v4f32 %BP_in_color_0_ptr\n"
904 "%BP_in_color_1 = OpLoad %v4f32 %BP_in_color_1_ptr\n"
905 "%BP_in_color_2 = OpLoad %v4f32 %BP_in_color_2_ptr\n"
907 "%BP_transformed_in_color_0 = OpFunctionCall %v4f32 %test_code %BP_in_color_0\n"
908 "%BP_transformed_in_color_1 = OpFunctionCall %v4f32 %test_code %BP_in_color_1\n"
909 "%BP_transformed_in_color_2 = OpFunctionCall %v4f32 %test_code %BP_in_color_2\n"
912 "OpStore %BP_out_gl_position %BP_in_position_0\n"
913 "OpStore %BP_out_color %BP_transformed_in_color_0\n"
916 "OpStore %BP_out_gl_position %BP_in_position_1\n"
917 "OpStore %BP_out_color %BP_transformed_in_color_1\n"
920 "OpStore %BP_out_gl_position %BP_in_position_2\n"
921 "OpStore %BP_out_color %BP_transformed_in_color_2\n"
927 "${interface_op_func:opt}\n"
929 "%isUniqueIdZero = OpFunction %bool None %bool_function\n"
930 "%getId_label = OpLabel\n"
931 "%primitive_id = OpLoad %i32 %BP_gl_PrimitiveID\n"
932 "%is_id_0 = OpIEqual %bool %primitive_id %c_i32_0\n"
933 "OpReturnValue %is_id_0\n"
937 return tcu::StringTemplate(geometryShaderBoilerplate).specialize(fragments);
940 // Creates fragment-shader assembly by specializing a boilerplate StringTemplate
941 // on fragments, which must (at least) map "testfun" to an OpFunction definition
942 // for %test_code that takes and returns a %v4f32. Boilerplate IDs are prefixed
943 // with "BP_" to avoid collisions with fragments.
945 // Derived from this GLSL:
947 // layout(location = 1) in highp vec4 vtxColor;
948 // layout(location = 0) out highp vec4 fragColor;
949 // highp vec4 testfun(highp vec4 x) { return x; }
950 // void main(void) { fragColor = testfun(vtxColor); }
952 // with modifications including passing vtxColor by value and ripping out
953 // testfun() definition.
954 string makeFragmentShaderAssembly(const map<string, string>& fragments)
956 static const char fragmentShaderBoilerplate[] =
957 "OpCapability Shader\n"
958 "${capability:opt}\n"
960 "OpMemoryModel Logical GLSL450\n"
961 "OpEntryPoint Fragment %BP_main \"main\" %BP_vtxColor %BP_fragColor %BP_gl_FragCoord ${IF_entrypoint:opt} \n"
962 "OpExecutionMode %BP_main OriginUpperLeft\n"
964 "OpName %BP_main \"main\"\n"
965 "OpName %BP_gl_FragCoord \"fragCoord\"\n"
966 "OpName %BP_fragColor \"fragColor\"\n"
967 "OpName %BP_vtxColor \"vtxColor\"\n"
968 "OpName %test_code \"testfun(vf4;\"\n"
969 "OpDecorate %BP_fragColor Location 0\n"
970 "OpDecorate %BP_vtxColor Location 1\n"
971 "OpDecorate %BP_gl_FragCoord BuiltIn FragCoord\n"
972 "${IF_decoration:opt}\n"
973 "${decoration:opt}\n"
975 SPIRV_ASSEMBLY_CONSTANTS
976 SPIRV_ASSEMBLY_ARRAYS
977 "%BP_gl_FragCoord = OpVariable %ip_v4f32 Input\n"
978 "%BP_fragColor = OpVariable %op_v4f32 Output\n"
979 "%BP_vtxColor = OpVariable %ip_v4f32 Input\n"
981 "${IF_variable:opt}\n"
982 "%BP_main = OpFunction %void None %fun\n"
983 "%BP_label_main = OpLabel\n"
984 "${IF_carryforward:opt}\n"
985 "%BP_tmp1 = OpLoad %v4f32 %BP_vtxColor\n"
986 "%BP_tmp2 = OpFunctionCall %v4f32 %test_code %BP_tmp1\n"
987 "OpStore %BP_fragColor %BP_tmp2\n"
990 "${interface_op_func:opt}\n"
992 "%isUniqueIdZero = OpFunction %bool None %bool_function\n"
993 "%getId_label = OpLabel\n"
994 "%loc_x_coord = OpAccessChain %ip_f32 %BP_gl_FragCoord %c_i32_0\n"
995 "%loc_y_coord = OpAccessChain %ip_f32 %BP_gl_FragCoord %c_i32_1\n"
996 "%x_coord = OpLoad %f32 %loc_x_coord\n"
997 "%y_coord = OpLoad %f32 %loc_y_coord\n"
998 "%is_x_idx0 = OpFOrdEqual %bool %x_coord %c_f32_0_5\n"
999 "%is_y_idx0 = OpFOrdEqual %bool %y_coord %c_f32_0_5\n"
1000 "%is_frag_0 = OpLogicalAnd %bool %is_x_idx0 %is_y_idx0\n"
1001 "OpReturnValue %is_frag_0\n"
1005 return tcu::StringTemplate(fragmentShaderBoilerplate).specialize(fragments);
1008 // Creates mappings from placeholders to pass-through shader code which copies
1009 // the input to the output faithfully.
1010 map<string, string> passthruInterface(const IFDataType& data_type)
1012 const string var_type = data_type.str();
1013 map<string, string> fragments = passthruFragments();
1014 const string functype = string("%") + var_type + "_" + var_type + "_function";
1016 fragments["interface_op_func"] =
1017 string("%interface_op_func = OpFunction %") + var_type + " None " + functype + "\n"
1018 " %io_param1 = OpFunctionParameter %" + var_type + "\n"
1019 " %IF_label = OpLabel\n"
1020 " OpReturnValue %io_param1\n"
1022 fragments["input_type"] = var_type;
1023 fragments["output_type"] = var_type;
1024 fragments["pre_main"] = "";
1026 if (!data_type.elementIs32bit())
1028 if (data_type.elementType == NUMBERTYPE_FLOAT16)
1030 fragments["pre_main"] += "%f16 = OpTypeFloat 16\n";
1032 else if (data_type.elementType == NUMBERTYPE_INT16)
1034 fragments["pre_main"] += "%i16 = OpTypeInt 16 1\n";
1038 fragments["pre_main"] += "%u16 = OpTypeInt 16 0\n";
1041 fragments["capability"] = "OpCapability StorageInputOutput16\n";
1042 fragments["extension"] = "OpExtension \"SPV_KHR_16bit_storage\"\n";
1044 if (data_type.isVector())
1046 fragments["pre_main"] += "%" + var_type + " = OpTypeVector %" + IFDataType(1, data_type.elementType).str() + " " + numberToString(data_type.numElements) + "\n";
1049 fragments["pre_main"] +=
1050 "%ip_" + var_type + " = OpTypePointer Input %" + var_type + "\n"
1051 "%op_" + var_type + " = OpTypePointer Output %" + var_type + "\n";
1054 fragments["pre_main"] +=
1055 functype + " = OpTypeFunction %" + var_type + " %" + var_type + "\n"
1056 "%a3" + var_type + " = OpTypeArray %" + var_type + " %c_i32_3\n"
1057 "%ip_a3" + var_type + " = OpTypePointer Input %a3" + var_type + "\n"
1058 "%op_a3" + var_type + " = OpTypePointer Output %a3" + var_type + "\n";
1063 // Returns mappings from interface placeholders to their concrete values.
1065 // The concrete values should be specialized again to provide ${input_type}
1066 // and ${output_type}.
1068 // %ip_${input_type} and %op_${output_type} should also be defined in the final code.
1069 map<string, string> fillInterfacePlaceholderVert (void)
1071 map<string, string> fragments ;
1073 fragments["IF_entrypoint"] = "%IF_input %IF_output";
1074 fragments["IF_variable"] =
1075 " %IF_input = OpVariable %ip_${input_type} Input\n"
1076 "%IF_output = OpVariable %op_${output_type} Output\n";
1077 fragments["IF_decoration"] =
1078 "OpDecorate %IF_input Location 2\n"
1079 "OpDecorate %IF_output Location 2\n";
1080 fragments["IF_carryforward"] =
1081 "%IF_input_val = OpLoad %${input_type} %IF_input\n"
1082 " %IF_result = OpFunctionCall %${output_type} %interface_op_func %IF_input_val\n"
1083 " OpStore %IF_output %IF_result\n";
1085 // Make sure the rest still need to be instantialized.
1086 fragments["capability"] = "${capability:opt}";
1087 fragments["extension"] = "${extension:opt}";
1088 fragments["debug"] = "${debug:opt}";
1089 fragments["decoration"] = "${decoration:opt}";
1090 fragments["pre_main"] = "${pre_main:opt}";
1091 fragments["testfun"] = "${testfun}";
1092 fragments["interface_op_func"] = "${interface_op_func}";
1097 // Returns mappings from interface placeholders to their concrete values.
1099 // The concrete values should be specialized again to provide ${input_type}
1100 // and ${output_type}.
1102 // %ip_${input_type} and %op_${output_type} should also be defined in the final code.
1103 map<string, string> fillInterfacePlaceholderFrag (void)
1105 map<string, string> fragments ;
1107 fragments["IF_entrypoint"] = "%IF_input %IF_output";
1108 fragments["IF_variable"] =
1109 " %IF_input = OpVariable %ip_${input_type} Input\n"
1110 "%IF_output = OpVariable %op_${output_type} Output\n";
1111 fragments["IF_decoration"] =
1112 "OpDecorate %IF_input Flat\n"
1113 "OpDecorate %IF_input Location 2\n"
1114 "OpDecorate %IF_output Location 1\n"; // Fragment shader should write to location #1.
1115 fragments["IF_carryforward"] =
1116 "%IF_input_val = OpLoad %${input_type} %IF_input\n"
1117 " %IF_result = OpFunctionCall %${output_type} %interface_op_func %IF_input_val\n"
1118 " OpStore %IF_output %IF_result\n";
1120 // Make sure the rest still need to be instantialized.
1121 fragments["capability"] = "${capability:opt}";
1122 fragments["extension"] = "${extension:opt}";
1123 fragments["debug"] = "${debug:opt}";
1124 fragments["decoration"] = "${decoration:opt}";
1125 fragments["pre_main"] = "${pre_main:opt}";
1126 fragments["testfun"] = "${testfun}";
1127 fragments["interface_op_func"] = "${interface_op_func}";
1132 // Returns mappings from interface placeholders to their concrete values.
1134 // The concrete values should be specialized again to provide ${input_type}
1135 // and ${output_type}.
1137 // %ip_${input_type}, %op_${output_type}, %ip_a3${input_type}, and $op_a3${output_type}
1138 // should also be defined in the final code.
1139 map<string, string> fillInterfacePlaceholderTessCtrl (void)
1141 map<string, string> fragments ;
1143 fragments["IF_entrypoint"] = "%IF_input %IF_output";
1144 fragments["IF_variable"] =
1145 " %IF_input = OpVariable %ip_a3${input_type} Input\n"
1146 "%IF_output = OpVariable %op_a3${output_type} Output\n";
1147 fragments["IF_decoration"] =
1148 "OpDecorate %IF_input Location 2\n"
1149 "OpDecorate %IF_output Location 2\n";
1150 fragments["IF_carryforward"] =
1151 " %IF_input_ptr0 = OpAccessChain %ip_${input_type} %IF_input %c_i32_0\n"
1152 " %IF_input_ptr1 = OpAccessChain %ip_${input_type} %IF_input %c_i32_1\n"
1153 " %IF_input_ptr2 = OpAccessChain %ip_${input_type} %IF_input %c_i32_2\n"
1154 "%IF_output_ptr0 = OpAccessChain %op_${output_type} %IF_output %c_i32_0\n"
1155 "%IF_output_ptr1 = OpAccessChain %op_${output_type} %IF_output %c_i32_1\n"
1156 "%IF_output_ptr2 = OpAccessChain %op_${output_type} %IF_output %c_i32_2\n"
1157 "%IF_input_val0 = OpLoad %${input_type} %IF_input_ptr0\n"
1158 "%IF_input_val1 = OpLoad %${input_type} %IF_input_ptr1\n"
1159 "%IF_input_val2 = OpLoad %${input_type} %IF_input_ptr2\n"
1160 "%IF_input_res0 = OpFunctionCall %${output_type} %interface_op_func %IF_input_val0\n"
1161 "%IF_input_res1 = OpFunctionCall %${output_type} %interface_op_func %IF_input_val1\n"
1162 "%IF_input_res2 = OpFunctionCall %${output_type} %interface_op_func %IF_input_val2\n"
1163 "OpStore %IF_output_ptr0 %IF_input_res0\n"
1164 "OpStore %IF_output_ptr1 %IF_input_res1\n"
1165 "OpStore %IF_output_ptr2 %IF_input_res2\n";
1167 // Make sure the rest still need to be instantialized.
1168 fragments["capability"] = "${capability:opt}";
1169 fragments["extension"] = "${extension:opt}";
1170 fragments["debug"] = "${debug:opt}";
1171 fragments["decoration"] = "${decoration:opt}";
1172 fragments["pre_main"] = "${pre_main:opt}";
1173 fragments["testfun"] = "${testfun}";
1174 fragments["interface_op_func"] = "${interface_op_func}";
1179 // Returns mappings from interface placeholders to their concrete values.
1181 // The concrete values should be specialized again to provide ${input_type}
1182 // and ${output_type}.
1184 // %ip_${input_type}, %op_${output_type}, %ip_a3${input_type}, and $op_a3${output_type}
1185 // should also be defined in the final code.
1186 map<string, string> fillInterfacePlaceholderTessEvalGeom (void)
1188 map<string, string> fragments ;
1190 fragments["IF_entrypoint"] = "%IF_input %IF_output";
1191 fragments["IF_variable"] =
1192 " %IF_input = OpVariable %ip_a3${input_type} Input\n"
1193 "%IF_output = OpVariable %op_${output_type} Output\n";
1194 fragments["IF_decoration"] =
1195 "OpDecorate %IF_input Location 2\n"
1196 "OpDecorate %IF_output Location 2\n";
1197 fragments["IF_carryforward"] =
1198 // Only get the first value since all three values are the same anyway.
1199 " %IF_input_ptr0 = OpAccessChain %ip_${input_type} %IF_input %c_i32_0\n"
1200 " %IF_input_val0 = OpLoad %${input_type} %IF_input_ptr0\n"
1201 " %IF_input_res0 = OpFunctionCall %${output_type} %interface_op_func %IF_input_val0\n"
1202 "OpStore %IF_output %IF_input_res0\n";
1204 // Make sure the rest still need to be instantialized.
1205 fragments["capability"] = "${capability:opt}";
1206 fragments["extension"] = "${extension:opt}";
1207 fragments["debug"] = "${debug:opt}";
1208 fragments["decoration"] = "${decoration:opt}";
1209 fragments["pre_main"] = "${pre_main:opt}";
1210 fragments["testfun"] = "${testfun}";
1211 fragments["interface_op_func"] = "${interface_op_func}";
1216 map<string, string> passthruFragments(void)
1218 map<string, string> fragments;
1219 fragments["testfun"] =
1220 // A %test_code function that returns its argument unchanged.
1221 "%test_code = OpFunction %v4f32 None %v4f32_function\n"
1222 "%param1 = OpFunctionParameter %v4f32\n"
1223 "%label_testfun = OpLabel\n"
1224 "OpReturnValue %param1\n"
1229 // Adds shader assembly text to dst.spirvAsmSources for all shader kinds.
1230 // Vertex shader gets custom code from context, the rest are pass-through.
1231 void addShaderCodeCustomVertex(vk::SourceCollections& dst, InstanceContext context)
1233 if (!context.interfaces.empty())
1235 // Inject boilerplate code to wire up additional input/output variables between stages.
1236 // Just copy the contents in input variable to output variable in all stages except
1237 // the customized stage.
1238 dst.spirvAsmSources.add("vert") << StringTemplate(makeVertexShaderAssembly(fillInterfacePlaceholderVert())).specialize(context.testCodeFragments);
1239 dst.spirvAsmSources.add("frag") << StringTemplate(makeFragmentShaderAssembly(fillInterfacePlaceholderFrag())).specialize(passthruInterface(context.interfaces.getOutputType()));
1241 map<string, string> passthru = passthruFragments();
1243 dst.spirvAsmSources.add("vert") << makeVertexShaderAssembly(context.testCodeFragments);
1244 dst.spirvAsmSources.add("frag") << makeFragmentShaderAssembly(passthru);
1248 // Adds shader assembly text to dst.spirvAsmSources for all shader kinds.
1249 // Tessellation control shader gets custom code from context, the rest are
1251 void addShaderCodeCustomTessControl(vk::SourceCollections& dst, InstanceContext context)
1253 if (!context.interfaces.empty())
1255 // Inject boilerplate code to wire up additional input/output variables between stages.
1256 // Just copy the contents in input variable to output variable in all stages except
1257 // the customized stage.
1258 dst.spirvAsmSources.add("vert") << StringTemplate(makeVertexShaderAssembly(fillInterfacePlaceholderVert())).specialize(passthruInterface(context.interfaces.getInputType()));
1259 dst.spirvAsmSources.add("tessc") << StringTemplate(makeTessControlShaderAssembly(fillInterfacePlaceholderTessCtrl())).specialize(context.testCodeFragments);
1260 dst.spirvAsmSources.add("tesse") << StringTemplate(makeTessEvalShaderAssembly(fillInterfacePlaceholderTessEvalGeom())).specialize(passthruInterface(context.interfaces.getOutputType()));
1261 dst.spirvAsmSources.add("frag") << StringTemplate(makeFragmentShaderAssembly(fillInterfacePlaceholderFrag())).specialize(passthruInterface(context.interfaces.getOutputType()));
1265 map<string, string> passthru = passthruFragments();
1267 dst.spirvAsmSources.add("vert") << makeVertexShaderAssembly(passthru);
1268 dst.spirvAsmSources.add("tessc") << makeTessControlShaderAssembly(context.testCodeFragments);
1269 dst.spirvAsmSources.add("tesse") << makeTessEvalShaderAssembly(passthru);
1270 dst.spirvAsmSources.add("frag") << makeFragmentShaderAssembly(passthru);
1274 // Adds shader assembly text to dst.spirvAsmSources for all shader kinds.
1275 // Tessellation evaluation shader gets custom code from context, the rest are
1277 void addShaderCodeCustomTessEval(vk::SourceCollections& dst, InstanceContext context)
1279 if (!context.interfaces.empty())
1281 // Inject boilerplate code to wire up additional input/output variables between stages.
1282 // Just copy the contents in input variable to output variable in all stages except
1283 // the customized stage.
1284 dst.spirvAsmSources.add("vert") << StringTemplate(makeVertexShaderAssembly(fillInterfacePlaceholderVert())).specialize(passthruInterface(context.interfaces.getInputType()));
1285 dst.spirvAsmSources.add("tessc") << StringTemplate(makeTessControlShaderAssembly(fillInterfacePlaceholderTessCtrl())).specialize(passthruInterface(context.interfaces.getInputType()));
1286 dst.spirvAsmSources.add("tesse") << StringTemplate(makeTessEvalShaderAssembly(fillInterfacePlaceholderTessEvalGeom())).specialize(context.testCodeFragments);
1287 dst.spirvAsmSources.add("frag") << StringTemplate(makeFragmentShaderAssembly(fillInterfacePlaceholderFrag())).specialize(passthruInterface(context.interfaces.getOutputType()));
1291 map<string, string> passthru = passthruFragments();
1292 dst.spirvAsmSources.add("vert") << makeVertexShaderAssembly(passthru);
1293 dst.spirvAsmSources.add("tessc") << makeTessControlShaderAssembly(passthru);
1294 dst.spirvAsmSources.add("tesse") << makeTessEvalShaderAssembly(context.testCodeFragments);
1295 dst.spirvAsmSources.add("frag") << makeFragmentShaderAssembly(passthru);
1299 // Adds shader assembly text to dst.spirvAsmSources for all shader kinds.
1300 // Geometry shader gets custom code from context, the rest are pass-through.
1301 void addShaderCodeCustomGeometry(vk::SourceCollections& dst, InstanceContext context)
1303 if (!context.interfaces.empty())
1305 // Inject boilerplate code to wire up additional input/output variables between stages.
1306 // Just copy the contents in input variable to output variable in all stages except
1307 // the customized stage.
1308 dst.spirvAsmSources.add("vert") << StringTemplate(makeVertexShaderAssembly(fillInterfacePlaceholderVert())).specialize(passthruInterface(context.interfaces.getInputType()));
1309 dst.spirvAsmSources.add("geom") << StringTemplate(makeGeometryShaderAssembly(fillInterfacePlaceholderTessEvalGeom())).specialize(context.testCodeFragments);
1310 dst.spirvAsmSources.add("frag") << StringTemplate(makeFragmentShaderAssembly(fillInterfacePlaceholderFrag())).specialize(passthruInterface(context.interfaces.getOutputType()));
1314 map<string, string> passthru = passthruFragments();
1315 dst.spirvAsmSources.add("vert") << makeVertexShaderAssembly(passthru);
1316 dst.spirvAsmSources.add("geom") << makeGeometryShaderAssembly(context.testCodeFragments);
1317 dst.spirvAsmSources.add("frag") << makeFragmentShaderAssembly(passthru);
1321 // Adds shader assembly text to dst.spirvAsmSources for all shader kinds.
1322 // Fragment shader gets custom code from context, the rest are pass-through.
1323 void addShaderCodeCustomFragment(vk::SourceCollections& dst, InstanceContext context)
1325 if (!context.interfaces.empty())
1327 // Inject boilerplate code to wire up additional input/output variables between stages.
1328 // Just copy the contents in input variable to output variable in all stages except
1329 // the customized stage.
1330 dst.spirvAsmSources.add("vert") << StringTemplate(makeVertexShaderAssembly(fillInterfacePlaceholderVert())).specialize(passthruInterface(context.interfaces.getInputType()));
1331 dst.spirvAsmSources.add("frag") << StringTemplate(makeFragmentShaderAssembly(fillInterfacePlaceholderFrag())).specialize(context.testCodeFragments);
1335 map<string, string> passthru = passthruFragments();
1336 dst.spirvAsmSources.add("vert") << makeVertexShaderAssembly(passthru);
1337 dst.spirvAsmSources.add("frag") << makeFragmentShaderAssembly(context.testCodeFragments);
1341 void createCombinedModule(vk::SourceCollections& dst, InstanceContext)
1343 // \todo [2015-12-07 awoloszyn] Make tessellation / geometry conditional
1344 // \todo [2015-12-07 awoloszyn] Remove OpName and OpMemberName at some point
1345 dst.spirvAsmSources.add("module") <<
1346 "OpCapability Shader\n"
1347 "OpCapability ClipDistance\n"
1348 "OpCapability CullDistance\n"
1349 "OpCapability Geometry\n"
1350 "OpCapability Tessellation\n"
1351 "OpMemoryModel Logical GLSL450\n"
1353 "OpEntryPoint Vertex %vert_main \"main\" %vert_Position %vert_vtxColor %vert_color %vert_vtxPosition %vert_vertex_id %vert_instance_id\n"
1354 "OpEntryPoint Geometry %geom_main \"main\" %geom_out_gl_position %geom_gl_in %geom_out_color %geom_in_color\n"
1355 "OpEntryPoint TessellationControl %tessc_main \"main\" %tessc_out_color %tessc_gl_InvocationID %tessc_in_color %tessc_out_position %tessc_in_position %tessc_gl_TessLevelOuter %tessc_gl_TessLevelInner\n"
1356 "OpEntryPoint TessellationEvaluation %tesse_main \"main\" %tesse_stream %tesse_gl_tessCoord %tesse_in_position %tesse_out_color %tesse_in_color \n"
1357 "OpEntryPoint Fragment %frag_main \"main\" %frag_vtxColor %frag_fragColor\n"
1359 "OpExecutionMode %geom_main Triangles\n"
1360 "OpExecutionMode %geom_main OutputTriangleStrip\n"
1361 "OpExecutionMode %geom_main OutputVertices 3\n"
1363 "OpExecutionMode %tessc_main OutputVertices 3\n"
1365 "OpExecutionMode %tesse_main Triangles\n"
1366 "OpExecutionMode %tesse_main SpacingEqual\n"
1367 "OpExecutionMode %tesse_main VertexOrderCcw\n"
1369 "OpExecutionMode %frag_main OriginUpperLeft\n"
1371 "OpName %vert_main \"main\"\n"
1372 "OpName %vert_vtxPosition \"vtxPosition\"\n"
1373 "OpName %vert_Position \"position\"\n"
1374 "OpName %vert_vtxColor \"vtxColor\"\n"
1375 "OpName %vert_color \"color\"\n"
1376 "OpName %vert_vertex_id \"gl_VertexIndex\"\n"
1377 "OpName %vert_instance_id \"gl_InstanceIndex\"\n"
1378 "OpName %geom_main \"main\"\n"
1379 "OpName %geom_per_vertex_in \"gl_PerVertex\"\n"
1380 "OpMemberName %geom_per_vertex_in 0 \"gl_Position\"\n"
1381 "OpMemberName %geom_per_vertex_in 1 \"gl_PointSize\"\n"
1382 "OpMemberName %geom_per_vertex_in 2 \"gl_ClipDistance\"\n"
1383 "OpMemberName %geom_per_vertex_in 3 \"gl_CullDistance\"\n"
1384 "OpName %geom_gl_in \"gl_in\"\n"
1385 "OpName %geom_out_color \"out_color\"\n"
1386 "OpName %geom_in_color \"in_color\"\n"
1387 "OpName %tessc_main \"main\"\n"
1388 "OpName %tessc_out_color \"out_color\"\n"
1389 "OpName %tessc_gl_InvocationID \"gl_InvocationID\"\n"
1390 "OpName %tessc_in_color \"in_color\"\n"
1391 "OpName %tessc_out_position \"out_position\"\n"
1392 "OpName %tessc_in_position \"in_position\"\n"
1393 "OpName %tessc_gl_TessLevelOuter \"gl_TessLevelOuter\"\n"
1394 "OpName %tessc_gl_TessLevelInner \"gl_TessLevelInner\"\n"
1395 "OpName %tesse_main \"main\"\n"
1396 "OpName %tesse_per_vertex_out \"gl_PerVertex\"\n"
1397 "OpMemberName %tesse_per_vertex_out 0 \"gl_Position\"\n"
1398 "OpMemberName %tesse_per_vertex_out 1 \"gl_PointSize\"\n"
1399 "OpMemberName %tesse_per_vertex_out 2 \"gl_ClipDistance\"\n"
1400 "OpMemberName %tesse_per_vertex_out 3 \"gl_CullDistance\"\n"
1401 "OpName %tesse_stream \"\"\n"
1402 "OpName %tesse_gl_tessCoord \"gl_TessCoord\"\n"
1403 "OpName %tesse_in_position \"in_position\"\n"
1404 "OpName %tesse_out_color \"out_color\"\n"
1405 "OpName %tesse_in_color \"in_color\"\n"
1406 "OpName %frag_main \"main\"\n"
1407 "OpName %frag_fragColor \"fragColor\"\n"
1408 "OpName %frag_vtxColor \"vtxColor\"\n"
1410 "; Vertex decorations\n"
1411 "OpDecorate %vert_vtxPosition Location 2\n"
1412 "OpDecorate %vert_Position Location 0\n"
1413 "OpDecorate %vert_vtxColor Location 1\n"
1414 "OpDecorate %vert_color Location 1\n"
1415 "OpDecorate %vert_vertex_id BuiltIn VertexIndex\n"
1416 "OpDecorate %vert_instance_id BuiltIn InstanceIndex\n"
1418 "; Geometry decorations\n"
1419 "OpDecorate %geom_out_gl_position BuiltIn Position\n"
1420 "OpMemberDecorate %geom_per_vertex_in 0 BuiltIn Position\n"
1421 "OpMemberDecorate %geom_per_vertex_in 1 BuiltIn PointSize\n"
1422 "OpMemberDecorate %geom_per_vertex_in 2 BuiltIn ClipDistance\n"
1423 "OpMemberDecorate %geom_per_vertex_in 3 BuiltIn CullDistance\n"
1424 "OpDecorate %geom_per_vertex_in Block\n"
1425 "OpDecorate %geom_out_color Location 1\n"
1426 "OpDecorate %geom_in_color Location 1\n"
1428 "; Tessellation Control decorations\n"
1429 "OpDecorate %tessc_out_color Location 1\n"
1430 "OpDecorate %tessc_gl_InvocationID BuiltIn InvocationId\n"
1431 "OpDecorate %tessc_in_color Location 1\n"
1432 "OpDecorate %tessc_out_position Location 2\n"
1433 "OpDecorate %tessc_in_position Location 2\n"
1434 "OpDecorate %tessc_gl_TessLevelOuter Patch\n"
1435 "OpDecorate %tessc_gl_TessLevelOuter BuiltIn TessLevelOuter\n"
1436 "OpDecorate %tessc_gl_TessLevelInner Patch\n"
1437 "OpDecorate %tessc_gl_TessLevelInner BuiltIn TessLevelInner\n"
1439 "; Tessellation Evaluation decorations\n"
1440 "OpMemberDecorate %tesse_per_vertex_out 0 BuiltIn Position\n"
1441 "OpMemberDecorate %tesse_per_vertex_out 1 BuiltIn PointSize\n"
1442 "OpMemberDecorate %tesse_per_vertex_out 2 BuiltIn ClipDistance\n"
1443 "OpMemberDecorate %tesse_per_vertex_out 3 BuiltIn CullDistance\n"
1444 "OpDecorate %tesse_per_vertex_out Block\n"
1445 "OpDecorate %tesse_gl_tessCoord BuiltIn TessCoord\n"
1446 "OpDecorate %tesse_in_position Location 2\n"
1447 "OpDecorate %tesse_out_color Location 1\n"
1448 "OpDecorate %tesse_in_color Location 1\n"
1450 "; Fragment decorations\n"
1451 "OpDecorate %frag_fragColor Location 0\n"
1452 "OpDecorate %frag_vtxColor Location 1\n"
1454 SPIRV_ASSEMBLY_TYPES
1455 SPIRV_ASSEMBLY_CONSTANTS
1456 SPIRV_ASSEMBLY_ARRAYS
1458 "; Vertex Variables\n"
1459 "%vert_vtxPosition = OpVariable %op_v4f32 Output\n"
1460 "%vert_Position = OpVariable %ip_v4f32 Input\n"
1461 "%vert_vtxColor = OpVariable %op_v4f32 Output\n"
1462 "%vert_color = OpVariable %ip_v4f32 Input\n"
1463 "%vert_vertex_id = OpVariable %ip_i32 Input\n"
1464 "%vert_instance_id = OpVariable %ip_i32 Input\n"
1466 "; Geometry Variables\n"
1467 "%geom_per_vertex_in = OpTypeStruct %v4f32 %f32 %a1f32 %a1f32\n"
1468 "%geom_a3_per_vertex_in = OpTypeArray %geom_per_vertex_in %c_u32_3\n"
1469 "%geom_ip_a3_per_vertex_in = OpTypePointer Input %geom_a3_per_vertex_in\n"
1470 "%geom_gl_in = OpVariable %geom_ip_a3_per_vertex_in Input\n"
1471 "%geom_out_color = OpVariable %op_v4f32 Output\n"
1472 "%geom_in_color = OpVariable %ip_a3v4f32 Input\n"
1473 "%geom_out_gl_position = OpVariable %op_v4f32 Output\n"
1475 "; Tessellation Control Variables\n"
1476 "%tessc_out_color = OpVariable %op_a3v4f32 Output\n"
1477 "%tessc_gl_InvocationID = OpVariable %ip_i32 Input\n"
1478 "%tessc_in_color = OpVariable %ip_a32v4f32 Input\n"
1479 "%tessc_out_position = OpVariable %op_a3v4f32 Output\n"
1480 "%tessc_in_position = OpVariable %ip_a32v4f32 Input\n"
1481 "%tessc_gl_TessLevelOuter = OpVariable %op_a4f32 Output\n"
1482 "%tessc_gl_TessLevelInner = OpVariable %op_a2f32 Output\n"
1484 "; Tessellation Evaluation Decorations\n"
1485 "%tesse_per_vertex_out = OpTypeStruct %v4f32 %f32 %a1f32 %a1f32\n"
1486 "%tesse_op_per_vertex_out = OpTypePointer Output %tesse_per_vertex_out\n"
1487 "%tesse_stream = OpVariable %tesse_op_per_vertex_out Output\n"
1488 "%tesse_gl_tessCoord = OpVariable %ip_v3f32 Input\n"
1489 "%tesse_in_position = OpVariable %ip_a32v4f32 Input\n"
1490 "%tesse_out_color = OpVariable %op_v4f32 Output\n"
1491 "%tesse_in_color = OpVariable %ip_a32v4f32 Input\n"
1493 "; Fragment Variables\n"
1494 "%frag_fragColor = OpVariable %op_v4f32 Output\n"
1495 "%frag_vtxColor = OpVariable %ip_v4f32 Input\n"
1498 "%vert_main = OpFunction %void None %fun\n"
1499 "%vert_label = OpLabel\n"
1500 "%vert_tmp_position = OpLoad %v4f32 %vert_Position\n"
1501 "OpStore %vert_vtxPosition %vert_tmp_position\n"
1502 "%vert_tmp_color = OpLoad %v4f32 %vert_color\n"
1503 "OpStore %vert_vtxColor %vert_tmp_color\n"
1507 "; Geometry Entry\n"
1508 "%geom_main = OpFunction %void None %fun\n"
1509 "%geom_label = OpLabel\n"
1510 "%geom_gl_in_0_gl_position = OpAccessChain %ip_v4f32 %geom_gl_in %c_i32_0 %c_i32_0\n"
1511 "%geom_gl_in_1_gl_position = OpAccessChain %ip_v4f32 %geom_gl_in %c_i32_1 %c_i32_0\n"
1512 "%geom_gl_in_2_gl_position = OpAccessChain %ip_v4f32 %geom_gl_in %c_i32_2 %c_i32_0\n"
1513 "%geom_in_position_0 = OpLoad %v4f32 %geom_gl_in_0_gl_position\n"
1514 "%geom_in_position_1 = OpLoad %v4f32 %geom_gl_in_1_gl_position\n"
1515 "%geom_in_position_2 = OpLoad %v4f32 %geom_gl_in_2_gl_position \n"
1516 "%geom_in_color_0_ptr = OpAccessChain %ip_v4f32 %geom_in_color %c_i32_0\n"
1517 "%geom_in_color_1_ptr = OpAccessChain %ip_v4f32 %geom_in_color %c_i32_1\n"
1518 "%geom_in_color_2_ptr = OpAccessChain %ip_v4f32 %geom_in_color %c_i32_2\n"
1519 "%geom_in_color_0 = OpLoad %v4f32 %geom_in_color_0_ptr\n"
1520 "%geom_in_color_1 = OpLoad %v4f32 %geom_in_color_1_ptr\n"
1521 "%geom_in_color_2 = OpLoad %v4f32 %geom_in_color_2_ptr\n"
1522 "OpStore %geom_out_gl_position %geom_in_position_0\n"
1523 "OpStore %geom_out_color %geom_in_color_0\n"
1525 "OpStore %geom_out_gl_position %geom_in_position_1\n"
1526 "OpStore %geom_out_color %geom_in_color_1\n"
1528 "OpStore %geom_out_gl_position %geom_in_position_2\n"
1529 "OpStore %geom_out_color %geom_in_color_2\n"
1535 "; Tessellation Control Entry\n"
1536 "%tessc_main = OpFunction %void None %fun\n"
1537 "%tessc_label = OpLabel\n"
1538 "%tessc_invocation_id = OpLoad %i32 %tessc_gl_InvocationID\n"
1539 "%tessc_in_color_ptr = OpAccessChain %ip_v4f32 %tessc_in_color %tessc_invocation_id\n"
1540 "%tessc_in_position_ptr = OpAccessChain %ip_v4f32 %tessc_in_position %tessc_invocation_id\n"
1541 "%tessc_in_color_val = OpLoad %v4f32 %tessc_in_color_ptr\n"
1542 "%tessc_in_position_val = OpLoad %v4f32 %tessc_in_position_ptr\n"
1543 "%tessc_out_color_ptr = OpAccessChain %op_v4f32 %tessc_out_color %tessc_invocation_id\n"
1544 "%tessc_out_position_ptr = OpAccessChain %op_v4f32 %tessc_out_position %tessc_invocation_id\n"
1545 "OpStore %tessc_out_color_ptr %tessc_in_color_val\n"
1546 "OpStore %tessc_out_position_ptr %tessc_in_position_val\n"
1547 "%tessc_is_first_invocation = OpIEqual %bool %tessc_invocation_id %c_i32_0\n"
1548 "OpSelectionMerge %tessc_merge_label None\n"
1549 "OpBranchConditional %tessc_is_first_invocation %tessc_first_invocation %tessc_merge_label\n"
1550 "%tessc_first_invocation = OpLabel\n"
1551 "%tessc_tess_outer_0 = OpAccessChain %op_f32 %tessc_gl_TessLevelOuter %c_i32_0\n"
1552 "%tessc_tess_outer_1 = OpAccessChain %op_f32 %tessc_gl_TessLevelOuter %c_i32_1\n"
1553 "%tessc_tess_outer_2 = OpAccessChain %op_f32 %tessc_gl_TessLevelOuter %c_i32_2\n"
1554 "%tessc_tess_inner = OpAccessChain %op_f32 %tessc_gl_TessLevelInner %c_i32_0\n"
1555 "OpStore %tessc_tess_outer_0 %c_f32_1\n"
1556 "OpStore %tessc_tess_outer_1 %c_f32_1\n"
1557 "OpStore %tessc_tess_outer_2 %c_f32_1\n"
1558 "OpStore %tessc_tess_inner %c_f32_1\n"
1559 "OpBranch %tessc_merge_label\n"
1560 "%tessc_merge_label = OpLabel\n"
1564 "; Tessellation Evaluation Entry\n"
1565 "%tesse_main = OpFunction %void None %fun\n"
1566 "%tesse_label = OpLabel\n"
1567 "%tesse_tc_0_ptr = OpAccessChain %ip_f32 %tesse_gl_tessCoord %c_u32_0\n"
1568 "%tesse_tc_1_ptr = OpAccessChain %ip_f32 %tesse_gl_tessCoord %c_u32_1\n"
1569 "%tesse_tc_2_ptr = OpAccessChain %ip_f32 %tesse_gl_tessCoord %c_u32_2\n"
1570 "%tesse_tc_0 = OpLoad %f32 %tesse_tc_0_ptr\n"
1571 "%tesse_tc_1 = OpLoad %f32 %tesse_tc_1_ptr\n"
1572 "%tesse_tc_2 = OpLoad %f32 %tesse_tc_2_ptr\n"
1573 "%tesse_in_pos_0_ptr = OpAccessChain %ip_v4f32 %tesse_in_position %c_i32_0\n"
1574 "%tesse_in_pos_1_ptr = OpAccessChain %ip_v4f32 %tesse_in_position %c_i32_1\n"
1575 "%tesse_in_pos_2_ptr = OpAccessChain %ip_v4f32 %tesse_in_position %c_i32_2\n"
1576 "%tesse_in_pos_0 = OpLoad %v4f32 %tesse_in_pos_0_ptr\n"
1577 "%tesse_in_pos_1 = OpLoad %v4f32 %tesse_in_pos_1_ptr\n"
1578 "%tesse_in_pos_2 = OpLoad %v4f32 %tesse_in_pos_2_ptr\n"
1579 "%tesse_in_pos_0_weighted = OpVectorTimesScalar %v4f32 %tesse_in_pos_0 %tesse_tc_0\n"
1580 "%tesse_in_pos_1_weighted = OpVectorTimesScalar %v4f32 %tesse_in_pos_1 %tesse_tc_1\n"
1581 "%tesse_in_pos_2_weighted = OpVectorTimesScalar %v4f32 %tesse_in_pos_2 %tesse_tc_2\n"
1582 "%tesse_out_pos_ptr = OpAccessChain %op_v4f32 %tesse_stream %c_i32_0\n"
1583 "%tesse_in_pos_0_plus_pos_1 = OpFAdd %v4f32 %tesse_in_pos_0_weighted %tesse_in_pos_1_weighted\n"
1584 "%tesse_computed_out = OpFAdd %v4f32 %tesse_in_pos_0_plus_pos_1 %tesse_in_pos_2_weighted\n"
1585 "OpStore %tesse_out_pos_ptr %tesse_computed_out\n"
1586 "%tesse_in_clr_0_ptr = OpAccessChain %ip_v4f32 %tesse_in_color %c_i32_0\n"
1587 "%tesse_in_clr_1_ptr = OpAccessChain %ip_v4f32 %tesse_in_color %c_i32_1\n"
1588 "%tesse_in_clr_2_ptr = OpAccessChain %ip_v4f32 %tesse_in_color %c_i32_2\n"
1589 "%tesse_in_clr_0 = OpLoad %v4f32 %tesse_in_clr_0_ptr\n"
1590 "%tesse_in_clr_1 = OpLoad %v4f32 %tesse_in_clr_1_ptr\n"
1591 "%tesse_in_clr_2 = OpLoad %v4f32 %tesse_in_clr_2_ptr\n"
1592 "%tesse_in_clr_0_weighted = OpVectorTimesScalar %v4f32 %tesse_in_clr_0 %tesse_tc_0\n"
1593 "%tesse_in_clr_1_weighted = OpVectorTimesScalar %v4f32 %tesse_in_clr_1 %tesse_tc_1\n"
1594 "%tesse_in_clr_2_weighted = OpVectorTimesScalar %v4f32 %tesse_in_clr_2 %tesse_tc_2\n"
1595 "%tesse_in_clr_0_plus_col_1 = OpFAdd %v4f32 %tesse_in_clr_0_weighted %tesse_in_clr_1_weighted\n"
1596 "%tesse_computed_clr = OpFAdd %v4f32 %tesse_in_clr_0_plus_col_1 %tesse_in_clr_2_weighted\n"
1597 "OpStore %tesse_out_color %tesse_computed_clr\n"
1601 "; Fragment Entry\n"
1602 "%frag_main = OpFunction %void None %fun\n"
1603 "%frag_label_main = OpLabel\n"
1604 "%frag_tmp1 = OpLoad %v4f32 %frag_vtxColor\n"
1605 "OpStore %frag_fragColor %frag_tmp1\n"
1610 void createMultipleEntries(vk::SourceCollections& dst, InstanceContext)
1612 dst.spirvAsmSources.add("vert") <<
1613 // This module contains 2 vertex shaders. One that is a passthrough
1614 // and a second that inverts the color of the output (1.0 - color).
1615 "OpCapability Shader\n"
1616 "OpMemoryModel Logical GLSL450\n"
1617 "OpEntryPoint Vertex %main \"vert1\" %Position %vtxColor %color %vtxPosition %vertex_id %instance_id\n"
1618 "OpEntryPoint Vertex %main2 \"vert2\" %Position %vtxColor %color %vtxPosition %vertex_id %instance_id\n"
1620 "OpName %main \"vert1\"\n"
1621 "OpName %main2 \"vert2\"\n"
1622 "OpName %vtxPosition \"vtxPosition\"\n"
1623 "OpName %Position \"position\"\n"
1624 "OpName %vtxColor \"vtxColor\"\n"
1625 "OpName %color \"color\"\n"
1626 "OpName %vertex_id \"gl_VertexIndex\"\n"
1627 "OpName %instance_id \"gl_InstanceIndex\"\n"
1629 "OpDecorate %vtxPosition Location 2\n"
1630 "OpDecorate %Position Location 0\n"
1631 "OpDecorate %vtxColor Location 1\n"
1632 "OpDecorate %color Location 1\n"
1633 "OpDecorate %vertex_id BuiltIn VertexIndex\n"
1634 "OpDecorate %instance_id BuiltIn InstanceIndex\n"
1635 SPIRV_ASSEMBLY_TYPES
1636 SPIRV_ASSEMBLY_CONSTANTS
1637 SPIRV_ASSEMBLY_ARRAYS
1638 "%cval = OpConstantComposite %v4f32 %c_f32_1 %c_f32_1 %c_f32_1 %c_f32_0\n"
1639 "%vtxPosition = OpVariable %op_v4f32 Output\n"
1640 "%Position = OpVariable %ip_v4f32 Input\n"
1641 "%vtxColor = OpVariable %op_v4f32 Output\n"
1642 "%color = OpVariable %ip_v4f32 Input\n"
1643 "%vertex_id = OpVariable %ip_i32 Input\n"
1644 "%instance_id = OpVariable %ip_i32 Input\n"
1646 "%main = OpFunction %void None %fun\n"
1647 "%label = OpLabel\n"
1648 "%tmp_position = OpLoad %v4f32 %Position\n"
1649 "OpStore %vtxPosition %tmp_position\n"
1650 "%tmp_color = OpLoad %v4f32 %color\n"
1651 "OpStore %vtxColor %tmp_color\n"
1655 "%main2 = OpFunction %void None %fun\n"
1656 "%label2 = OpLabel\n"
1657 "%tmp_position2 = OpLoad %v4f32 %Position\n"
1658 "OpStore %vtxPosition %tmp_position2\n"
1659 "%tmp_color2 = OpLoad %v4f32 %color\n"
1660 "%tmp_color3 = OpFSub %v4f32 %cval %tmp_color2\n"
1661 "%tmp_color4 = OpVectorInsertDynamic %v4f32 %tmp_color3 %c_f32_1 %c_i32_3\n"
1662 "OpStore %vtxColor %tmp_color4\n"
1666 dst.spirvAsmSources.add("frag") <<
1667 // This is a single module that contains 2 fragment shaders.
1668 // One that passes color through and the other that inverts the output
1669 // color (1.0 - color).
1670 "OpCapability Shader\n"
1671 "OpMemoryModel Logical GLSL450\n"
1672 "OpEntryPoint Fragment %main \"frag1\" %vtxColor %fragColor\n"
1673 "OpEntryPoint Fragment %main2 \"frag2\" %vtxColor %fragColor\n"
1674 "OpExecutionMode %main OriginUpperLeft\n"
1675 "OpExecutionMode %main2 OriginUpperLeft\n"
1677 "OpName %main \"frag1\"\n"
1678 "OpName %main2 \"frag2\"\n"
1679 "OpName %fragColor \"fragColor\"\n"
1680 "OpName %vtxColor \"vtxColor\"\n"
1681 "OpDecorate %fragColor Location 0\n"
1682 "OpDecorate %vtxColor Location 1\n"
1683 SPIRV_ASSEMBLY_TYPES
1684 SPIRV_ASSEMBLY_CONSTANTS
1685 SPIRV_ASSEMBLY_ARRAYS
1686 "%cval = OpConstantComposite %v4f32 %c_f32_1 %c_f32_1 %c_f32_1 %c_f32_0\n"
1687 "%fragColor = OpVariable %op_v4f32 Output\n"
1688 "%vtxColor = OpVariable %ip_v4f32 Input\n"
1690 "%main = OpFunction %void None %fun\n"
1691 "%label_main = OpLabel\n"
1692 "%tmp1 = OpLoad %v4f32 %vtxColor\n"
1693 "OpStore %fragColor %tmp1\n"
1697 "%main2 = OpFunction %void None %fun\n"
1698 "%label_main2 = OpLabel\n"
1699 "%tmp2 = OpLoad %v4f32 %vtxColor\n"
1700 "%tmp3 = OpFSub %v4f32 %cval %tmp2\n"
1701 "%tmp4 = OpVectorInsertDynamic %v4f32 %tmp3 %c_f32_1 %c_i32_3\n"
1702 "OpStore %fragColor %tmp4\n"
1706 dst.spirvAsmSources.add("geom") <<
1707 "OpCapability Geometry\n"
1708 "OpCapability ClipDistance\n"
1709 "OpCapability CullDistance\n"
1710 "OpMemoryModel Logical GLSL450\n"
1711 "OpEntryPoint Geometry %geom1_main \"geom1\" %out_gl_position %gl_in %out_color %in_color\n"
1712 "OpEntryPoint Geometry %geom2_main \"geom2\" %out_gl_position %gl_in %out_color %in_color\n"
1713 "OpExecutionMode %geom1_main Triangles\n"
1714 "OpExecutionMode %geom2_main Triangles\n"
1715 "OpExecutionMode %geom1_main OutputTriangleStrip\n"
1716 "OpExecutionMode %geom2_main OutputTriangleStrip\n"
1717 "OpExecutionMode %geom1_main OutputVertices 3\n"
1718 "OpExecutionMode %geom2_main OutputVertices 3\n"
1719 "OpName %geom1_main \"geom1\"\n"
1720 "OpName %geom2_main \"geom2\"\n"
1721 "OpName %per_vertex_in \"gl_PerVertex\"\n"
1722 "OpMemberName %per_vertex_in 0 \"gl_Position\"\n"
1723 "OpMemberName %per_vertex_in 1 \"gl_PointSize\"\n"
1724 "OpMemberName %per_vertex_in 2 \"gl_ClipDistance\"\n"
1725 "OpMemberName %per_vertex_in 3 \"gl_CullDistance\"\n"
1726 "OpName %gl_in \"gl_in\"\n"
1727 "OpName %out_color \"out_color\"\n"
1728 "OpName %in_color \"in_color\"\n"
1729 "OpDecorate %out_gl_position BuiltIn Position\n"
1730 "OpMemberDecorate %per_vertex_in 0 BuiltIn Position\n"
1731 "OpMemberDecorate %per_vertex_in 1 BuiltIn PointSize\n"
1732 "OpMemberDecorate %per_vertex_in 2 BuiltIn ClipDistance\n"
1733 "OpMemberDecorate %per_vertex_in 3 BuiltIn CullDistance\n"
1734 "OpDecorate %per_vertex_in Block\n"
1735 "OpDecorate %out_color Location 1\n"
1736 "OpDecorate %in_color Location 1\n"
1737 SPIRV_ASSEMBLY_TYPES
1738 SPIRV_ASSEMBLY_CONSTANTS
1739 SPIRV_ASSEMBLY_ARRAYS
1740 "%cval = OpConstantComposite %v4f32 %c_f32_1 %c_f32_1 %c_f32_1 %c_f32_0\n"
1741 "%per_vertex_in = OpTypeStruct %v4f32 %f32 %a1f32 %a1f32\n"
1742 "%a3_per_vertex_in = OpTypeArray %per_vertex_in %c_u32_3\n"
1743 "%ip_a3_per_vertex_in = OpTypePointer Input %a3_per_vertex_in\n"
1744 "%gl_in = OpVariable %ip_a3_per_vertex_in Input\n"
1745 "%out_color = OpVariable %op_v4f32 Output\n"
1746 "%in_color = OpVariable %ip_a3v4f32 Input\n"
1747 "%out_gl_position = OpVariable %op_v4f32 Output\n"
1749 "%geom1_main = OpFunction %void None %fun\n"
1750 "%geom1_label = OpLabel\n"
1751 "%geom1_gl_in_0_gl_position = OpAccessChain %ip_v4f32 %gl_in %c_i32_0 %c_i32_0\n"
1752 "%geom1_gl_in_1_gl_position = OpAccessChain %ip_v4f32 %gl_in %c_i32_1 %c_i32_0\n"
1753 "%geom1_gl_in_2_gl_position = OpAccessChain %ip_v4f32 %gl_in %c_i32_2 %c_i32_0\n"
1754 "%geom1_in_position_0 = OpLoad %v4f32 %geom1_gl_in_0_gl_position\n"
1755 "%geom1_in_position_1 = OpLoad %v4f32 %geom1_gl_in_1_gl_position\n"
1756 "%geom1_in_position_2 = OpLoad %v4f32 %geom1_gl_in_2_gl_position \n"
1757 "%geom1_in_color_0_ptr = OpAccessChain %ip_v4f32 %in_color %c_i32_0\n"
1758 "%geom1_in_color_1_ptr = OpAccessChain %ip_v4f32 %in_color %c_i32_1\n"
1759 "%geom1_in_color_2_ptr = OpAccessChain %ip_v4f32 %in_color %c_i32_2\n"
1760 "%geom1_in_color_0 = OpLoad %v4f32 %geom1_in_color_0_ptr\n"
1761 "%geom1_in_color_1 = OpLoad %v4f32 %geom1_in_color_1_ptr\n"
1762 "%geom1_in_color_2 = OpLoad %v4f32 %geom1_in_color_2_ptr\n"
1763 "OpStore %out_gl_position %geom1_in_position_0\n"
1764 "OpStore %out_color %geom1_in_color_0\n"
1766 "OpStore %out_gl_position %geom1_in_position_1\n"
1767 "OpStore %out_color %geom1_in_color_1\n"
1769 "OpStore %out_gl_position %geom1_in_position_2\n"
1770 "OpStore %out_color %geom1_in_color_2\n"
1776 "%geom2_main = OpFunction %void None %fun\n"
1777 "%geom2_label = OpLabel\n"
1778 "%geom2_gl_in_0_gl_position = OpAccessChain %ip_v4f32 %gl_in %c_i32_0 %c_i32_0\n"
1779 "%geom2_gl_in_1_gl_position = OpAccessChain %ip_v4f32 %gl_in %c_i32_1 %c_i32_0\n"
1780 "%geom2_gl_in_2_gl_position = OpAccessChain %ip_v4f32 %gl_in %c_i32_2 %c_i32_0\n"
1781 "%geom2_in_position_0 = OpLoad %v4f32 %geom2_gl_in_0_gl_position\n"
1782 "%geom2_in_position_1 = OpLoad %v4f32 %geom2_gl_in_1_gl_position\n"
1783 "%geom2_in_position_2 = OpLoad %v4f32 %geom2_gl_in_2_gl_position \n"
1784 "%geom2_in_color_0_ptr = OpAccessChain %ip_v4f32 %in_color %c_i32_0\n"
1785 "%geom2_in_color_1_ptr = OpAccessChain %ip_v4f32 %in_color %c_i32_1\n"
1786 "%geom2_in_color_2_ptr = OpAccessChain %ip_v4f32 %in_color %c_i32_2\n"
1787 "%geom2_in_color_0 = OpLoad %v4f32 %geom2_in_color_0_ptr\n"
1788 "%geom2_in_color_1 = OpLoad %v4f32 %geom2_in_color_1_ptr\n"
1789 "%geom2_in_color_2 = OpLoad %v4f32 %geom2_in_color_2_ptr\n"
1790 "%geom2_transformed_in_color_0 = OpFSub %v4f32 %cval %geom2_in_color_0\n"
1791 "%geom2_transformed_in_color_1 = OpFSub %v4f32 %cval %geom2_in_color_1\n"
1792 "%geom2_transformed_in_color_2 = OpFSub %v4f32 %cval %geom2_in_color_2\n"
1793 "%geom2_transformed_in_color_0_a = OpVectorInsertDynamic %v4f32 %geom2_transformed_in_color_0 %c_f32_1 %c_i32_3\n"
1794 "%geom2_transformed_in_color_1_a = OpVectorInsertDynamic %v4f32 %geom2_transformed_in_color_1 %c_f32_1 %c_i32_3\n"
1795 "%geom2_transformed_in_color_2_a = OpVectorInsertDynamic %v4f32 %geom2_transformed_in_color_2 %c_f32_1 %c_i32_3\n"
1796 "OpStore %out_gl_position %geom2_in_position_0\n"
1797 "OpStore %out_color %geom2_transformed_in_color_0_a\n"
1799 "OpStore %out_gl_position %geom2_in_position_1\n"
1800 "OpStore %out_color %geom2_transformed_in_color_1_a\n"
1802 "OpStore %out_gl_position %geom2_in_position_2\n"
1803 "OpStore %out_color %geom2_transformed_in_color_2_a\n"
1809 dst.spirvAsmSources.add("tessc") <<
1810 "OpCapability Tessellation\n"
1811 "OpMemoryModel Logical GLSL450\n"
1812 "OpEntryPoint TessellationControl %tessc1_main \"tessc1\" %out_color %gl_InvocationID %in_color %out_position %in_position %gl_TessLevelOuter %gl_TessLevelInner\n"
1813 "OpEntryPoint TessellationControl %tessc2_main \"tessc2\" %out_color %gl_InvocationID %in_color %out_position %in_position %gl_TessLevelOuter %gl_TessLevelInner\n"
1814 "OpExecutionMode %tessc1_main OutputVertices 3\n"
1815 "OpExecutionMode %tessc2_main OutputVertices 3\n"
1816 "OpName %tessc1_main \"tessc1\"\n"
1817 "OpName %tessc2_main \"tessc2\"\n"
1818 "OpName %out_color \"out_color\"\n"
1819 "OpName %gl_InvocationID \"gl_InvocationID\"\n"
1820 "OpName %in_color \"in_color\"\n"
1821 "OpName %out_position \"out_position\"\n"
1822 "OpName %in_position \"in_position\"\n"
1823 "OpName %gl_TessLevelOuter \"gl_TessLevelOuter\"\n"
1824 "OpName %gl_TessLevelInner \"gl_TessLevelInner\"\n"
1825 "OpDecorate %out_color Location 1\n"
1826 "OpDecorate %gl_InvocationID BuiltIn InvocationId\n"
1827 "OpDecorate %in_color Location 1\n"
1828 "OpDecorate %out_position Location 2\n"
1829 "OpDecorate %in_position Location 2\n"
1830 "OpDecorate %gl_TessLevelOuter Patch\n"
1831 "OpDecorate %gl_TessLevelOuter BuiltIn TessLevelOuter\n"
1832 "OpDecorate %gl_TessLevelInner Patch\n"
1833 "OpDecorate %gl_TessLevelInner BuiltIn TessLevelInner\n"
1834 SPIRV_ASSEMBLY_TYPES
1835 SPIRV_ASSEMBLY_CONSTANTS
1836 SPIRV_ASSEMBLY_ARRAYS
1837 "%cval = OpConstantComposite %v4f32 %c_f32_1 %c_f32_1 %c_f32_1 %c_f32_0\n"
1838 "%out_color = OpVariable %op_a3v4f32 Output\n"
1839 "%gl_InvocationID = OpVariable %ip_i32 Input\n"
1840 "%in_color = OpVariable %ip_a32v4f32 Input\n"
1841 "%out_position = OpVariable %op_a3v4f32 Output\n"
1842 "%in_position = OpVariable %ip_a32v4f32 Input\n"
1843 "%gl_TessLevelOuter = OpVariable %op_a4f32 Output\n"
1844 "%gl_TessLevelInner = OpVariable %op_a2f32 Output\n"
1846 "%tessc1_main = OpFunction %void None %fun\n"
1847 "%tessc1_label = OpLabel\n"
1848 "%tessc1_invocation_id = OpLoad %i32 %gl_InvocationID\n"
1849 "%tessc1_in_color_ptr = OpAccessChain %ip_v4f32 %in_color %tessc1_invocation_id\n"
1850 "%tessc1_in_position_ptr = OpAccessChain %ip_v4f32 %in_position %tessc1_invocation_id\n"
1851 "%tessc1_in_color_val = OpLoad %v4f32 %tessc1_in_color_ptr\n"
1852 "%tessc1_in_position_val = OpLoad %v4f32 %tessc1_in_position_ptr\n"
1853 "%tessc1_out_color_ptr = OpAccessChain %op_v4f32 %out_color %tessc1_invocation_id\n"
1854 "%tessc1_out_position_ptr = OpAccessChain %op_v4f32 %out_position %tessc1_invocation_id\n"
1855 "OpStore %tessc1_out_color_ptr %tessc1_in_color_val\n"
1856 "OpStore %tessc1_out_position_ptr %tessc1_in_position_val\n"
1857 "%tessc1_is_first_invocation = OpIEqual %bool %tessc1_invocation_id %c_i32_0\n"
1858 "OpSelectionMerge %tessc1_merge_label None\n"
1859 "OpBranchConditional %tessc1_is_first_invocation %tessc1_first_invocation %tessc1_merge_label\n"
1860 "%tessc1_first_invocation = OpLabel\n"
1861 "%tessc1_tess_outer_0 = OpAccessChain %op_f32 %gl_TessLevelOuter %c_i32_0\n"
1862 "%tessc1_tess_outer_1 = OpAccessChain %op_f32 %gl_TessLevelOuter %c_i32_1\n"
1863 "%tessc1_tess_outer_2 = OpAccessChain %op_f32 %gl_TessLevelOuter %c_i32_2\n"
1864 "%tessc1_tess_inner = OpAccessChain %op_f32 %gl_TessLevelInner %c_i32_0\n"
1865 "OpStore %tessc1_tess_outer_0 %c_f32_1\n"
1866 "OpStore %tessc1_tess_outer_1 %c_f32_1\n"
1867 "OpStore %tessc1_tess_outer_2 %c_f32_1\n"
1868 "OpStore %tessc1_tess_inner %c_f32_1\n"
1869 "OpBranch %tessc1_merge_label\n"
1870 "%tessc1_merge_label = OpLabel\n"
1874 "%tessc2_main = OpFunction %void None %fun\n"
1875 "%tessc2_label = OpLabel\n"
1876 "%tessc2_invocation_id = OpLoad %i32 %gl_InvocationID\n"
1877 "%tessc2_in_color_ptr = OpAccessChain %ip_v4f32 %in_color %tessc2_invocation_id\n"
1878 "%tessc2_in_position_ptr = OpAccessChain %ip_v4f32 %in_position %tessc2_invocation_id\n"
1879 "%tessc2_in_color_val = OpLoad %v4f32 %tessc2_in_color_ptr\n"
1880 "%tessc2_in_position_val = OpLoad %v4f32 %tessc2_in_position_ptr\n"
1881 "%tessc2_out_color_ptr = OpAccessChain %op_v4f32 %out_color %tessc2_invocation_id\n"
1882 "%tessc2_out_position_ptr = OpAccessChain %op_v4f32 %out_position %tessc2_invocation_id\n"
1883 "%tessc2_transformed_color = OpFSub %v4f32 %cval %tessc2_in_color_val\n"
1884 "%tessc2_transformed_color_a = OpVectorInsertDynamic %v4f32 %tessc2_transformed_color %c_f32_1 %c_i32_3\n"
1885 "OpStore %tessc2_out_color_ptr %tessc2_transformed_color_a\n"
1886 "OpStore %tessc2_out_position_ptr %tessc2_in_position_val\n"
1887 "%tessc2_is_first_invocation = OpIEqual %bool %tessc2_invocation_id %c_i32_0\n"
1888 "OpSelectionMerge %tessc2_merge_label None\n"
1889 "OpBranchConditional %tessc2_is_first_invocation %tessc2_first_invocation %tessc2_merge_label\n"
1890 "%tessc2_first_invocation = OpLabel\n"
1891 "%tessc2_tess_outer_0 = OpAccessChain %op_f32 %gl_TessLevelOuter %c_i32_0\n"
1892 "%tessc2_tess_outer_1 = OpAccessChain %op_f32 %gl_TessLevelOuter %c_i32_1\n"
1893 "%tessc2_tess_outer_2 = OpAccessChain %op_f32 %gl_TessLevelOuter %c_i32_2\n"
1894 "%tessc2_tess_inner = OpAccessChain %op_f32 %gl_TessLevelInner %c_i32_0\n"
1895 "OpStore %tessc2_tess_outer_0 %c_f32_1\n"
1896 "OpStore %tessc2_tess_outer_1 %c_f32_1\n"
1897 "OpStore %tessc2_tess_outer_2 %c_f32_1\n"
1898 "OpStore %tessc2_tess_inner %c_f32_1\n"
1899 "OpBranch %tessc2_merge_label\n"
1900 "%tessc2_merge_label = OpLabel\n"
1904 dst.spirvAsmSources.add("tesse") <<
1905 "OpCapability Tessellation\n"
1906 "OpCapability ClipDistance\n"
1907 "OpCapability CullDistance\n"
1908 "OpMemoryModel Logical GLSL450\n"
1909 "OpEntryPoint TessellationEvaluation %tesse1_main \"tesse1\" %stream %gl_tessCoord %in_position %out_color %in_color \n"
1910 "OpEntryPoint TessellationEvaluation %tesse2_main \"tesse2\" %stream %gl_tessCoord %in_position %out_color %in_color \n"
1911 "OpExecutionMode %tesse1_main Triangles\n"
1912 "OpExecutionMode %tesse1_main SpacingEqual\n"
1913 "OpExecutionMode %tesse1_main VertexOrderCcw\n"
1914 "OpExecutionMode %tesse2_main Triangles\n"
1915 "OpExecutionMode %tesse2_main SpacingEqual\n"
1916 "OpExecutionMode %tesse2_main VertexOrderCcw\n"
1917 "OpName %tesse1_main \"tesse1\"\n"
1918 "OpName %tesse2_main \"tesse2\"\n"
1919 "OpName %per_vertex_out \"gl_PerVertex\"\n"
1920 "OpMemberName %per_vertex_out 0 \"gl_Position\"\n"
1921 "OpMemberName %per_vertex_out 1 \"gl_PointSize\"\n"
1922 "OpMemberName %per_vertex_out 2 \"gl_ClipDistance\"\n"
1923 "OpMemberName %per_vertex_out 3 \"gl_CullDistance\"\n"
1924 "OpName %stream \"\"\n"
1925 "OpName %gl_tessCoord \"gl_TessCoord\"\n"
1926 "OpName %in_position \"in_position\"\n"
1927 "OpName %out_color \"out_color\"\n"
1928 "OpName %in_color \"in_color\"\n"
1929 "OpMemberDecorate %per_vertex_out 0 BuiltIn Position\n"
1930 "OpMemberDecorate %per_vertex_out 1 BuiltIn PointSize\n"
1931 "OpMemberDecorate %per_vertex_out 2 BuiltIn ClipDistance\n"
1932 "OpMemberDecorate %per_vertex_out 3 BuiltIn CullDistance\n"
1933 "OpDecorate %per_vertex_out Block\n"
1934 "OpDecorate %gl_tessCoord BuiltIn TessCoord\n"
1935 "OpDecorate %in_position Location 2\n"
1936 "OpDecorate %out_color Location 1\n"
1937 "OpDecorate %in_color Location 1\n"
1938 SPIRV_ASSEMBLY_TYPES
1939 SPIRV_ASSEMBLY_CONSTANTS
1940 SPIRV_ASSEMBLY_ARRAYS
1941 "%cval = OpConstantComposite %v4f32 %c_f32_1 %c_f32_1 %c_f32_1 %c_f32_0\n"
1942 "%per_vertex_out = OpTypeStruct %v4f32 %f32 %a1f32 %a1f32\n"
1943 "%op_per_vertex_out = OpTypePointer Output %per_vertex_out\n"
1944 "%stream = OpVariable %op_per_vertex_out Output\n"
1945 "%gl_tessCoord = OpVariable %ip_v3f32 Input\n"
1946 "%in_position = OpVariable %ip_a32v4f32 Input\n"
1947 "%out_color = OpVariable %op_v4f32 Output\n"
1948 "%in_color = OpVariable %ip_a32v4f32 Input\n"
1950 "%tesse1_main = OpFunction %void None %fun\n"
1951 "%tesse1_label = OpLabel\n"
1952 "%tesse1_tc_0_ptr = OpAccessChain %ip_f32 %gl_tessCoord %c_u32_0\n"
1953 "%tesse1_tc_1_ptr = OpAccessChain %ip_f32 %gl_tessCoord %c_u32_1\n"
1954 "%tesse1_tc_2_ptr = OpAccessChain %ip_f32 %gl_tessCoord %c_u32_2\n"
1955 "%tesse1_tc_0 = OpLoad %f32 %tesse1_tc_0_ptr\n"
1956 "%tesse1_tc_1 = OpLoad %f32 %tesse1_tc_1_ptr\n"
1957 "%tesse1_tc_2 = OpLoad %f32 %tesse1_tc_2_ptr\n"
1958 "%tesse1_in_pos_0_ptr = OpAccessChain %ip_v4f32 %in_position %c_i32_0\n"
1959 "%tesse1_in_pos_1_ptr = OpAccessChain %ip_v4f32 %in_position %c_i32_1\n"
1960 "%tesse1_in_pos_2_ptr = OpAccessChain %ip_v4f32 %in_position %c_i32_2\n"
1961 "%tesse1_in_pos_0 = OpLoad %v4f32 %tesse1_in_pos_0_ptr\n"
1962 "%tesse1_in_pos_1 = OpLoad %v4f32 %tesse1_in_pos_1_ptr\n"
1963 "%tesse1_in_pos_2 = OpLoad %v4f32 %tesse1_in_pos_2_ptr\n"
1964 "%tesse1_in_pos_0_weighted = OpVectorTimesScalar %v4f32 %tesse1_in_pos_0 %tesse1_tc_0\n"
1965 "%tesse1_in_pos_1_weighted = OpVectorTimesScalar %v4f32 %tesse1_in_pos_1 %tesse1_tc_1\n"
1966 "%tesse1_in_pos_2_weighted = OpVectorTimesScalar %v4f32 %tesse1_in_pos_2 %tesse1_tc_2\n"
1967 "%tesse1_out_pos_ptr = OpAccessChain %op_v4f32 %stream %c_i32_0\n"
1968 "%tesse1_in_pos_0_plus_pos_1 = OpFAdd %v4f32 %tesse1_in_pos_0_weighted %tesse1_in_pos_1_weighted\n"
1969 "%tesse1_computed_out = OpFAdd %v4f32 %tesse1_in_pos_0_plus_pos_1 %tesse1_in_pos_2_weighted\n"
1970 "OpStore %tesse1_out_pos_ptr %tesse1_computed_out\n"
1971 "%tesse1_in_clr_0_ptr = OpAccessChain %ip_v4f32 %in_color %c_i32_0\n"
1972 "%tesse1_in_clr_1_ptr = OpAccessChain %ip_v4f32 %in_color %c_i32_1\n"
1973 "%tesse1_in_clr_2_ptr = OpAccessChain %ip_v4f32 %in_color %c_i32_2\n"
1974 "%tesse1_in_clr_0 = OpLoad %v4f32 %tesse1_in_clr_0_ptr\n"
1975 "%tesse1_in_clr_1 = OpLoad %v4f32 %tesse1_in_clr_1_ptr\n"
1976 "%tesse1_in_clr_2 = OpLoad %v4f32 %tesse1_in_clr_2_ptr\n"
1977 "%tesse1_in_clr_0_weighted = OpVectorTimesScalar %v4f32 %tesse1_in_clr_0 %tesse1_tc_0\n"
1978 "%tesse1_in_clr_1_weighted = OpVectorTimesScalar %v4f32 %tesse1_in_clr_1 %tesse1_tc_1\n"
1979 "%tesse1_in_clr_2_weighted = OpVectorTimesScalar %v4f32 %tesse1_in_clr_2 %tesse1_tc_2\n"
1980 "%tesse1_in_clr_0_plus_col_1 = OpFAdd %v4f32 %tesse1_in_clr_0_weighted %tesse1_in_clr_1_weighted\n"
1981 "%tesse1_computed_clr = OpFAdd %v4f32 %tesse1_in_clr_0_plus_col_1 %tesse1_in_clr_2_weighted\n"
1982 "OpStore %out_color %tesse1_computed_clr\n"
1986 "%tesse2_main = OpFunction %void None %fun\n"
1987 "%tesse2_label = OpLabel\n"
1988 "%tesse2_tc_0_ptr = OpAccessChain %ip_f32 %gl_tessCoord %c_u32_0\n"
1989 "%tesse2_tc_1_ptr = OpAccessChain %ip_f32 %gl_tessCoord %c_u32_1\n"
1990 "%tesse2_tc_2_ptr = OpAccessChain %ip_f32 %gl_tessCoord %c_u32_2\n"
1991 "%tesse2_tc_0 = OpLoad %f32 %tesse2_tc_0_ptr\n"
1992 "%tesse2_tc_1 = OpLoad %f32 %tesse2_tc_1_ptr\n"
1993 "%tesse2_tc_2 = OpLoad %f32 %tesse2_tc_2_ptr\n"
1994 "%tesse2_in_pos_0_ptr = OpAccessChain %ip_v4f32 %in_position %c_i32_0\n"
1995 "%tesse2_in_pos_1_ptr = OpAccessChain %ip_v4f32 %in_position %c_i32_1\n"
1996 "%tesse2_in_pos_2_ptr = OpAccessChain %ip_v4f32 %in_position %c_i32_2\n"
1997 "%tesse2_in_pos_0 = OpLoad %v4f32 %tesse2_in_pos_0_ptr\n"
1998 "%tesse2_in_pos_1 = OpLoad %v4f32 %tesse2_in_pos_1_ptr\n"
1999 "%tesse2_in_pos_2 = OpLoad %v4f32 %tesse2_in_pos_2_ptr\n"
2000 "%tesse2_in_pos_0_weighted = OpVectorTimesScalar %v4f32 %tesse2_in_pos_0 %tesse2_tc_0\n"
2001 "%tesse2_in_pos_1_weighted = OpVectorTimesScalar %v4f32 %tesse2_in_pos_1 %tesse2_tc_1\n"
2002 "%tesse2_in_pos_2_weighted = OpVectorTimesScalar %v4f32 %tesse2_in_pos_2 %tesse2_tc_2\n"
2003 "%tesse2_out_pos_ptr = OpAccessChain %op_v4f32 %stream %c_i32_0\n"
2004 "%tesse2_in_pos_0_plus_pos_1 = OpFAdd %v4f32 %tesse2_in_pos_0_weighted %tesse2_in_pos_1_weighted\n"
2005 "%tesse2_computed_out = OpFAdd %v4f32 %tesse2_in_pos_0_plus_pos_1 %tesse2_in_pos_2_weighted\n"
2006 "OpStore %tesse2_out_pos_ptr %tesse2_computed_out\n"
2007 "%tesse2_in_clr_0_ptr = OpAccessChain %ip_v4f32 %in_color %c_i32_0\n"
2008 "%tesse2_in_clr_1_ptr = OpAccessChain %ip_v4f32 %in_color %c_i32_1\n"
2009 "%tesse2_in_clr_2_ptr = OpAccessChain %ip_v4f32 %in_color %c_i32_2\n"
2010 "%tesse2_in_clr_0 = OpLoad %v4f32 %tesse2_in_clr_0_ptr\n"
2011 "%tesse2_in_clr_1 = OpLoad %v4f32 %tesse2_in_clr_1_ptr\n"
2012 "%tesse2_in_clr_2 = OpLoad %v4f32 %tesse2_in_clr_2_ptr\n"
2013 "%tesse2_in_clr_0_weighted = OpVectorTimesScalar %v4f32 %tesse2_in_clr_0 %tesse2_tc_0\n"
2014 "%tesse2_in_clr_1_weighted = OpVectorTimesScalar %v4f32 %tesse2_in_clr_1 %tesse2_tc_1\n"
2015 "%tesse2_in_clr_2_weighted = OpVectorTimesScalar %v4f32 %tesse2_in_clr_2 %tesse2_tc_2\n"
2016 "%tesse2_in_clr_0_plus_col_1 = OpFAdd %v4f32 %tesse2_in_clr_0_weighted %tesse2_in_clr_1_weighted\n"
2017 "%tesse2_computed_clr = OpFAdd %v4f32 %tesse2_in_clr_0_plus_col_1 %tesse2_in_clr_2_weighted\n"
2018 "%tesse2_clr_transformed = OpFSub %v4f32 %cval %tesse2_computed_clr\n"
2019 "%tesse2_clr_transformed_a = OpVectorInsertDynamic %v4f32 %tesse2_clr_transformed %c_f32_1 %c_i32_3\n"
2020 "OpStore %out_color %tesse2_clr_transformed_a\n"
2025 bool compare16BitFloat (float original, deUint16 returned, RoundingModeFlags flags, tcu::TestLog& log)
2027 // We only support RTE, RTZ, or both.
2028 DE_ASSERT(static_cast<int>(flags) > 0 && static_cast<int>(flags) < 4);
2030 const Float32 originalFloat (original);
2031 const Float16 returnedFloat (returned);
2033 // Zero are turned into zero under both RTE and RTZ.
2034 if (originalFloat.isZero())
2036 if (returnedFloat.isZero())
2039 log << TestLog::Message << "Error: expected zero but returned " << returned << TestLog::EndMessage;
2043 // Any denormalized value input into a shader may be flushed to 0.
2044 if (originalFloat.isDenorm() && returnedFloat.isZero())
2047 // Inf are always turned into Inf with the same sign, too.
2048 if (originalFloat.isInf())
2050 if (returnedFloat.isInf() && originalFloat.signBit() == returnedFloat.signBit())
2053 log << TestLog::Message << "Error: expected Inf but returned " << returned << TestLog::EndMessage;
2057 // NaN are always turned into NaN, too.
2058 if (originalFloat.isNaN())
2060 if (returnedFloat.isNaN())
2063 log << TestLog::Message << "Error: expected NaN but returned " << returned << TestLog::EndMessage;
2067 // Check all rounding modes
2068 for (int bitNdx = 0; bitNdx < 2; ++bitNdx)
2070 if ((flags & (1u << bitNdx)) == 0)
2071 continue; // This rounding mode is not selected.
2073 const Float16 expectedFloat (deFloat32To16Round(original, deRoundingMode(bitNdx)));
2075 // Any denormalized value potentially generated by any instruction in a shader may be flushed to 0.
2076 if (expectedFloat.isDenorm() && returnedFloat.isZero())
2079 // If not matched in the above cases, they should have the same bit pattern.
2080 if (expectedFloat.bits() == returnedFloat.bits())
2084 log << TestLog::Message << "Error: found unmatched 32-bit and 16-bit floats: " << originalFloat.bits() << " vs " << returned << TestLog::EndMessage;
2088 bool compare32BitFloat (float expected, float returned, tcu::TestLog& log)
2090 const Float32 expectedFloat (expected);
2091 const Float32 returnedFloat (returned);
2093 // Any denormalized value potentially generated by any instruction in a shader may be flushed to 0.
2094 if (expectedFloat.isDenorm() && returnedFloat.isZero())
2098 const Float16 originalFloat (deFloat32To16(expected));
2100 // Any denormalized value input into a shader may be flushed to 0.
2101 if (originalFloat.isDenorm() && returnedFloat.isZero())
2105 if (expectedFloat.isNaN())
2107 if (returnedFloat.isNaN())
2110 log << TestLog::Message << "Error: expected NaN but returned " << returned << TestLog::EndMessage;
2114 if (returned == expected)
2117 log << TestLog::Message << "Error: found unmatched 32-bit float: expected " << expectedFloat.bits() << " vs. returned " << returnedFloat.bits() << TestLog::EndMessage;
2121 Move<VkBuffer> createBufferForResource(const DeviceInterface& vk, const VkDevice vkDevice, const Resource& resource, deUint32 queueFamilyIndex)
2123 const VkBufferCreateInfo resourceBufferParams =
2125 VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, // sType
2127 (VkBufferCreateFlags)0, // flags
2128 (VkDeviceSize)resource.second->getNumBytes(), // size
2129 (VkBufferUsageFlags)getMatchingBufferUsageFlagBit(resource.first), // usage
2130 VK_SHARING_MODE_EXCLUSIVE, // sharingMode
2131 1u, // queueFamilyCount
2132 &queueFamilyIndex, // pQueueFamilyIndices
2135 return createBuffer(vk, vkDevice, &resourceBufferParams);
2138 TestStatus runAndVerifyDefaultPipeline (Context& context, InstanceContext instance)
2140 const InstanceInterface& vkInstance = context.getInstanceInterface();
2141 const VkPhysicalDevice vkPhysicalDevice = context.getPhysicalDevice();
2142 const deUint32 queueFamilyIndex = context.getUniversalQueueFamilyIndex();
2143 // Create a dedicated logic device with required extensions enabled for this test case.
2144 const tcu::UVec2 renderSize (256, 256);
2145 const int testSpecificSeed = 31354125;
2146 const int seed = context.getTestContext().getCommandLine().getBaseSeed() ^ testSpecificSeed;
2147 bool supportsGeometry = false;
2148 bool supportsTessellation = false;
2149 bool hasTessellation = false;
2150 const bool hasPushConstants = !instance.pushConstants.empty();
2151 const deUint32 numResources = static_cast<deUint32>(instance.resources.inputs.size() + instance.resources.outputs.size());
2152 const bool needInterface = !instance.interfaces.empty();
2153 const VkPhysicalDeviceFeatures& features = context.getDeviceFeatures();
2156 supportsGeometry = features.geometryShader == VK_TRUE;
2157 supportsTessellation = features.tessellationShader == VK_TRUE;
2158 hasTessellation = (instance.requiredStages & VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT) ||
2159 (instance.requiredStages & VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT);
2161 if (hasTessellation && !supportsTessellation)
2163 throw tcu::NotSupportedError(std::string("Tessellation not supported"));
2166 if ((instance.requiredStages & VK_SHADER_STAGE_GEOMETRY_BIT) &&
2169 throw tcu::NotSupportedError(std::string("Geometry not supported"));
2173 for (deUint32 featureNdx = 0; featureNdx < instance.requiredDeviceFeatures.size(); ++featureNdx)
2175 const string& feature = instance.requiredDeviceFeatures[featureNdx];
2177 if (feature == "shaderInt16")
2179 if (features.shaderInt16 != VK_TRUE)
2180 throw tcu::NotSupportedError(std::string("Device feature not supported: ") + feature);
2184 throw tcu::InternalError(std::string("Unimplemented physical device feature: ") + feature);
2189 // 16bit storage features
2191 if (!is16BitStorageFeaturesSupported(vkInstance, vkPhysicalDevice, context.getInstanceExtensions(), instance.requestedExtensionFeatures.ext16BitStorage))
2192 TCU_THROW(NotSupportedError, "Requested 16bit storage features not supported");
2195 // defer device and other resource creation until after feature checks
2196 const Unique<VkDevice> vkDevice (createDeviceWithExtensions(context, queueFamilyIndex, context.getDeviceExtensions(), instance.requiredDeviceExtensions));
2197 const DeviceDriver vk (vkInstance, *vkDevice);
2198 const VkQueue queue = getDeviceQueue(vk, *vkDevice, queueFamilyIndex, 0);
2199 const de::UniquePtr<Allocator> allocatorUptr (createAllocator(vkInstance, vkPhysicalDevice, vk, *vkDevice));
2200 Allocator& allocator = *allocatorUptr;
2201 vector<ModuleHandleSp> modules;
2202 map<VkShaderStageFlagBits, VkShaderModule> moduleByStage;
2204 de::Random(seed).shuffle(instance.inputColors, instance.inputColors+4);
2205 de::Random(seed).shuffle(instance.outputColors, instance.outputColors+4);
2206 const Vec4 vertexData[] =
2208 // Upper left corner:
2209 Vec4(-1.0f, -1.0f, 0.0f, 1.0f), instance.inputColors[0].toVec(),
2210 Vec4(-0.5f, -1.0f, 0.0f, 1.0f), instance.inputColors[0].toVec(),
2211 Vec4(-1.0f, -0.5f, 0.0f, 1.0f), instance.inputColors[0].toVec(),
2213 // Upper right corner:
2214 Vec4(+0.5f, -1.0f, 0.0f, 1.0f), instance.inputColors[1].toVec(),
2215 Vec4(+1.0f, -1.0f, 0.0f, 1.0f), instance.inputColors[1].toVec(),
2216 Vec4(+1.0f, -0.5f, 0.0f, 1.0f), instance.inputColors[1].toVec(),
2218 // Lower left corner:
2219 Vec4(-1.0f, +0.5f, 0.0f, 1.0f), instance.inputColors[2].toVec(),
2220 Vec4(-0.5f, +1.0f, 0.0f, 1.0f), instance.inputColors[2].toVec(),
2221 Vec4(-1.0f, +1.0f, 0.0f, 1.0f), instance.inputColors[2].toVec(),
2223 // Lower right corner:
2224 Vec4(+1.0f, +0.5f, 0.0f, 1.0f), instance.inputColors[3].toVec(),
2225 Vec4(+1.0f, +1.0f, 0.0f, 1.0f), instance.inputColors[3].toVec(),
2226 Vec4(+0.5f, +1.0f, 0.0f, 1.0f), instance.inputColors[3].toVec()
2228 const size_t singleVertexDataSize = 2 * sizeof(Vec4);
2229 const size_t vertexCount = sizeof(vertexData) / singleVertexDataSize;
2231 Move<VkBuffer> vertexInputBuffer ;
2232 de::MovePtr<Allocation> vertexInputMemory ;
2233 Move<VkBuffer> fragOutputBuffer ;
2234 de::MovePtr<Allocation> fragOutputMemory ;
2235 Move<VkImage> fragOutputImage ;
2236 de::MovePtr<Allocation> fragOutputImageMemory ;
2237 Move<VkImageView> fragOutputImageView ;
2239 const VkBufferCreateInfo vertexBufferParams =
2241 VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, // VkStructureType sType;
2242 DE_NULL, // const void* pNext;
2243 0u, // VkBufferCreateFlags flags;
2244 (VkDeviceSize)sizeof(vertexData), // VkDeviceSize size;
2245 VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, // VkBufferUsageFlags usage;
2246 VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
2247 1u, // deUint32 queueFamilyCount;
2248 &queueFamilyIndex, // const deUint32* pQueueFamilyIndices;
2250 const Unique<VkBuffer> vertexBuffer (createBuffer(vk, *vkDevice, &vertexBufferParams));
2251 const UniquePtr<Allocation> vertexBufferMemory (allocator.allocate(getBufferMemoryRequirements(vk, *vkDevice, *vertexBuffer), MemoryRequirement::HostVisible));
2253 VK_CHECK(vk.bindBufferMemory(*vkDevice, *vertexBuffer, vertexBufferMemory->getMemory(), vertexBufferMemory->getOffset()));
2255 const VkDeviceSize imageSizeBytes = (VkDeviceSize)(sizeof(deUint32)*renderSize.x()*renderSize.y());
2256 const VkBufferCreateInfo readImageBufferParams =
2258 VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, // VkStructureType sType;
2259 DE_NULL, // const void* pNext;
2260 0u, // VkBufferCreateFlags flags;
2261 imageSizeBytes, // VkDeviceSize size;
2262 VK_BUFFER_USAGE_TRANSFER_DST_BIT, // VkBufferUsageFlags usage;
2263 VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
2264 1u, // deUint32 queueFamilyCount;
2265 &queueFamilyIndex, // const deUint32* pQueueFamilyIndices;
2267 const Unique<VkBuffer> readImageBuffer (createBuffer(vk, *vkDevice, &readImageBufferParams));
2268 const UniquePtr<Allocation> readImageBufferMemory (allocator.allocate(getBufferMemoryRequirements(vk, *vkDevice, *readImageBuffer), MemoryRequirement::HostVisible));
2270 VK_CHECK(vk.bindBufferMemory(*vkDevice, *readImageBuffer, readImageBufferMemory->getMemory(), readImageBufferMemory->getOffset()));
2272 VkImageCreateInfo imageParams =
2274 VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType;
2275 DE_NULL, // const void* pNext;
2276 0u, // VkImageCreateFlags flags;
2277 VK_IMAGE_TYPE_2D, // VkImageType imageType;
2278 VK_FORMAT_R8G8B8A8_UNORM, // VkFormat format;
2279 { renderSize.x(), renderSize.y(), 1 }, // VkExtent3D extent;
2280 1u, // deUint32 mipLevels;
2281 1u, // deUint32 arraySize;
2282 VK_SAMPLE_COUNT_1_BIT, // deUint32 samples;
2283 VK_IMAGE_TILING_OPTIMAL, // VkImageTiling tiling;
2284 VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT|VK_IMAGE_USAGE_TRANSFER_SRC_BIT, // VkImageUsageFlags usage;
2285 VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
2286 1u, // deUint32 queueFamilyCount;
2287 &queueFamilyIndex, // const deUint32* pQueueFamilyIndices;
2288 VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout initialLayout;
2291 const Unique<VkImage> image (createImage(vk, *vkDevice, &imageParams));
2292 const UniquePtr<Allocation> imageMemory (allocator.allocate(getImageMemoryRequirements(vk, *vkDevice, *image), MemoryRequirement::Any));
2294 VK_CHECK(vk.bindImageMemory(*vkDevice, *image, imageMemory->getMemory(), imageMemory->getOffset()));
2298 // The pipeline renders four triangles, each with three vertexes.
2299 // Test instantialization only provides four data points, each
2300 // for one triangle. So we need allocate space of three times of
2301 // input buffer's size.
2302 const deUint32 inputNumBytes = deUint32(instance.interfaces.getInputBuffer()->getNumBytes() * 3);
2303 // Create an additional buffer and backing memory for one input variable.
2304 const VkBufferCreateInfo vertexInputParams =
2306 VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, // VkStructureType sType;
2307 DE_NULL, // const void* pNext;
2308 0u, // VkBufferCreateFlags flags;
2309 inputNumBytes, // VkDeviceSize size;
2310 VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, // VkBufferUsageFlags usage;
2311 VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
2312 1u, // deUint32 queueFamilyCount;
2313 &queueFamilyIndex, // const deUint32* pQueueFamilyIndices;
2316 vertexInputBuffer = createBuffer(vk, *vkDevice, &vertexInputParams);
2317 vertexInputMemory = allocator.allocate(getBufferMemoryRequirements(vk, *vkDevice, *vertexInputBuffer), MemoryRequirement::HostVisible);
2318 VK_CHECK(vk.bindBufferMemory(*vkDevice, *vertexInputBuffer, vertexInputMemory->getMemory(), vertexInputMemory->getOffset()));
2320 // Create an additional buffer and backing memory for an output variable.
2321 const VkDeviceSize fragOutputImgSize = (VkDeviceSize)(instance.interfaces.getOutputType().getNumBytes() * renderSize.x() * renderSize.y());
2322 const VkBufferCreateInfo fragOutputParams =
2324 VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, // VkStructureType sType;
2325 DE_NULL, // const void* pNext;
2326 0u, // VkBufferCreateFlags flags;
2327 fragOutputImgSize, // VkDeviceSize size;
2328 VK_BUFFER_USAGE_TRANSFER_DST_BIT, // VkBufferUsageFlags usage;
2329 VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
2330 1u, // deUint32 queueFamilyCount;
2331 &queueFamilyIndex, // const deUint32* pQueueFamilyIndices;
2333 fragOutputBuffer = createBuffer(vk, *vkDevice, &fragOutputParams);
2334 fragOutputMemory = allocator.allocate(getBufferMemoryRequirements(vk, *vkDevice, *fragOutputBuffer), MemoryRequirement::HostVisible);
2335 VK_CHECK(vk.bindBufferMemory(*vkDevice, *fragOutputBuffer, fragOutputMemory->getMemory(), fragOutputMemory->getOffset()));
2337 // Create an additional image and backing memory for attachment.
2338 // Reuse the previous imageParams since we only need to change the image format.
2339 imageParams.format = instance.interfaces.getOutputType().getVkFormat();
2341 // Check the usage bits on the given image format are supported.
2342 requireFormatUsageSupport(vkInstance, vkPhysicalDevice, imageParams.format, imageParams.tiling, imageParams.usage);
2344 fragOutputImage = createImage(vk, *vkDevice, &imageParams);
2345 fragOutputImageMemory = allocator.allocate(getImageMemoryRequirements(vk, *vkDevice, *fragOutputImage), MemoryRequirement::Any);
2347 VK_CHECK(vk.bindImageMemory(*vkDevice, *fragOutputImage, fragOutputImageMemory->getMemory(), fragOutputImageMemory->getOffset()));
2350 vector<VkAttachmentDescription> colorAttDescs ;
2351 vector<VkAttachmentReference> colorAttRefs ;
2353 const VkAttachmentDescription attDesc =
2355 0u, // VkAttachmentDescriptionFlags flags;
2356 VK_FORMAT_R8G8B8A8_UNORM, // VkFormat format;
2357 VK_SAMPLE_COUNT_1_BIT, // deUint32 samples;
2358 VK_ATTACHMENT_LOAD_OP_CLEAR, // VkAttachmentLoadOp loadOp;
2359 VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp storeOp;
2360 VK_ATTACHMENT_LOAD_OP_DONT_CARE, // VkAttachmentLoadOp stencilLoadOp;
2361 VK_ATTACHMENT_STORE_OP_DONT_CARE, // VkAttachmentStoreOp stencilStoreOp;
2362 VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout initialLayout;
2363 VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout finalLayout;
2365 colorAttDescs.push_back(attDesc);
2367 const VkAttachmentReference attRef =
2369 0u, // deUint32 attachment;
2370 VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout layout;
2372 colorAttRefs.push_back(attRef);
2377 const VkAttachmentDescription attDesc =
2379 0u, // VkAttachmentDescriptionFlags flags;
2380 instance.interfaces.getOutputType().getVkFormat(), // VkFormat format;
2381 VK_SAMPLE_COUNT_1_BIT, // deUint32 samples;
2382 VK_ATTACHMENT_LOAD_OP_CLEAR, // VkAttachmentLoadOp loadOp;
2383 VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp storeOp;
2384 VK_ATTACHMENT_LOAD_OP_DONT_CARE, // VkAttachmentLoadOp stencilLoadOp;
2385 VK_ATTACHMENT_STORE_OP_DONT_CARE, // VkAttachmentStoreOp stencilStoreOp;
2386 VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout initialLayout;
2387 VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout finalLayout;
2389 colorAttDescs.push_back(attDesc);
2391 const VkAttachmentReference attRef =
2393 1u, // deUint32 attachment;
2394 VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout layout;
2396 colorAttRefs.push_back(attRef);
2399 VkSubpassDescription subpassDesc =
2401 0u, // VkSubpassDescriptionFlags flags;
2402 VK_PIPELINE_BIND_POINT_GRAPHICS, // VkPipelineBindPoint pipelineBindPoint;
2403 0u, // deUint32 inputCount;
2404 DE_NULL, // const VkAttachmentReference* pInputAttachments;
2405 1u, // deUint32 colorCount;
2406 colorAttRefs.data(), // const VkAttachmentReference* pColorAttachments;
2407 DE_NULL, // const VkAttachmentReference* pResolveAttachments;
2408 DE_NULL, // const VkAttachmentReference* pDepthStencilAttachment;
2409 0u, // deUint32 preserveCount;
2410 DE_NULL, // const VkAttachmentReference* pPreserveAttachments;
2413 VkRenderPassCreateInfo renderPassParams =
2415 VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, // VkStructureType sType;
2416 DE_NULL, // const void* pNext;
2417 (VkRenderPassCreateFlags)0,
2418 1u, // deUint32 attachmentCount;
2419 colorAttDescs.data(), // const VkAttachmentDescription* pAttachments;
2420 1u, // deUint32 subpassCount;
2421 &subpassDesc, // const VkSubpassDescription* pSubpasses;
2422 0u, // deUint32 dependencyCount;
2423 DE_NULL, // const VkSubpassDependency* pDependencies;
2428 subpassDesc.colorAttachmentCount += 1;
2429 renderPassParams.attachmentCount += 1;
2432 const Unique<VkRenderPass> renderPass (createRenderPass(vk, *vkDevice, &renderPassParams));
2434 const VkImageViewCreateInfo colorAttViewParams =
2436 VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, // VkStructureType sType;
2437 DE_NULL, // const void* pNext;
2438 0u, // VkImageViewCreateFlags flags;
2439 *image, // VkImage image;
2440 VK_IMAGE_VIEW_TYPE_2D, // VkImageViewType viewType;
2441 VK_FORMAT_R8G8B8A8_UNORM, // VkFormat format;
2443 VK_COMPONENT_SWIZZLE_R,
2444 VK_COMPONENT_SWIZZLE_G,
2445 VK_COMPONENT_SWIZZLE_B,
2446 VK_COMPONENT_SWIZZLE_A
2447 }, // VkChannelMapping channels;
2449 VK_IMAGE_ASPECT_COLOR_BIT, // VkImageAspectFlags aspectMask;
2450 0u, // deUint32 baseMipLevel;
2451 1u, // deUint32 mipLevels;
2452 0u, // deUint32 baseArrayLayer;
2453 1u, // deUint32 arraySize;
2454 }, // VkImageSubresourceRange subresourceRange;
2456 const Unique<VkImageView> colorAttView (createImageView(vk, *vkDevice, &colorAttViewParams));
2458 vector<VkImageView> attViews ;
2459 attViews.push_back(*colorAttView);
2461 // Handle resources requested by the test instantiation.
2462 const deUint32 numInResources = static_cast<deUint32>(instance.resources.inputs.size());
2463 const deUint32 numOutResources = static_cast<deUint32>(instance.resources.outputs.size());
2464 // These variables should be placed out of the following if block to avoid deallocation after out of scope.
2465 vector<AllocationSp> inResourceMemories ;
2466 vector<AllocationSp> outResourceMemories ;
2467 vector<BufferHandleSp> inResourceBuffers ;
2468 vector<BufferHandleSp> outResourceBuffers ;
2469 Move<VkDescriptorPool> descriptorPool ;
2470 Move<VkDescriptorSetLayout> setLayout ;
2471 VkDescriptorSetLayout rawSetLayout = DE_NULL;
2472 VkDescriptorSet rawSet = DE_NULL;
2474 if (numResources != 0)
2476 vector<VkDescriptorSetLayoutBinding> setLayoutBindings ;
2477 vector<VkDescriptorPoolSize> poolSizes ;
2479 setLayoutBindings.reserve(numResources);
2480 poolSizes.reserve(numResources);
2482 // Process all input resources.
2483 for (deUint32 inputNdx = 0; inputNdx < numInResources; ++inputNdx)
2485 const Resource& resource = instance.resources.inputs[inputNdx];
2486 // Create buffer and allocate memory.
2487 Move<VkBuffer> resourceBuffer = createBufferForResource(vk, *vkDevice, resource, queueFamilyIndex);
2488 de::MovePtr<Allocation> resourceMemory = allocator.allocate(getBufferMemoryRequirements(vk, *vkDevice, *resourceBuffer), MemoryRequirement::HostVisible);
2490 VK_CHECK(vk.bindBufferMemory(*vkDevice, *resourceBuffer, resourceMemory->getMemory(), resourceMemory->getOffset()));
2492 // Copy data to memory.
2493 const VkMappedMemoryRange range =
2495 VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE, // VkStructureType sType;
2496 DE_NULL, // const void* pNext;
2497 resourceMemory->getMemory(), // VkDeviceMemory mem;
2498 0, // VkDeviceSize offset;
2499 VK_WHOLE_SIZE, // VkDeviceSize size;
2502 deMemcpy(resourceMemory->getHostPtr(), resource.second->data(), resource.second->getNumBytes());
2503 VK_CHECK(vk.flushMappedMemoryRanges(*vkDevice, 1u, &range));
2505 inResourceMemories.push_back(AllocationSp(resourceMemory.release()));
2506 inResourceBuffers.push_back(BufferHandleSp(new BufferHandleUp(resourceBuffer)));
2508 // Prepare descriptor bindings and pool sizes for creating descriptor set layout and pool.
2509 const VkDescriptorSetLayoutBinding binding =
2511 inputNdx, // binding
2512 resource.first, // descriptorType
2513 1u, // descriptorCount
2514 VK_SHADER_STAGE_ALL_GRAPHICS, // stageFlags
2515 DE_NULL, // pImmutableSamplers
2517 setLayoutBindings.push_back(binding);
2519 // Note: the following code doesn't check and unify descriptors of the same type.
2520 const VkDescriptorPoolSize poolSize =
2522 resource.first, // type
2523 1u, // descriptorCount
2525 poolSizes.push_back(poolSize);
2528 // Process all output resources.
2529 for (deUint32 outputNdx = 0; outputNdx < numOutResources; ++outputNdx)
2531 const Resource& resource = instance.resources.outputs[outputNdx];
2532 // Create buffer and allocate memory.
2533 Move<VkBuffer> resourceBuffer = createBufferForResource(vk, *vkDevice, resource, queueFamilyIndex);
2534 de::MovePtr<Allocation> resourceMemory = allocator.allocate(getBufferMemoryRequirements(vk, *vkDevice, *resourceBuffer), MemoryRequirement::HostVisible);
2536 VK_CHECK(vk.bindBufferMemory(*vkDevice, *resourceBuffer, resourceMemory->getMemory(), resourceMemory->getOffset()));
2538 // Fill memory with all ones.
2539 const VkMappedMemoryRange range =
2541 VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE, // VkStructureType sType;
2542 DE_NULL, // const void* pNext;
2543 resourceMemory->getMemory(), // VkDeviceMemory mem;
2544 0, // VkDeviceSize offset;
2545 VK_WHOLE_SIZE, // VkDeviceSize size;
2548 deMemset((deUint8*)resourceMemory->getHostPtr(), 0xff, resource.second->getNumBytes());
2549 VK_CHECK(vk.flushMappedMemoryRanges(*vkDevice, 1u, &range));
2551 outResourceMemories.push_back(AllocationSp(resourceMemory.release()));
2552 outResourceBuffers.push_back(BufferHandleSp(new BufferHandleUp(resourceBuffer)));
2554 // Prepare descriptor bindings and pool sizes for creating descriptor set layout and pool.
2555 const VkDescriptorSetLayoutBinding binding =
2557 numInResources + outputNdx, // binding
2558 resource.first, // descriptorType
2559 1u, // descriptorCount
2560 VK_SHADER_STAGE_ALL_GRAPHICS, // stageFlags
2561 DE_NULL, // pImmutableSamplers
2563 setLayoutBindings.push_back(binding);
2565 // Note: the following code doesn't check and unify descriptors of the same type.
2566 const VkDescriptorPoolSize poolSize =
2568 resource.first, // type
2569 1u, // descriptorCount
2571 poolSizes.push_back(poolSize);
2574 // Create descriptor set layout, descriptor pool, and allocate descriptor set.
2575 const VkDescriptorSetLayoutCreateInfo setLayoutParams =
2577 VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, // sType
2579 (VkDescriptorSetLayoutCreateFlags)0, // flags
2580 numResources, // bindingCount
2581 setLayoutBindings.data(), // pBindings
2583 setLayout = createDescriptorSetLayout(vk, *vkDevice, &setLayoutParams);
2584 rawSetLayout = *setLayout;
2586 const VkDescriptorPoolCreateInfo poolParams =
2588 VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO, // sType
2590 (VkDescriptorPoolCreateFlags)0, // flags
2592 numResources, // poolSizeCount
2593 poolSizes.data(), // pPoolSizes
2595 descriptorPool = createDescriptorPool(vk, *vkDevice, &poolParams);
2597 const VkDescriptorSetAllocateInfo setAllocParams =
2599 VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO, // sType
2601 *descriptorPool, // descriptorPool
2602 1u, // descriptorSetCount
2603 &rawSetLayout, // pSetLayouts
2605 VK_CHECK(vk.allocateDescriptorSets(*vkDevice, &setAllocParams, &rawSet));
2607 // Update descriptor set.
2608 vector<VkWriteDescriptorSet> writeSpecs ;
2609 vector<VkDescriptorBufferInfo> dBufferInfos ;
2611 writeSpecs.reserve(numResources);
2612 dBufferInfos.reserve(numResources);
2614 for (deUint32 inputNdx = 0; inputNdx < numInResources; ++inputNdx)
2616 const VkDescriptorBufferInfo bufInfo =
2618 **inResourceBuffers[inputNdx], // buffer
2620 VK_WHOLE_SIZE, // size
2622 dBufferInfos.push_back(bufInfo);
2624 const VkWriteDescriptorSet writeSpec = {
2625 VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, // sType
2628 inputNdx, // binding
2629 0, // dstArrayElement
2630 1u, // descriptorCount
2631 instance.resources.inputs[inputNdx].first, // descriptorType
2632 DE_NULL, // pImageInfo
2633 &dBufferInfos.back(), // pBufferInfo
2634 DE_NULL, // pTexelBufferView
2636 writeSpecs.push_back(writeSpec);
2638 for (deUint32 outputNdx = 0; outputNdx < numOutResources; ++outputNdx)
2640 const VkDescriptorBufferInfo bufInfo =
2642 **outResourceBuffers[outputNdx], // buffer
2644 VK_WHOLE_SIZE, // size
2646 dBufferInfos.push_back(bufInfo);
2648 const VkWriteDescriptorSet writeSpec = {
2649 VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, // sType
2652 numInResources + outputNdx, // binding
2653 0, // dstArrayElement
2654 1u, // descriptorCount
2655 instance.resources.outputs[outputNdx].first, // descriptorType
2656 DE_NULL, // pImageInfo
2657 &dBufferInfos.back(), // pBufferInfo
2658 DE_NULL, // pTexelBufferView
2660 writeSpecs.push_back(writeSpec);
2662 vk.updateDescriptorSets(*vkDevice, numResources, writeSpecs.data(), 0, DE_NULL);
2666 VkPipelineLayoutCreateInfo pipelineLayoutParams =
2668 VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, // VkStructureType sType;
2669 DE_NULL, // const void* pNext;
2670 (VkPipelineLayoutCreateFlags)0,
2671 0u, // deUint32 descriptorSetCount;
2672 DE_NULL, // const VkDescriptorSetLayout* pSetLayouts;
2673 0u, // deUint32 pushConstantRangeCount;
2674 DE_NULL, // const VkPushConstantRange* pPushConstantRanges;
2677 VkPushConstantRange pushConstantRange =
2679 VK_SHADER_STAGE_ALL_GRAPHICS, // VkShaderStageFlags stageFlags;
2680 0, // uint32_t offset;
2681 0, // uint32_t size;
2683 if (hasPushConstants)
2685 pushConstantRange.size = static_cast<deUint32>(instance.pushConstants.getBuffer()->getNumBytes());
2686 pipelineLayoutParams.pushConstantRangeCount = 1;
2687 pipelineLayoutParams.pPushConstantRanges = &pushConstantRange;
2689 if (numResources != 0)
2691 // Update pipeline layout with the descriptor set layout.
2692 pipelineLayoutParams.setLayoutCount = 1;
2693 pipelineLayoutParams.pSetLayouts = &rawSetLayout;
2695 const Unique<VkPipelineLayout> pipelineLayout (createPipelineLayout(vk, *vkDevice, &pipelineLayoutParams));
2698 vector<VkPipelineShaderStageCreateInfo> shaderStageParams;
2699 // We need these vectors to make sure that information about specialization constants for each stage can outlive createGraphicsPipeline().
2700 vector<vector<VkSpecializationMapEntry> > specConstantEntries;
2701 vector<VkSpecializationInfo> specializationInfos;
2702 createPipelineShaderStages(vk, *vkDevice, instance, context, modules, shaderStageParams);
2704 // And we don't want the reallocation of these vectors to invalidate pointers pointing to their contents.
2705 specConstantEntries.reserve(shaderStageParams.size());
2706 specializationInfos.reserve(shaderStageParams.size());
2708 // Patch the specialization info field in PipelineShaderStageCreateInfos.
2709 for (vector<VkPipelineShaderStageCreateInfo>::iterator stageInfo = shaderStageParams.begin(); stageInfo != shaderStageParams.end(); ++stageInfo)
2711 const StageToSpecConstantMap::const_iterator stageIt = instance.specConstants.find(stageInfo->stage);
2713 if (stageIt != instance.specConstants.end())
2715 const size_t numSpecConstants = stageIt->second.size();
2716 vector<VkSpecializationMapEntry> entries;
2717 VkSpecializationInfo specInfo;
2719 entries.resize(numSpecConstants);
2721 // Only support 32-bit integers as spec constants now. And their constant IDs are numbered sequentially starting from 0.
2722 for (size_t ndx = 0; ndx < numSpecConstants; ++ndx)
2724 entries[ndx].constantID = (deUint32)ndx;
2725 entries[ndx].offset = deUint32(ndx * sizeof(deInt32));
2726 entries[ndx].size = sizeof(deInt32);
2729 specConstantEntries.push_back(entries);
2731 specInfo.mapEntryCount = (deUint32)numSpecConstants;
2732 specInfo.pMapEntries = specConstantEntries.back().data();
2733 specInfo.dataSize = numSpecConstants * sizeof(deInt32);
2734 specInfo.pData = stageIt->second.data();
2735 specializationInfos.push_back(specInfo);
2737 stageInfo->pSpecializationInfo = &specializationInfos.back();
2740 const VkPipelineDepthStencilStateCreateInfo depthStencilParams =
2742 VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO, // VkStructureType sType;
2743 DE_NULL, // const void* pNext;
2744 (VkPipelineDepthStencilStateCreateFlags)0,
2745 DE_FALSE, // deUint32 depthTestEnable;
2746 DE_FALSE, // deUint32 depthWriteEnable;
2747 VK_COMPARE_OP_ALWAYS, // VkCompareOp depthCompareOp;
2748 DE_FALSE, // deUint32 depthBoundsTestEnable;
2749 DE_FALSE, // deUint32 stencilTestEnable;
2751 VK_STENCIL_OP_KEEP, // VkStencilOp stencilFailOp;
2752 VK_STENCIL_OP_KEEP, // VkStencilOp stencilPassOp;
2753 VK_STENCIL_OP_KEEP, // VkStencilOp stencilDepthFailOp;
2754 VK_COMPARE_OP_ALWAYS, // VkCompareOp stencilCompareOp;
2755 0u, // deUint32 stencilCompareMask;
2756 0u, // deUint32 stencilWriteMask;
2757 0u, // deUint32 stencilReference;
2758 }, // VkStencilOpState front;
2760 VK_STENCIL_OP_KEEP, // VkStencilOp stencilFailOp;
2761 VK_STENCIL_OP_KEEP, // VkStencilOp stencilPassOp;
2762 VK_STENCIL_OP_KEEP, // VkStencilOp stencilDepthFailOp;
2763 VK_COMPARE_OP_ALWAYS, // VkCompareOp stencilCompareOp;
2764 0u, // deUint32 stencilCompareMask;
2765 0u, // deUint32 stencilWriteMask;
2766 0u, // deUint32 stencilReference;
2767 }, // VkStencilOpState back;
2768 -1.0f, // float minDepthBounds;
2769 +1.0f, // float maxDepthBounds;
2771 const VkViewport viewport0 =
2773 0.0f, // float originX;
2774 0.0f, // float originY;
2775 (float)renderSize.x(), // float width;
2776 (float)renderSize.y(), // float height;
2777 0.0f, // float minDepth;
2778 1.0f, // float maxDepth;
2780 const VkRect2D scissor0 =
2785 }, // VkOffset2D offset;
2787 renderSize.x(), // deInt32 width;
2788 renderSize.y(), // deInt32 height;
2789 }, // VkExtent2D extent;
2791 const VkPipelineViewportStateCreateInfo viewportParams =
2793 VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, // VkStructureType sType;
2794 DE_NULL, // const void* pNext;
2795 (VkPipelineViewportStateCreateFlags)0,
2796 1u, // deUint32 viewportCount;
2801 const VkSampleMask sampleMask = ~0u;
2802 const VkPipelineMultisampleStateCreateInfo multisampleParams =
2804 VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, // VkStructureType sType;
2805 DE_NULL, // const void* pNext;
2806 (VkPipelineMultisampleStateCreateFlags)0,
2807 VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits rasterSamples;
2808 DE_FALSE, // deUint32 sampleShadingEnable;
2809 0.0f, // float minSampleShading;
2810 &sampleMask, // const VkSampleMask* pSampleMask;
2811 DE_FALSE, // VkBool32 alphaToCoverageEnable;
2812 DE_FALSE, // VkBool32 alphaToOneEnable;
2814 const VkPipelineRasterizationStateCreateInfo rasterParams =
2816 VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, // VkStructureType sType;
2817 DE_NULL, // const void* pNext;
2818 (VkPipelineRasterizationStateCreateFlags)0,
2819 DE_TRUE, // deUint32 depthClipEnable;
2820 DE_FALSE, // deUint32 rasterizerDiscardEnable;
2821 VK_POLYGON_MODE_FILL, // VkFillMode fillMode;
2822 VK_CULL_MODE_NONE, // VkCullMode cullMode;
2823 VK_FRONT_FACE_COUNTER_CLOCKWISE, // VkFrontFace frontFace;
2824 VK_FALSE, // VkBool32 depthBiasEnable;
2825 0.0f, // float depthBias;
2826 0.0f, // float depthBiasClamp;
2827 0.0f, // float slopeScaledDepthBias;
2828 1.0f, // float lineWidth;
2830 const VkPrimitiveTopology topology = hasTessellation? VK_PRIMITIVE_TOPOLOGY_PATCH_LIST: VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
2831 const VkPipelineInputAssemblyStateCreateInfo inputAssemblyParams =
2833 VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, // VkStructureType sType;
2834 DE_NULL, // const void* pNext;
2835 (VkPipelineInputAssemblyStateCreateFlags)0,
2836 topology, // VkPrimitiveTopology topology;
2837 DE_FALSE, // deUint32 primitiveRestartEnable;
2840 vector<VkVertexInputBindingDescription> vertexBindings;
2841 vector<VkVertexInputAttributeDescription> vertexAttribs;
2843 const VkVertexInputBindingDescription vertexBinding0 =
2845 0u, // deUint32 binding;
2846 deUint32(singleVertexDataSize), // deUint32 strideInBytes;
2847 VK_VERTEX_INPUT_RATE_VERTEX // VkVertexInputStepRate stepRate;
2849 vertexBindings.push_back(vertexBinding0);
2852 VkVertexInputAttributeDescription attr0 =
2854 0u, // deUint32 location;
2855 0u, // deUint32 binding;
2856 VK_FORMAT_R32G32B32A32_SFLOAT, // VkFormat format;
2857 0u // deUint32 offsetInBytes;
2859 vertexAttribs.push_back(attr0);
2861 VkVertexInputAttributeDescription attr1 =
2863 1u, // deUint32 location;
2864 0u, // deUint32 binding;
2865 VK_FORMAT_R32G32B32A32_SFLOAT, // VkFormat format;
2866 sizeof(Vec4), // deUint32 offsetInBytes;
2868 vertexAttribs.push_back(attr1);
2871 // If the test instantiation has additional input/output interface variables, we need to create additional bindings.
2872 // Right now we only support one additional input varible for the vertex stage, and that will be bound to binding #1
2873 // with location #2.
2876 const VkVertexInputBindingDescription vertexBinding1 =
2878 1u, // deUint32 binding;
2879 instance.interfaces.getInputType().getNumBytes(), // deUint32 strideInBytes;
2880 VK_VERTEX_INPUT_RATE_VERTEX // VkVertexInputStepRate stepRate;
2882 vertexBindings.push_back(vertexBinding1);
2884 VkVertexInputAttributeDescription attr =
2886 2u, // deUint32 location;
2887 1u, // deUint32 binding;
2888 instance.interfaces.getInputType().getVkFormat(), // VkFormat format;
2889 0, // deUint32 offsetInBytes;
2891 vertexAttribs.push_back(attr);
2894 VkPipelineVertexInputStateCreateInfo vertexInputStateParams =
2896 VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, // VkStructureType sType;
2897 DE_NULL, // const void* pNext;
2898 (VkPipelineVertexInputStateCreateFlags)0,
2899 1u, // deUint32 bindingCount;
2900 vertexBindings.data(), // const VkVertexInputBindingDescription* pVertexBindingDescriptions;
2901 2u, // deUint32 attributeCount;
2902 vertexAttribs.data(), // const VkVertexInputAttributeDescription* pVertexAttributeDescriptions;
2907 vertexInputStateParams.vertexBindingDescriptionCount += 1;
2908 vertexInputStateParams.vertexAttributeDescriptionCount += 1;
2911 vector<VkPipelineColorBlendAttachmentState> attBlendStates ;
2912 const VkPipelineColorBlendAttachmentState attBlendState =
2914 DE_FALSE, // deUint32 blendEnable;
2915 VK_BLEND_FACTOR_ONE, // VkBlend srcBlendColor;
2916 VK_BLEND_FACTOR_ZERO, // VkBlend destBlendColor;
2917 VK_BLEND_OP_ADD, // VkBlendOp blendOpColor;
2918 VK_BLEND_FACTOR_ONE, // VkBlend srcBlendAlpha;
2919 VK_BLEND_FACTOR_ZERO, // VkBlend destBlendAlpha;
2920 VK_BLEND_OP_ADD, // VkBlendOp blendOpAlpha;
2921 (VK_COLOR_COMPONENT_R_BIT|
2922 VK_COLOR_COMPONENT_G_BIT|
2923 VK_COLOR_COMPONENT_B_BIT|
2924 VK_COLOR_COMPONENT_A_BIT), // VkChannelFlags channelWriteMask;
2926 attBlendStates.push_back(attBlendState);
2929 attBlendStates.push_back(attBlendState);
2931 VkPipelineColorBlendStateCreateInfo blendParams =
2933 VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, // VkStructureType sType;
2934 DE_NULL, // const void* pNext;
2935 (VkPipelineColorBlendStateCreateFlags)0,
2936 DE_FALSE, // VkBool32 logicOpEnable;
2937 VK_LOGIC_OP_COPY, // VkLogicOp logicOp;
2938 1u, // deUint32 attachmentCount;
2939 attBlendStates.data(), // const VkPipelineColorBlendAttachmentState* pAttachments;
2940 { 0.0f, 0.0f, 0.0f, 0.0f }, // float blendConst[4];
2944 blendParams.attachmentCount += 1;
2946 const VkPipelineTessellationStateCreateInfo tessellationState =
2948 VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO,
2950 (VkPipelineTessellationStateCreateFlags)0,
2954 const VkPipelineTessellationStateCreateInfo* tessellationInfo = hasTessellation ? &tessellationState: DE_NULL;
2955 const VkGraphicsPipelineCreateInfo pipelineParams =
2957 VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, // VkStructureType sType;
2958 DE_NULL, // const void* pNext;
2959 0u, // VkPipelineCreateFlags flags;
2960 (deUint32)shaderStageParams.size(), // deUint32 stageCount;
2961 &shaderStageParams[0], // const VkPipelineShaderStageCreateInfo* pStages;
2962 &vertexInputStateParams, // const VkPipelineVertexInputStateCreateInfo* pVertexInputState;
2963 &inputAssemblyParams, // const VkPipelineInputAssemblyStateCreateInfo* pInputAssemblyState;
2964 tessellationInfo, // const VkPipelineTessellationStateCreateInfo* pTessellationState;
2965 &viewportParams, // const VkPipelineViewportStateCreateInfo* pViewportState;
2966 &rasterParams, // const VkPipelineRasterStateCreateInfo* pRasterState;
2967 &multisampleParams, // const VkPipelineMultisampleStateCreateInfo* pMultisampleState;
2968 &depthStencilParams, // const VkPipelineDepthStencilStateCreateInfo* pDepthStencilState;
2969 &blendParams, // const VkPipelineColorBlendStateCreateInfo* pColorBlendState;
2970 (const VkPipelineDynamicStateCreateInfo*)DE_NULL, // const VkPipelineDynamicStateCreateInfo* pDynamicState;
2971 *pipelineLayout, // VkPipelineLayout layout;
2972 *renderPass, // VkRenderPass renderPass;
2973 0u, // deUint32 subpass;
2974 DE_NULL, // VkPipeline basePipelineHandle;
2975 0u, // deInt32 basePipelineIndex;
2978 const Unique<VkPipeline> pipeline (createGraphicsPipeline(vk, *vkDevice, DE_NULL, &pipelineParams));
2982 const VkImageViewCreateInfo fragOutputViewParams =
2984 VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, // VkStructureType sType;
2985 DE_NULL, // const void* pNext;
2986 0u, // VkImageViewCreateFlags flags;
2987 *fragOutputImage, // VkImage image;
2988 VK_IMAGE_VIEW_TYPE_2D, // VkImageViewType viewType;
2989 instance.interfaces.getOutputType().getVkFormat(), // VkFormat format;
2991 VK_COMPONENT_SWIZZLE_R,
2992 VK_COMPONENT_SWIZZLE_G,
2993 VK_COMPONENT_SWIZZLE_B,
2994 VK_COMPONENT_SWIZZLE_A
2995 }, // VkChannelMapping channels;
2997 VK_IMAGE_ASPECT_COLOR_BIT, // VkImageAspectFlags aspectMask;
2998 0u, // deUint32 baseMipLevel;
2999 1u, // deUint32 mipLevels;
3000 0u, // deUint32 baseArrayLayer;
3001 1u, // deUint32 arraySize;
3002 }, // VkImageSubresourceRange subresourceRange;
3004 fragOutputImageView = createImageView(vk, *vkDevice, &fragOutputViewParams);
3005 attViews.push_back(*fragOutputImageView);
3009 VkFramebufferCreateInfo framebufferParams =
3011 VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, // VkStructureType sType;
3012 DE_NULL, // const void* pNext;
3013 (VkFramebufferCreateFlags)0,
3014 *renderPass, // VkRenderPass renderPass;
3015 1u, // deUint32 attachmentCount;
3016 attViews.data(), // const VkImageView* pAttachments;
3017 (deUint32)renderSize.x(), // deUint32 width;
3018 (deUint32)renderSize.y(), // deUint32 height;
3019 1u, // deUint32 layers;
3023 framebufferParams.attachmentCount += 1;
3025 const Unique<VkFramebuffer> framebuffer (createFramebuffer(vk, *vkDevice, &framebufferParams));
3027 const Unique<VkCommandPool> cmdPool (createCommandPool(vk, *vkDevice, VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT, queueFamilyIndex));
3030 const Unique<VkCommandBuffer> cmdBuf (allocateCommandBuffer(vk, *vkDevice, *cmdPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY));
3032 const VkCommandBufferBeginInfo cmdBufBeginParams =
3034 VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, // VkStructureType sType;
3035 DE_NULL, // const void* pNext;
3036 (VkCommandBufferUsageFlags)0,
3037 (const VkCommandBufferInheritanceInfo*)DE_NULL,
3041 VK_CHECK(vk.beginCommandBuffer(*cmdBuf, &cmdBufBeginParams));
3044 const VkMemoryBarrier vertFlushBarrier =
3046 VK_STRUCTURE_TYPE_MEMORY_BARRIER, // VkStructureType sType;
3047 DE_NULL, // const void* pNext;
3048 VK_ACCESS_HOST_WRITE_BIT, // VkMemoryOutputFlags outputMask;
3049 VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT, // VkMemoryInputFlags inputMask;
3051 vector<VkImageMemoryBarrier> colorAttBarriers ;
3053 VkImageMemoryBarrier imgBarrier =
3055 VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType;
3056 DE_NULL, // const void* pNext;
3057 0u, // VkMemoryOutputFlags outputMask;
3058 VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, // VkMemoryInputFlags inputMask;
3059 VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout oldLayout;
3060 VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout newLayout;
3061 queueFamilyIndex, // deUint32 srcQueueFamilyIndex;
3062 queueFamilyIndex, // deUint32 destQueueFamilyIndex;
3063 *image, // VkImage image;
3065 VK_IMAGE_ASPECT_COLOR_BIT, // VkImageAspect aspect;
3066 0u, // deUint32 baseMipLevel;
3067 1u, // deUint32 mipLevels;
3068 0u, // deUint32 baseArraySlice;
3069 1u, // deUint32 arraySize;
3070 } // VkImageSubresourceRange subresourceRange;
3072 colorAttBarriers.push_back(imgBarrier);
3075 imgBarrier.image = *fragOutputImage;
3076 colorAttBarriers.push_back(imgBarrier);
3077 vk.cmdPipelineBarrier(*cmdBuf, VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, (VkDependencyFlags)0, 1, &vertFlushBarrier, 0, (const VkBufferMemoryBarrier*)DE_NULL, 2, colorAttBarriers.data());
3081 vk.cmdPipelineBarrier(*cmdBuf, VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, (VkDependencyFlags)0, 1, &vertFlushBarrier, 0, (const VkBufferMemoryBarrier*)DE_NULL, 1, colorAttBarriers.data());
3086 vector<VkClearValue> clearValue ;
3087 clearValue.push_back(makeClearValueColorF32(0.125f, 0.25f, 0.75f, 1.0f));
3090 clearValue.push_back(makeClearValueColorU32(0, 0, 0, 0));
3092 VkRenderPassBeginInfo passBeginParams =
3094 VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, // VkStructureType sType;
3095 DE_NULL, // const void* pNext;
3096 *renderPass, // VkRenderPass renderPass;
3097 *framebuffer, // VkFramebuffer framebuffer;
3098 { { 0, 0 }, { renderSize.x(), renderSize.y() } }, // VkRect2D renderArea;
3099 1u, // deUint32 clearValueCount;
3100 clearValue.data(), // const VkClearValue* pClearValues;
3104 passBeginParams.clearValueCount += 1;
3106 vk.cmdBeginRenderPass(*cmdBuf, &passBeginParams, VK_SUBPASS_CONTENTS_INLINE);
3109 vk.cmdBindPipeline(*cmdBuf, VK_PIPELINE_BIND_POINT_GRAPHICS, *pipeline);
3111 const VkDeviceSize bindingOffset = 0;
3112 vk.cmdBindVertexBuffers(*cmdBuf, 0u, 1u, &vertexBuffer.get(), &bindingOffset);
3116 const VkDeviceSize bindingOffset = 0;
3117 vk.cmdBindVertexBuffers(*cmdBuf, 1u, 1u, &vertexInputBuffer.get(), &bindingOffset);
3119 if (hasPushConstants)
3121 const deUint32 size = static_cast<deUint32>(instance.pushConstants.getBuffer()->getNumBytes());
3122 const void* data = instance.pushConstants.getBuffer()->data();
3124 vk.cmdPushConstants(*cmdBuf, *pipelineLayout, VK_SHADER_STAGE_ALL_GRAPHICS, 0, size, data);
3126 if (numResources != 0)
3128 // Bind to set number 0.
3129 vk.cmdBindDescriptorSets(*cmdBuf, VK_PIPELINE_BIND_POINT_GRAPHICS, *pipelineLayout, 0, 1, &rawSet, 0, DE_NULL);
3131 vk.cmdDraw(*cmdBuf, deUint32(vertexCount), 1u /*run pipeline once*/, 0u /*first vertex*/, 0u /*first instanceIndex*/);
3132 vk.cmdEndRenderPass(*cmdBuf);
3135 vector<VkImageMemoryBarrier> renderFinishBarrier;
3136 VkImageMemoryBarrier imgBarrier =
3138 VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType;
3139 DE_NULL, // const void* pNext;
3140 VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, // VkMemoryOutputFlags outputMask;
3141 VK_ACCESS_TRANSFER_READ_BIT, // VkMemoryInputFlags inputMask;
3142 VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout oldLayout;
3143 VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, // VkImageLayout newLayout;
3144 queueFamilyIndex, // deUint32 srcQueueFamilyIndex;
3145 queueFamilyIndex, // deUint32 destQueueFamilyIndex;
3146 *image, // VkImage image;
3148 VK_IMAGE_ASPECT_COLOR_BIT, // VkImageAspectFlags aspectMask;
3149 0u, // deUint32 baseMipLevel;
3150 1u, // deUint32 mipLevels;
3151 0u, // deUint32 baseArraySlice;
3152 1u, // deUint32 arraySize;
3153 } // VkImageSubresourceRange subresourceRange;
3155 renderFinishBarrier.push_back(imgBarrier);
3159 imgBarrier.image = *fragOutputImage;
3160 renderFinishBarrier.push_back(imgBarrier);
3161 vk.cmdPipelineBarrier(*cmdBuf, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, (VkDependencyFlags)0, 0, (const VkMemoryBarrier*)DE_NULL, 0, (const VkBufferMemoryBarrier*)DE_NULL, 2, renderFinishBarrier.data());
3165 vk.cmdPipelineBarrier(*cmdBuf, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, (VkDependencyFlags)0, 0, (const VkMemoryBarrier*)DE_NULL, 0, (const VkBufferMemoryBarrier*)DE_NULL, 1, renderFinishBarrier.data());
3170 const VkBufferImageCopy copyParams =
3172 (VkDeviceSize)0u, // VkDeviceSize bufferOffset;
3173 (deUint32)renderSize.x(), // deUint32 bufferRowLength;
3174 (deUint32)renderSize.y(), // deUint32 bufferImageHeight;
3176 VK_IMAGE_ASPECT_COLOR_BIT, // VkImageAspect aspect;
3177 0u, // deUint32 mipLevel;
3178 0u, // deUint32 arrayLayer;
3179 1u, // deUint32 arraySize;
3180 }, // VkImageSubresourceCopy imageSubresource;
3181 { 0u, 0u, 0u }, // VkOffset3D imageOffset;
3182 { renderSize.x(), renderSize.y(), 1u } // VkExtent3D imageExtent;
3184 vk.cmdCopyImageToBuffer(*cmdBuf, *image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, *readImageBuffer, 1u, ©Params);
3188 vk.cmdCopyImageToBuffer(*cmdBuf, *fragOutputImage, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, *fragOutputBuffer, 1u, ©Params);
3193 vector<VkBufferMemoryBarrier> cpFinishBarriers ;
3194 VkBufferMemoryBarrier copyFinishBarrier =
3196 VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER, // VkStructureType sType;
3197 DE_NULL, // const void* pNext;
3198 VK_ACCESS_TRANSFER_WRITE_BIT, // VkMemoryOutputFlags outputMask;
3199 VK_ACCESS_HOST_READ_BIT, // VkMemoryInputFlags inputMask;
3200 queueFamilyIndex, // deUint32 srcQueueFamilyIndex;
3201 queueFamilyIndex, // deUint32 destQueueFamilyIndex;
3202 *readImageBuffer, // VkBuffer buffer;
3203 0u, // VkDeviceSize offset;
3204 imageSizeBytes // VkDeviceSize size;
3206 cpFinishBarriers.push_back(copyFinishBarrier);
3210 copyFinishBarrier.buffer = *fragOutputBuffer;
3211 copyFinishBarrier.size = VK_WHOLE_SIZE;
3212 cpFinishBarriers.push_back(copyFinishBarrier);
3214 vk.cmdPipelineBarrier(*cmdBuf, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_HOST_BIT, (VkDependencyFlags)0, 0, (const VkMemoryBarrier*)DE_NULL, 2, cpFinishBarriers.data(), 0, (const VkImageMemoryBarrier*)DE_NULL);
3218 vk.cmdPipelineBarrier(*cmdBuf, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_HOST_BIT, (VkDependencyFlags)0, 0, (const VkMemoryBarrier*)DE_NULL, 1, cpFinishBarriers.data(), 0, (const VkImageMemoryBarrier*)DE_NULL);
3222 VK_CHECK(vk.endCommandBuffer(*cmdBuf));
3224 // Upload vertex data
3226 const VkMappedMemoryRange range =
3228 VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE, // VkStructureType sType;
3229 DE_NULL, // const void* pNext;
3230 vertexBufferMemory->getMemory(), // VkDeviceMemory mem;
3231 0, // VkDeviceSize offset;
3232 (VkDeviceSize)sizeof(vertexData), // VkDeviceSize size;
3234 void* vertexBufPtr = vertexBufferMemory->getHostPtr();
3236 deMemcpy(vertexBufPtr, &vertexData[0], sizeof(vertexData));
3237 VK_CHECK(vk.flushMappedMemoryRanges(*vkDevice, 1u, &range));
3242 const deUint32 typNumBytes = instance.interfaces.getInputType().getNumBytes();
3243 const deUint32 bufNumBytes = static_cast<deUint32>(instance.interfaces.getInputBuffer()->getNumBytes());
3245 // Require that the test instantation provides four output values.
3246 DE_ASSERT(bufNumBytes == 4 * typNumBytes);
3248 // We have four triangles. Because interpolation happens before executing the fragment shader,
3249 // we need to provide the same vertex attribute for the same triangle. That means, duplicate each
3250 // value three times for all four values.
3252 const deUint8* provided = static_cast<const deUint8*>(instance.interfaces.getInputBuffer()->data());
3253 vector<deUint8> data;
3255 data.reserve(3 * bufNumBytes);
3257 for (deUint32 offset = 0; offset < bufNumBytes; offset += typNumBytes)
3258 for (deUint32 vertexNdx = 0; vertexNdx < 3; ++vertexNdx)
3259 for (deUint32 byteNdx = 0; byteNdx < typNumBytes; ++byteNdx)
3260 data.push_back(provided[offset + byteNdx]);
3262 deMemcpy(vertexInputMemory->getHostPtr(), data.data(), data.size());
3264 const VkMappedMemoryRange range =
3266 VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE, // VkStructureType sType;
3267 DE_NULL, // const void* pNext;
3268 vertexInputMemory->getMemory(), // VkDeviceMemory mem;
3269 0, // VkDeviceSize offset;
3270 VK_WHOLE_SIZE, // VkDeviceSize size;
3273 VK_CHECK(vk.flushMappedMemoryRanges(*vkDevice, 1u, &range));
3276 // Submit & wait for completion
3278 const VkFenceCreateInfo fenceParams =
3280 VK_STRUCTURE_TYPE_FENCE_CREATE_INFO, // VkStructureType sType;
3281 DE_NULL, // const void* pNext;
3282 0u, // VkFenceCreateFlags flags;
3284 const Unique<VkFence> fence (createFence(vk, *vkDevice, &fenceParams));
3285 const VkSubmitInfo submitInfo =
3287 VK_STRUCTURE_TYPE_SUBMIT_INFO,
3290 (const VkSemaphore*)DE_NULL,
3291 (const VkPipelineStageFlags*)DE_NULL,
3295 (const VkSemaphore*)DE_NULL,
3298 VK_CHECK(vk.queueSubmit(queue, 1u, &submitInfo, *fence));
3299 VK_CHECK(vk.waitForFences(*vkDevice, 1u, &fence.get(), DE_TRUE, ~0ull));
3302 const void* imagePtr = readImageBufferMemory->getHostPtr();
3303 const tcu::ConstPixelBufferAccess pixelBuffer(tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8),
3304 renderSize.x(), renderSize.y(), 1, imagePtr);
3307 const VkMappedMemoryRange range =
3309 VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE, // VkStructureType sType;
3310 DE_NULL, // const void* pNext;
3311 readImageBufferMemory->getMemory(), // VkDeviceMemory mem;
3312 0, // VkDeviceSize offset;
3313 imageSizeBytes, // VkDeviceSize size;
3316 VK_CHECK(vk.invalidateMappedMemoryRanges(*vkDevice, 1u, &range));
3317 context.getTestContext().getLog() << TestLog::Image("Result", "Result", pixelBuffer);
3322 const VkDeviceSize fragOutputImgSize = (VkDeviceSize)(instance.interfaces.getOutputType().getNumBytes() * renderSize.x() * renderSize.y());
3323 const VkMappedMemoryRange range =
3325 VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE, // VkStructureType sType;
3326 DE_NULL, // const void* pNext;
3327 fragOutputMemory->getMemory(), // VkDeviceMemory mem;
3328 0, // VkDeviceSize offset;
3329 fragOutputImgSize, // VkDeviceSize size;
3332 VK_CHECK(vk.invalidateMappedMemoryRanges(*vkDevice, 1u, &range));
3335 { // Make sure all output resources are ready.
3336 for (deUint32 outputNdx = 0; outputNdx < numOutResources; ++outputNdx)
3338 const VkMappedMemoryRange range =
3340 VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE, // VkStructureType sType;
3341 DE_NULL, // const void* pNext;
3342 outResourceMemories[outputNdx]->getMemory(), // VkDeviceMemory mem;
3343 0, // VkDeviceSize offset;
3344 VK_WHOLE_SIZE, // VkDeviceSize size;
3347 VK_CHECK(vk.invalidateMappedMemoryRanges(*vkDevice, 1u, &range));
3351 const RGBA threshold(1, 1, 1, 1);
3353 const RGBA upperLeft(pixelBuffer.getPixel(1, 1));
3354 if (!tcu::compareThreshold(upperLeft, instance.outputColors[0], threshold))
3355 return TestStatus(instance.failResult, instance.getSpecializedFailMessage("Upper left corner mismatch"));
3357 const RGBA upperRight(pixelBuffer.getPixel(pixelBuffer.getWidth() - 1, 1));
3358 if (!tcu::compareThreshold(upperRight, instance.outputColors[1], threshold))
3359 return TestStatus(instance.failResult, instance.getSpecializedFailMessage("Upper right corner mismatch"));
3361 const RGBA lowerLeft(pixelBuffer.getPixel(1, pixelBuffer.getHeight() - 1));
3362 if (!tcu::compareThreshold(lowerLeft, instance.outputColors[2], threshold))
3363 return TestStatus(instance.failResult, instance.getSpecializedFailMessage("Lower left corner mismatch"));
3365 const RGBA lowerRight(pixelBuffer.getPixel(pixelBuffer.getWidth() - 1, pixelBuffer.getHeight() - 1));
3366 if (!tcu::compareThreshold(lowerRight, instance.outputColors[3], threshold))
3367 return TestStatus(instance.failResult, instance.getSpecializedFailMessage("Lower right corner mismatch"));
3369 // Check that the contents in the ouput variable matches expected.
3372 const IFDataType& outputType = instance.interfaces.getOutputType();
3373 const void* inputData = instance.interfaces.getInputBuffer()->data();
3374 const void* outputData = instance.interfaces.getOutputBuffer()->data();
3375 vector<std::pair<int, int> > positions;
3376 const tcu::ConstPixelBufferAccess fragOutputBufferAccess (outputType.getTextureFormat(), renderSize.x(), renderSize.y(), 1, fragOutputMemory->getHostPtr());
3378 positions.push_back(std::make_pair(1, 1));
3379 positions.push_back(std::make_pair(fragOutputBufferAccess.getWidth() - 1, 1));
3380 positions.push_back(std::make_pair(1, fragOutputBufferAccess.getHeight() - 1));
3381 positions.push_back(std::make_pair(fragOutputBufferAccess.getWidth() - 1, fragOutputBufferAccess.getHeight() - 1));
3383 for (deUint32 posNdx = 0; posNdx < positions.size(); ++posNdx)
3385 const int x = positions[posNdx].first;
3386 const int y = positions[posNdx].second;
3389 if (outputType.elementType == NUMBERTYPE_FLOAT32)
3391 const float* expected = static_cast<const float*>(outputData) + posNdx * outputType.numElements;
3392 const float* actual = static_cast<const float*>(fragOutputBufferAccess.getPixelPtr(x, y));
3394 for (deUint32 eleNdx = 0; eleNdx < outputType.numElements; ++eleNdx)
3395 if (!compare32BitFloat(expected[eleNdx], actual[eleNdx], context.getTestContext().getLog()))
3398 else if (outputType.elementType == NUMBERTYPE_INT32)
3400 const deInt32* expected = static_cast<const deInt32*>(outputData) + posNdx * outputType.numElements;
3401 const deInt32* actual = static_cast<const deInt32*>(fragOutputBufferAccess.getPixelPtr(x, y));
3403 for (deUint32 eleNdx = 0; eleNdx < outputType.numElements; ++eleNdx)
3404 if (expected[eleNdx] != actual[eleNdx])
3407 else if (outputType.elementType == NUMBERTYPE_UINT32)
3409 const deUint32* expected = static_cast<const deUint32*>(outputData) + posNdx * outputType.numElements;
3410 const deUint32* actual = static_cast<const deUint32*>(fragOutputBufferAccess.getPixelPtr(x, y));
3412 for (deUint32 eleNdx = 0; eleNdx < outputType.numElements; ++eleNdx)
3413 if (expected[eleNdx] != actual[eleNdx])
3416 else if (outputType.elementType == NUMBERTYPE_FLOAT16)
3418 const float* original = static_cast<const float*>(inputData) + posNdx * outputType.numElements;
3419 const deFloat16* actual = static_cast<const deFloat16*>(fragOutputBufferAccess.getPixelPtr(x, y));
3421 for (deUint32 eleNdx = 0; eleNdx < outputType.numElements; ++eleNdx)
3422 if (!compare16BitFloat(original[eleNdx], actual[eleNdx], instance.interfaces.getRoundingMode(), context.getTestContext().getLog()))
3425 else if (outputType.elementType == NUMBERTYPE_INT16)
3427 const deInt16* expected = static_cast<const deInt16*>(outputData) + posNdx * outputType.numElements;
3428 const deInt16* actual = static_cast<const deInt16*>(fragOutputBufferAccess.getPixelPtr(x, y));
3430 for (deUint32 eleNdx = 0; eleNdx < outputType.numElements; ++eleNdx)
3431 if (expected[eleNdx] != actual[eleNdx])
3434 else if (outputType.elementType == NUMBERTYPE_UINT16)
3436 const deUint16* expected = static_cast<const deUint16*>(outputData) + posNdx * outputType.numElements;
3437 const deUint16* actual = static_cast<const deUint16*>(fragOutputBufferAccess.getPixelPtr(x, y));
3439 for (deUint32 eleNdx = 0; eleNdx < outputType.numElements; ++eleNdx)
3440 if (expected[eleNdx] != actual[eleNdx])
3444 DE_ASSERT(0 && "unhandled type");
3448 return TestStatus(instance.failResult, instance.getSpecializedFailMessage("fragment output dat point #" + numberToString(posNdx) + " mismatch"));
3452 // Check the contents in output resources match with expected.
3453 for (deUint32 outputNdx = 0; outputNdx < numOutResources; ++outputNdx)
3455 const BufferSp& expected = instance.resources.outputs[outputNdx].second;
3457 if (instance.resources.verifyIO != DE_NULL)
3459 if (!(*instance.resources.verifyIO)(instance.resources.inputs, outResourceMemories, instance.resources.outputs, context.getTestContext().getLog()))
3460 return tcu::TestStatus::fail("Resource returned doesn't match with expected");
3464 if (deMemCmp(expected->data(), outResourceMemories[outputNdx]->getHostPtr(), expected->getNumBytes()))
3465 return tcu::TestStatus::fail("Resource returned doesn't match bitwisely with expected");
3469 return TestStatus::pass("Rendered output matches input");
3472 void createTestsForAllStages (const std::string& name,
3473 const RGBA (&inputColors)[4],
3474 const RGBA (&outputColors)[4],
3475 const map<string, string>& testCodeFragments,
3476 const vector<deInt32>& specConstants,
3477 const PushConstants& pushConstants,
3478 const GraphicsResources& resources,
3479 const GraphicsInterfaces& interfaces,
3480 const vector<string>& extensions,
3481 const vector<string>& features,
3482 ExtensionFeatures extensionFeatures,
3483 tcu::TestCaseGroup* tests,
3484 const qpTestResult failResult,
3485 const string& failMessageTemplate)
3487 const ShaderElement vertFragPipelineStages[] =
3489 ShaderElement("vert", "main", VK_SHADER_STAGE_VERTEX_BIT),
3490 ShaderElement("frag", "main", VK_SHADER_STAGE_FRAGMENT_BIT),
3493 const ShaderElement tessPipelineStages[] =
3495 ShaderElement("vert", "main", VK_SHADER_STAGE_VERTEX_BIT),
3496 ShaderElement("tessc", "main", VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT),
3497 ShaderElement("tesse", "main", VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT),
3498 ShaderElement("frag", "main", VK_SHADER_STAGE_FRAGMENT_BIT),
3501 const ShaderElement geomPipelineStages[] =
3503 ShaderElement("vert", "main", VK_SHADER_STAGE_VERTEX_BIT),
3504 ShaderElement("geom", "main", VK_SHADER_STAGE_GEOMETRY_BIT),
3505 ShaderElement("frag", "main", VK_SHADER_STAGE_FRAGMENT_BIT),
3508 StageToSpecConstantMap specConstantMap;
3510 specConstantMap[VK_SHADER_STAGE_VERTEX_BIT] = specConstants;
3511 addFunctionCaseWithPrograms<InstanceContext>(
3512 tests, name + "_vert", "", addShaderCodeCustomVertex, runAndVerifyDefaultPipeline,
3513 createInstanceContext(vertFragPipelineStages, inputColors, outputColors, testCodeFragments,
3514 specConstantMap, pushConstants, resources, interfaces, extensions, features, extensionFeatures, failResult, failMessageTemplate));
3516 specConstantMap.clear();
3517 specConstantMap[VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT] = specConstants;
3518 addFunctionCaseWithPrograms<InstanceContext>(
3519 tests, name + "_tessc", "", addShaderCodeCustomTessControl, runAndVerifyDefaultPipeline,
3520 createInstanceContext(tessPipelineStages, inputColors, outputColors, testCodeFragments,
3521 specConstantMap, pushConstants, resources, interfaces, extensions, features, extensionFeatures, failResult, failMessageTemplate));
3523 specConstantMap.clear();
3524 specConstantMap[VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT] = specConstants;
3525 addFunctionCaseWithPrograms<InstanceContext>(
3526 tests, name + "_tesse", "", addShaderCodeCustomTessEval, runAndVerifyDefaultPipeline,
3527 createInstanceContext(tessPipelineStages, inputColors, outputColors, testCodeFragments,
3528 specConstantMap, pushConstants, resources, interfaces, extensions, features, extensionFeatures, failResult, failMessageTemplate));
3530 specConstantMap.clear();
3531 specConstantMap[VK_SHADER_STAGE_GEOMETRY_BIT] = specConstants;
3532 addFunctionCaseWithPrograms<InstanceContext>(
3533 tests, name + "_geom", "", addShaderCodeCustomGeometry, runAndVerifyDefaultPipeline,
3534 createInstanceContext(geomPipelineStages, inputColors, outputColors, testCodeFragments,
3535 specConstantMap, pushConstants, resources, interfaces, extensions, features, extensionFeatures, failResult, failMessageTemplate));
3537 specConstantMap.clear();
3538 specConstantMap[VK_SHADER_STAGE_FRAGMENT_BIT] = specConstants;
3539 addFunctionCaseWithPrograms<InstanceContext>(
3540 tests, name + "_frag", "", addShaderCodeCustomFragment, runAndVerifyDefaultPipeline,
3541 createInstanceContext(vertFragPipelineStages, inputColors, outputColors, testCodeFragments,
3542 specConstantMap, pushConstants, resources, interfaces, extensions, features, extensionFeatures, failResult, failMessageTemplate));
3545 void addTessCtrlTest(tcu::TestCaseGroup* group, const char* name, const map<string, string>& fragments)
3547 RGBA defaultColors[4];
3548 getDefaultColors(defaultColors);
3549 const ShaderElement pipelineStages[] =
3551 ShaderElement("vert", "main", VK_SHADER_STAGE_VERTEX_BIT),
3552 ShaderElement("tessc", "main", VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT),
3553 ShaderElement("tesse", "main", VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT),
3554 ShaderElement("frag", "main", VK_SHADER_STAGE_FRAGMENT_BIT),
3557 addFunctionCaseWithPrograms<InstanceContext>(
3558 group, name, "", addShaderCodeCustomTessControl,
3559 runAndVerifyDefaultPipeline, createInstanceContext(
3560 pipelineStages, defaultColors, defaultColors, fragments,
3561 StageToSpecConstantMap(), PushConstants(), GraphicsResources(),
3562 GraphicsInterfaces(), vector<string>(), vector<string>(),
3563 ExtensionFeatures()));