Merge changes I5f7e56e3,I7f88e1da into oreo-cts-dev
[platform/upstream/VK-GL-CTS.git] / doc / gles3-test-case-resolutions.txt
1 dEQP-GLES3.info.*       1x1     1x1
2 dEQP-GLES3.functional.prerequisite.*    2x2     32x32
3 dEQP-GLES3.functional.implementation_limits.*   1x1     1x1
4 dEQP-GLES3.functional.color_clear.*     1x1     128x128
5 dEQP-GLES3.functional.depth_stencil_clear.*     1x1     128x128
6 dEQP-GLES3.functional.buffer.*  64x64   128x128
7 dEQP-GLES3.functional.shaders.preprocessor.*    2x2     32x32
8 dEQP-GLES3.functional.shaders.constants.*       2x2     32x32
9 dEQP-GLES3.functional.shaders.linkage.* 2x2     32x32
10 dEQP-GLES3.functional.shaders.conversions.*     2x2     32x32
11 dEQP-GLES3.functional.shaders.conditionals.*    2x2     32x32
12 dEQP-GLES3.functional.shaders.declarations.*    2x2     32x32
13 dEQP-GLES3.functional.shaders.swizzles.*        2x2     32x32
14 dEQP-GLES3.functional.shaders.functions.*       2x2     32x32
15 dEQP-GLES3.functional.shaders.arrays.*  2x2     32x32
16 dEQP-GLES3.functional.shaders.keywords.*        2x2     16x16
17 dEQP-GLES3.functional.shaders.qualification_order.*     2x2     16x16
18 dEQP-GLES3.functional.shaders.discard.* 32x32   128x128
19 dEQP-GLES3.functional.shaders.indexing.*        32x32   128x128
20 dEQP-GLES3.functional.shaders.loops.*   32x32   128x128
21 dEQP-GLES3.functional.shaders.operator.*        64x64   128x128
22 dEQP-GLES3.functional.shaders.matrix.*  32x32   128x128
23 dEQP-GLES3.functional.shaders.return.*  32x32   128x128
24 dEQP-GLES3.functional.shaders.struct.*  32x32   128x128
25 dEQP-GLES3.functional.shaders.switch.*  32x32   128x128
26 dEQP-GLES3.functional.shaders.fragdepth.*       32x32   128x128
27 dEQP-GLES3.functional.shaders.precision.*       1x1     1x1
28 dEQP-GLES3.functional.shaders.builtin_variable.*        32x32   64x64
29 dEQP-GLES3.functional.shaders.texture_functions.*       128x112 128x128
30 dEQP-GLES3.functional.shaders.derivate.*        64x64   256x256
31 dEQP-GLES3.functional.shaders.scoping.* 2x2     32x32
32 dEQP-GLES3.functional.shaders.builtin_functions.*       1x1     1x1
33 dEQP-GLES3.functional.shaders.invariance.*      256x256 256x256
34 dEQP-GLES3.functional.shaders.fragdata.*        16x16   32x32
35 dEQP-GLES3.functional.shaders.random.*  16x16   64x64
36 dEQP-GLES3.functional.shaders.negative.*        1x1     1x1
37 dEQP-GLES3.functional.shaders.constant_expressions.*    2x2     32x32
38 dEQP-GLES3.functional.texture.format.*  64x64   128x128
39 dEQP-GLES3.functional.texture.size.*    64x64   128x128
40 dEQP-GLES3.functional.texture.wrap.*    256x256 256x256
41 dEQP-GLES3.functional.texture.filtering.2d.*    256x256 256x256
42 dEQP-GLES3.functional.texture.filtering.cube.*  168x112 168x112
43 dEQP-GLES3.functional.texture.filtering.2d_array.*      256x256 256x256
44 dEQP-GLES3.functional.texture.filtering.3d.*    256x256 256x256
45 dEQP-GLES3.functional.texture.mipmap.2d.*       256x256 256x256
46 dEQP-GLES3.functional.texture.mipmap.cube.*     128x128 128x128
47 dEQP-GLES3.functional.texture.mipmap.3d.*       128x128 128x128
48 dEQP-GLES3.functional.texture.swizzle.* 16x16   64x64
49 dEQP-GLES3.functional.texture.shadow.2d.*       128x128 256x256
50 dEQP-GLES3.functional.texture.shadow.cube.*     84x56   168x112
51 dEQP-GLES3.functional.texture.shadow.2d_array.* 128x128 256x256
52 dEQP-GLES3.functional.texture.specification.*   128x128 256x256
53 dEQP-GLES3.functional.texture.vertex.*  128x128 256x256
54 dEQP-GLES3.functional.texture.compressed.*      256x256 256x256
55 dEQP-GLES3.functional.texture.units.*   64x64   128x128
56 dEQP-GLES3.functional.fragment_ops.depth.*      32x32   64x64
57 dEQP-GLES3.functional.fragment_ops.stencil.*    32x32   64x64
58 dEQP-GLES3.functional.fragment_ops.depth_stencil.*      48x48   64x64
59 dEQP-GLES3.functional.fragment_ops.blend.*      32x32   64x64
60 dEQP-GLES3.functional.fragment_ops.random.*     32x32   64x64
61 dEQP-GLES3.functional.fragment_ops.interaction.*        32x32   64x64
62 dEQP-GLES3.functional.fragment_ops.scissor.*    64x64   256x256
63 dEQP-GLES3.functional.fbo.*     128x128 128x128
64 dEQP-GLES3.functional.vertex_arrays.*   64x64   256x256
65 dEQP-GLES3.functional.draw.*    128x128 256x256
66 dEQP-GLES3.functional.ubo.*     16x16   32x32
67 dEQP-GLES3.functional.uniform_api.*     16x16   32x32
68 dEQP-GLES3.functional.attribute_location.*      16x16   32x32
69 dEQP-GLES3.functional.fragment_out.*    1x1     1x1
70 dEQP-GLES3.functional.samplers.*        64x64   128x128
71 dEQP-GLES3.functional.pbo.*     64x64   128x128
72 dEQP-GLES3.functional.rasterization.*   256x256 256x256
73 dEQP-GLES3.functional.occlusion_query.* 128x128 256x256
74 dEQP-GLES3.functional.vertex_array_objects.*    64x64   256x256
75 dEQP-GLES3.functional.primitive_restart.*       64x64   256x256
76 dEQP-GLES3.functional.instanced.*       32x32   128x128
77 dEQP-GLES3.functional.rasterizer_discard.*      32x32   64x64
78 dEQP-GLES3.functional.transform_feedback.*      16x16   64x64
79 dEQP-GLES3.functional.fence_sync.*      16x16   64x64
80 dEQP-GLES3.functional.negative_api.*    1x1     16x16
81 dEQP-GLES3.functional.multisample.*     128x128 256x256
82 dEQP-GLES3.functional.read_pixels.*     16x16   32x32
83 dEQP-GLES3.functional.dither.*  128x128 256x256
84 dEQP-GLES3.functional.state_query.*     1x1     32x32
85 dEQP-GLES3.functional.clipping.*        200x200 256x256
86 dEQP-GLES3.functional.polygon_offset.*  200x200 256x256
87 dEQP-GLES3.functional.flush_finish.*    256x256 256x256
88 dEQP-GLES3.functional.shader_api.*      1x1     1x1
89 dEQP-GLES3.functional.default_vertex_attrib.*   128x128 256x256
90 dEQP-GLES3.functional.lifetime.*        1x1     16x16
91 dEQP-GLES3.accuracy.interpolation.*     128x128 128x128
92 dEQP-GLES3.accuracy.texture.*   256x256 256x256
93 dEQP-GLES3.usecases.*   256x256 256x256
94 dEQP-GLES3.stress.*     32x32   128x128
95 dEQP-GLES3.performance.*        256x256 512x125