add vulkan test 72/84172/2
authorMaJunqing <junqing.ma@samsung.com>
Wed, 17 Aug 2016 03:55:33 +0000 (11:55 +0800)
committerMaJunqing <junqing.ma@samsung.com>
Wed, 24 Aug 2016 01:42:51 +0000 (09:42 +0800)
Change-Id: I461b9400bf9696bce31da0c8c2f1c0154f535cae

test/CMakeLists.txt
test/packaging/sdl_test.spec
test/res/testvulkan.bmp [new file with mode: 0755]
test/testvulkan.c [new file with mode: 0755]
test/tri.frag [new file with mode: 0755]
test/tri.vert [new file with mode: 0755]

index 4697676..a11ec5a 100755 (executable)
@@ -193,6 +193,9 @@ set (VIEWPORT_SOURCE
 set (TORTURETHREAD_SOURCE
                torturethread.c
        )
+set (VULKAN_SOURCE
+               testvulkan.c
+       )
 add_executable(testmain  ${SDL_TEST_SOURCE})
 TARGET_LINK_LIBRARIES(testmain ${APPS_PKGS_LDFLAGS} SDL2_test SDL2main)
 add_executable(testautomation  ${AUTOMATION_SOURCE})
@@ -279,6 +282,8 @@ add_executable(testviewport  ${VIEWPORT_SOURCE})
 TARGET_LINK_LIBRARIES(testviewport ${APPS_PKGS_LDFLAGS} SDL2_test SDL2main)
 add_executable(torturethread  ${TORTURETHREAD_SOURCE})
 TARGET_LINK_LIBRARIES(torturethread ${APPS_PKGS_LDFLAGS} SDL2_test SDL2main)
+add_executable(testvulkan ${VULKAN_SOURCE})
+TARGET_LINK_LIBRARIES(testvulkan SDL2main SDL2 pthread vulkan)
 # Install
 INSTALL(TARGETS testmain DESTINATION /opt/usr/apps/org.tizen.sdl2_test/)
 INSTALL(TARGETS testautomation DESTINATION /opt/usr/apps/org.tizen.sdl2_test/)
@@ -323,4 +328,5 @@ INSTALL(TARGETS testtimer DESTINATION /opt/usr/apps/org.tizen.sdl2_test/)
 INSTALL(TARGETS testver DESTINATION /opt/usr/apps/org.tizen.sdl2_test/)
 INSTALL(TARGETS testviewport DESTINATION /opt/usr/apps/org.tizen.sdl2_test/)
 INSTALL(TARGETS torturethread DESTINATION /opt/usr/apps/org.tizen.sdl2_test/)
+INSTALL(TARGETS testvulkan DESTINATION /opt/usr/apps/org.tizen.sdl2_test/)
 INSTALL(DIRECTORY ${CMAKE_SOURCE_DIR}/res DESTINATION /opt/usr/apps/org.tizen.sdl2_test/)
\ No newline at end of file
index 4317360..3c9d1ba 100755 (executable)
@@ -18,7 +18,8 @@ BuildRequires:  pkgconfig(egl)
 BuildRequires:  pkgconfig(glesv2)
 BuildRequires:  pkgconfig(glesv1)
 BuildRequires:  pkgconfig(sdl2)
-
+#BuildRequires:  Vulkan-LoaderAndValidationLayers
+#BuildRequires:  Vulkan-LoaderAndValidationLayers-devel
 %define _packagedir /opt/usr/apps/%{name}
 %define _resdir %{_packagedir}/res
 
diff --git a/test/res/testvulkan.bmp b/test/res/testvulkan.bmp
new file mode 100755 (executable)
index 0000000..cb8e39a
Binary files /dev/null and b/test/res/testvulkan.bmp differ
diff --git a/test/testvulkan.c b/test/testvulkan.c
new file mode 100755 (executable)
index 0000000..d7f108b
--- /dev/null
@@ -0,0 +1,2296 @@
+#ifndef _MSC_VER
+#define _ISOC11_SOURCE /* for aligned_alloc() */
+#endif
+
+//#include <config.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <stdbool.h>
+#include <assert.h>
+#include <signal.h>
+#include <unistd.h>
+
+#include <vulkan/vulkan.h>
+#include <SDL.h>
+
+#define DEMO_TEXTURE_COUNT 1
+#define VERTEX_BUFFER_BIND_ID 0
+#define APP_SHORT_NAME "tri"
+#define APP_LONG_NAME "The Vulkan Triangle Demo Program"
+
+#define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0]))
+
+#if defined(NDEBUG) && defined(__GNUC__)
+#define U_ASSERT_ONLY __attribute__((unused))
+#else
+#define U_ASSERT_ONLY
+#endif
+
+#define ERR_EXIT(err_msg, err_class)                                           \
+    do {                                                                       \
+        printf(err_msg);                                                       \
+        fflush(stdout);                                                        \
+        exit(1);                                                               \
+    } while (0)
+
+#define GET_INSTANCE_PROC_ADDR(inst, entrypoint)                               \
+    {                                                                          \
+        demo->fp##entrypoint =                                                 \
+            (PFN_vk##entrypoint)vkGetInstanceProcAddr(inst, "vk" #entrypoint); \
+        if (demo->fp##entrypoint == NULL) {                                    \
+            ERR_EXIT("vkGetInstanceProcAddr failed to find vk" #entrypoint,    \
+                     "vkGetInstanceProcAddr Failure");                         \
+        }                                                                      \
+    }
+
+#define GET_DEVICE_PROC_ADDR(dev, entrypoint)                                  \
+    {                                                                          \
+        demo->fp##entrypoint =                                                 \
+            (PFN_vk##entrypoint)vkGetDeviceProcAddr(dev, "vk" #entrypoint);    \
+        if (demo->fp##entrypoint == NULL) {                                    \
+            ERR_EXIT("vkGetDeviceProcAddr failed to find vk" #entrypoint,      \
+                     "vkGetDeviceProcAddr Failure");                           \
+        }                                                                      \
+    }
+
+struct texture_object {
+    VkSampler sampler;
+
+    VkImage image;
+    VkImageLayout imageLayout;
+
+    VkDeviceMemory mem;
+    VkImageView view;
+    int32_t tex_width, tex_height;
+};
+
+static int validation_error = 0;
+
+VKAPI_ATTR VkBool32 VKAPI_CALL
+dbgFunc(VkFlags msgFlags, VkDebugReportObjectTypeEXT objType,
+        uint64_t srcObject, size_t location, int32_t msgCode,
+        const char *pLayerPrefix, const char *pMsg, void *pUserData) {
+    char *message = (char *)malloc(strlen(pMsg) + 100);
+
+    assert(message);
+
+    validation_error = 1;
+
+    if (msgFlags & VK_DEBUG_REPORT_ERROR_BIT_EXT) {
+        sprintf(message, "ERROR: [%s] Code %d : %s", pLayerPrefix, msgCode,
+                pMsg);
+    } else if (msgFlags & VK_DEBUG_REPORT_WARNING_BIT_EXT) {
+        sprintf(message, "WARNING: [%s] Code %d : %s", pLayerPrefix, msgCode,
+                pMsg);
+    } else {
+        return false;
+    }
+
+    printf("%s\n", message);
+    fflush(stdout);
+    free(message);
+
+    /*
+     * false indicates that layer should not bail-out of an
+     * API call that had validation failures. This may mean that the
+     * app dies inside the driver due to invalid parameter(s).
+     * That's what would happen without validation layers, so we'll
+     * keep that behavior here.
+     */
+    return false;
+}
+
+VKAPI_ATTR VkBool32 VKAPI_CALL
+BreakCallback(VkFlags msgFlags, VkDebugReportObjectTypeEXT objType,
+              uint64_t srcObject, size_t location, int32_t msgCode,
+              const char *pLayerPrefix, const char *pMsg,
+              void *pUserData) {
+    raise(SIGTRAP);
+    return false;
+}
+
+typedef struct _SwapchainBuffers {
+    VkImage image;
+    VkCommandBuffer cmd;
+    VkImageView view;
+} SwapchainBuffers;
+
+struct demo {
+    SDL_Window* sdl_window;
+    SDL_DisplayMode sdl_mode;
+
+    VkSurfaceKHR surface;
+    bool prepared;
+    bool use_staging_buffer;
+
+    VkInstance inst;
+    VkPhysicalDevice gpu;
+    VkDevice device;
+    VkQueue queue;
+    VkPhysicalDeviceProperties gpu_props;
+    VkQueueFamilyProperties *queue_props;
+    uint32_t graphics_queue_node_index;
+
+    uint32_t enabled_extension_count;
+    uint32_t enabled_layer_count;
+    char *extension_names[64];
+    char *device_validation_layers[64];
+
+    int width, height;
+    VkFormat format;
+    VkColorSpaceKHR color_space;
+
+    PFN_vkGetPhysicalDeviceSurfaceSupportKHR
+        fpGetPhysicalDeviceSurfaceSupportKHR;
+    PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR
+        fpGetPhysicalDeviceSurfaceCapabilitiesKHR;
+    PFN_vkGetPhysicalDeviceSurfaceFormatsKHR
+        fpGetPhysicalDeviceSurfaceFormatsKHR;
+    PFN_vkGetPhysicalDeviceSurfacePresentModesKHR
+        fpGetPhysicalDeviceSurfacePresentModesKHR;
+    PFN_vkCreateSwapchainKHR fpCreateSwapchainKHR;
+    PFN_vkDestroySwapchainKHR fpDestroySwapchainKHR;
+    PFN_vkGetSwapchainImagesKHR fpGetSwapchainImagesKHR;
+    PFN_vkAcquireNextImageKHR fpAcquireNextImageKHR;
+    PFN_vkQueuePresentKHR fpQueuePresentKHR;
+    uint32_t swapchainImageCount;
+    VkSwapchainKHR swapchain;
+    SwapchainBuffers *buffers;
+
+    VkCommandPool cmd_pool;
+
+    struct {
+        VkFormat format;
+
+        VkImage image;
+        VkDeviceMemory mem;
+        VkImageView view;
+    } depth;
+
+    struct texture_object textures[DEMO_TEXTURE_COUNT];
+
+    struct {
+        VkBuffer buf;
+        VkDeviceMemory mem;
+
+        VkPipelineVertexInputStateCreateInfo vi;
+        VkVertexInputBindingDescription vi_bindings[1];
+        VkVertexInputAttributeDescription vi_attrs[2];
+    } vertices;
+
+    VkCommandBuffer setup_cmd; // Command Buffer for initialization commands
+    VkCommandBuffer draw_cmd;  // Command Buffer for drawing commands
+    VkPipelineLayout pipeline_layout;
+    VkDescriptorSetLayout desc_layout;
+    VkPipelineCache pipelineCache;
+    VkRenderPass render_pass;
+    VkPipeline pipeline;
+
+    VkShaderModule vert_shader_module;
+    VkShaderModule frag_shader_module;
+
+    VkDescriptorPool desc_pool;
+    VkDescriptorSet desc_set;
+
+    VkFramebuffer *framebuffers;
+
+    VkPhysicalDeviceMemoryProperties memory_properties;
+
+    int32_t curFrame;
+    int32_t frameCount;
+    bool validate;
+    bool use_break;
+    PFN_vkCreateDebugReportCallbackEXT CreateDebugReportCallback;
+    PFN_vkDestroyDebugReportCallbackEXT DestroyDebugReportCallback;
+    VkDebugReportCallbackEXT msg_callback;
+    PFN_vkDebugReportMessageEXT DebugReportMessage;
+
+    float depthStencil;
+    float depthIncrement;
+
+    bool quit;
+    uint32_t current_buffer;
+    uint32_t queue_count;
+};
+
+// Forward declaration:
+static void demo_resize(struct demo *demo);
+
+static bool memory_type_from_properties(struct demo *demo, uint32_t typeBits,
+                                        VkFlags requirements_mask,
+                                        uint32_t *typeIndex) {
+    uint32_t i;
+
+    // Search memtypes to find first index with those properties
+    for (i = 0; i < 32; i++) {
+        if ((typeBits & 1) == 1) {
+            // Type is available, does it match user properties?
+            if ((demo->memory_properties.memoryTypes[i].propertyFlags &
+                 requirements_mask) == requirements_mask) {
+                *typeIndex = i;
+                return true;
+            }
+        }
+        typeBits >>= 1;
+    }
+    // No memory types matched, return failure
+    return false;
+}
+
+static void demo_flush_init_cmd(struct demo *demo) {
+    VkResult U_ASSERT_ONLY err;
+
+    if (demo->setup_cmd == VK_NULL_HANDLE)
+        return;
+
+    err = vkEndCommandBuffer(demo->setup_cmd);
+    assert(!err);
+
+    const VkCommandBuffer cmd_bufs[] = {demo->setup_cmd};
+    VkFence nullFence = {VK_NULL_HANDLE};
+    VkSubmitInfo submit_info = {.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
+                                .pNext = NULL,
+                                .waitSemaphoreCount = 0,
+                                .pWaitSemaphores = NULL,
+                                .pWaitDstStageMask = NULL,
+                                .commandBufferCount = 1,
+                                .pCommandBuffers = cmd_bufs,
+                                .signalSemaphoreCount = 0,
+                                .pSignalSemaphores = NULL};
+
+    err = vkQueueSubmit(demo->queue, 1, &submit_info, nullFence);
+    assert(!err);
+
+    err = vkQueueWaitIdle(demo->queue);
+    assert(!err);
+
+    vkFreeCommandBuffers(demo->device, demo->cmd_pool, 1, cmd_bufs);
+    demo->setup_cmd = VK_NULL_HANDLE;
+}
+
+static void demo_set_image_layout(struct demo *demo, VkImage image,
+                                  VkImageAspectFlags aspectMask,
+                                  VkImageLayout old_image_layout,
+                                  VkImageLayout new_image_layout,
+                                  VkAccessFlagBits srcAccessMask) {
+
+    VkResult U_ASSERT_ONLY err;
+
+    if (demo->setup_cmd == VK_NULL_HANDLE) {
+        const VkCommandBufferAllocateInfo cmd = {
+            .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
+            .pNext = NULL,
+            .commandPool = demo->cmd_pool,
+            .level = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
+            .commandBufferCount = 1,
+        };
+
+        err = vkAllocateCommandBuffers(demo->device, &cmd, &demo->setup_cmd);
+        assert(!err);
+
+        VkCommandBufferInheritanceInfo cmd_buf_hinfo = {
+            .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO,
+            .pNext = NULL,
+            .renderPass = VK_NULL_HANDLE,
+            .subpass = 0,
+            .framebuffer = VK_NULL_HANDLE,
+            .occlusionQueryEnable = VK_FALSE,
+            .queryFlags = 0,
+            .pipelineStatistics = 0,
+        };
+        VkCommandBufferBeginInfo cmd_buf_info = {
+            .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
+            .pNext = NULL,
+            .flags = 0,
+            .pInheritanceInfo = &cmd_buf_hinfo,
+        };
+        err = vkBeginCommandBuffer(demo->setup_cmd, &cmd_buf_info);
+        assert(!err);
+    }
+
+    VkImageMemoryBarrier image_memory_barrier = {
+        .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
+        .pNext = NULL,
+        .srcAccessMask = srcAccessMask,
+        .dstAccessMask = 0,
+        .oldLayout = old_image_layout,
+        .newLayout = new_image_layout,
+        .image = image,
+        .subresourceRange = {aspectMask, 0, 1, 0, 1}};
+
+    if (new_image_layout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) {
+        /* Make sure anything that was copying from this image has completed */
+        image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
+    }
+
+    if (new_image_layout == VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL) {
+        image_memory_barrier.dstAccessMask =
+            VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
+    }
+
+    if (new_image_layout == VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL) {
+        image_memory_barrier.dstAccessMask =
+            VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
+    }
+
+    if (new_image_layout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
+        /* Make sure any Copy or CPU writes to image are flushed */
+        image_memory_barrier.dstAccessMask =
+            VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_INPUT_ATTACHMENT_READ_BIT;
+    }
+
+    VkImageMemoryBarrier *pmemory_barrier = &image_memory_barrier;
+
+    VkPipelineStageFlags src_stages = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
+    VkPipelineStageFlags dest_stages = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
+
+    vkCmdPipelineBarrier(demo->setup_cmd, src_stages, dest_stages, 0, 0, NULL,
+                         0, NULL, 1, pmemory_barrier);
+}
+
+static void demo_draw_build_cmd(struct demo *demo) {
+    const VkCommandBufferInheritanceInfo cmd_buf_hinfo = {
+        .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO,
+        .pNext = NULL,
+        .renderPass = VK_NULL_HANDLE,
+        .subpass = 0,
+        .framebuffer = VK_NULL_HANDLE,
+        .occlusionQueryEnable = VK_FALSE,
+        .queryFlags = 0,
+        .pipelineStatistics = 0,
+    };
+    const VkCommandBufferBeginInfo cmd_buf_info = {
+        .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
+        .pNext = NULL,
+        .flags = 0,
+        .pInheritanceInfo = &cmd_buf_hinfo,
+    };
+    const VkClearValue clear_values[2] = {
+            [0] = {.color.float32 = {0.2f, 0.2f, 0.2f, 0.2f}},
+            [1] = {.depthStencil = {demo->depthStencil, 0}},
+    };
+    const VkRenderPassBeginInfo rp_begin = {
+        .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
+        .pNext = NULL,
+        .renderPass = demo->render_pass,
+        .framebuffer = demo->framebuffers[demo->current_buffer],
+        .renderArea.offset.x = 0,
+        .renderArea.offset.y = 0,
+        .renderArea.extent.width = demo->width,
+        .renderArea.extent.height = demo->height,
+        .clearValueCount = 2,
+        .pClearValues = clear_values,
+    };
+    VkResult U_ASSERT_ONLY err;
+
+    err = vkBeginCommandBuffer(demo->draw_cmd, &cmd_buf_info);
+    assert(!err);
+
+    vkCmdBeginRenderPass(demo->draw_cmd, &rp_begin, VK_SUBPASS_CONTENTS_INLINE);
+    vkCmdBindPipeline(demo->draw_cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
+                      demo->pipeline);
+    vkCmdBindDescriptorSets(demo->draw_cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
+                            demo->pipeline_layout, 0, 1, &demo->desc_set, 0,
+                            NULL);
+
+    VkViewport viewport;
+    memset(&viewport, 0, sizeof(viewport));
+    viewport.height = (float)demo->height;
+    viewport.width = (float)demo->width;
+    viewport.minDepth = (float)0.0f;
+    viewport.maxDepth = (float)1.0f;
+    vkCmdSetViewport(demo->draw_cmd, 0, 1, &viewport);
+
+    VkRect2D scissor;
+    memset(&scissor, 0, sizeof(scissor));
+    scissor.extent.width = demo->width;
+    scissor.extent.height = demo->height;
+    scissor.offset.x = 0;
+    scissor.offset.y = 0;
+    vkCmdSetScissor(demo->draw_cmd, 0, 1, &scissor);
+
+    VkDeviceSize offsets[1] = {0};
+    vkCmdBindVertexBuffers(demo->draw_cmd, VERTEX_BUFFER_BIND_ID, 1,
+                           &demo->vertices.buf, offsets);
+
+    vkCmdDraw(demo->draw_cmd, 3, 1, 0, 0);
+    vkCmdEndRenderPass(demo->draw_cmd);
+
+    VkImageMemoryBarrier prePresentBarrier = {
+        .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
+        .pNext = NULL,
+        .srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
+        .dstAccessMask = VK_ACCESS_MEMORY_READ_BIT,
+        .oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
+        .newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
+        .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
+        .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
+        .subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1}};
+
+    prePresentBarrier.image = demo->buffers[demo->current_buffer].image;
+    VkImageMemoryBarrier *pmemory_barrier = &prePresentBarrier;
+    vkCmdPipelineBarrier(demo->draw_cmd, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
+                         VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, 0, 0, NULL, 0,
+                         NULL, 1, pmemory_barrier);
+
+    err = vkEndCommandBuffer(demo->draw_cmd);
+    assert(!err);
+}
+
+static void demo_draw(struct demo *demo) {
+    VkResult U_ASSERT_ONLY err;
+    VkSemaphore presentCompleteSemaphore;
+    VkSemaphoreCreateInfo presentCompleteSemaphoreCreateInfo = {
+        .sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO,
+        .pNext = NULL,
+        .flags = 0,
+    };
+
+    err = vkCreateSemaphore(demo->device, &presentCompleteSemaphoreCreateInfo,
+                            NULL, &presentCompleteSemaphore);
+    assert(!err);
+
+    // Get the index of the next available swapchain image:
+    err = demo->fpAcquireNextImageKHR(demo->device, demo->swapchain, UINT64_MAX,
+                                      presentCompleteSemaphore,
+                                      (VkFence)0, // TODO: Show use of fence
+                                      &demo->current_buffer);
+    if (err == VK_ERROR_OUT_OF_DATE_KHR) {
+        // demo->swapchain is out of date (e.g. the window was resized) and
+        // must be recreated:
+        demo_resize(demo);
+        demo_draw(demo);
+        vkDestroySemaphore(demo->device, presentCompleteSemaphore, NULL);
+        return;
+    } else if (err == VK_SUBOPTIMAL_KHR) {
+        // demo->swapchain is not as optimal as it could be, but the platform's
+        // presentation engine will still present the image correctly.
+    } else {
+        assert(!err);
+    }
+
+    // Assume the command buffer has been run on current_buffer before so
+    // we need to set the image layout back to COLOR_ATTACHMENT_OPTIMAL
+    demo_set_image_layout(demo, demo->buffers[demo->current_buffer].image,
+                          VK_IMAGE_ASPECT_COLOR_BIT,
+                          VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
+                          VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
+                          0);
+    demo_flush_init_cmd(demo);
+
+    // Wait for the present complete semaphore to be signaled to ensure
+    // that the image won't be rendered to until the presentation
+    // engine has fully released ownership to the application, and it is
+    // okay to render to the image.
+
+    // FIXME/TODO: DEAL WITH VK_IMAGE_LAYOUT_PRESENT_SRC_KHR
+    demo_draw_build_cmd(demo);
+    VkFence nullFence = VK_NULL_HANDLE;
+    VkPipelineStageFlags pipe_stage_flags =
+        VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
+    VkSubmitInfo submit_info = {.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
+                                .pNext = NULL,
+                                .waitSemaphoreCount = 0,
+                                .pWaitSemaphores = &presentCompleteSemaphore,
+                                .pWaitDstStageMask = &pipe_stage_flags,
+                                .commandBufferCount = 1,
+                                .pCommandBuffers = &demo->draw_cmd,
+                                .signalSemaphoreCount = 0,
+                                .pSignalSemaphores = NULL};
+
+    err = vkQueueSubmit(demo->queue, 1, &submit_info, nullFence);
+    assert(!err);
+
+    VkPresentInfoKHR present = {
+        .sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR,
+        .pNext = NULL,
+        .swapchainCount = 1,
+        .pSwapchains = &demo->swapchain,
+        .pImageIndices = &demo->current_buffer,
+    };
+
+    // TBD/TODO: SHOULD THE "present" PARAMETER BE "const" IN THE HEADER?
+    err = demo->fpQueuePresentKHR(demo->queue, &present);
+    if (err == VK_ERROR_OUT_OF_DATE_KHR) {
+        // demo->swapchain is out of date (e.g. the window was resized) and
+        // must be recreated:
+        demo_resize(demo);
+    } else if (err == VK_SUBOPTIMAL_KHR) {
+        // demo->swapchain is not as optimal as it could be, but the platform's
+        // presentation engine will still present the image correctly.
+    } else {
+        assert(!err);
+    }
+
+    err = vkQueueWaitIdle(demo->queue);
+    assert(err == VK_SUCCESS);
+
+    vkDestroySemaphore(demo->device, presentCompleteSemaphore, NULL);
+}
+
+static void demo_prepare_buffers(struct demo *demo) {
+    VkResult U_ASSERT_ONLY err;
+    VkSwapchainKHR oldSwapchain = demo->swapchain;
+
+    // Check the surface capabilities and formats
+    VkSurfaceCapabilitiesKHR surfCapabilities;
+    err = demo->fpGetPhysicalDeviceSurfaceCapabilitiesKHR(
+        demo->gpu, demo->surface, &surfCapabilities);
+    assert(!err);
+
+    uint32_t presentModeCount;
+    err = demo->fpGetPhysicalDeviceSurfacePresentModesKHR(
+        demo->gpu, demo->surface, &presentModeCount, NULL);
+    assert(!err);
+    VkPresentModeKHR *presentModes =
+        (VkPresentModeKHR *)malloc(presentModeCount * sizeof(VkPresentModeKHR));
+    assert(presentModes);
+    err = demo->fpGetPhysicalDeviceSurfacePresentModesKHR(
+        demo->gpu, demo->surface, &presentModeCount, presentModes);
+    assert(!err);
+
+    VkExtent2D swapchainExtent;
+    // width and height are either both -1, or both not -1.
+    if (surfCapabilities.currentExtent.width == (uint32_t)-1) {
+        // If the surface size is undefined, the size is set to
+        // the size of the images requested.
+        swapchainExtent.width = demo->width;
+        swapchainExtent.height = demo->height;
+    } else {
+        // If the surface size is defined, the swap chain size must match
+        swapchainExtent = surfCapabilities.currentExtent;
+        demo->width = surfCapabilities.currentExtent.width;
+        demo->height = surfCapabilities.currentExtent.height;
+    }
+
+    VkPresentModeKHR swapchainPresentMode = VK_PRESENT_MODE_FIFO_KHR;
+
+    // Determine the number of VkImage's to use in the swap chain (we desire to
+    // own only 1 image at a time, besides the images being displayed and
+    // queued for display):
+    uint32_t desiredNumberOfSwapchainImages =
+        surfCapabilities.minImageCount + 1;
+    if ((surfCapabilities.maxImageCount > 0) &&
+        (desiredNumberOfSwapchainImages > surfCapabilities.maxImageCount)) {
+        // Application must settle for fewer images than desired:
+        desiredNumberOfSwapchainImages = surfCapabilities.maxImageCount;
+    }
+
+    VkSurfaceTransformFlagsKHR preTransform;
+    if (surfCapabilities.supportedTransforms &
+        VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR) {
+        preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
+    } else {
+        preTransform = surfCapabilities.currentTransform;
+    }
+
+    const VkSwapchainCreateInfoKHR swapchain = {
+        .sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR,
+        .pNext = NULL,
+        .surface = demo->surface,
+        .minImageCount = desiredNumberOfSwapchainImages,
+        .imageFormat = demo->format,
+        .imageColorSpace = demo->color_space,
+        .imageExtent =
+            {
+             .width = swapchainExtent.width, .height = swapchainExtent.height,
+            },
+        .imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
+        .preTransform = preTransform,
+        .compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR,
+        .imageArrayLayers = 1,
+        .imageSharingMode = VK_SHARING_MODE_EXCLUSIVE,
+        .queueFamilyIndexCount = 0,
+        .pQueueFamilyIndices = NULL,
+        .presentMode = swapchainPresentMode,
+        .oldSwapchain = oldSwapchain,
+        .clipped = true,
+    };
+    uint32_t i;
+
+    err = demo->fpCreateSwapchainKHR(demo->device, &swapchain, NULL,
+                                     &demo->swapchain);
+    assert(!err);
+
+    // If we just re-created an existing swapchain, we should destroy the old
+    // swapchain at this point.
+    // Note: destroying the swapchain also cleans up all its associated
+    // presentable images once the platform is done with them.
+    if (oldSwapchain != VK_NULL_HANDLE) {
+        demo->fpDestroySwapchainKHR(demo->device, oldSwapchain, NULL);
+    }
+
+    err = demo->fpGetSwapchainImagesKHR(demo->device, demo->swapchain,
+                                        &demo->swapchainImageCount, NULL);
+    assert(!err);
+
+    VkImage *swapchainImages =
+        (VkImage *)malloc(demo->swapchainImageCount * sizeof(VkImage));
+    assert(swapchainImages);
+    err = demo->fpGetSwapchainImagesKHR(demo->device, demo->swapchain,
+                                        &demo->swapchainImageCount,
+                                        swapchainImages);
+    assert(!err);
+
+    demo->buffers = (SwapchainBuffers *)malloc(sizeof(SwapchainBuffers) *
+                                               demo->swapchainImageCount);
+    assert(demo->buffers);
+
+    for (i = 0; i < demo->swapchainImageCount; i++) {
+        VkImageViewCreateInfo color_attachment_view = {
+            .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+            .pNext = NULL,
+            .format = demo->format,
+            .components =
+                {
+                 .r = VK_COMPONENT_SWIZZLE_R,
+                 .g = VK_COMPONENT_SWIZZLE_G,
+                 .b = VK_COMPONENT_SWIZZLE_B,
+                 .a = VK_COMPONENT_SWIZZLE_A,
+                },
+            .subresourceRange = {.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
+                                 .baseMipLevel = 0,
+                                 .levelCount = 1,
+                                 .baseArrayLayer = 0,
+                                 .layerCount = 1},
+            .viewType = VK_IMAGE_VIEW_TYPE_2D,
+            .flags = 0,
+        };
+
+        demo->buffers[i].image = swapchainImages[i];
+
+        // Render loop will expect image to have been used before and in
+        // VK_IMAGE_LAYOUT_PRESENT_SRC_KHR
+        // layout and will change to COLOR_ATTACHMENT_OPTIMAL, so init the image
+        // to that state
+        demo_set_image_layout(
+            demo, demo->buffers[i].image, VK_IMAGE_ASPECT_COLOR_BIT,
+            VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
+            0);
+
+        color_attachment_view.image = demo->buffers[i].image;
+
+        err = vkCreateImageView(demo->device, &color_attachment_view, NULL,
+                                &demo->buffers[i].view);
+        assert(!err);
+    }
+
+    demo->current_buffer = 0;
+
+    if (NULL != presentModes) {
+        free(presentModes);
+    }
+}
+
+static void demo_prepare_depth(struct demo *demo) {
+    const VkFormat depth_format = VK_FORMAT_D16_UNORM;
+    const VkImageCreateInfo image = {
+        .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
+        .pNext = NULL,
+        .imageType = VK_IMAGE_TYPE_2D,
+        .format = depth_format,
+        .extent = {demo->width, demo->height, 1},
+        .mipLevels = 1,
+        .arrayLayers = 1,
+        .samples = VK_SAMPLE_COUNT_1_BIT,
+        .tiling = VK_IMAGE_TILING_OPTIMAL,
+        .usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT,
+        .flags = 0,
+    };
+    VkMemoryAllocateInfo mem_alloc = {
+        .sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
+        .pNext = NULL,
+        .allocationSize = 0,
+        .memoryTypeIndex = 0,
+    };
+    VkImageViewCreateInfo view = {
+        .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+        .pNext = NULL,
+        .image = VK_NULL_HANDLE,
+        .format = depth_format,
+        .subresourceRange = {.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT,
+                             .baseMipLevel = 0,
+                             .levelCount = 1,
+                             .baseArrayLayer = 0,
+                             .layerCount = 1},
+        .flags = 0,
+        .viewType = VK_IMAGE_VIEW_TYPE_2D,
+    };
+
+    VkMemoryRequirements mem_reqs;
+    VkResult U_ASSERT_ONLY err;
+    bool U_ASSERT_ONLY pass;
+
+    demo->depth.format = depth_format;
+
+    /* create image */
+    err = vkCreateImage(demo->device, &image, NULL, &demo->depth.image);
+    assert(!err);
+
+    /* get memory requirements for this object */
+    vkGetImageMemoryRequirements(demo->device, demo->depth.image, &mem_reqs);
+
+    /* select memory size and type */
+    mem_alloc.allocationSize = mem_reqs.size;
+    pass = memory_type_from_properties(demo, mem_reqs.memoryTypeBits,
+                                       0, /* No requirements */
+                                       &mem_alloc.memoryTypeIndex);
+    assert(pass);
+
+    /* allocate memory */
+    err = vkAllocateMemory(demo->device, &mem_alloc, NULL, &demo->depth.mem);
+    assert(!err);
+
+    /* bind memory */
+    err =
+        vkBindImageMemory(demo->device, demo->depth.image, demo->depth.mem, 0);
+    assert(!err);
+
+    demo_set_image_layout(demo, demo->depth.image, VK_IMAGE_ASPECT_DEPTH_BIT,
+                          VK_IMAGE_LAYOUT_UNDEFINED,
+                          VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
+                          0);
+
+    /* create image view */
+    view.image = demo->depth.image;
+    err = vkCreateImageView(demo->device, &view, NULL, &demo->depth.view);
+    assert(!err);
+}
+
+static void
+demo_prepare_texture_image(struct demo *demo, const uint32_t *tex_colors,
+                           struct texture_object *tex_obj, VkImageTiling tiling,
+                           VkImageUsageFlags usage, VkFlags required_props) {
+    const VkFormat tex_format = VK_FORMAT_B8G8R8A8_UNORM;
+    const int32_t tex_width = 2;
+    const int32_t tex_height = 2;
+    VkResult U_ASSERT_ONLY err;
+    bool U_ASSERT_ONLY pass;
+
+    tex_obj->tex_width = tex_width;
+    tex_obj->tex_height = tex_height;
+
+    const VkImageCreateInfo image_create_info = {
+        .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
+        .pNext = NULL,
+        .imageType = VK_IMAGE_TYPE_2D,
+        .format = tex_format,
+        .extent = {tex_width, tex_height, 1},
+        .mipLevels = 1,
+        .arrayLayers = 1,
+        .samples = VK_SAMPLE_COUNT_1_BIT,
+        .tiling = tiling,
+        .usage = usage,
+        .flags = 0,
+        .initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED
+    };
+    VkMemoryAllocateInfo mem_alloc = {
+        .sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
+        .pNext = NULL,
+        .allocationSize = 0,
+        .memoryTypeIndex = 0,
+    };
+
+    VkMemoryRequirements mem_reqs;
+
+    err =
+        vkCreateImage(demo->device, &image_create_info, NULL, &tex_obj->image);
+    assert(!err);
+
+    vkGetImageMemoryRequirements(demo->device, tex_obj->image, &mem_reqs);
+
+    mem_alloc.allocationSize = mem_reqs.size;
+    pass =
+        memory_type_from_properties(demo, mem_reqs.memoryTypeBits,
+                                    required_props, &mem_alloc.memoryTypeIndex);
+    assert(pass);
+
+    /* allocate memory */
+    err = vkAllocateMemory(demo->device, &mem_alloc, NULL, &tex_obj->mem);
+    assert(!err);
+
+    /* bind memory */
+    err = vkBindImageMemory(demo->device, tex_obj->image, tex_obj->mem, 0);
+    assert(!err);
+
+    if (required_props & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) {
+        const VkImageSubresource subres = {
+            .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
+            .mipLevel = 0,
+            .arrayLayer = 0,
+        };
+        VkSubresourceLayout layout;
+        void *data;
+        int32_t x, y;
+
+        vkGetImageSubresourceLayout(demo->device, tex_obj->image, &subres,
+                                    &layout);
+
+        err = vkMapMemory(demo->device, tex_obj->mem, 0,
+                          mem_alloc.allocationSize, 0, &data);
+        assert(!err);
+
+        for (y = 0; y < tex_height; y++) {
+            uint32_t *row = (uint32_t *)((char *)data + layout.rowPitch * y);
+            for (x = 0; x < tex_width; x++)
+                row[x] = tex_colors[(x & 1) ^ (y & 1)];
+        }
+
+        vkUnmapMemory(demo->device, tex_obj->mem);
+    }
+
+    tex_obj->imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
+    demo_set_image_layout(demo, tex_obj->image, VK_IMAGE_ASPECT_COLOR_BIT,
+                          VK_IMAGE_LAYOUT_PREINITIALIZED, tex_obj->imageLayout,
+                          VK_ACCESS_HOST_WRITE_BIT);
+    /* setting the image layout does not reference the actual memory so no need
+     * to add a mem ref */
+}
+
+static void demo_destroy_texture_image(struct demo *demo,
+                                       struct texture_object *tex_obj) {
+    /* clean up staging resources */
+    vkDestroyImage(demo->device, tex_obj->image, NULL);
+    vkFreeMemory(demo->device, tex_obj->mem, NULL);
+}
+
+static void demo_prepare_textures(struct demo *demo) {
+    const VkFormat tex_format = VK_FORMAT_B8G8R8A8_UNORM;
+    VkFormatProperties props;
+    const uint32_t tex_colors[DEMO_TEXTURE_COUNT][2] = {
+        {0xffff0000, 0xff00ff00},
+    };
+    uint32_t i;
+    VkResult U_ASSERT_ONLY err;
+
+    vkGetPhysicalDeviceFormatProperties(demo->gpu, tex_format, &props);
+
+    for (i = 0; i < DEMO_TEXTURE_COUNT; i++) {
+        if ((props.linearTilingFeatures &
+             VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT) &&
+            !demo->use_staging_buffer) {
+            /* Device can texture using linear textures */
+            demo_prepare_texture_image(demo, tex_colors[i], &demo->textures[i],
+                                       VK_IMAGE_TILING_LINEAR,
+                                       VK_IMAGE_USAGE_SAMPLED_BIT,
+                                       VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
+        } else if (props.optimalTilingFeatures &
+                   VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT) {
+            /* Must use staging buffer to copy linear texture to optimized */
+            struct texture_object staging_texture;
+
+            memset(&staging_texture, 0, sizeof(staging_texture));
+            demo_prepare_texture_image(demo, tex_colors[i], &staging_texture,
+                                       VK_IMAGE_TILING_LINEAR,
+                                       VK_IMAGE_USAGE_TRANSFER_SRC_BIT,
+                                       VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
+
+            demo_prepare_texture_image(
+                demo, tex_colors[i], &demo->textures[i],
+                VK_IMAGE_TILING_OPTIMAL,
+                (VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT),
+                VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
+
+            demo_set_image_layout(demo, staging_texture.image,
+                                  VK_IMAGE_ASPECT_COLOR_BIT,
+                                  staging_texture.imageLayout,
+                                  VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
+                                  0);
+
+            demo_set_image_layout(demo, demo->textures[i].image,
+                                  VK_IMAGE_ASPECT_COLOR_BIT,
+                                  demo->textures[i].imageLayout,
+                                  VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
+                                  0);
+
+            VkImageCopy copy_region = {
+                .srcSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1},
+                .srcOffset = {0, 0, 0},
+                .dstSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1},
+                .dstOffset = {0, 0, 0},
+                .extent = {staging_texture.tex_width,
+                           staging_texture.tex_height, 1},
+            };
+            vkCmdCopyImage(
+                demo->setup_cmd, staging_texture.image,
+                VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, demo->textures[i].image,
+                VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &copy_region);
+
+            demo_set_image_layout(demo, demo->textures[i].image,
+                                  VK_IMAGE_ASPECT_COLOR_BIT,
+                                  VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
+                                  demo->textures[i].imageLayout,
+                                  0);
+
+            demo_flush_init_cmd(demo);
+
+            demo_destroy_texture_image(demo, &staging_texture);
+        } else {
+            /* Can't support VK_FORMAT_B8G8R8A8_UNORM !? */
+            assert(!"No support for B8G8R8A8_UNORM as texture image format");
+        }
+
+        const VkSamplerCreateInfo sampler = {
+            .sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
+            .pNext = NULL,
+            .magFilter = VK_FILTER_NEAREST,
+            .minFilter = VK_FILTER_NEAREST,
+            .mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST,
+            .addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT,
+            .addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT,
+            .addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT,
+            .mipLodBias = 0.0f,
+            .anisotropyEnable = VK_FALSE,
+            .maxAnisotropy = 1,
+            .compareOp = VK_COMPARE_OP_NEVER,
+            .minLod = 0.0f,
+            .maxLod = 0.0f,
+            .borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE,
+            .unnormalizedCoordinates = VK_FALSE,
+        };
+        VkImageViewCreateInfo view = {
+            .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+            .pNext = NULL,
+            .image = VK_NULL_HANDLE,
+            .viewType = VK_IMAGE_VIEW_TYPE_2D,
+            .format = tex_format,
+            .components =
+                {
+                 VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G,
+                 VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A,
+                },
+            .subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1},
+            .flags = 0,
+        };
+
+        /* create sampler */
+        err = vkCreateSampler(demo->device, &sampler, NULL,
+                              &demo->textures[i].sampler);
+        assert(!err);
+
+        /* create image view */
+        view.image = demo->textures[i].image;
+        err = vkCreateImageView(demo->device, &view, NULL,
+                                &demo->textures[i].view);
+        assert(!err);
+    }
+}
+
+static void demo_prepare_vertices(struct demo *demo) {
+    // clang-format off
+    const float vb[3][5] = {
+        /*      position             texcoord */
+        { -1.0f, -1.0f,  0.25f,     0.0f, 0.0f },
+        {  1.0f, -1.0f,  0.25f,     1.0f, 0.0f },
+        {  0.0f,  1.0f,  1.0f,      0.5f, 1.0f },
+    };
+    // clang-format on
+    const VkBufferCreateInfo buf_info = {
+        .sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
+        .pNext = NULL,
+        .size = sizeof(vb),
+        .usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
+        .flags = 0,
+    };
+    VkMemoryAllocateInfo mem_alloc = {
+        .sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
+        .pNext = NULL,
+        .allocationSize = 0,
+        .memoryTypeIndex = 0,
+    };
+    VkMemoryRequirements mem_reqs;
+    VkResult U_ASSERT_ONLY err;
+    bool U_ASSERT_ONLY pass;
+    void *data;
+
+    memset(&demo->vertices, 0, sizeof(demo->vertices));
+
+    err = vkCreateBuffer(demo->device, &buf_info, NULL, &demo->vertices.buf);
+    assert(!err);
+
+    vkGetBufferMemoryRequirements(demo->device, demo->vertices.buf, &mem_reqs);
+    assert(!err);
+
+    mem_alloc.allocationSize = mem_reqs.size;
+    pass = memory_type_from_properties(demo, mem_reqs.memoryTypeBits,
+                                       VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
+                                       &mem_alloc.memoryTypeIndex);
+    assert(pass);
+
+    err = vkAllocateMemory(demo->device, &mem_alloc, NULL, &demo->vertices.mem);
+    assert(!err);
+
+    err = vkMapMemory(demo->device, demo->vertices.mem, 0,
+                      mem_alloc.allocationSize, 0, &data);
+    assert(!err);
+
+    memcpy(data, vb, sizeof(vb));
+
+    vkUnmapMemory(demo->device, demo->vertices.mem);
+
+    err = vkBindBufferMemory(demo->device, demo->vertices.buf,
+                             demo->vertices.mem, 0);
+    assert(!err);
+
+    demo->vertices.vi.sType =
+        VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
+    demo->vertices.vi.pNext = NULL;
+    demo->vertices.vi.vertexBindingDescriptionCount = 1;
+    demo->vertices.vi.pVertexBindingDescriptions = demo->vertices.vi_bindings;
+    demo->vertices.vi.vertexAttributeDescriptionCount = 2;
+    demo->vertices.vi.pVertexAttributeDescriptions = demo->vertices.vi_attrs;
+
+    demo->vertices.vi_bindings[0].binding = VERTEX_BUFFER_BIND_ID;
+    demo->vertices.vi_bindings[0].stride = sizeof(vb[0]);
+    demo->vertices.vi_bindings[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
+
+    demo->vertices.vi_attrs[0].binding = VERTEX_BUFFER_BIND_ID;
+    demo->vertices.vi_attrs[0].location = 0;
+    demo->vertices.vi_attrs[0].format = VK_FORMAT_R32G32B32_SFLOAT;
+    demo->vertices.vi_attrs[0].offset = 0;
+
+    demo->vertices.vi_attrs[1].binding = VERTEX_BUFFER_BIND_ID;
+    demo->vertices.vi_attrs[1].location = 1;
+    demo->vertices.vi_attrs[1].format = VK_FORMAT_R32G32_SFLOAT;
+    demo->vertices.vi_attrs[1].offset = sizeof(float) * 3;
+}
+
+static void demo_prepare_descriptor_layout(struct demo *demo) {
+    const VkDescriptorSetLayoutBinding layout_binding = {
+        .binding = 0,
+        .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
+        .descriptorCount = DEMO_TEXTURE_COUNT,
+        .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
+        .pImmutableSamplers = NULL,
+    };
+    const VkDescriptorSetLayoutCreateInfo descriptor_layout = {
+        .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
+        .pNext = NULL,
+        .bindingCount = 1,
+        .pBindings = &layout_binding,
+    };
+    VkResult U_ASSERT_ONLY err;
+
+    err = vkCreateDescriptorSetLayout(demo->device, &descriptor_layout, NULL,
+                                      &demo->desc_layout);
+    assert(!err);
+
+    const VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo = {
+        .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
+        .pNext = NULL,
+        .setLayoutCount = 1,
+        .pSetLayouts = &demo->desc_layout,
+    };
+
+    err = vkCreatePipelineLayout(demo->device, &pPipelineLayoutCreateInfo, NULL,
+                                 &demo->pipeline_layout);
+    assert(!err);
+}
+
+static void demo_prepare_render_pass(struct demo *demo) {
+    const VkAttachmentDescription attachments[2] = {
+            [0] =
+                {
+                 .format = demo->format,
+                 .samples = VK_SAMPLE_COUNT_1_BIT,
+                 .loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
+                 .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
+                 .stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
+                 .stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE,
+                 .initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
+                 .finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
+                },
+            [1] =
+                {
+                 .format = demo->depth.format,
+                 .samples = VK_SAMPLE_COUNT_1_BIT,
+                 .loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
+                 .storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE,
+                 .stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
+                 .stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE,
+                 .initialLayout =
+                     VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
+                 .finalLayout =
+                     VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
+                },
+    };
+    const VkAttachmentReference color_reference = {
+        .attachment = 0, .layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
+    };
+    const VkAttachmentReference depth_reference = {
+        .attachment = 1,
+        .layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
+    };
+    const VkSubpassDescription subpass = {
+        .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
+        .flags = 0,
+        .inputAttachmentCount = 0,
+        .pInputAttachments = NULL,
+        .colorAttachmentCount = 1,
+        .pColorAttachments = &color_reference,
+        .pResolveAttachments = NULL,
+        .pDepthStencilAttachment = &depth_reference,
+        .preserveAttachmentCount = 0,
+        .pPreserveAttachments = NULL,
+    };
+    const VkRenderPassCreateInfo rp_info = {
+        .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
+        .pNext = NULL,
+        .attachmentCount = 2,
+        .pAttachments = attachments,
+        .subpassCount = 1,
+        .pSubpasses = &subpass,
+        .dependencyCount = 0,
+        .pDependencies = NULL,
+    };
+    VkResult U_ASSERT_ONLY err;
+
+    err = vkCreateRenderPass(demo->device, &rp_info, NULL, &demo->render_pass);
+    assert(!err);
+}
+
+static VkShaderModule
+demo_prepare_shader_module(struct demo *demo, const void *code, size_t size) {
+    VkShaderModuleCreateInfo moduleCreateInfo;
+    VkShaderModule module;
+    VkResult U_ASSERT_ONLY err;
+
+    moduleCreateInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
+    moduleCreateInfo.pNext = NULL;
+
+    moduleCreateInfo.codeSize = size;
+    moduleCreateInfo.pCode = code;
+    moduleCreateInfo.flags = 0;
+    err = vkCreateShaderModule(demo->device, &moduleCreateInfo, NULL, &module);
+    assert(!err);
+
+    return module;
+}
+
+char *demo_read_spv(const char *filename, size_t *psize) {
+    long int size;
+    void *shader_code;
+    size_t retVal;
+
+    FILE *fp = fopen(filename, "rb");
+    if (!fp)
+        return NULL;
+
+    fseek(fp, 0L, SEEK_END);
+    size = ftell(fp);
+
+    fseek(fp, 0L, SEEK_SET);
+
+    shader_code = malloc(size);
+    retVal = fread(shader_code, size, 1, fp);
+    if (!retVal)
+        return NULL;
+
+    *psize = size;
+
+    fclose(fp);
+    return shader_code;
+}
+
+static unsigned char vert_spirv_bin[] = {
+    0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, 0x18, 0x00, 0x00, 0x00,
+    0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x06, 0x00,
+    0x01, 0x00, 0x00, 0x00, 0x47, 0x4C, 0x53, 0x4C, 0x2E, 0x73, 0x74, 0x64, 0x2E, 0x34, 0x35, 0x30,
+    0x00, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
+    0x0F, 0x00, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6D, 0x61, 0x69, 0x6E,
+    0x00, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00,
+    0x14, 0x00, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90, 0x01, 0x00, 0x00,
+    0x04, 0x00, 0x09, 0x00, 0x47, 0x4C, 0x5F, 0x41, 0x52, 0x42, 0x5F, 0x73, 0x65, 0x70, 0x61, 0x72,
+    0x61, 0x74, 0x65, 0x5F, 0x73, 0x68, 0x61, 0x64, 0x65, 0x72, 0x5F, 0x6F, 0x62, 0x6A, 0x65, 0x63,
+    0x74, 0x73, 0x00, 0x00, 0x04, 0x00, 0x09, 0x00, 0x47, 0x4C, 0x5F, 0x41, 0x52, 0x42, 0x5F, 0x73,
+    0x68, 0x61, 0x64, 0x69, 0x6E, 0x67, 0x5F, 0x6C, 0x61, 0x6E, 0x67, 0x75, 0x61, 0x67, 0x65, 0x5F,
+    0x34, 0x32, 0x30, 0x70, 0x61, 0x63, 0x6B, 0x00, 0x05, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, 0x00,
+    0x6D, 0x61, 0x69, 0x6E, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x09, 0x00, 0x00, 0x00,
+    0x74, 0x65, 0x78, 0x63, 0x6F, 0x6F, 0x72, 0x64, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00,
+    0x0B, 0x00, 0x00, 0x00, 0x61, 0x74, 0x74, 0x72, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00,
+    0x0E, 0x00, 0x00, 0x00, 0x67, 0x6C, 0x5F, 0x50, 0x65, 0x72, 0x56, 0x65, 0x72, 0x74, 0x65, 0x78,
+    0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+    0x67, 0x6C, 0x5F, 0x50, 0x6F, 0x73, 0x69, 0x74, 0x69, 0x6F, 0x6E, 0x00, 0x05, 0x00, 0x03, 0x00,
+    0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0x14, 0x00, 0x00, 0x00,
+    0x70, 0x6F, 0x73, 0x00, 0x47, 0x00, 0x04, 0x00, 0x09, 0x00, 0x00, 0x00, 0x1E, 0x00, 0x00, 0x00,
+    0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x1E, 0x00, 0x00, 0x00,
+    0x01, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+    0x0B, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0x0E, 0x00, 0x00, 0x00,
+    0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x14, 0x00, 0x00, 0x00, 0x1E, 0x00, 0x00, 0x00,
+    0x00, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x02, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00,
+    0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x06, 0x00, 0x00, 0x00,
+    0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00,
+    0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x08, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
+    0x07, 0x00, 0x00, 0x00, 0x3B, 0x00, 0x04, 0x00, 0x08, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00,
+    0x03, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x0A, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
+    0x07, 0x00, 0x00, 0x00, 0x3B, 0x00, 0x04, 0x00, 0x0A, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x00, 0x00,
+    0x01, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x0D, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00,
+    0x04, 0x00, 0x00, 0x00, 0x1E, 0x00, 0x03, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x0D, 0x00, 0x00, 0x00,
+    0x20, 0x00, 0x04, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00,
+    0x3B, 0x00, 0x04, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
+    0x15, 0x00, 0x04, 0x00, 0x11, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
+    0x2B, 0x00, 0x04, 0x00, 0x11, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+    0x20, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0D, 0x00, 0x00, 0x00,
+    0x3B, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
+    0x20, 0x00, 0x04, 0x00, 0x16, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x0D, 0x00, 0x00, 0x00,
+    0x36, 0x00, 0x05, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+    0x03, 0x00, 0x00, 0x00, 0xF8, 0x00, 0x02, 0x00, 0x05, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00,
+    0x07, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x03, 0x00,
+    0x09, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00, 0x0D, 0x00, 0x00, 0x00,
+    0x15, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x16, 0x00, 0x00, 0x00,
+    0x17, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x03, 0x00,
+    0x17, 0x00, 0x00, 0x00, 0x15, 0x00, 0x00, 0x00, 0xFD, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00,
+};
+
+static VkShaderModule demo_prepare_vs(struct demo *demo) {
+    void *vertShaderCode;
+    size_t size;
+
+    /* insert shader binary for test convenience */
+    /* vertShaderCode = demo_read_spv("tri-vert.spv", &size);*/
+    vertShaderCode = vert_spirv_bin;
+    size = sizeof(vert_spirv_bin)/sizeof(unsigned char);
+
+    demo->vert_shader_module =
+        demo_prepare_shader_module(demo, vertShaderCode, size);
+
+    /*free(vertShaderCode);*/
+
+    return demo->vert_shader_module;
+}
+
+static unsigned char frag_spirv_bin[] = {
+    0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, 0x14, 0x00, 0x00, 0x00,
+    0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x06, 0x00,
+    0x01, 0x00, 0x00, 0x00, 0x47, 0x4C, 0x53, 0x4C, 0x2E, 0x73, 0x74, 0x64, 0x2E, 0x34, 0x35, 0x30,
+    0x00, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
+    0x0F, 0x00, 0x07, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6D, 0x61, 0x69, 0x6E,
+    0x00, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x10, 0x00, 0x03, 0x00,
+    0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00, 0x02, 0x00, 0x00, 0x00,
+    0x90, 0x01, 0x00, 0x00, 0x04, 0x00, 0x09, 0x00, 0x47, 0x4C, 0x5F, 0x41, 0x52, 0x42, 0x5F, 0x73,
+    0x65, 0x70, 0x61, 0x72, 0x61, 0x74, 0x65, 0x5F, 0x73, 0x68, 0x61, 0x64, 0x65, 0x72, 0x5F, 0x6F,
+    0x62, 0x6A, 0x65, 0x63, 0x74, 0x73, 0x00, 0x00, 0x04, 0x00, 0x09, 0x00, 0x47, 0x4C, 0x5F, 0x41,
+    0x52, 0x42, 0x5F, 0x73, 0x68, 0x61, 0x64, 0x69, 0x6E, 0x67, 0x5F, 0x6C, 0x61, 0x6E, 0x67, 0x75,
+    0x61, 0x67, 0x65, 0x5F, 0x34, 0x32, 0x30, 0x70, 0x61, 0x63, 0x6B, 0x00, 0x05, 0x00, 0x04, 0x00,
+    0x04, 0x00, 0x00, 0x00, 0x6D, 0x61, 0x69, 0x6E, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00,
+    0x09, 0x00, 0x00, 0x00, 0x75, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6F, 0x6C, 0x6F, 0x72, 0x00, 0x00,
+    0x05, 0x00, 0x03, 0x00, 0x0D, 0x00, 0x00, 0x00, 0x74, 0x65, 0x78, 0x00, 0x05, 0x00, 0x05, 0x00,
+    0x11, 0x00, 0x00, 0x00, 0x74, 0x65, 0x78, 0x63, 0x6F, 0x6F, 0x72, 0x64, 0x00, 0x00, 0x00, 0x00,
+    0x47, 0x00, 0x04, 0x00, 0x09, 0x00, 0x00, 0x00, 0x1E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+    0x47, 0x00, 0x04, 0x00, 0x0D, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+    0x47, 0x00, 0x04, 0x00, 0x0D, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+    0x47, 0x00, 0x04, 0x00, 0x11, 0x00, 0x00, 0x00, 0x1E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+    0x13, 0x00, 0x02, 0x00, 0x02, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00, 0x00,
+    0x02, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x06, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00,
+    0x17, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
+    0x20, 0x00, 0x04, 0x00, 0x08, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00,
+    0x3B, 0x00, 0x04, 0x00, 0x08, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
+    0x19, 0x00, 0x09, 0x00, 0x0A, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
+    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
+    0x00, 0x00, 0x00, 0x00, 0x1B, 0x00, 0x03, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x00, 0x00,
+    0x20, 0x00, 0x04, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x00, 0x00,
+    0x3B, 0x00, 0x04, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x0D, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+    0x17, 0x00, 0x04, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
+    0x20, 0x00, 0x04, 0x00, 0x10, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00,
+    0x3B, 0x00, 0x04, 0x00, 0x10, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
+    0x36, 0x00, 0x05, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+    0x03, 0x00, 0x00, 0x00, 0xF8, 0x00, 0x02, 0x00, 0x05, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00,
+    0x0B, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x0D, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00,
+    0x0F, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x57, 0x00, 0x05, 0x00,
+    0x07, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00,
+    0x3E, 0x00, 0x03, 0x00, 0x09, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0xFD, 0x00, 0x01, 0x00,
+    0x38, 0x00, 0x01, 0x00,
+};
+
+static VkShaderModule demo_prepare_fs(struct demo *demo) {
+    void *fragShaderCode;
+    size_t size;
+
+    /* insert shader binary for test convenience */
+    /*fragShaderCode = demo_read_spv("tri-frag.spv", &size);*/
+    fragShaderCode = frag_spirv_bin;
+    size = sizeof(frag_spirv_bin)/sizeof(unsigned char);
+
+    demo->frag_shader_module =
+        demo_prepare_shader_module(demo, fragShaderCode, size);
+
+    /*free(fragShaderCode);*/
+
+    return demo->frag_shader_module;
+}
+
+static void demo_prepare_pipeline(struct demo *demo) {
+    VkGraphicsPipelineCreateInfo pipeline;
+    VkPipelineCacheCreateInfo pipelineCache;
+
+    VkPipelineVertexInputStateCreateInfo vi;
+    VkPipelineInputAssemblyStateCreateInfo ia;
+    VkPipelineRasterizationStateCreateInfo rs;
+    VkPipelineColorBlendStateCreateInfo cb;
+    VkPipelineDepthStencilStateCreateInfo ds;
+    VkPipelineViewportStateCreateInfo vp;
+    VkPipelineMultisampleStateCreateInfo ms;
+    VkDynamicState dynamicStateEnables[VK_DYNAMIC_STATE_RANGE_SIZE];
+    VkPipelineDynamicStateCreateInfo dynamicState;
+
+    VkResult U_ASSERT_ONLY err;
+
+    memset(dynamicStateEnables, 0, sizeof dynamicStateEnables);
+    memset(&dynamicState, 0, sizeof dynamicState);
+    dynamicState.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
+    dynamicState.pDynamicStates = dynamicStateEnables;
+
+    memset(&pipeline, 0, sizeof(pipeline));
+    pipeline.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
+    pipeline.layout = demo->pipeline_layout;
+
+    vi = demo->vertices.vi;
+
+    memset(&ia, 0, sizeof(ia));
+    ia.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
+    ia.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
+
+    memset(&rs, 0, sizeof(rs));
+    rs.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
+    rs.polygonMode = VK_POLYGON_MODE_FILL;
+    rs.cullMode = VK_CULL_MODE_BACK_BIT;
+    rs.frontFace = VK_FRONT_FACE_CLOCKWISE;
+    rs.depthClampEnable = VK_FALSE;
+    rs.rasterizerDiscardEnable = VK_FALSE;
+    rs.depthBiasEnable = VK_FALSE;
+
+    memset(&cb, 0, sizeof(cb));
+    cb.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
+    VkPipelineColorBlendAttachmentState att_state[1];
+    memset(att_state, 0, sizeof(att_state));
+    att_state[0].colorWriteMask = 0xf;
+    att_state[0].blendEnable = VK_FALSE;
+    cb.attachmentCount = 1;
+    cb.pAttachments = att_state;
+
+    memset(&vp, 0, sizeof(vp));
+    vp.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
+    vp.viewportCount = 1;
+    dynamicStateEnables[dynamicState.dynamicStateCount++] =
+        VK_DYNAMIC_STATE_VIEWPORT;
+    vp.scissorCount = 1;
+    dynamicStateEnables[dynamicState.dynamicStateCount++] =
+        VK_DYNAMIC_STATE_SCISSOR;
+
+    memset(&ds, 0, sizeof(ds));
+    ds.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
+    ds.depthTestEnable = VK_TRUE;
+    ds.depthWriteEnable = VK_TRUE;
+    ds.depthCompareOp = VK_COMPARE_OP_LESS_OR_EQUAL;
+    ds.depthBoundsTestEnable = VK_FALSE;
+    ds.back.failOp = VK_STENCIL_OP_KEEP;
+    ds.back.passOp = VK_STENCIL_OP_KEEP;
+    ds.back.compareOp = VK_COMPARE_OP_ALWAYS;
+    ds.stencilTestEnable = VK_FALSE;
+    ds.front = ds.back;
+
+    memset(&ms, 0, sizeof(ms));
+    ms.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
+    ms.pSampleMask = NULL;
+    ms.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
+
+    // Two stages: vs and fs
+    pipeline.stageCount = 2;
+    VkPipelineShaderStageCreateInfo shaderStages[2];
+    memset(&shaderStages, 0, 2 * sizeof(VkPipelineShaderStageCreateInfo));
+
+    shaderStages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
+    shaderStages[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
+    shaderStages[0].module = demo_prepare_vs(demo);
+    shaderStages[0].pName = "main";
+
+    shaderStages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
+    shaderStages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
+    shaderStages[1].module = demo_prepare_fs(demo);
+    shaderStages[1].pName = "main";
+
+    pipeline.pVertexInputState = &vi;
+    pipeline.pInputAssemblyState = &ia;
+    pipeline.pRasterizationState = &rs;
+    pipeline.pColorBlendState = &cb;
+    pipeline.pMultisampleState = &ms;
+    pipeline.pViewportState = &vp;
+    pipeline.pDepthStencilState = &ds;
+    pipeline.pStages = shaderStages;
+    pipeline.renderPass = demo->render_pass;
+    pipeline.pDynamicState = &dynamicState;
+
+    memset(&pipelineCache, 0, sizeof(pipelineCache));
+    pipelineCache.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
+
+    err = vkCreatePipelineCache(demo->device, &pipelineCache, NULL,
+                                &demo->pipelineCache);
+    assert(!err);
+    err = vkCreateGraphicsPipelines(demo->device, demo->pipelineCache, 1,
+                                    &pipeline, NULL, &demo->pipeline);
+    assert(!err);
+
+    vkDestroyPipelineCache(demo->device, demo->pipelineCache, NULL);
+
+    vkDestroyShaderModule(demo->device, demo->frag_shader_module, NULL);
+    vkDestroyShaderModule(demo->device, demo->vert_shader_module, NULL);
+}
+
+static void demo_prepare_descriptor_pool(struct demo *demo) {
+    const VkDescriptorPoolSize type_count = {
+        .type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
+        .descriptorCount = DEMO_TEXTURE_COUNT,
+    };
+    const VkDescriptorPoolCreateInfo descriptor_pool = {
+        .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
+        .pNext = NULL,
+        .maxSets = 1,
+        .poolSizeCount = 1,
+        .pPoolSizes = &type_count,
+    };
+    VkResult U_ASSERT_ONLY err;
+
+    err = vkCreateDescriptorPool(demo->device, &descriptor_pool, NULL,
+                                 &demo->desc_pool);
+    assert(!err);
+}
+
+static void demo_prepare_descriptor_set(struct demo *demo) {
+    VkDescriptorImageInfo tex_descs[DEMO_TEXTURE_COUNT];
+    VkWriteDescriptorSet write;
+    VkResult U_ASSERT_ONLY err;
+    uint32_t i;
+
+    VkDescriptorSetAllocateInfo alloc_info = {
+        .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
+        .pNext = NULL,
+        .descriptorPool = demo->desc_pool,
+        .descriptorSetCount = 1,
+        .pSetLayouts = &demo->desc_layout};
+    err = vkAllocateDescriptorSets(demo->device, &alloc_info, &demo->desc_set);
+    assert(!err);
+
+    memset(&tex_descs, 0, sizeof(tex_descs));
+    for (i = 0; i < DEMO_TEXTURE_COUNT; i++) {
+        tex_descs[i].sampler = demo->textures[i].sampler;
+        tex_descs[i].imageView = demo->textures[i].view;
+        tex_descs[i].imageLayout = VK_IMAGE_LAYOUT_GENERAL;
+    }
+
+    memset(&write, 0, sizeof(write));
+    write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
+    write.dstSet = demo->desc_set;
+    write.descriptorCount = DEMO_TEXTURE_COUNT;
+    write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
+    write.pImageInfo = tex_descs;
+
+    vkUpdateDescriptorSets(demo->device, 1, &write, 0, NULL);
+}
+
+static void demo_prepare_framebuffers(struct demo *demo) {
+    VkImageView attachments[2];
+    attachments[1] = demo->depth.view;
+
+    const VkFramebufferCreateInfo fb_info = {
+        .sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
+        .pNext = NULL,
+        .renderPass = demo->render_pass,
+        .attachmentCount = 2,
+        .pAttachments = attachments,
+        .width = demo->width,
+        .height = demo->height,
+        .layers = 1,
+    };
+    VkResult U_ASSERT_ONLY err;
+    uint32_t i;
+
+    demo->framebuffers = (VkFramebuffer *)malloc(demo->swapchainImageCount *
+                                                 sizeof(VkFramebuffer));
+    assert(demo->framebuffers);
+
+    for (i = 0; i < demo->swapchainImageCount; i++) {
+        attachments[0] = demo->buffers[i].view;
+        err = vkCreateFramebuffer(demo->device, &fb_info, NULL,
+                                  &demo->framebuffers[i]);
+        assert(!err);
+    }
+}
+
+static void demo_prepare(struct demo *demo) {
+    VkResult U_ASSERT_ONLY err;
+
+    const VkCommandPoolCreateInfo cmd_pool_info = {
+        .sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO,
+        .pNext = NULL,
+        .queueFamilyIndex = demo->graphics_queue_node_index,
+        .flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT,
+    };
+    err = vkCreateCommandPool(demo->device, &cmd_pool_info, NULL,
+                              &demo->cmd_pool);
+    assert(!err);
+
+    const VkCommandBufferAllocateInfo cmd = {
+        .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
+        .pNext = NULL,
+        .commandPool = demo->cmd_pool,
+        .level = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
+        .commandBufferCount = 1,
+    };
+    err = vkAllocateCommandBuffers(demo->device, &cmd, &demo->draw_cmd);
+    assert(!err);
+
+    demo_prepare_buffers(demo);
+    demo_prepare_depth(demo);
+    demo_prepare_textures(demo);
+    demo_prepare_vertices(demo);
+    demo_prepare_descriptor_layout(demo);
+    demo_prepare_render_pass(demo);
+    demo_prepare_pipeline(demo);
+
+    demo_prepare_descriptor_pool(demo);
+    demo_prepare_descriptor_set(demo);
+
+    demo_prepare_framebuffers(demo);
+
+    demo->prepared = true;
+}
+
+static void demo_run(struct demo *demo)
+{
+        demo_draw(demo);
+
+        if (demo->depthStencil > 0.99f)
+            demo->depthIncrement = -0.001f;
+        if (demo->depthStencil < 0.8f)
+            demo->depthIncrement = 0.001f;
+
+        demo->depthStencil += demo->depthIncrement;
+
+        // Wait for work to finish before updating MVP.
+        vkDeviceWaitIdle(demo->device);
+        demo->curFrame++;
+        if (demo->frameCount != INT32_MAX && demo->curFrame == demo->frameCount)
+            demo->quit = true;
+}
+
+/*
+ * Return 1 (true) if all layer names specified in check_names
+ * can be found in given layer properties.
+ */
+static VkBool32 demo_check_layers(uint32_t check_count, char **check_names,
+                                  uint32_t layer_count,
+                                  VkLayerProperties *layers) {
+    uint32_t i, j;
+    for (i = 0; i < check_count; i++) {
+        VkBool32 found = 0;
+        for (j = 0; j < layer_count; j++) {
+            if (!strcmp(check_names[i], layers[j].layerName)) {
+                found = 1;
+                break;
+            }
+        }
+        if (!found) {
+            fprintf(stderr, "Cannot find layer: %s\n", check_names[i]);
+            return 0;
+        }
+    }
+    return 1;
+}
+
+static void demo_init_vk(struct demo *demo) {
+    VkResult err;
+    uint32_t instance_extension_count = 0;
+    uint32_t instance_layer_count = 0;
+    uint32_t device_validation_layer_count = 0;
+    char **instance_validation_layers = NULL;
+    uint32_t i;
+    demo->enabled_extension_count = 0;
+    demo->enabled_layer_count = 0;
+
+    char *instance_validation_layers_alt1[] = {
+        "VK_LAYER_LUNARG_standard_validation"
+    };
+
+    char *instance_validation_layers_alt2[] = {
+        "VK_LAYER_GOOGLE_threading",     "VK_LAYER_LUNARG_parameter_validation",
+        "VK_LAYER_LUNARG_device_limits", "VK_LAYER_LUNARG_object_tracker",
+        "VK_LAYER_LUNARG_image",         "VK_LAYER_LUNARG_core_validation",
+        "VK_LAYER_LUNARG_swapchain",     "VK_LAYER_GOOGLE_unique_objects"
+    };
+
+    /* Look for validation layers */
+    VkBool32 validation_found = 0;
+    if (demo->validate) {
+
+        err = vkEnumerateInstanceLayerProperties(&instance_layer_count, NULL);
+        assert(!err);
+
+        instance_validation_layers = instance_validation_layers_alt1;
+        if (instance_layer_count > 0) {
+            VkLayerProperties *instance_layers =
+                    malloc(sizeof (VkLayerProperties) * instance_layer_count);
+            err = vkEnumerateInstanceLayerProperties(&instance_layer_count,
+                    instance_layers);
+            assert(!err);
+
+
+            validation_found = demo_check_layers(
+                    ARRAY_SIZE(instance_validation_layers_alt1),
+                    instance_validation_layers, instance_layer_count,
+                    instance_layers);
+            if (validation_found) {
+                demo->enabled_layer_count = ARRAY_SIZE(instance_validation_layers_alt1);
+                demo->device_validation_layers[0] = "VK_LAYER_LUNARG_standard_validation";
+                device_validation_layer_count = 1;
+            } else {
+                // use alternative set of validation layers
+                instance_validation_layers = instance_validation_layers_alt2;
+                demo->enabled_layer_count = ARRAY_SIZE(instance_validation_layers_alt2);
+                validation_found = demo_check_layers(
+                    ARRAY_SIZE(instance_validation_layers_alt2),
+                    instance_validation_layers, instance_layer_count,
+                    instance_layers);
+                device_validation_layer_count =
+                        ARRAY_SIZE(instance_validation_layers_alt2);
+                for (i = 0; i < device_validation_layer_count; i++) {
+                    demo->device_validation_layers[i] =
+                            instance_validation_layers[i];
+                }
+            }
+            free(instance_layers);
+        }
+
+        if (!validation_found) {
+            ERR_EXIT("vkEnumerateInstanceLayerProperties failed to find"
+                    "required validation layer.\n\n"
+                    "Please look at the Getting Started guide for additional "
+                    "information.\n",
+                    "vkCreateInstance Failure");
+        }
+    }
+
+    /* Look for instance extensions */
+    VkBool32 surfaceExtFound = 0;
+    VkBool32 platformSurfaceExtFound = 0;
+    memset(demo->extension_names, 0, sizeof(demo->extension_names));
+
+#if 0
+    err = vkEnumerateInstanceExtensionProperties(
+        NULL, &instance_extension_count, NULL);
+    assert(!err);
+
+    if (instance_extension_count > 0) {
+        uint32_t i;
+        VkExtensionProperties *instance_extensions =
+            malloc(sizeof(VkExtensionProperties) * instance_extension_count);
+        err = vkEnumerateInstanceExtensionProperties(
+            NULL, &instance_extension_count, instance_extensions);
+        assert(!err);
+        for (i = 0; i < instance_extension_count; i++) {
+            if (!strcmp(VK_KHR_SURFACE_EXTENSION_NAME,
+                        instance_extensions[i].extensionName)) {
+                surfaceExtFound = 1;
+                demo->extension_names[demo->enabled_extension_count++] =
+                    VK_KHR_SURFACE_EXTENSION_NAME;
+            }
+            if (!strcmp(VK_KHR_WAYLAND_SURFACE_EXTENSION_NAME,
+                        instance_extensions[i].extensionName)) {
+                platformSurfaceExtFound = 1;
+                demo->extension_names[demo->enabled_extension_count++] =
+                        VK_KHR_WAYLAND_SURFACE_EXTENSION_NAME;
+            }
+            if (!strcmp(VK_EXT_DEBUG_REPORT_EXTENSION_NAME,
+                        instance_extensions[i].extensionName)) {
+                if (demo->validate) {
+                    demo->extension_names[demo->enabled_extension_count++] =
+                        VK_EXT_DEBUG_REPORT_EXTENSION_NAME;
+                }
+            }
+            assert(demo->enabled_extension_count < 64);
+        }
+
+        free(instance_extensions);
+    }
+
+    if (!surfaceExtFound) {
+        ERR_EXIT("vkEnumerateInstanceExtensionProperties failed to find "
+                 "the " VK_KHR_SURFACE_EXTENSION_NAME
+                 " extension.\n\nDo you have a compatible "
+                 "Vulkan installable client driver (ICD) installed?\nPlease "
+                 "look at the Getting Started guide for additional "
+                 "information.\n",
+                 "vkCreateInstance Failure");
+    }
+    if (!platformSurfaceExtFound) {
+        ERR_EXIT("vkEnumerateInstanceExtensionProperties failed to find "
+                 "the " VK_KHR_WAYLAND_SURFACE_EXTENSION_NAME
+                 " extension.\n\nDo you have a compatible "
+                 "Vulkan installable client driver (ICD) installed?\nPlease "
+                 "look at the Getting Started guide for additional "
+                 "information.\n",
+                 "vkCreateInstance Failure");
+    }
+#else
+    SDL_Vulkan_GetInstanceExtensions(demo->sdl_window, &(demo->enabled_extension_count), demo->extension_names);
+#endif
+    const VkApplicationInfo app = {
+        .sType = VK_STRUCTURE_TYPE_APPLICATION_INFO,
+        .pNext = NULL,
+        .pApplicationName = APP_SHORT_NAME,
+        .applicationVersion = 0,
+        .pEngineName = APP_SHORT_NAME,
+        .engineVersion = 0,
+        .apiVersion = VK_API_VERSION_1_0,
+    };
+    VkInstanceCreateInfo inst_info = {
+        .sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO,
+        .pNext = NULL,
+        .pApplicationInfo = &app,
+        .enabledLayerCount = demo->enabled_layer_count,
+        .ppEnabledLayerNames = (const char *const *)instance_validation_layers,
+        .enabledExtensionCount = demo->enabled_extension_count,
+        .ppEnabledExtensionNames = (const char *const *)demo->extension_names,
+    };
+
+    uint32_t gpu_count;
+
+    err = vkCreateInstance(&inst_info, NULL, &demo->inst);
+    if (err == VK_ERROR_INCOMPATIBLE_DRIVER) {
+        ERR_EXIT("Cannot find a compatible Vulkan installable client driver "
+                 "(ICD).\n\nPlease look at the Getting Started guide for "
+                 "additional information.\n",
+                 "vkCreateInstance Failure");
+    } else if (err == VK_ERROR_EXTENSION_NOT_PRESENT) {
+        ERR_EXIT("Cannot find a specified extension library"
+                 ".\nMake sure your layers path is set appropriately\n",
+                 "vkCreateInstance Failure");
+    } else if (err) {
+        ERR_EXIT("vkCreateInstance failed.\n\nDo you have a compatible Vulkan "
+                 "installable client driver (ICD) installed?\nPlease look at "
+                 "the Getting Started guide for additional information.\n",
+                 "vkCreateInstance Failure");
+    }
+
+    /* Make initial call to query gpu_count, then second call for gpu info*/
+    err = vkEnumeratePhysicalDevices(demo->inst, &gpu_count, NULL);
+    assert(!err && gpu_count > 0);
+
+    if (gpu_count > 0) {
+        VkPhysicalDevice *physical_devices =
+            malloc(sizeof(VkPhysicalDevice) * gpu_count);
+        err = vkEnumeratePhysicalDevices(demo->inst, &gpu_count,
+                                         physical_devices);
+        assert(!err);
+        /* For tri demo we just grab the first physical device */
+        demo->gpu = physical_devices[0];
+        free(physical_devices);
+    } else {
+        ERR_EXIT("vkEnumeratePhysicalDevices reported zero accessible devices."
+                 "\n\nDo you have a compatible Vulkan installable client"
+                 " driver (ICD) installed?\nPlease look at the Getting Started"
+                 " guide for additional information.\n",
+                 "vkEnumeratePhysicalDevices Failure");
+    }
+
+    /* Look for validation layers */
+    if (demo->validate) {
+        validation_found = 0;
+        demo->enabled_layer_count = 0;
+        uint32_t device_layer_count = 0;
+        err =
+                vkEnumerateDeviceLayerProperties(demo->gpu, &device_layer_count, NULL);
+        assert(!err);
+
+        if (device_layer_count > 0) {
+            VkLayerProperties *device_layers =
+                    malloc(sizeof (VkLayerProperties) * device_layer_count);
+            err = vkEnumerateDeviceLayerProperties(demo->gpu, &device_layer_count,
+                    device_layers);
+            assert(!err);
+
+
+            validation_found = demo_check_layers(device_validation_layer_count,
+                    demo->device_validation_layers,
+                    device_layer_count,
+                    device_layers);
+            demo->enabled_layer_count = device_validation_layer_count;
+
+            free(device_layers);
+        }
+
+        if (!validation_found) {
+            ERR_EXIT("vkEnumerateDeviceLayerProperties failed to find "
+                    "a required validation layer.\n\n"
+                    "Please look at the Getting Started guide for additional "
+                    "information.\n",
+                    "vkCreateDevice Failure");
+        }
+    }
+
+    /* Look for device extensions */
+    uint32_t device_extension_count = 0;
+    VkBool32 swapchainExtFound = 0;
+    demo->enabled_extension_count = 0;
+    memset(demo->extension_names, 0, sizeof(demo->extension_names));
+
+    err = vkEnumerateDeviceExtensionProperties(demo->gpu, NULL,
+                                               &device_extension_count, NULL);
+    assert(!err);
+
+    if (device_extension_count > 0) {
+        uint32_t i;
+        VkExtensionProperties *device_extensions =
+                malloc(sizeof(VkExtensionProperties) * device_extension_count);
+        err = vkEnumerateDeviceExtensionProperties(
+            demo->gpu, NULL, &device_extension_count, device_extensions);
+        assert(!err);
+
+        for (i = 0; i < device_extension_count; i++) {
+            if (!strcmp(VK_KHR_SWAPCHAIN_EXTENSION_NAME,
+                        device_extensions[i].extensionName)) {
+                swapchainExtFound = 1;
+                demo->extension_names[demo->enabled_extension_count++] =
+                    VK_KHR_SWAPCHAIN_EXTENSION_NAME;
+            }
+            assert(demo->enabled_extension_count < 64);
+        }
+
+        free(device_extensions);
+    }
+
+    if (!swapchainExtFound) {
+        ERR_EXIT("vkEnumerateDeviceExtensionProperties failed to find "
+                 "the " VK_KHR_SWAPCHAIN_EXTENSION_NAME
+                 " extension.\n\nDo you have a compatible "
+                 "Vulkan installable client driver (ICD) installed?\nPlease "
+                 "look at the Getting Started guide for additional "
+                 "information.\n",
+                 "vkCreateInstance Failure");
+    }
+
+    if (demo->validate) {
+        demo->CreateDebugReportCallback =
+            (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(
+                demo->inst, "vkCreateDebugReportCallbackEXT");
+        demo->DestroyDebugReportCallback =
+            (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(
+                demo->inst, "vkDestroyDebugReportCallbackEXT");
+        if (!demo->CreateDebugReportCallback) {
+            ERR_EXIT(
+                "GetProcAddr: Unable to find vkCreateDebugReportCallbackEXT\n",
+                "vkGetProcAddr Failure");
+        }
+        if (!demo->DestroyDebugReportCallback) {
+            ERR_EXIT(
+                "GetProcAddr: Unable to find vkDestroyDebugReportCallbackEXT\n",
+                "vkGetProcAddr Failure");
+        }
+        demo->DebugReportMessage =
+            (PFN_vkDebugReportMessageEXT)vkGetInstanceProcAddr(
+                demo->inst, "vkDebugReportMessageEXT");
+        if (!demo->DebugReportMessage) {
+            ERR_EXIT("GetProcAddr: Unable to find vkDebugReportMessageEXT\n",
+                     "vkGetProcAddr Failure");
+        }
+
+        VkDebugReportCallbackCreateInfoEXT dbgCreateInfo;
+        dbgCreateInfo.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT;
+        dbgCreateInfo.flags =
+            VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT;
+        dbgCreateInfo.pfnCallback = demo->use_break ? BreakCallback : dbgFunc;
+        dbgCreateInfo.pUserData = NULL;
+        dbgCreateInfo.pNext = NULL;
+        err = demo->CreateDebugReportCallback(demo->inst, &dbgCreateInfo, NULL,
+                                              &demo->msg_callback);
+        switch (err) {
+        case VK_SUCCESS:
+            break;
+        case VK_ERROR_OUT_OF_HOST_MEMORY:
+            ERR_EXIT("CreateDebugReportCallback: out of host memory\n",
+                     "CreateDebugReportCallback Failure");
+            break;
+        default:
+            ERR_EXIT("CreateDebugReportCallback: unknown failure\n",
+                     "CreateDebugReportCallback Failure");
+            break;
+        }
+    }
+
+    // Having these GIPA queries of device extension entry points both
+    // BEFORE and AFTER vkCreateDevice is a good test for the loader
+    GET_INSTANCE_PROC_ADDR(demo->inst, GetPhysicalDeviceSurfaceCapabilitiesKHR);
+    GET_INSTANCE_PROC_ADDR(demo->inst, GetPhysicalDeviceSurfaceFormatsKHR);
+    GET_INSTANCE_PROC_ADDR(demo->inst, GetPhysicalDeviceSurfacePresentModesKHR);
+    GET_INSTANCE_PROC_ADDR(demo->inst, GetPhysicalDeviceSurfaceSupportKHR);
+    GET_INSTANCE_PROC_ADDR(demo->inst, CreateSwapchainKHR);
+    GET_INSTANCE_PROC_ADDR(demo->inst, DestroySwapchainKHR);
+    GET_INSTANCE_PROC_ADDR(demo->inst, GetSwapchainImagesKHR);
+    GET_INSTANCE_PROC_ADDR(demo->inst, AcquireNextImageKHR);
+    GET_INSTANCE_PROC_ADDR(demo->inst, QueuePresentKHR);
+
+    vkGetPhysicalDeviceProperties(demo->gpu, &demo->gpu_props);
+
+    // Query with NULL data to get count
+    vkGetPhysicalDeviceQueueFamilyProperties(demo->gpu, &demo->queue_count,
+                                             NULL);
+
+    demo->queue_props = (VkQueueFamilyProperties *)malloc(
+        demo->queue_count * sizeof(VkQueueFamilyProperties));
+    vkGetPhysicalDeviceQueueFamilyProperties(demo->gpu, &demo->queue_count,
+                                             demo->queue_props);
+    assert(demo->queue_count >= 1);
+
+    VkPhysicalDeviceFeatures features;
+    vkGetPhysicalDeviceFeatures(demo->gpu, &features);
+}
+
+static void demo_init_device(struct demo *demo) {
+    VkResult U_ASSERT_ONLY err;
+
+    float queue_priorities[1] = {0.0};
+    const VkDeviceQueueCreateInfo queue = {
+        .sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO,
+        .pNext = NULL,
+        .queueFamilyIndex = demo->graphics_queue_node_index,
+        .queueCount = 1,
+        .pQueuePriorities = queue_priorities};
+
+    VkPhysicalDeviceFeatures features = {
+        .shaderClipDistance = VK_TRUE,
+    };
+
+    VkDeviceCreateInfo device = {
+        .sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
+        .pNext = NULL,
+        .queueCreateInfoCount = 1,
+        .pQueueCreateInfos = &queue,
+        .enabledLayerCount = demo->enabled_layer_count,
+        .ppEnabledLayerNames =
+            (const char *const *)((demo->validate)
+                                      ? demo->device_validation_layers
+                                      : NULL),
+        .enabledExtensionCount = demo->enabled_extension_count,
+        .ppEnabledExtensionNames = (const char *const *)demo->extension_names,
+        .pEnabledFeatures = &features,
+    };
+
+    err = vkCreateDevice(demo->gpu, &device, NULL, &demo->device);
+    assert(!err);
+}
+
+static void demo_init_vk_swapchain(struct demo *demo) {
+    VkResult U_ASSERT_ONLY err;
+    uint32_t i;
+
+    SDL_Vulkan_CreateSurface(demo->sdl_window, (SDL_vulkanInstance)demo->inst, (SDL_vulkanSurface*)&demo->surface);
+
+
+    // Iterate over each queue to learn whether it supports presenting:
+    VkBool32 *supportsPresent =
+        (VkBool32 *)malloc(demo->queue_count * sizeof(VkBool32));
+    for (i = 0; i < demo->queue_count; i++) {
+        demo->fpGetPhysicalDeviceSurfaceSupportKHR(demo->gpu, i, demo->surface,
+                                                   &supportsPresent[i]);
+    }
+
+    // Search for a graphics and a present queue in the array of queue
+    // families, try to find one that supports both
+    uint32_t graphicsQueueNodeIndex = UINT32_MAX;
+    uint32_t presentQueueNodeIndex = UINT32_MAX;
+    for (i = 0; i < demo->queue_count; i++) {
+        if ((demo->queue_props[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) != 0) {
+            if (graphicsQueueNodeIndex == UINT32_MAX) {
+                graphicsQueueNodeIndex = i;
+            }
+
+            if (supportsPresent[i] == VK_TRUE) {
+                graphicsQueueNodeIndex = i;
+                presentQueueNodeIndex = i;
+                break;
+            }
+        }
+    }
+    if (presentQueueNodeIndex == UINT32_MAX) {
+        // If didn't find a queue that supports both graphics and present, then
+        // find a separate present queue.
+        uint32_t i;
+        for (i = 0; i < demo->queue_count; ++i) {
+            if (supportsPresent[i] == VK_TRUE) {
+                presentQueueNodeIndex = i;
+                break;
+            }
+        }
+    }
+    free(supportsPresent);
+
+    // Generate error if could not find both a graphics and a present queue
+    if (graphicsQueueNodeIndex == UINT32_MAX ||
+        presentQueueNodeIndex == UINT32_MAX) {
+        ERR_EXIT("Could not find a graphics and a present queue\n",
+                 "Swapchain Initialization Failure");
+    }
+
+    // TODO: Add support for separate queues, including presentation,
+    //       synchronization, and appropriate tracking for QueueSubmit.
+    // NOTE: While it is possible for an application to use a separate graphics
+    //       and a present queues, this demo program assumes it is only using
+    //       one:
+    if (graphicsQueueNodeIndex != presentQueueNodeIndex) {
+        ERR_EXIT("Could not find a common graphics and a present queue\n",
+                 "Swapchain Initialization Failure");
+    }
+
+    demo->graphics_queue_node_index = graphicsQueueNodeIndex;
+
+    demo_init_device(demo);
+
+    vkGetDeviceQueue(demo->device, demo->graphics_queue_node_index, 0,
+                     &demo->queue);
+
+    // Get the list of VkFormat's that are supported:
+    uint32_t formatCount;
+    err = demo->fpGetPhysicalDeviceSurfaceFormatsKHR(demo->gpu, demo->surface,
+                                                     &formatCount, NULL);
+    assert(!err);
+    VkSurfaceFormatKHR *surfFormats =
+        (VkSurfaceFormatKHR *)malloc(formatCount * sizeof(VkSurfaceFormatKHR));
+    err = demo->fpGetPhysicalDeviceSurfaceFormatsKHR(demo->gpu, demo->surface,
+                                                     &formatCount, surfFormats);
+    assert(!err);
+    // If the format list includes just one entry of VK_FORMAT_UNDEFINED,
+    // the surface has no preferred format.  Otherwise, at least one
+    // supported format will be returned.
+    if (formatCount == 1 && surfFormats[0].format == VK_FORMAT_UNDEFINED) {
+        demo->format = VK_FORMAT_B8G8R8A8_UNORM;
+    } else {
+        assert(formatCount >= 1);
+        demo->format = surfFormats[0].format;
+    }
+    demo->color_space = surfFormats[0].colorSpace;
+
+    demo->quit = false;
+    demo->curFrame = 0;
+
+    // Get Memory information and properties
+    vkGetPhysicalDeviceMemoryProperties(demo->gpu, &demo->memory_properties);
+}
+
+static void argc_init(struct demo *demo, int argc, char *argv[])
+{
+    int i;
+
+    memset(demo, 0, sizeof(*demo));
+    demo->frameCount = INT32_MAX;
+
+    for (i = 1; i < argc; i++) {
+        if (strcmp(argv[i], "--use_staging") == 0) {
+            demo->use_staging_buffer = true;
+            continue;
+        }
+        if (strcmp(argv[i], "--break") == 0) {
+            demo->use_break = true;
+            continue;
+        }
+        if (strcmp(argv[i], "--validate") == 0) {
+            demo->validate = true;
+            continue;
+        }
+        if (strcmp(argv[i], "--c") == 0 && demo->frameCount == INT32_MAX &&
+            i < argc - 1 && sscanf(argv[i + 1], "%d", &demo->frameCount) == 1 &&
+            demo->frameCount >= 0) {
+            i++;
+            continue;
+        }
+
+        fprintf(stderr, "Usage:\n  %s [--use_staging] [--validate] [--break] "
+                        "[--c <framecount>]\n",
+                APP_SHORT_NAME);
+        fflush(stderr);
+        exit(1);
+    }
+}
+
+static void demo_cleanup(struct demo *demo) {
+    uint32_t i;
+
+    demo->prepared = false;
+
+    for (i = 0; i < demo->swapchainImageCount; i++) {
+        vkDestroyFramebuffer(demo->device, demo->framebuffers[i], NULL);
+    }
+    free(demo->framebuffers);
+    vkDestroyDescriptorPool(demo->device, demo->desc_pool, NULL);
+
+    if (demo->setup_cmd) {
+        vkFreeCommandBuffers(demo->device, demo->cmd_pool, 1, &demo->setup_cmd);
+    }
+    vkFreeCommandBuffers(demo->device, demo->cmd_pool, 1, &demo->draw_cmd);
+    vkDestroyCommandPool(demo->device, demo->cmd_pool, NULL);
+
+    vkDestroyPipeline(demo->device, demo->pipeline, NULL);
+    vkDestroyRenderPass(demo->device, demo->render_pass, NULL);
+    vkDestroyPipelineLayout(demo->device, demo->pipeline_layout, NULL);
+    vkDestroyDescriptorSetLayout(demo->device, demo->desc_layout, NULL);
+
+    vkDestroyBuffer(demo->device, demo->vertices.buf, NULL);
+    vkFreeMemory(demo->device, demo->vertices.mem, NULL);
+
+    for (i = 0; i < DEMO_TEXTURE_COUNT; i++) {
+        vkDestroyImageView(demo->device, demo->textures[i].view, NULL);
+        vkDestroyImage(demo->device, demo->textures[i].image, NULL);
+        vkFreeMemory(demo->device, demo->textures[i].mem, NULL);
+        vkDestroySampler(demo->device, demo->textures[i].sampler, NULL);
+    }
+
+    for (i = 0; i < demo->swapchainImageCount; i++) {
+        vkDestroyImageView(demo->device, demo->buffers[i].view, NULL);
+    }
+
+    vkDestroyImageView(demo->device, demo->depth.view, NULL);
+    vkDestroyImage(demo->device, demo->depth.image, NULL);
+    vkFreeMemory(demo->device, demo->depth.mem, NULL);
+
+    demo->fpDestroySwapchainKHR(demo->device, demo->swapchain, NULL);
+    free(demo->buffers);
+
+    vkDestroyDevice(demo->device, NULL);
+    if (demo->validate) {
+        demo->DestroyDebugReportCallback(demo->inst, demo->msg_callback, NULL);
+    }
+    vkDestroySurfaceKHR(demo->inst, demo->surface, NULL);
+    vkDestroyInstance(demo->inst, NULL);
+
+    free(demo->queue_props);
+}
+
+static void demo_resize(struct demo *demo) {
+    uint32_t i;
+
+    // Don't react to resize until after first initialization.
+    if (!demo->prepared) {
+        return;
+    }
+    // In order to properly resize the window, we must re-create the swapchain
+    // AND redo the command buffers, etc.
+    //
+    // First, perform part of the demo_cleanup() function:
+    demo->prepared = false;
+
+    for (i = 0; i < demo->swapchainImageCount; i++) {
+        vkDestroyFramebuffer(demo->device, demo->framebuffers[i], NULL);
+    }
+    free(demo->framebuffers);
+    vkDestroyDescriptorPool(demo->device, demo->desc_pool, NULL);
+
+    if (demo->setup_cmd) {
+        vkFreeCommandBuffers(demo->device, demo->cmd_pool, 1, &demo->setup_cmd);
+    }
+    vkFreeCommandBuffers(demo->device, demo->cmd_pool, 1, &demo->draw_cmd);
+    vkDestroyCommandPool(demo->device, demo->cmd_pool, NULL);
+
+    vkDestroyPipeline(demo->device, demo->pipeline, NULL);
+    vkDestroyRenderPass(demo->device, demo->render_pass, NULL);
+    vkDestroyPipelineLayout(demo->device, demo->pipeline_layout, NULL);
+    vkDestroyDescriptorSetLayout(demo->device, demo->desc_layout, NULL);
+
+    vkDestroyBuffer(demo->device, demo->vertices.buf, NULL);
+    vkFreeMemory(demo->device, demo->vertices.mem, NULL);
+
+    for (i = 0; i < DEMO_TEXTURE_COUNT; i++) {
+        vkDestroyImageView(demo->device, demo->textures[i].view, NULL);
+        vkDestroyImage(demo->device, demo->textures[i].image, NULL);
+        vkFreeMemory(demo->device, demo->textures[i].mem, NULL);
+        vkDestroySampler(demo->device, demo->textures[i].sampler, NULL);
+    }
+
+    for (i = 0; i < demo->swapchainImageCount; i++) {
+        vkDestroyImageView(demo->device, demo->buffers[i].view, NULL);
+    }
+
+    vkDestroyImageView(demo->device, demo->depth.view, NULL);
+    vkDestroyImage(demo->device, demo->depth.image, NULL);
+    vkFreeMemory(demo->device, demo->depth.mem, NULL);
+
+    free(demo->buffers);
+
+    // Second, re-perform the demo_prepare() function, which will re-create the
+    // swapchain:
+    demo_prepare(demo);
+}
+
+int SDL_main(int argc, char *argv[])
+{
+    struct demo demo;
+    SDL_Surface* screenSurface = NULL;
+
+    printf("Start ~~~~~~~~\n");
+    argc_init(&demo, argc, argv);
+
+    //Initialize SDL
+    if( SDL_Init( SDL_INIT_VIDEO | SDL_INIT_EVENTS ) < 0 ) {
+        printf( "SDL could not initialize! SDL_Error: %s\n", SDL_GetError() );
+        return -1;
+    }
+    SDL_GetDisplayMode(0, 0, &(demo.sdl_mode));
+
+    demo.width = demo.sdl_mode.w;
+    demo.height = demo.sdl_mode.h;
+    demo.depthStencil = 1.0;
+    demo.depthIncrement = -0.01f;
+
+    printf("width %d, height %d\n",demo.sdl_mode.w,demo.sdl_mode.h);
+    demo.sdl_window =  SDL_CreateWindow( "SDL Vulkan Sample",
+                                          0, 0, demo.sdl_mode.w, demo.sdl_mode.h,
+                                          SDL_WINDOW_SHOWN | SDL_WINDOW_FULLSCREEN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_VULKAN);
+    if( demo.sdl_window == NULL ) {
+        printf( "Window could not be created! SDL_Error: %s\n", SDL_GetError() );
+        return -1;
+    }
+    demo_init_vk(&demo);
+    demo_init_vk_swapchain(&demo);
+    demo_prepare(&demo);
+
+    //screenSurface = SDL_GetWindowSurface( demo.sdl_window );
+    Uint8 done = 0;
+    SDL_Event event;
+    while(!done)
+    {
+         while (SDL_PollEvent(&event))
+         {
+             printf("SDL Event type :: %d\n",event.type);
+             if (event.type == SDL_MOUSEBUTTONDOWN)
+             {
+                 printf("SDL_MOUSEBUTTONDOWN Event!!\n");
+             }
+
+             if (event.type == SDL_MOUSEMOTION)
+             {
+                 printf("SDL_MOUSEMOTION Event!!\n");
+             }
+                        if(event.type == SDL_KEYDOWN)
+                        {
+                                if(event.key.keysym.sym == 0)
+                                {
+                                        done = 1;;
+                                }
+                        }
+         }
+         demo_run(&demo);
+         //Update the surface
+         //SDL_UpdateWindowSurface( demo.sdl_window );
+         //Fill the surface
+         //SDL_FillRect( screenSurface, NULL, SDL_MapRGB( screenSurface->format, 0xFF, 0xFF, 0xFF ) );
+
+         //Update the surface
+         //SDL_UpdateWindowSurface( demo.sdl_window );
+    }
+    demo_cleanup(&demo);
+    //Destroy window
+    SDL_DestroyWindow( demo.sdl_window );
+
+    //Quit SDL subsystems
+    SDL_Quit();
+
+    return 0;
+}
diff --git a/test/tri.frag b/test/tri.frag
new file mode 100755 (executable)
index 0000000..c353a47
--- /dev/null
@@ -0,0 +1,36 @@
+/*
+ * Copyright (c) 2015-2016 The Khronos Group Inc.
+ * Copyright (c) 2015-2016 Valve Corporation
+ * Copyright (c) 2015-2016 LunarG, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and/or associated documentation files (the "Materials"), to
+ * deal in the Materials without restriction, including without limitation the
+ * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+ * sell copies of the Materials, and to permit persons to whom the Materials are
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice(s) and this permission notice shall be included in
+ * all copies or substantial portions of the Materials.
+ *
+ * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ *
+ * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE
+ * USE OR OTHER DEALINGS IN THE MATERIALS.
+ */
+/*
+ * Fragment shader for tri demo
+ */
+#version 400
+#extension GL_ARB_separate_shader_objects : enable
+#extension GL_ARB_shading_language_420pack : enable
+layout (binding = 0) uniform sampler2D tex;
+layout (location = 0) in vec2 texcoord;
+layout (location = 0) out vec4 uFragColor;
+void main() {
+   uFragColor = texture(tex, texcoord);
+}
diff --git a/test/tri.vert b/test/tri.vert
new file mode 100755 (executable)
index 0000000..48b3381
--- /dev/null
@@ -0,0 +1,37 @@
+/*
+ * Copyright (c) 2015-2016 The Khronos Group Inc.
+ * Copyright (c) 2015-2016 Valve Corporation
+ * Copyright (c) 2015-2016 LunarG, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and/or associated documentation files (the "Materials"), to
+ * deal in the Materials without restriction, including without limitation the
+ * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+ * sell copies of the Materials, and to permit persons to whom the Materials are
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice(s) and this permission notice shall be included in
+ * all copies or substantial portions of the Materials.
+ *
+ * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ *
+ * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE
+ * USE OR OTHER DEALINGS IN THE MATERIALS.
+ */
+/*
+ * Vertex shader used by tri demo.
+ */
+#version 400
+#extension GL_ARB_separate_shader_objects : enable
+#extension GL_ARB_shading_language_420pack : enable
+layout (location = 0) in vec4 pos;
+layout (location = 1) in vec2 attr;
+layout (location = 0) out vec2 texcoord;
+void main() {
+   texcoord = attr;
+   gl_Position = pos;
+}