d2d1c4e2ca3dc969dd001775308ea88683648b72
[platform/upstream/SDL.git] / test / testjoystick.c
1 /*
2   Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
3
4   This software is provided 'as-is', without any express or implied
5   warranty.  In no event will the authors be held liable for any damages
6   arising from the use of this software.
7
8   Permission is granted to anyone to use this software for any purpose,
9   including commercial applications, and to alter it and redistribute it
10   freely.
11 */
12
13 /* Simple program to test the SDL joystick routines */
14
15 #include <stdio.h>
16 #include <stdlib.h>
17 #include <string.h>
18
19 #include "SDL.h"
20
21 #ifdef __EMSCRIPTEN__
22 #include <emscripten/emscripten.h>
23 #endif
24
25 #ifndef SDL_JOYSTICK_DISABLED
26
27 #ifdef __IPHONEOS__
28 #define SCREEN_WIDTH    320
29 #define SCREEN_HEIGHT   480
30 #else
31 #define SCREEN_WIDTH    640
32 #define SCREEN_HEIGHT   480
33 #endif
34
35 SDL_Renderer *screen = NULL;
36 SDL_bool retval = SDL_FALSE;
37 SDL_bool done = SDL_FALSE;
38
39 static void
40 DrawRect(SDL_Renderer *r, const int x, const int y, const int w, const int h)
41 {
42     const SDL_Rect area = { x, y, w, h };
43     SDL_RenderFillRect(r, &area);
44 }
45
46 void
47 loop(void *arg)
48 {
49     SDL_Event event;
50     int i;
51     SDL_Joystick *joystick = (SDL_Joystick *)arg;
52
53         /* blank screen, set up for drawing this frame. */
54     SDL_SetRenderDrawColor(screen, 0x0, 0x0, 0x0, SDL_ALPHA_OPAQUE);
55         SDL_RenderClear(screen);
56
57         while (SDL_PollEvent(&event)) {
58             switch (event.type) {
59
60             case SDL_JOYDEVICEREMOVED:
61                 SDL_Log("Joystick device %d removed.\n", (int) event.jdevice.which);
62                 SDL_Log("Our instance ID is %d\n", (int) SDL_JoystickInstanceID(joystick));
63                 break;
64
65             case SDL_JOYAXISMOTION:
66                 SDL_Log("Joystick %d axis %d value: %d\n",
67                        event.jaxis.which,
68                        event.jaxis.axis, event.jaxis.value);
69                 break;
70             case SDL_JOYHATMOTION:
71                 SDL_Log("Joystick %d hat %d value:",
72                        event.jhat.which, event.jhat.hat);
73                 if (event.jhat.value == SDL_HAT_CENTERED)
74                     SDL_Log(" centered");
75                 if (event.jhat.value & SDL_HAT_UP)
76                     SDL_Log(" up");
77                 if (event.jhat.value & SDL_HAT_RIGHT)
78                     SDL_Log(" right");
79                 if (event.jhat.value & SDL_HAT_DOWN)
80                     SDL_Log(" down");
81                 if (event.jhat.value & SDL_HAT_LEFT)
82                     SDL_Log(" left");
83                 SDL_Log("\n");
84                 break;
85             case SDL_JOYBALLMOTION:
86                 SDL_Log("Joystick %d ball %d delta: (%d,%d)\n",
87                        event.jball.which,
88                        event.jball.ball, event.jball.xrel, event.jball.yrel);
89                 break;
90             case SDL_JOYBUTTONDOWN:
91                 SDL_Log("Joystick %d button %d down\n",
92                        event.jbutton.which, event.jbutton.button);
93                 break;
94             case SDL_JOYBUTTONUP:
95                 SDL_Log("Joystick %d button %d up\n",
96                        event.jbutton.which, event.jbutton.button);
97                 break;
98             case SDL_KEYDOWN:
99                 if ((event.key.keysym.sym != SDLK_ESCAPE) &&
100                     (event.key.keysym.sym != SDLK_AC_BACK)) {
101                     break;
102                 }
103                 /* Fall through to signal quit */
104             case SDL_FINGERDOWN:
105             case SDL_MOUSEBUTTONDOWN:
106             case SDL_QUIT:
107                 done = SDL_TRUE;
108                 break;
109             default:
110                 break;
111             }
112         }
113         /* Update visual joystick state */
114         SDL_SetRenderDrawColor(screen, 0x00, 0xFF, 0x00, SDL_ALPHA_OPAQUE);
115         for (i = 0; i < SDL_JoystickNumButtons(joystick); ++i) {
116             if (SDL_JoystickGetButton(joystick, i) == SDL_PRESSED) {
117                 DrawRect(screen, (i%20) * 34, SCREEN_HEIGHT - 68 + (i/20) * 34, 32, 32);
118             }
119         }
120
121         SDL_SetRenderDrawColor(screen, 0xFF, 0x00, 0x00, SDL_ALPHA_OPAQUE);
122         for (i = 0; i < SDL_JoystickNumAxes(joystick); ++i) {
123             /* Draw the X/Y axis */
124             int x, y;
125             x = (((int) SDL_JoystickGetAxis(joystick, i)) + 32768);
126             x *= SCREEN_WIDTH;
127             x /= 65535;
128             if (x < 0) {
129                 x = 0;
130             } else if (x > (SCREEN_WIDTH - 16)) {
131                 x = SCREEN_WIDTH - 16;
132             }
133             ++i;
134             if (i < SDL_JoystickNumAxes(joystick)) {
135                 y = (((int) SDL_JoystickGetAxis(joystick, i)) + 32768);
136             } else {
137                 y = 32768;
138             }
139             y *= SCREEN_HEIGHT;
140             y /= 65535;
141             if (y < 0) {
142                 y = 0;
143             } else if (y > (SCREEN_HEIGHT - 16)) {
144                 y = SCREEN_HEIGHT - 16;
145             }
146
147             DrawRect(screen, x, y, 16, 16);
148         }
149
150         SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0xFF, SDL_ALPHA_OPAQUE);
151         for (i = 0; i < SDL_JoystickNumHats(joystick); ++i) {
152             /* Derive the new position */
153             int x = SCREEN_WIDTH/2;
154             int y = SCREEN_HEIGHT/2;
155             const Uint8 hat_pos = SDL_JoystickGetHat(joystick, i);
156
157             if (hat_pos & SDL_HAT_UP) {
158                 y = 0;
159             } else if (hat_pos & SDL_HAT_DOWN) {
160                 y = SCREEN_HEIGHT-8;
161             }
162
163             if (hat_pos & SDL_HAT_LEFT) {
164                 x = 0;
165             } else if (hat_pos & SDL_HAT_RIGHT) {
166                 x = SCREEN_WIDTH-8;
167             }
168
169             DrawRect(screen, x, y, 8, 8);
170         }
171
172         SDL_RenderPresent(screen);
173
174         if (SDL_JoystickGetAttached( joystick ) == 0) {
175             done = SDL_TRUE;
176             retval = SDL_TRUE;  /* keep going, wait for reattach. */
177         }
178
179 #ifdef __EMSCRIPTEN__
180     if (done) {
181         emscripten_cancel_main_loop();
182     }
183 #endif
184 }
185
186 static SDL_bool
187 WatchJoystick(SDL_Joystick * joystick)
188 {
189     SDL_Window *window = NULL;
190     const char *name = NULL;
191
192     retval = SDL_FALSE;
193     done = SDL_FALSE;
194
195     /* Create a window to display joystick axis position */
196     window = SDL_CreateWindow("Joystick Test", SDL_WINDOWPOS_CENTERED,
197                               SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH,
198                               SCREEN_HEIGHT, 0);
199     if (window == NULL) {
200         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError());
201         return SDL_FALSE;
202     }
203
204     screen = SDL_CreateRenderer(window, -1, 0);
205     if (screen == NULL) {
206         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError());
207         SDL_DestroyWindow(window);
208         return SDL_FALSE;
209     }
210
211     SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0x00, SDL_ALPHA_OPAQUE);
212     SDL_RenderClear(screen);
213     SDL_RenderPresent(screen);
214     SDL_RaiseWindow(window);
215
216     /* Print info about the joystick we are watching */
217     name = SDL_JoystickName(joystick);
218     SDL_Log("Watching joystick %d: (%s)\n", SDL_JoystickInstanceID(joystick),
219            name ? name : "Unknown Joystick");
220     SDL_Log("Joystick has %d axes, %d hats, %d balls, and %d buttons\n",
221            SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
222            SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
223
224     /* Loop, getting joystick events! */
225 #ifdef __EMSCRIPTEN__
226     emscripten_set_main_loop_arg(loop, joystick, 0, 1);
227 #else
228     while (!done) {
229         loop(joystick);
230     }
231 #endif
232
233     SDL_DestroyRenderer(screen);
234     screen = NULL;
235     SDL_DestroyWindow(window);
236     return retval;
237 }
238
239 int
240 main(int argc, char *argv[])
241 {
242     const char *name, *type;
243     int i;
244     SDL_Joystick *joystick;
245
246     SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, "0");
247
248     /* Enable standard application logging */
249     SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
250
251     /* Initialize SDL (Note: video is required to start event loop) */
252     if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
253         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
254         exit(1);
255     }
256
257     /* Print information about the joysticks */
258     SDL_Log("There are %d joysticks attached\n", SDL_NumJoysticks());
259     for (i = 0; i < SDL_NumJoysticks(); ++i) {
260         name = SDL_JoystickNameForIndex(i);
261         SDL_Log("Joystick %d: %s\n", i, name ? name : "Unknown Joystick");
262         joystick = SDL_JoystickOpen(i);
263         if (joystick == NULL) {
264             SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_JoystickOpen(%d) failed: %s\n", i,
265                     SDL_GetError());
266         } else {
267             char guid[64];
268             SDL_assert(SDL_JoystickFromInstanceID(SDL_JoystickInstanceID(joystick)) == joystick);
269             SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick),
270                                       guid, sizeof (guid));
271             switch (SDL_JoystickGetType(joystick)) {
272             case SDL_JOYSTICK_TYPE_GAMECONTROLLER:
273                 type = "Game Controller";
274                 break;
275             case SDL_JOYSTICK_TYPE_WHEEL:
276                 type = "Wheel";
277                 break;
278             case SDL_JOYSTICK_TYPE_ARCADE_STICK:
279                 type = "Arcade Stick";
280                 break;
281             case SDL_JOYSTICK_TYPE_FLIGHT_STICK:
282                 type = "Flight Stick";
283                 break;
284             case SDL_JOYSTICK_TYPE_DANCE_PAD:
285                 type = "Dance Pad";
286                 break;
287             case SDL_JOYSTICK_TYPE_GUITAR:
288                 type = "Guitar";
289                 break;
290             case SDL_JOYSTICK_TYPE_DRUM_KIT:
291                 type = "Drum Kit";
292                 break;
293             case SDL_JOYSTICK_TYPE_ARCADE_PAD:
294                 type = "Arcade Pad";
295                 break;
296             case SDL_JOYSTICK_TYPE_THROTTLE:
297                 type = "Throttle";
298                 break;
299             default:
300                 type = "Unknown";
301                 break;
302             }
303             SDL_Log("       type: %s\n", type);
304             SDL_Log("       axes: %d\n", SDL_JoystickNumAxes(joystick));
305             SDL_Log("      balls: %d\n", SDL_JoystickNumBalls(joystick));
306             SDL_Log("       hats: %d\n", SDL_JoystickNumHats(joystick));
307             SDL_Log("    buttons: %d\n", SDL_JoystickNumButtons(joystick));
308             SDL_Log("instance id: %d\n", SDL_JoystickInstanceID(joystick));
309             SDL_Log("       guid: %s\n", guid);
310             SDL_Log("    VID/PID: 0x%.4x/0x%.4x\n", SDL_JoystickGetVendor(joystick), SDL_JoystickGetProduct(joystick));
311             SDL_JoystickClose(joystick);
312         }
313     }
314
315 #if defined(__ANDROID__) || defined(__IPHONEOS__)
316     if (SDL_NumJoysticks() > 0) {
317 #else
318     if (argv[1]) {
319 #endif
320         SDL_bool reportederror = SDL_FALSE;
321         SDL_bool keepGoing = SDL_TRUE;
322         SDL_Event event;
323         int device;
324 #if defined(__ANDROID__) || defined(__IPHONEOS__)
325         device = 0;
326 #else
327         device = atoi(argv[1]);
328 #endif
329         joystick = SDL_JoystickOpen(device);
330         if (joystick != NULL) {
331             SDL_assert(SDL_JoystickFromInstanceID(SDL_JoystickInstanceID(joystick)) == joystick);
332         }
333
334         while ( keepGoing ) {
335             if (joystick == NULL) {
336                 if ( !reportederror ) {
337                     SDL_Log("Couldn't open joystick %d: %s\n", device, SDL_GetError());
338                     keepGoing = SDL_FALSE;
339                     reportederror = SDL_TRUE;
340                 }
341             } else {
342                 reportederror = SDL_FALSE;
343                 keepGoing = WatchJoystick(joystick);
344                 SDL_JoystickClose(joystick);
345             }
346
347             joystick = NULL;
348             if (keepGoing) {
349                 SDL_Log("Waiting for attach\n");
350             }
351             while (keepGoing) {
352                 SDL_WaitEvent(&event);
353                 if ((event.type == SDL_QUIT) || (event.type == SDL_FINGERDOWN)
354                     || (event.type == SDL_MOUSEBUTTONDOWN)) {
355                     keepGoing = SDL_FALSE;
356                 } else if (event.type == SDL_JOYDEVICEADDED) {
357                     device = event.jdevice.which;
358                     joystick = SDL_JoystickOpen(device);
359                     if (joystick != NULL) {
360                         SDL_assert(SDL_JoystickFromInstanceID(SDL_JoystickInstanceID(joystick)) == joystick);
361                     }
362                     break;
363                 }
364             }
365         }
366     }
367     SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK);
368
369     return 0;
370 }
371
372 #else
373
374 int
375 main(int argc, char *argv[])
376 {
377     SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL compiled without Joystick support.\n");
378     exit(1);
379 }
380
381 #endif
382
383 /* vi: set ts=4 sw=4 expandtab: */