bd60c552fd7d5e3a948d0d1105dd1be9543ca314
[platform/upstream/SDL.git] / src / video / uikit / SDL_uikitview.m
1  /*
2   Simple DirectMedia Layer
3   Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
4
5   This software is provided 'as-is', without any express or implied
6   warranty.  In no event will the authors be held liable for any damages
7   arising from the use of this software.
8
9   Permission is granted to anyone to use this software for any purpose,
10   including commercial applications, and to alter it and redistribute it
11   freely, subject to the following restrictions:
12
13   1. The origin of this software must not be misrepresented; you must not
14      claim that you wrote the original software. If you use this software
15      in a product, an acknowledgment in the product documentation would be
16      appreciated but is not required.
17   2. Altered source versions must be plainly marked as such, and must not be
18      misrepresented as being the original software.
19   3. This notice may not be removed or altered from any source distribution.
20 */
21 #include "../../SDL_internal.h"
22
23 #if SDL_VIDEO_DRIVER_UIKIT
24
25 #include "SDL_uikitview.h"
26
27 #include "SDL_hints.h"
28 #include "../../events/SDL_mouse_c.h"
29 #include "../../events/SDL_touch_c.h"
30 #include "../../events/SDL_events_c.h"
31
32 #import "SDL_uikitappdelegate.h"
33 #import "SDL_uikitmodes.h"
34 #import "SDL_uikitwindow.h"
35
36 /* This is defined in SDL_sysjoystick.m */
37 extern int SDL_AppleTVRemoteOpenedAsJoystick;
38
39 @implementation SDL_uikitview {
40     SDL_Window *sdlwindow;
41
42     SDL_TouchID touchId;
43     UITouch * __weak firstFingerDown;
44 }
45
46 - (instancetype)initWithFrame:(CGRect)frame
47 {
48     if ((self = [super initWithFrame:frame])) {
49 #if TARGET_OS_TV
50         /* Apple TV Remote touchpad swipe gestures. */
51         UISwipeGestureRecognizer *swipeUp = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(swipeGesture:)];
52         swipeUp.direction = UISwipeGestureRecognizerDirectionUp;
53         [self addGestureRecognizer:swipeUp];
54
55         UISwipeGestureRecognizer *swipeDown = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(swipeGesture:)];
56         swipeDown.direction = UISwipeGestureRecognizerDirectionDown;
57         [self addGestureRecognizer:swipeDown];
58
59         UISwipeGestureRecognizer *swipeLeft = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(swipeGesture:)];
60         swipeLeft.direction = UISwipeGestureRecognizerDirectionLeft;
61         [self addGestureRecognizer:swipeLeft];
62
63         UISwipeGestureRecognizer *swipeRight = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(swipeGesture:)];
64         swipeRight.direction = UISwipeGestureRecognizerDirectionRight;
65         [self addGestureRecognizer:swipeRight];
66 #endif
67
68         self.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
69         self.autoresizesSubviews = YES;
70
71 #if !TARGET_OS_TV
72         self.multipleTouchEnabled = YES;
73 #endif
74
75         touchId = 1;
76         SDL_AddTouch(touchId, "");
77     }
78
79     return self;
80 }
81
82 - (void)setSDLWindow:(SDL_Window *)window
83 {
84     SDL_WindowData *data = nil;
85
86     if (window == sdlwindow) {
87         return;
88     }
89
90     /* Remove ourself from the old window. */
91     if (sdlwindow) {
92         SDL_uikitview *view = nil;
93         data = (__bridge SDL_WindowData *) sdlwindow->driverdata;
94
95         [data.views removeObject:self];
96
97         [self removeFromSuperview];
98
99         /* Restore the next-oldest view in the old window. */
100         view = data.views.lastObject;
101
102         data.viewcontroller.view = view;
103
104         data.uiwindow.rootViewController = nil;
105         data.uiwindow.rootViewController = data.viewcontroller;
106
107         [data.uiwindow layoutIfNeeded];
108     }
109
110     /* Add ourself to the new window. */
111     if (window) {
112         data = (__bridge SDL_WindowData *) window->driverdata;
113
114         /* Make sure the SDL window has a strong reference to this view. */
115         [data.views addObject:self];
116
117         /* Replace the view controller's old view with this one. */
118         [data.viewcontroller.view removeFromSuperview];
119         data.viewcontroller.view = self;
120
121         /* The root view controller handles rotation and the status bar.
122          * Assigning it also adds the controller's view to the window. We
123          * explicitly re-set it to make sure the view is properly attached to
124          * the window. Just adding the sub-view if the root view controller is
125          * already correct causes orientation issues on iOS 7 and below. */
126         data.uiwindow.rootViewController = nil;
127         data.uiwindow.rootViewController = data.viewcontroller;
128
129         /* The view's bounds may not be correct until the next event cycle. That
130          * might happen after the current dimensions are queried, so we force a
131          * layout now to immediately update the bounds. */
132         [data.uiwindow layoutIfNeeded];
133     }
134
135     sdlwindow = window;
136 }
137
138 - (CGPoint)touchLocation:(UITouch *)touch shouldNormalize:(BOOL)normalize
139 {
140     CGPoint point = [touch locationInView:self];
141
142     if (normalize) {
143         CGRect bounds = self.bounds;
144         point.x /= bounds.size.width;
145         point.y /= bounds.size.height;
146     }
147
148     return point;
149 }
150
151 - (float)pressureForTouch:(UITouch *)touch
152 {
153 #ifdef __IPHONE_9_0
154     if ([touch respondsToSelector:@selector(force)]) {
155         return (float) touch.force;
156     }
157 #endif
158
159     return 1.0f;
160 }
161
162 - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
163 {
164     for (UITouch *touch in touches) {
165         float pressure = [self pressureForTouch:touch];
166
167         if (!firstFingerDown) {
168             CGPoint locationInView = [self touchLocation:touch shouldNormalize:NO];
169             int clicks = (int) touch.tapCount;
170
171             /* send mouse moved event */
172             SDL_SendMouseMotion(sdlwindow, SDL_TOUCH_MOUSEID, 0, locationInView.x, locationInView.y);
173
174             /* send mouse down event */
175             SDL_SendMouseButtonClicks(sdlwindow, SDL_TOUCH_MOUSEID, SDL_PRESSED, SDL_BUTTON_LEFT, clicks);
176
177             firstFingerDown = touch;
178         }
179
180         CGPoint locationInView = [self touchLocation:touch shouldNormalize:YES];
181         SDL_SendTouch(touchId, (SDL_FingerID)((size_t)touch),
182                       SDL_TRUE, locationInView.x, locationInView.y, pressure);
183     }
184 }
185
186 - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
187 {
188     for (UITouch *touch in touches) {
189         float pressure = [self pressureForTouch:touch];
190
191         if (touch == firstFingerDown) {
192             /* send mouse up */
193             int clicks = (int) touch.tapCount;
194             SDL_SendMouseButtonClicks(sdlwindow, SDL_TOUCH_MOUSEID, SDL_RELEASED, SDL_BUTTON_LEFT, clicks);
195             firstFingerDown = nil;
196         }
197
198         CGPoint locationInView = [self touchLocation:touch shouldNormalize:YES];
199         SDL_SendTouch(touchId, (SDL_FingerID)((size_t)touch),
200                       SDL_FALSE, locationInView.x, locationInView.y, pressure);
201     }
202 }
203
204 - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event
205 {
206     [self touchesEnded:touches withEvent:event];
207 }
208
209 - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
210 {
211     for (UITouch *touch in touches) {
212         float pressure = [self pressureForTouch:touch];
213
214         if (touch == firstFingerDown) {
215             CGPoint locationInView = [self touchLocation:touch shouldNormalize:NO];
216
217             /* send moved event */
218             SDL_SendMouseMotion(sdlwindow, SDL_TOUCH_MOUSEID, 0, locationInView.x, locationInView.y);
219         }
220
221         CGPoint locationInView = [self touchLocation:touch shouldNormalize:YES];
222         SDL_SendTouchMotion(touchId, (SDL_FingerID)((size_t)touch),
223                             locationInView.x, locationInView.y, pressure);
224     }
225 }
226
227 #if TARGET_OS_TV || defined(__IPHONE_9_1)
228 - (SDL_Scancode)scancodeFromPressType:(UIPressType)presstype
229 {
230     switch (presstype) {
231     case UIPressTypeUpArrow:
232         return SDL_SCANCODE_UP;
233     case UIPressTypeDownArrow:
234         return SDL_SCANCODE_DOWN;
235     case UIPressTypeLeftArrow:
236         return SDL_SCANCODE_LEFT;
237     case UIPressTypeRightArrow:
238         return SDL_SCANCODE_RIGHT;
239     case UIPressTypeSelect:
240         /* HIG says: "primary button behavior" */
241         return SDL_SCANCODE_RETURN;
242     case UIPressTypeMenu:
243         /* HIG says: "returns to previous screen" */
244         return SDL_SCANCODE_ESCAPE;
245     case UIPressTypePlayPause:
246         /* HIG says: "secondary button behavior" */
247         return SDL_SCANCODE_PAUSE;
248     default:
249         return SDL_SCANCODE_UNKNOWN;
250     }
251 }
252
253 - (void)pressesBegan:(NSSet<UIPress *> *)presses withEvent:(UIPressesEvent *)event
254 {
255         if (!SDL_AppleTVRemoteOpenedAsJoystick) {
256         for (UIPress *press in presses) {
257                 SDL_Scancode scancode = [self scancodeFromPressType:press.type];
258                 SDL_SendKeyboardKey(SDL_PRESSED, scancode);
259         }
260         }
261     [super pressesBegan:presses withEvent:event];
262 }
263
264 - (void)pressesEnded:(NSSet<UIPress *> *)presses withEvent:(UIPressesEvent *)event
265 {
266         if (!SDL_AppleTVRemoteOpenedAsJoystick) {
267                 for (UIPress *press in presses) {
268                         SDL_Scancode scancode = [self scancodeFromPressType:press.type];
269                         SDL_SendKeyboardKey(SDL_RELEASED, scancode);
270                 }
271         }
272     [super pressesEnded:presses withEvent:event];
273 }
274
275 - (void)pressesCancelled:(NSSet<UIPress *> *)presses withEvent:(UIPressesEvent *)event
276 {
277         if (!SDL_AppleTVRemoteOpenedAsJoystick) {
278                 for (UIPress *press in presses) {
279                         SDL_Scancode scancode = [self scancodeFromPressType:press.type];
280                         SDL_SendKeyboardKey(SDL_RELEASED, scancode);
281                 }
282         }
283     [super pressesCancelled:presses withEvent:event];
284 }
285
286 - (void)pressesChanged:(NSSet<UIPress *> *)presses withEvent:(UIPressesEvent *)event
287 {
288     /* This is only called when the force of a press changes. */
289     [super pressesChanged:presses withEvent:event];
290 }
291 #endif /* TARGET_OS_TV || defined(__IPHONE_9_1) */
292
293 #if TARGET_OS_TV
294 -(void)swipeGesture:(UISwipeGestureRecognizer *)gesture
295 {
296     /* Swipe gestures don't trigger begin states. */
297     if (gesture.state == UIGestureRecognizerStateEnded) {
298         if (!SDL_AppleTVRemoteOpenedAsJoystick) {
299             /* Send arrow key presses for now, as we don't have an external API
300              * which better maps to swipe gestures. */
301             switch (gesture.direction) {
302             case UISwipeGestureRecognizerDirectionUp:
303                 SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_UP);
304                 SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_UP);
305                 break;
306             case UISwipeGestureRecognizerDirectionDown:
307                 SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_DOWN);
308                 SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_DOWN);
309                 break;
310             case UISwipeGestureRecognizerDirectionLeft:
311                 SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_LEFT);
312                 SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LEFT);
313                 break;
314             case UISwipeGestureRecognizerDirectionRight:
315                 SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_RIGHT);
316                 SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_RIGHT);
317                 break;
318             }
319         }
320     }
321 }
322 #endif /* TARGET_OS_TV */
323
324 @end
325
326 #endif /* SDL_VIDEO_DRIVER_UIKIT */
327
328 /* vi: set ts=4 sw=4 expandtab: */