53e7ad3e9985a9a17b9da876c2cc7c8b89eda451
[platform/upstream/SDL.git] / src / haptic / windows / SDL_xinputhaptic.c
1 /*
2   Simple DirectMedia Layer
3   Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
4
5   This software is provided 'as-is', without any express or implied
6   warranty.  In no event will the authors be held liable for any damages
7   arising from the use of this software.
8
9   Permission is granted to anyone to use this software for any purpose,
10   including commercial applications, and to alter it and redistribute it
11   freely, subject to the following restrictions:
12
13   1. The origin of this software must not be misrepresented; you must not
14      claim that you wrote the original software. If you use this software
15      in a product, an acknowledgment in the product documentation would be
16      appreciated but is not required.
17   2. Altered source versions must be plainly marked as such, and must not be
18      misrepresented as being the original software.
19   3. This notice may not be removed or altered from any source distribution.
20 */
21 #include "../../SDL_internal.h"
22
23 #include "SDL_error.h"
24 #include "SDL_haptic.h"
25 #include "../SDL_syshaptic.h"
26
27 #if SDL_HAPTIC_XINPUT
28
29 #include "SDL_assert.h"
30 #include "SDL_hints.h"
31 #include "SDL_timer.h"
32 #include "SDL_windowshaptic_c.h"
33 #include "SDL_xinputhaptic_c.h"
34 #include "../../core/windows/SDL_xinput.h"
35 #include "../../joystick/windows/SDL_windowsjoystick_c.h"
36 #include "../../thread/SDL_systhread.h"
37
38 /*
39  * Internal stuff.
40  */
41 static SDL_bool loaded_xinput = SDL_FALSE;
42
43
44 int
45 SDL_XINPUT_HapticInit(void)
46 {
47     if (SDL_GetHintBoolean(SDL_HINT_XINPUT_ENABLED, SDL_TRUE)) {
48         loaded_xinput = (WIN_LoadXInputDLL() == 0);
49     }
50
51     if (loaded_xinput) {
52         DWORD i;
53         for (i = 0; i < XUSER_MAX_COUNT; i++) {
54             SDL_XINPUT_MaybeAddDevice(i);
55         }
56     }
57     return 0;
58 }
59
60 int
61 SDL_XINPUT_MaybeAddDevice(const DWORD dwUserid)
62 {
63     const Uint8 userid = (Uint8)dwUserid;
64     SDL_hapticlist_item *item;
65     XINPUT_VIBRATION state;
66
67     if ((!loaded_xinput) || (dwUserid >= XUSER_MAX_COUNT)) {
68         return -1;
69     }
70
71     /* Make sure we don't already have it */
72     for (item = SDL_hapticlist; item; item = item->next) {
73         if (item->bXInputHaptic && item->userid == userid) {
74             return -1;  /* Already added */
75         }
76     }
77
78     SDL_zero(state);
79     if (XINPUTSETSTATE(dwUserid, &state) != ERROR_SUCCESS) {
80         return -1;  /* no force feedback on this device. */
81     }
82
83     item = (SDL_hapticlist_item *)SDL_malloc(sizeof(SDL_hapticlist_item));
84     if (item == NULL) {
85         return SDL_OutOfMemory();
86     }
87
88     SDL_zerop(item);
89
90     /* !!! FIXME: I'm not bothering to query for a real name right now (can we even?) */
91     {
92         char buf[64];
93         SDL_snprintf(buf, sizeof(buf), "XInput Controller #%u", (unsigned int)(userid + 1));
94         item->name = SDL_strdup(buf);
95     }
96
97     if (!item->name) {
98         SDL_free(item);
99         return -1;
100     }
101
102     /* Copy the instance over, useful for creating devices. */
103     item->bXInputHaptic = SDL_TRUE;
104     item->userid = userid;
105
106     return SDL_SYS_AddHapticDevice(item);
107 }
108
109 int
110 SDL_XINPUT_MaybeRemoveDevice(const DWORD dwUserid)
111 {
112     const Uint8 userid = (Uint8)dwUserid;
113     SDL_hapticlist_item *item;
114     SDL_hapticlist_item *prev = NULL;
115
116     if ((!loaded_xinput) || (dwUserid >= XUSER_MAX_COUNT)) {
117         return -1;
118     }
119
120     for (item = SDL_hapticlist; item != NULL; item = item->next) {
121         if (item->bXInputHaptic && item->userid == userid) {
122             /* found it, remove it. */
123             return SDL_SYS_RemoveHapticDevice(prev, item);
124         }
125         prev = item;
126     }
127     return -1;
128 }
129
130 /* !!! FIXME: this is a hack, remove this later. */
131 /* Since XInput doesn't offer a way to vibrate for X time, we hook into
132  *  SDL_PumpEvents() to check if it's time to stop vibrating with some
133  *  frequency.
134  * In practice, this works for 99% of use cases. But in an ideal world,
135  *  we do this in a separate thread so that:
136  *    - we aren't bound to when the app chooses to pump the event queue.
137  *    - we aren't adding more polling to the event queue
138  *    - we can emulate all the haptic effects correctly (start on a delay,
139  *      mix multiple effects, etc).
140  *
141  * Mostly, this is here to get rumbling to work, and all the other features
142  *  are absent in the XInput path for now.  :(
143  */
144 static int SDLCALL
145 SDL_RunXInputHaptic(void *arg)
146 {
147     struct haptic_hwdata *hwdata = (struct haptic_hwdata *) arg;
148
149     while (!SDL_AtomicGet(&hwdata->stopThread)) {
150         SDL_Delay(50);
151         SDL_LockMutex(hwdata->mutex);
152         /* If we're currently running and need to stop... */
153         if (hwdata->stopTicks) {
154             if ((hwdata->stopTicks != SDL_HAPTIC_INFINITY) && SDL_TICKS_PASSED(SDL_GetTicks(), hwdata->stopTicks)) {
155                 XINPUT_VIBRATION vibration = { 0, 0 };
156                 hwdata->stopTicks = 0;
157                 XINPUTSETSTATE(hwdata->userid, &vibration);
158             }
159         }
160         SDL_UnlockMutex(hwdata->mutex);
161     }
162
163     return 0;
164 }
165
166 static int
167 SDL_XINPUT_HapticOpenFromUserIndex(SDL_Haptic *haptic, const Uint8 userid)
168 {
169     char threadName[32];
170     XINPUT_VIBRATION vibration = { 0, 0 };  /* stop any current vibration */
171     XINPUTSETSTATE(userid, &vibration);
172
173     haptic->supported = SDL_HAPTIC_LEFTRIGHT;
174
175     haptic->neffects = 1;
176     haptic->nplaying = 1;
177
178     /* Prepare effects memory. */
179     haptic->effects = (struct haptic_effect *)
180         SDL_malloc(sizeof(struct haptic_effect) * haptic->neffects);
181     if (haptic->effects == NULL) {
182         return SDL_OutOfMemory();
183     }
184     /* Clear the memory */
185     SDL_memset(haptic->effects, 0,
186         sizeof(struct haptic_effect) * haptic->neffects);
187
188     haptic->hwdata = (struct haptic_hwdata *) SDL_malloc(sizeof(*haptic->hwdata));
189     if (haptic->hwdata == NULL) {
190         SDL_free(haptic->effects);
191         haptic->effects = NULL;
192         return SDL_OutOfMemory();
193     }
194     SDL_memset(haptic->hwdata, 0, sizeof(*haptic->hwdata));
195
196     haptic->hwdata->bXInputHaptic = 1;
197     haptic->hwdata->userid = userid;
198
199     haptic->hwdata->mutex = SDL_CreateMutex();
200     if (haptic->hwdata->mutex == NULL) {
201         SDL_free(haptic->effects);
202         SDL_free(haptic->hwdata);
203         haptic->effects = NULL;
204         return SDL_SetError("Couldn't create XInput haptic mutex");
205     }
206
207     SDL_snprintf(threadName, sizeof(threadName), "SDLXInputDev%d", (int)userid);
208     haptic->hwdata->thread = SDL_CreateThreadInternal(SDL_RunXInputHaptic, threadName, 64 * 1024, haptic->hwdata);
209
210     if (haptic->hwdata->thread == NULL) {
211         SDL_DestroyMutex(haptic->hwdata->mutex);
212         SDL_free(haptic->effects);
213         SDL_free(haptic->hwdata);
214         haptic->effects = NULL;
215         return SDL_SetError("Couldn't create XInput haptic thread");
216     }
217
218     return 0;
219 }
220
221 int
222 SDL_XINPUT_HapticOpen(SDL_Haptic * haptic, SDL_hapticlist_item *item)
223 {
224     return SDL_XINPUT_HapticOpenFromUserIndex(haptic, item->userid);
225 }
226
227 int
228 SDL_XINPUT_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick)
229 {
230     return (haptic->hwdata->userid == joystick->hwdata->userid);
231 }
232
233 int
234 SDL_XINPUT_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick)
235 {
236     SDL_hapticlist_item *item;
237     int index = 0;
238
239     /* Since it comes from a joystick we have to try to match it with a haptic device on our haptic list. */
240     for (item = SDL_hapticlist; item != NULL; item = item->next) {
241         if (item->bXInputHaptic && item->userid == joystick->hwdata->userid) {
242             haptic->index = index;
243             return SDL_XINPUT_HapticOpenFromUserIndex(haptic, joystick->hwdata->userid);
244         }
245         ++index;
246     }
247
248     SDL_SetError("Couldn't find joystick in haptic device list");
249     return -1;
250 }
251
252 void
253 SDL_XINPUT_HapticClose(SDL_Haptic * haptic)
254 {
255     SDL_AtomicSet(&haptic->hwdata->stopThread, 1);
256     SDL_WaitThread(haptic->hwdata->thread, NULL);
257     SDL_DestroyMutex(haptic->hwdata->mutex);
258 }
259
260 void
261 SDL_XINPUT_HapticQuit(void)
262 {
263     if (loaded_xinput) {
264         WIN_UnloadXInputDLL();
265         loaded_xinput = SDL_FALSE;
266     }
267 }
268
269 int
270 SDL_XINPUT_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * base)
271 {
272     SDL_assert(base->type == SDL_HAPTIC_LEFTRIGHT);  /* should catch this at higher level */
273     return SDL_XINPUT_HapticUpdateEffect(haptic, effect, base);
274 }
275
276 int
277 SDL_XINPUT_HapticUpdateEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * data)
278 {
279     XINPUT_VIBRATION *vib = &effect->hweffect->vibration;
280     SDL_assert(data->type == SDL_HAPTIC_LEFTRIGHT);
281     /* SDL_HapticEffect has max magnitude of 32767, XInput expects 65535 max, so multiply */
282     vib->wLeftMotorSpeed = data->leftright.large_magnitude * 2;
283     vib->wRightMotorSpeed = data->leftright.small_magnitude * 2;
284     SDL_LockMutex(haptic->hwdata->mutex);
285     if (haptic->hwdata->stopTicks) {  /* running right now? Update it. */
286         XINPUTSETSTATE(haptic->hwdata->userid, vib);
287     }
288     SDL_UnlockMutex(haptic->hwdata->mutex);
289     return 0;
290 }
291
292 int
293 SDL_XINPUT_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect, Uint32 iterations)
294 {
295     XINPUT_VIBRATION *vib = &effect->hweffect->vibration;
296     SDL_assert(effect->effect.type == SDL_HAPTIC_LEFTRIGHT);  /* should catch this at higher level */
297     SDL_LockMutex(haptic->hwdata->mutex);
298     if (effect->effect.leftright.length == SDL_HAPTIC_INFINITY || iterations == SDL_HAPTIC_INFINITY) {
299         haptic->hwdata->stopTicks = SDL_HAPTIC_INFINITY;
300     } else if ((!effect->effect.leftright.length) || (!iterations)) {
301         /* do nothing. Effect runs for zero milliseconds. */
302     } else {
303         haptic->hwdata->stopTicks = SDL_GetTicks() + (effect->effect.leftright.length * iterations);
304         if ((haptic->hwdata->stopTicks == SDL_HAPTIC_INFINITY) || (haptic->hwdata->stopTicks == 0)) {
305             haptic->hwdata->stopTicks = 1;  /* fix edge cases. */
306         }
307     }
308     SDL_UnlockMutex(haptic->hwdata->mutex);
309     return (XINPUTSETSTATE(haptic->hwdata->userid, vib) == ERROR_SUCCESS) ? 0 : -1;
310 }
311
312 int
313 SDL_XINPUT_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
314 {
315     XINPUT_VIBRATION vibration = { 0, 0 };
316     SDL_LockMutex(haptic->hwdata->mutex);
317     haptic->hwdata->stopTicks = 0;
318     SDL_UnlockMutex(haptic->hwdata->mutex);
319     return (XINPUTSETSTATE(haptic->hwdata->userid, &vibration) == ERROR_SUCCESS) ? 0 : -1;
320 }
321
322 void
323 SDL_XINPUT_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
324 {
325     SDL_XINPUT_HapticStopEffect(haptic, effect);
326 }
327
328 int
329 SDL_XINPUT_HapticGetEffectStatus(SDL_Haptic * haptic, struct haptic_effect *effect)
330 {
331     return SDL_Unsupported();
332 }
333
334 int
335 SDL_XINPUT_HapticSetGain(SDL_Haptic * haptic, int gain)
336 {
337     return SDL_Unsupported();
338 }
339
340 int
341 SDL_XINPUT_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter)
342 {
343     return SDL_Unsupported();
344 }
345
346 int
347 SDL_XINPUT_HapticPause(SDL_Haptic * haptic)
348 {
349     return SDL_Unsupported();
350 }
351
352 int
353 SDL_XINPUT_HapticUnpause(SDL_Haptic * haptic)
354 {
355     return SDL_Unsupported();
356 }
357
358 int
359 SDL_XINPUT_HapticStopAll(SDL_Haptic * haptic)
360 {
361     XINPUT_VIBRATION vibration = { 0, 0 };
362     SDL_LockMutex(haptic->hwdata->mutex);
363     haptic->hwdata->stopTicks = 0;
364     SDL_UnlockMutex(haptic->hwdata->mutex);
365     return (XINPUTSETSTATE(haptic->hwdata->userid, &vibration) == ERROR_SUCCESS) ? 0 : -1;
366 }
367
368 #else /* !SDL_HAPTIC_XINPUT */
369
370 #include "../../core/windows/SDL_windows.h"
371
372 typedef struct SDL_hapticlist_item SDL_hapticlist_item;
373
374 int
375 SDL_XINPUT_HapticInit(void)
376 {
377     return 0;
378 }
379
380 int
381 SDL_XINPUT_MaybeAddDevice(const DWORD dwUserid)
382 {
383     return SDL_Unsupported();
384 }
385
386 int
387 SDL_XINPUT_MaybeRemoveDevice(const DWORD dwUserid)
388 {
389     return SDL_Unsupported();
390 }
391
392 int
393 SDL_XINPUT_HapticOpen(SDL_Haptic * haptic, SDL_hapticlist_item *item)
394 {
395     return SDL_Unsupported();
396 }
397
398 int
399 SDL_XINPUT_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick)
400 {
401     return SDL_Unsupported();
402 }
403
404 int
405 SDL_XINPUT_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick)
406 {
407     return SDL_Unsupported();
408 }
409
410 void
411 SDL_XINPUT_HapticClose(SDL_Haptic * haptic)
412 {
413 }
414
415 void
416 SDL_XINPUT_HapticQuit(void)
417 {
418 }
419
420 int
421 SDL_XINPUT_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * base)
422 {
423     return SDL_Unsupported();
424 }
425
426 int
427 SDL_XINPUT_HapticUpdateEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * data)
428 {
429     return SDL_Unsupported();
430 }
431
432 int
433 SDL_XINPUT_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect, Uint32 iterations)
434 {
435     return SDL_Unsupported();
436 }
437
438 int
439 SDL_XINPUT_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
440 {
441     return SDL_Unsupported();
442 }
443
444 void
445 SDL_XINPUT_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
446 {
447 }
448
449 int
450 SDL_XINPUT_HapticGetEffectStatus(SDL_Haptic * haptic, struct haptic_effect *effect)
451 {
452     return SDL_Unsupported();
453 }
454
455 int
456 SDL_XINPUT_HapticSetGain(SDL_Haptic * haptic, int gain)
457 {
458     return SDL_Unsupported();
459 }
460
461 int
462 SDL_XINPUT_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter)
463 {
464     return SDL_Unsupported();
465 }
466
467 int
468 SDL_XINPUT_HapticPause(SDL_Haptic * haptic)
469 {
470     return SDL_Unsupported();
471 }
472
473 int
474 SDL_XINPUT_HapticUnpause(SDL_Haptic * haptic)
475 {
476     return SDL_Unsupported();
477 }
478
479 int
480 SDL_XINPUT_HapticStopAll(SDL_Haptic * haptic)
481 {
482     return SDL_Unsupported();
483 }
484
485 #endif /* SDL_HAPTIC_XINPUT */
486
487 /* vi: set ts=4 sw=4 expandtab: */