Imported Upstream version 2.0.14
[platform/upstream/SDL.git] / VisualC / SDL / SDL.vcxproj
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359     <ClInclude Include="..\..\src\sensor\windows\SDL_windowssensor.h" />
360     <ClInclude Include="..\..\src\thread\SDL_systhread.h" />
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362     <ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" />
363     <ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
364     <ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
365     <ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
366     <ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" />
367     <ClInclude Include="..\..\src\video\SDL_blit.h" />
368     <ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
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370     <ClInclude Include="..\..\src\video\SDL_blit_slow.h" />
371     <ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
372     <ClInclude Include="..\..\src\video\SDL_rect_c.h" />
373     <ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
374     <ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
375     <ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
376     <ClInclude Include="..\..\src\video\SDL_vulkan_internal.h" />
377     <ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
378     <ClInclude Include="..\..\src\video\windows\SDL_vkeys.h" />
379     <ClInclude Include="..\..\src\video\windows\SDL_windowsclipboard.h" />
380     <ClInclude Include="..\..\src\video\windows\SDL_windowsevents.h" />
381     <ClInclude Include="..\..\src\video\windows\SDL_windowsframebuffer.h" />
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383     <ClInclude Include="..\..\src\video\windows\SDL_windowsmessagebox.h" />
384     <ClInclude Include="..\..\src\video\windows\SDL_windowsmodes.h" />
385     <ClInclude Include="..\..\src\video\windows\SDL_windowsmouse.h" />
386     <ClInclude Include="..\..\src\video\windows\SDL_windowsopengl.h" />
387     <ClInclude Include="..\..\src\video\windows\SDL_windowsshape.h" />
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389     <ClInclude Include="..\..\src\video\windows\SDL_windowsvulkan.h" />
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397     <ClCompile Include="..\..\src\audio\directsound\SDL_directsound.c" />
398     <ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" />
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403     <ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
404     <ClCompile Include="..\..\src\audio\SDL_mixer.c" />
405     <ClCompile Include="..\..\src\audio\SDL_wave.c" />
406     <ClCompile Include="..\..\src\audio\winmm\SDL_winmm.c" />
407     <ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
408     <ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_win32.c" />
409     <ClCompile Include="..\..\src\core\windows\SDL_hid.c" />
410     <ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
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412     <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
413     <ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />
414     <ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
415     <ClCompile Include="..\..\src\events\SDL_displayevents.c" />
416     <ClCompile Include="..\..\src\events\SDL_dropevents.c" />
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434     <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gamecube.c" />
435     <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps4.c" />
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437     <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.c" />
438     <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" />
439     <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
440     <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360w.c" />
441     <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c" />
442     <ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
443     <ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
444     <ClCompile Include="..\..\src\joystick\virtual\SDL_virtualjoystick.c" />
445     <ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" />
446     <ClCompile Include="..\..\src\joystick\windows\SDL_mmjoystick.c" />
447     <ClCompile Include="..\..\src\joystick\windows\SDL_rawinputjoystick.c" />
448     <ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c" />
449     <ClCompile Include="..\..\src\joystick\windows\SDL_windows_gaming_input.c" />
450     <ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" />
451     <ClCompile Include="..\..\src\libm\e_atan2.c" />
452     <ClCompile Include="..\..\src\libm\e_exp.c" />
453     <ClCompile Include="..\..\src\libm\e_fmod.c" />
454     <ClCompile Include="..\..\src\libm\e_log.c" />
455     <ClCompile Include="..\..\src\libm\e_log10.c" />
456     <ClCompile Include="..\..\src\libm\e_pow.c" />
457     <ClCompile Include="..\..\src\libm\e_rem_pio2.c" />
458     <ClCompile Include="..\..\src\libm\e_sqrt.c" />
459     <ClCompile Include="..\..\src\libm\k_cos.c" />
460     <ClCompile Include="..\..\src\libm\k_rem_pio2.c" />
461     <ClCompile Include="..\..\src\libm\k_sin.c" />
462     <ClCompile Include="..\..\src\libm\k_tan.c" />
463     <ClCompile Include="..\..\src\libm\s_atan.c" />
464     <ClCompile Include="..\..\src\libm\s_copysign.c" />
465     <ClCompile Include="..\..\src\libm\s_cos.c" />
466     <ClCompile Include="..\..\src\libm\s_fabs.c" />
467     <ClCompile Include="..\..\src\libm\s_floor.c" />
468     <ClCompile Include="..\..\src\libm\s_scalbn.c" />
469     <ClCompile Include="..\..\src\libm\s_sin.c" />
470     <ClCompile Include="..\..\src\libm\s_tan.c" />
471     <ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
472     <ClCompile Include="..\..\src\locale\SDL_locale.c" />
473     <ClCompile Include="..\..\src\locale\windows\SDL_syslocale.c" />
474     <ClCompile Include="..\..\src\misc\SDL_url.c" />
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476     <ClCompile Include="..\..\src\power\SDL_power.c" />
477     <ClCompile Include="..\..\src\power\windows\SDL_syspower.c" />
478     <ClCompile Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.c" />
479     <ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" />
480     <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
481     <ClCompile Include="..\..\src\render\direct3d\SDL_shaders_d3d.c" />
482     <ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c" />
483     <ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" />
484     <ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
485     <ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
486     <ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
487     <ClCompile Include="..\..\src\render\SDL_render.c" />
488     <ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
489     <ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" />
490     <ClCompile Include="..\..\src\render\software\SDL_blendline.c" />
491     <ClCompile Include="..\..\src\render\software\SDL_blendpoint.c" />
492     <ClCompile Include="..\..\src\render\software\SDL_drawline.c" />
493     <ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
494     <ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
495     <ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
496     <ClCompile Include="..\..\src\SDL.c" />
497     <ClCompile Include="..\..\src\SDL_assert.c" />
498     <ClCompile Include="..\..\src\SDL_dataqueue.c" />
499     <ClCompile Include="..\..\src\SDL_error.c" />
500     <ClCompile Include="..\..\src\SDL_hints.c" />
501     <ClCompile Include="..\..\src\SDL_log.c" />
502     <ClCompile Include="..\..\src\sensor\dummy\SDL_dummysensor.c" />
503     <ClCompile Include="..\..\src\sensor\SDL_sensor.c" />
504     <ClCompile Include="..\..\src\sensor\windows\SDL_windowssensor.c" />
505     <ClCompile Include="..\..\src\stdlib\SDL_crc32.c" />
506     <ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
507     <ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
508     <ClCompile Include="..\..\src\stdlib\SDL_malloc.c" />
509     <ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
510     <ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
511     <ClCompile Include="..\..\src\stdlib\SDL_string.c" />
512     <ClCompile Include="..\..\src\stdlib\SDL_strtokr.c" />
513     <ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" />
514     <ClCompile Include="..\..\src\thread\SDL_thread.c" />
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516     <ClCompile Include="..\..\src\thread\windows\SDL_syssem.c" />
517     <ClCompile Include="..\..\src\thread\windows\SDL_systhread.c" />
518     <ClCompile Include="..\..\src\thread\windows\SDL_systls.c" />
519     <ClCompile Include="..\..\src\timer\SDL_timer.c" />
520     <ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" />
521     <ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" />
522     <ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" />
523     <ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" />
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530     <ClCompile Include="..\..\src\video\SDL_blit_N.c" />
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533     <ClCompile Include="..\..\src\video\SDL_clipboard.c" />
534     <ClCompile Include="..\..\src\video\SDL_egl.c" />
535     <ClCompile Include="..\..\src\video\SDL_fillrect.c" />
536     <ClCompile Include="..\..\src\video\SDL_pixels.c" />
537     <ClCompile Include="..\..\src\video\SDL_rect.c" />
538     <ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
539     <ClCompile Include="..\..\src\video\SDL_shape.c" />
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543     <ClCompile Include="..\..\src\video\SDL_vulkan_utils.c" />
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546     <ClCompile Include="..\..\src\video\windows\SDL_windowsevents.c" />
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549     <ClCompile Include="..\..\src\video\windows\SDL_windowsmessagebox.c" />
550     <ClCompile Include="..\..\src\video\windows\SDL_windowsmodes.c" />
551     <ClCompile Include="..\..\src\video\windows\SDL_windowsmouse.c" />
552     <ClCompile Include="..\..\src\video\windows\SDL_windowsopengl.c" />
553     <ClCompile Include="..\..\src\video\windows\SDL_windowsopengles.c" />
554     <ClCompile Include="..\..\src\video\windows\SDL_windowsshape.c" />
555     <ClCompile Include="..\..\src\video\windows\SDL_windowsvideo.c" />
556     <ClCompile Include="..\..\src\video\windows\SDL_windowsvulkan.c" />
557     <ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" />
558     <ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb.c" />
559   </ItemGroup>
560   <ItemGroup>
561     <ResourceCompile Include="..\..\src\main\windows\version.rc" />
562   </ItemGroup>
563   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
564   <ImportGroup Label="ExtensionTargets">
565   </ImportGroup>
566 </Project>