8d55a589653b1922a92d6091c796cfec8668071c
[platform/upstream/SDL.git] / VisualC / SDL / SDL.vcxproj.filters
1 <?xml version="1.0" encoding="utf-8"?>\r
2 <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">\r
3   <ItemGroup>\r
4     <Filter Include="API Headers">\r
5       <UniqueIdentifier>{395b3af0-33d0-411b-b153-de1676bf1ef8}</UniqueIdentifier>\r
6     </Filter>\r
7   </ItemGroup>\r
8   <ItemGroup>\r
9     <ClInclude Include="..\..\include\begin_code.h">\r
10       <Filter>API Headers</Filter>\r
11     </ClInclude>\r
12     <ClInclude Include="..\..\include\close_code.h">\r
13       <Filter>API Headers</Filter>\r
14     </ClInclude>\r
15     <ClInclude Include="..\..\include\SDL.h">\r
16       <Filter>API Headers</Filter>\r
17     </ClInclude>\r
18     <ClInclude Include="..\..\include\SDL_assert.h">\r
19       <Filter>API Headers</Filter>\r
20     </ClInclude>\r
21     <ClInclude Include="..\..\include\SDL_atomic.h">\r
22       <Filter>API Headers</Filter>\r
23     </ClInclude>\r
24     <ClInclude Include="..\..\include\SDL_audio.h">\r
25       <Filter>API Headers</Filter>\r
26     </ClInclude>\r
27     <ClInclude Include="..\..\include\SDL_bits.h">\r
28       <Filter>API Headers</Filter>\r
29     </ClInclude>\r
30     <ClInclude Include="..\..\include\SDL_blendmode.h">\r
31       <Filter>API Headers</Filter>\r
32     </ClInclude>\r
33     <ClInclude Include="..\..\include\SDL_clipboard.h">\r
34       <Filter>API Headers</Filter>\r
35     </ClInclude>\r
36     <ClInclude Include="..\..\include\SDL_config.h">\r
37       <Filter>API Headers</Filter>\r
38     </ClInclude>\r
39     <ClInclude Include="..\..\include\SDL_config_windows.h">\r
40       <Filter>API Headers</Filter>\r
41     </ClInclude>\r
42     <ClInclude Include="..\..\include\SDL_copying.h">\r
43       <Filter>API Headers</Filter>\r
44     </ClInclude>\r
45     <ClInclude Include="..\..\include\SDL_cpuinfo.h">\r
46       <Filter>API Headers</Filter>\r
47     </ClInclude>\r
48     <ClInclude Include="..\..\include\SDL_egl.h">\r
49       <Filter>API Headers</Filter>\r
50     </ClInclude>\r
51     <ClInclude Include="..\..\include\SDL_endian.h">\r
52       <Filter>API Headers</Filter>\r
53     </ClInclude>\r
54     <ClInclude Include="..\..\include\SDL_error.h">\r
55       <Filter>API Headers</Filter>\r
56     </ClInclude>\r
57     <ClInclude Include="..\..\include\SDL_events.h">\r
58       <Filter>API Headers</Filter>\r
59     </ClInclude>\r
60     <ClInclude Include="..\..\include\SDL_filesystem.h">\r
61       <Filter>API Headers</Filter>\r
62     </ClInclude>\r
63     <ClInclude Include="..\..\include\SDL_gamecontroller.h">\r
64       <Filter>API Headers</Filter>\r
65     </ClInclude>\r
66     <ClInclude Include="..\..\include\SDL_gesture.h">\r
67       <Filter>API Headers</Filter>\r
68     </ClInclude>\r
69     <ClInclude Include="..\..\include\SDL_haptic.h">\r
70       <Filter>API Headers</Filter>\r
71     </ClInclude>\r
72     <ClInclude Include="..\..\include\SDL_hints.h">\r
73       <Filter>API Headers</Filter>\r
74     </ClInclude>\r
75     <ClInclude Include="..\..\include\SDL_joystick.h">\r
76       <Filter>API Headers</Filter>\r
77     </ClInclude>\r
78     <ClInclude Include="..\..\include\SDL_keyboard.h">\r
79       <Filter>API Headers</Filter>\r
80     </ClInclude>\r
81     <ClInclude Include="..\..\include\SDL_keycode.h">\r
82       <Filter>API Headers</Filter>\r
83     </ClInclude>\r
84     <ClInclude Include="..\..\include\SDL_loadso.h">\r
85       <Filter>API Headers</Filter>\r
86     </ClInclude>\r
87     <ClInclude Include="..\..\include\SDL_log.h">\r
88       <Filter>API Headers</Filter>\r
89     </ClInclude>\r
90     <ClInclude Include="..\..\include\SDL_main.h">\r
91       <Filter>API Headers</Filter>\r
92     </ClInclude>\r
93     <ClInclude Include="..\..\include\SDL_messagebox.h">\r
94       <Filter>API Headers</Filter>\r
95     </ClInclude>\r
96     <ClInclude Include="..\..\include\SDL_mouse.h">\r
97       <Filter>API Headers</Filter>\r
98     </ClInclude>\r
99     <ClInclude Include="..\..\include\SDL_mutex.h">\r
100       <Filter>API Headers</Filter>\r
101     </ClInclude>\r
102     <ClInclude Include="..\..\include\SDL_name.h">\r
103       <Filter>API Headers</Filter>\r
104     </ClInclude>\r
105     <ClInclude Include="..\..\include\SDL_opengl.h">\r
106       <Filter>API Headers</Filter>\r
107     </ClInclude>\r
108     <ClInclude Include="..\..\include\SDL_opengl_glext.h">\r
109       <Filter>API Headers</Filter>\r
110     </ClInclude>\r
111     <ClInclude Include="..\..\include\SDL_opengles.h">\r
112       <Filter>API Headers</Filter>\r
113     </ClInclude>\r
114     <ClInclude Include="..\..\include\SDL_opengles2.h">\r
115       <Filter>API Headers</Filter>\r
116     </ClInclude>\r
117     <ClInclude Include="..\..\include\SDL_opengles2_gl2.h">\r
118       <Filter>API Headers</Filter>\r
119     </ClInclude>\r
120     <ClInclude Include="..\..\include\SDL_opengles2_gl2ext.h">\r
121       <Filter>API Headers</Filter>\r
122     </ClInclude>\r
123     <ClInclude Include="..\..\include\SDL_opengles2_gl2platform.h">\r
124       <Filter>API Headers</Filter>\r
125     </ClInclude>\r
126     <ClInclude Include="..\..\include\SDL_opengles2_khrplatform.h">\r
127       <Filter>API Headers</Filter>\r
128     </ClInclude>\r
129     <ClInclude Include="..\..\include\SDL_pixels.h">\r
130       <Filter>API Headers</Filter>\r
131     </ClInclude>\r
132     <ClInclude Include="..\..\include\SDL_platform.h">\r
133       <Filter>API Headers</Filter>\r
134     </ClInclude>\r
135     <ClInclude Include="..\..\include\SDL_power.h">\r
136       <Filter>API Headers</Filter>\r
137     </ClInclude>\r
138     <ClInclude Include="..\..\include\SDL_quit.h">\r
139       <Filter>API Headers</Filter>\r
140     </ClInclude>\r
141     <ClInclude Include="..\..\include\SDL_rect.h">\r
142       <Filter>API Headers</Filter>\r
143     </ClInclude>\r
144     <ClInclude Include="..\..\include\SDL_render.h">\r
145       <Filter>API Headers</Filter>\r
146     </ClInclude>\r
147     <ClInclude Include="..\..\include\SDL_revision.h">\r
148       <Filter>API Headers</Filter>\r
149     </ClInclude>\r
150     <ClInclude Include="..\..\include\SDL_rwops.h">\r
151       <Filter>API Headers</Filter>\r
152     </ClInclude>\r
153     <ClInclude Include="..\..\include\SDL_scancode.h">\r
154       <Filter>API Headers</Filter>\r
155     </ClInclude>\r
156     <ClInclude Include="..\..\include\SDL_shape.h">\r
157       <Filter>API Headers</Filter>\r
158     </ClInclude>\r
159     <ClInclude Include="..\..\include\SDL_stdinc.h">\r
160       <Filter>API Headers</Filter>\r
161     </ClInclude>\r
162     <ClInclude Include="..\..\include\SDL_surface.h">\r
163       <Filter>API Headers</Filter>\r
164     </ClInclude>\r
165     <ClInclude Include="..\..\include\SDL_system.h">\r
166       <Filter>API Headers</Filter>\r
167     </ClInclude>\r
168     <ClInclude Include="..\..\include\SDL_syswm.h">\r
169       <Filter>API Headers</Filter>\r
170     </ClInclude>\r
171     <ClInclude Include="..\..\include\SDL_test.h">\r
172       <Filter>API Headers</Filter>\r
173     </ClInclude>\r
174     <ClInclude Include="..\..\include\SDL_test_assert.h">\r
175       <Filter>API Headers</Filter>\r
176     </ClInclude>\r
177     <ClInclude Include="..\..\include\SDL_test_common.h">\r
178       <Filter>API Headers</Filter>\r
179     </ClInclude>\r
180     <ClInclude Include="..\..\include\SDL_test_compare.h">\r
181       <Filter>API Headers</Filter>\r
182     </ClInclude>\r
183     <ClInclude Include="..\..\include\SDL_test_crc32.h">\r
184       <Filter>API Headers</Filter>\r
185     </ClInclude>\r
186     <ClInclude Include="..\..\include\SDL_test_font.h">\r
187       <Filter>API Headers</Filter>\r
188     </ClInclude>\r
189     <ClInclude Include="..\..\include\SDL_test_fuzzer.h">\r
190       <Filter>API Headers</Filter>\r
191     </ClInclude>\r
192     <ClInclude Include="..\..\include\SDL_test_harness.h">\r
193       <Filter>API Headers</Filter>\r
194     </ClInclude>\r
195     <ClInclude Include="..\..\include\SDL_test_images.h">\r
196       <Filter>API Headers</Filter>\r
197     </ClInclude>\r
198     <ClInclude Include="..\..\include\SDL_test_log.h">\r
199       <Filter>API Headers</Filter>\r
200     </ClInclude>\r
201     <ClInclude Include="..\..\include\SDL_test_md5.h">\r
202       <Filter>API Headers</Filter>\r
203     </ClInclude>\r
204     <ClInclude Include="..\..\include\SDL_test_random.h">\r
205       <Filter>API Headers</Filter>\r
206     </ClInclude>\r
207     <ClInclude Include="..\..\include\SDL_thread.h">\r
208       <Filter>API Headers</Filter>\r
209     </ClInclude>\r
210     <ClInclude Include="..\..\include\SDL_timer.h">\r
211       <Filter>API Headers</Filter>\r
212     </ClInclude>\r
213     <ClInclude Include="..\..\include\SDL_touch.h">\r
214       <Filter>API Headers</Filter>\r
215     </ClInclude>\r
216     <ClInclude Include="..\..\include\SDL_types.h">\r
217       <Filter>API Headers</Filter>\r
218     </ClInclude>\r
219     <ClInclude Include="..\..\include\SDL_version.h">\r
220       <Filter>API Headers</Filter>\r
221     </ClInclude>\r
222     <ClInclude Include="..\..\include\SDL_video.h">\r
223       <Filter>API Headers</Filter>\r
224     </ClInclude>\r
225     <ClInclude Include="..\..\include\SDL_vulkan.h">\r
226       <Filter>API Headers</Filter>\r
227     </ClInclude>\r
228     <ClInclude Include="..\..\src\audio\directsound\SDL_directsound.h" />\r
229     <ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />\r
230     <ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />\r
231     <ClInclude Include="..\..\src\audio\SDL_audio_c.h" />\r
232     <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />\r
233     <ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />\r
234     <ClInclude Include="..\..\src\audio\SDL_wave.h" />\r
235     <ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h" />\r
236     <ClInclude Include="..\..\src\audio\winmm\SDL_winmm.h" />\r
237     <ClInclude Include="..\..\src\core\windows\SDL_directx.h" />\r
238     <ClInclude Include="..\..\src\core\windows\SDL_windows.h" />\r
239     <ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />\r
240     <ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />\r
241     <ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />\r
242     <ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />\r
243     <ClInclude Include="..\..\src\events\blank_cursor.h" />\r
244     <ClInclude Include="..\..\src\events\default_cursor.h" />\r
245     <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />\r
246     <ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />\r
247     <ClInclude Include="..\..\src\events\SDL_events_c.h" />\r
248     <ClInclude Include="..\..\src\events\SDL_gesture_c.h" />\r
249     <ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />\r
250     <ClInclude Include="..\..\src\events\SDL_mouse_c.h" />\r
251     <ClInclude Include="..\..\src\events\SDL_sysevents.h" />\r
252     <ClInclude Include="..\..\src\events\SDL_touch_c.h" />\r
253     <ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />\r
254     <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />\r
255     <ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />\r
256     <ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />\r
257     <ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />\r
258     <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />\r
259     <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />\r
260     <ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" />\r
261     <ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h" />\r
262     <ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />\r
263     <ClInclude Include="..\..\src\libm\math_libm.h" />\r
264     <ClInclude Include="..\..\src\libm\math_private.h" />\r
265     <ClInclude Include="..\..\src\render\opengl\SDL_glfuncs.h" />\r
266     <ClInclude Include="..\..\src\render\opengl\SDL_shaders_gl.h" />\r
267     <ClInclude Include="..\..\src\render\opengles\SDL_glesfuncs.h" />\r
268     <ClInclude Include="..\..\src\render\SDL_d3dmath.h" />\r
269     <ClInclude Include="..\..\src\render\SDL_sysrender.h" />\r
270     <ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />\r
271     <ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h" />\r
272     <ClInclude Include="..\..\src\render\software\SDL_blendline.h" />\r
273     <ClInclude Include="..\..\src\render\software\SDL_blendpoint.h" />\r
274     <ClInclude Include="..\..\src\render\software\SDL_draw.h" />\r
275     <ClInclude Include="..\..\src\render\software\SDL_drawline.h" />\r
276     <ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />\r
277     <ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />\r
278     <ClInclude Include="..\..\src\render\software\SDL_rotate.h" />\r
279     <ClInclude Include="..\..\src\SDL_dataqueue.h" />\r
280     <ClInclude Include="..\..\src\SDL_error_c.h" />\r
281     <ClInclude Include="..\..\src\thread\SDL_systhread.h" />\r
282     <ClInclude Include="..\..\src\thread\SDL_thread_c.h" />\r
283     <ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" />\r
284     <ClInclude Include="..\..\src\timer\SDL_timer_c.h" />\r
285     <ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />\r
286     <ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />\r
287     <ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" />\r
288     <ClInclude Include="..\..\src\video\SDL_blit.h" />\r
289     <ClInclude Include="..\..\src\video\SDL_blit_auto.h" />\r
290     <ClInclude Include="..\..\src\video\SDL_blit_copy.h" />\r
291     <ClInclude Include="..\..\src\video\SDL_blit_slow.h" />\r
292     <ClInclude Include="..\..\src\video\SDL_pixels_c.h" />\r
293     <ClInclude Include="..\..\src\video\SDL_rect_c.h" />\r
294     <ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />\r
295     <ClInclude Include="..\..\src\video\SDL_shape_internals.h" />\r
296     <ClInclude Include="..\..\src\video\SDL_sysvideo.h" />\r
297     <ClInclude Include="..\..\src\video\SDL_vulkan_internal.h" />\r
298     <ClInclude Include="..\..\src\video\windows\SDL_vkeys.h" />\r
299     <ClInclude Include="..\..\src\video\windows\SDL_windowsclipboard.h" />\r
300     <ClInclude Include="..\..\src\video\windows\SDL_windowsevents.h" />\r
301     <ClInclude Include="..\..\src\video\windows\SDL_windowsframebuffer.h" />\r
302     <ClInclude Include="..\..\src\video\windows\SDL_windowskeyboard.h" />\r
303     <ClInclude Include="..\..\src\video\windows\SDL_windowsmessagebox.h" />\r
304     <ClInclude Include="..\..\src\video\windows\SDL_windowsmodes.h" />\r
305     <ClInclude Include="..\..\src\video\windows\SDL_windowsmouse.h" />\r
306     <ClInclude Include="..\..\src\video\windows\SDL_windowsopengl.h" />\r
307     <ClInclude Include="..\..\src\video\windows\SDL_windowsshape.h" />\r
308     <ClInclude Include="..\..\src\video\windows\SDL_windowsvideo.h" />\r
309     <ClInclude Include="..\..\src\video\windows\SDL_windowsvulkan.h" />\r
310     <ClInclude Include="..\..\src\video\windows\SDL_windowswindow.h" />\r
311     <ClInclude Include="..\..\src\video\windows\wmmsg.h" />\r
312     <ClInclude Include="..\..\src\video\SDL_yuv_c.h" />\r
313     <ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb.h" />\r
314     <ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h" />\r
315     <ClInclude Include="..\..\src\render\direct3d\SDL_shaders_d3d.h" />\r
316   </ItemGroup>\r
317   <ItemGroup>\r
318     <ClCompile Include="..\..\src\libm\e_atan2.c" />\r
319     <ClCompile Include="..\..\src\libm\e_log.c" />\r
320     <ClCompile Include="..\..\src\libm\e_log10.c" />\r
321     <ClCompile Include="..\..\src\libm\e_pow.c" />\r
322     <ClCompile Include="..\..\src\libm\e_rem_pio2.c" />\r
323     <ClCompile Include="..\..\src\libm\e_sqrt.c" />\r
324     <ClCompile Include="..\..\src\libm\k_cos.c" />\r
325     <ClCompile Include="..\..\src\libm\k_rem_pio2.c" />\r
326     <ClCompile Include="..\..\src\libm\k_sin.c" />\r
327     <ClCompile Include="..\..\src\libm\k_tan.c" />\r
328     <ClCompile Include="..\..\src\libm\s_atan.c" />\r
329     <ClCompile Include="..\..\src\libm\s_copysign.c" />\r
330     <ClCompile Include="..\..\src\libm\s_cos.c" />\r
331     <ClCompile Include="..\..\src\libm\s_fabs.c" />\r
332     <ClCompile Include="..\..\src\libm\s_floor.c" />\r
333     <ClCompile Include="..\..\src\libm\s_scalbn.c" />\r
334     <ClCompile Include="..\..\src\libm\s_sin.c" />\r
335     <ClCompile Include="..\..\src\libm\s_tan.c" />\r
336     <ClCompile Include="..\..\src\SDL.c" />\r
337     <ClCompile Include="..\..\src\SDL_assert.c" />\r
338     <ClCompile Include="..\..\src\atomic\SDL_atomic.c" />\r
339     <ClCompile Include="..\..\src\audio\SDL_audio.c" />\r
340     <ClCompile Include="..\..\src\audio\SDL_audiocvt.c" />\r
341     <ClCompile Include="..\..\src\audio\SDL_audiodev.c" />\r
342     <ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />\r
343     <ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" />\r
344     <ClCompile Include="..\..\src\render\software\SDL_blendline.c" />\r
345     <ClCompile Include="..\..\src\render\software\SDL_blendpoint.c" />\r
346     <ClCompile Include="..\..\src\video\SDL_blit.c" />\r
347     <ClCompile Include="..\..\src\video\SDL_blit_0.c" />\r
348     <ClCompile Include="..\..\src\video\SDL_blit_1.c" />\r
349     <ClCompile Include="..\..\src\video\SDL_blit_A.c" />\r
350     <ClCompile Include="..\..\src\video\SDL_blit_auto.c" />\r
351     <ClCompile Include="..\..\src\video\SDL_blit_copy.c" />\r
352     <ClCompile Include="..\..\src\video\SDL_blit_N.c" />\r
353     <ClCompile Include="..\..\src\video\SDL_blit_slow.c" />\r
354     <ClCompile Include="..\..\src\video\SDL_bmp.c" />\r
355     <ClCompile Include="..\..\src\video\SDL_clipboard.c" />\r
356     <ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />\r
357     <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />\r
358     <ClCompile Include="..\..\src\render\SDL_d3dmath.c" />\r
359     <ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />\r
360     <ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" />\r
361     <ClCompile Include="..\..\src\audio\directsound\SDL_directsound.c" />\r
362     <ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" />\r
363     <ClCompile Include="..\..\src\render\software\SDL_drawline.c" />\r
364     <ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />\r
365     <ClCompile Include="..\..\src\events\SDL_dropevents.c" />\r
366     <ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" />\r
367     <ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />\r
368     <ClCompile Include="..\..\src\video\SDL_egl.c" />\r
369     <ClCompile Include="..\..\src\SDL_dataqueue.c" />\r
370     <ClCompile Include="..\..\src\SDL_error.c" />\r
371     <ClCompile Include="..\..\src\events\SDL_events.c" />\r
372     <ClCompile Include="..\..\src\video\SDL_fillrect.c" />\r
373     <ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />\r
374     <ClCompile Include="..\..\src\events\SDL_gesture.c" />\r
375     <ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />\r
376     <ClCompile Include="..\..\src\haptic\SDL_haptic.c" />\r
377     <ClCompile Include="..\..\src\SDL_hints.c" />\r
378     <ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />\r
379     <ClCompile Include="..\..\src\joystick\SDL_joystick.c" />\r
380     <ClCompile Include="..\..\src\events\SDL_keyboard.c" />\r
381     <ClCompile Include="..\..\src\SDL_log.c" />\r
382     <ClCompile Include="..\..\src\stdlib\SDL_malloc.c" />\r
383     <ClCompile Include="..\..\src\audio\SDL_mixer.c" />\r
384     <ClCompile Include="..\..\src\joystick\windows\SDL_mmjoystick.c" />\r
385     <ClCompile Include="..\..\src\events\SDL_mouse.c" />\r
386     <ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" />\r
387     <ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" />\r
388     <ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" />\r
389     <ClCompile Include="..\..\src\video\SDL_pixels.c" />\r
390     <ClCompile Include="..\..\src\power\SDL_power.c" />\r
391     <ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />\r
392     <ClCompile Include="..\..\src\events\SDL_quit.c" />\r
393     <ClCompile Include="..\..\src\video\SDL_rect.c" />\r
394     <ClCompile Include="..\..\src\render\SDL_render.c" />\r
395     <ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" />\r
396     <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />\r
397     <ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c" />\r
398     <ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />\r
399     <ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />\r
400     <ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />\r
401     <ClCompile Include="..\..\src\render\software\SDL_rotate.c" />\r
402     <ClCompile Include="..\..\src\file\SDL_rwops.c" />\r
403     <ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" />\r
404     <ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />\r
405     <ClCompile Include="..\..\src\video\SDL_shape.c" />\r
406     <ClCompile Include="..\..\src\atomic\SDL_spinlock.c" />\r
407     <ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />\r
408     <ClCompile Include="..\..\src\video\SDL_stretch.c" />\r
409     <ClCompile Include="..\..\src\stdlib\SDL_string.c" />\r
410     <ClCompile Include="..\..\src\video\SDL_surface.c" />\r
411     <ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" />\r
412     <ClCompile Include="..\..\src\filesystem\windows\SDL_sysfilesystem.c" />\r
413     <ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />\r
414     <ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" />\r
415     <ClCompile Include="..\..\src\power\windows\SDL_syspower.c" />\r
416     <ClCompile Include="..\..\src\thread\windows\SDL_syssem.c" />\r
417     <ClCompile Include="..\..\src\thread\windows\SDL_systhread.c" />\r
418     <ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" />\r
419     <ClCompile Include="..\..\src\thread\windows\SDL_systls.c" />\r
420     <ClCompile Include="..\..\src\thread\SDL_thread.c" />\r
421     <ClCompile Include="..\..\src\timer\SDL_timer.c" />\r
422     <ClCompile Include="..\..\src\events\SDL_touch.c" />\r
423     <ClCompile Include="..\..\src\video\SDL_video.c" />\r
424     <ClCompile Include="..\..\src\audio\SDL_wave.c" />\r
425     <ClCompile Include="..\..\src\events\SDL_windowevents.c" />\r
426     <ClCompile Include="..\..\src\core\windows\SDL_windows.c" />\r
427     <ClCompile Include="..\..\src\video\windows\SDL_windowsclipboard.c" />\r
428     <ClCompile Include="..\..\src\video\windows\SDL_windowsevents.c" />\r
429     <ClCompile Include="..\..\src\video\windows\SDL_windowsframebuffer.c" />\r
430     <ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />\r
431     <ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c" />\r
432     <ClCompile Include="..\..\src\video\windows\SDL_windowskeyboard.c" />\r
433     <ClCompile Include="..\..\src\video\windows\SDL_windowsmessagebox.c" />\r
434     <ClCompile Include="..\..\src\video\windows\SDL_windowsmodes.c" />\r
435     <ClCompile Include="..\..\src\video\windows\SDL_windowsmouse.c" />\r
436     <ClCompile Include="..\..\src\video\windows\SDL_windowsopengl.c" />\r
437     <ClCompile Include="..\..\src\video\windows\SDL_windowsopengles.c" />\r
438     <ClCompile Include="..\..\src\video\windows\SDL_windowsshape.c" />\r
439     <ClCompile Include="..\..\src\video\windows\SDL_windowsvideo.c" />\r
440     <ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" />\r
441     <ClCompile Include="..\..\src\audio\winmm\SDL_winmm.c" />\r
442     <ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />\r
443     <ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_win32.c" />\r
444     <ClCompile Include="..\..\src\core\windows\SDL_xinput.c" />\r
445     <ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />\r
446     <ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" />\r
447     <ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />\r
448     <ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />\r
449     <ClCompile Include="..\..\src\video\SDL_vulkan_utils.c" />\r
450     <ClCompile Include="..\..\src\video\windows\SDL_windowsvulkan.c" />\r
451     <ClCompile Include="..\..\src\libm\e_fmod.c" />\r
452     <ClCompile Include="..\..\src\video\SDL_yuv.c" />\r
453     <ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb.c" />\r
454     <ClCompile Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.c" />\r
455     <ClCompile Include="..\..\src\render\direct3d\SDL_shaders_d3d.c" />\r
456   </ItemGroup>\r
457   <ItemGroup>\r
458     <ResourceCompile Include="..\..\src\main\windows\version.rc" />\r
459   </ItemGroup>\r
460 </Project>