1 <?xml version="1.0" encoding="utf-8"?>
\r
2 <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
\r
4 <Filter Include="API Headers">
\r
5 <UniqueIdentifier>{395b3af0-33d0-411b-b153-de1676bf1ef8}</UniqueIdentifier>
\r
9 <ClInclude Include="..\..\include\begin_code.h">
\r
10 <Filter>API Headers</Filter>
\r
12 <ClInclude Include="..\..\include\close_code.h">
\r
13 <Filter>API Headers</Filter>
\r
15 <ClInclude Include="..\..\include\SDL.h">
\r
16 <Filter>API Headers</Filter>
\r
18 <ClInclude Include="..\..\include\SDL_assert.h">
\r
19 <Filter>API Headers</Filter>
\r
21 <ClInclude Include="..\..\include\SDL_atomic.h">
\r
22 <Filter>API Headers</Filter>
\r
24 <ClInclude Include="..\..\include\SDL_audio.h">
\r
25 <Filter>API Headers</Filter>
\r
27 <ClInclude Include="..\..\include\SDL_bits.h">
\r
28 <Filter>API Headers</Filter>
\r
30 <ClInclude Include="..\..\include\SDL_blendmode.h">
\r
31 <Filter>API Headers</Filter>
\r
33 <ClInclude Include="..\..\include\SDL_clipboard.h">
\r
34 <Filter>API Headers</Filter>
\r
36 <ClInclude Include="..\..\include\SDL_config.h">
\r
37 <Filter>API Headers</Filter>
\r
39 <ClInclude Include="..\..\include\SDL_config_windows.h">
\r
40 <Filter>API Headers</Filter>
\r
42 <ClInclude Include="..\..\include\SDL_copying.h">
\r
43 <Filter>API Headers</Filter>
\r
45 <ClInclude Include="..\..\include\SDL_cpuinfo.h">
\r
46 <Filter>API Headers</Filter>
\r
48 <ClInclude Include="..\..\include\SDL_egl.h">
\r
49 <Filter>API Headers</Filter>
\r
51 <ClInclude Include="..\..\include\SDL_endian.h">
\r
52 <Filter>API Headers</Filter>
\r
54 <ClInclude Include="..\..\include\SDL_error.h">
\r
55 <Filter>API Headers</Filter>
\r
57 <ClInclude Include="..\..\include\SDL_events.h">
\r
58 <Filter>API Headers</Filter>
\r
60 <ClInclude Include="..\..\include\SDL_filesystem.h">
\r
61 <Filter>API Headers</Filter>
\r
63 <ClInclude Include="..\..\include\SDL_gamecontroller.h">
\r
64 <Filter>API Headers</Filter>
\r
66 <ClInclude Include="..\..\include\SDL_gesture.h">
\r
67 <Filter>API Headers</Filter>
\r
69 <ClInclude Include="..\..\include\SDL_haptic.h">
\r
70 <Filter>API Headers</Filter>
\r
72 <ClInclude Include="..\..\include\SDL_hints.h">
\r
73 <Filter>API Headers</Filter>
\r
75 <ClInclude Include="..\..\include\SDL_joystick.h">
\r
76 <Filter>API Headers</Filter>
\r
78 <ClInclude Include="..\..\include\SDL_keyboard.h">
\r
79 <Filter>API Headers</Filter>
\r
81 <ClInclude Include="..\..\include\SDL_keycode.h">
\r
82 <Filter>API Headers</Filter>
\r
84 <ClInclude Include="..\..\include\SDL_loadso.h">
\r
85 <Filter>API Headers</Filter>
\r
87 <ClInclude Include="..\..\include\SDL_log.h">
\r
88 <Filter>API Headers</Filter>
\r
90 <ClInclude Include="..\..\include\SDL_main.h">
\r
91 <Filter>API Headers</Filter>
\r
93 <ClInclude Include="..\..\include\SDL_messagebox.h">
\r
94 <Filter>API Headers</Filter>
\r
96 <ClInclude Include="..\..\include\SDL_mouse.h">
\r
97 <Filter>API Headers</Filter>
\r
99 <ClInclude Include="..\..\include\SDL_mutex.h">
\r
100 <Filter>API Headers</Filter>
\r
102 <ClInclude Include="..\..\include\SDL_name.h">
\r
103 <Filter>API Headers</Filter>
\r
105 <ClInclude Include="..\..\include\SDL_opengl.h">
\r
106 <Filter>API Headers</Filter>
\r
108 <ClInclude Include="..\..\include\SDL_opengl_glext.h">
\r
109 <Filter>API Headers</Filter>
\r
111 <ClInclude Include="..\..\include\SDL_opengles.h">
\r
112 <Filter>API Headers</Filter>
\r
114 <ClInclude Include="..\..\include\SDL_opengles2.h">
\r
115 <Filter>API Headers</Filter>
\r
117 <ClInclude Include="..\..\include\SDL_opengles2_gl2.h">
\r
118 <Filter>API Headers</Filter>
\r
120 <ClInclude Include="..\..\include\SDL_opengles2_gl2ext.h">
\r
121 <Filter>API Headers</Filter>
\r
123 <ClInclude Include="..\..\include\SDL_opengles2_gl2platform.h">
\r
124 <Filter>API Headers</Filter>
\r
126 <ClInclude Include="..\..\include\SDL_opengles2_khrplatform.h">
\r
127 <Filter>API Headers</Filter>
\r
129 <ClInclude Include="..\..\include\SDL_pixels.h">
\r
130 <Filter>API Headers</Filter>
\r
132 <ClInclude Include="..\..\include\SDL_platform.h">
\r
133 <Filter>API Headers</Filter>
\r
135 <ClInclude Include="..\..\include\SDL_power.h">
\r
136 <Filter>API Headers</Filter>
\r
138 <ClInclude Include="..\..\include\SDL_quit.h">
\r
139 <Filter>API Headers</Filter>
\r
141 <ClInclude Include="..\..\include\SDL_rect.h">
\r
142 <Filter>API Headers</Filter>
\r
144 <ClInclude Include="..\..\include\SDL_render.h">
\r
145 <Filter>API Headers</Filter>
\r
147 <ClInclude Include="..\..\include\SDL_revision.h">
\r
148 <Filter>API Headers</Filter>
\r
150 <ClInclude Include="..\..\include\SDL_rwops.h">
\r
151 <Filter>API Headers</Filter>
\r
153 <ClInclude Include="..\..\include\SDL_scancode.h">
\r
154 <Filter>API Headers</Filter>
\r
156 <ClInclude Include="..\..\include\SDL_shape.h">
\r
157 <Filter>API Headers</Filter>
\r
159 <ClInclude Include="..\..\include\SDL_stdinc.h">
\r
160 <Filter>API Headers</Filter>
\r
162 <ClInclude Include="..\..\include\SDL_surface.h">
\r
163 <Filter>API Headers</Filter>
\r
165 <ClInclude Include="..\..\include\SDL_system.h">
\r
166 <Filter>API Headers</Filter>
\r
168 <ClInclude Include="..\..\include\SDL_syswm.h">
\r
169 <Filter>API Headers</Filter>
\r
171 <ClInclude Include="..\..\include\SDL_test.h">
\r
172 <Filter>API Headers</Filter>
\r
174 <ClInclude Include="..\..\include\SDL_test_assert.h">
\r
175 <Filter>API Headers</Filter>
\r
177 <ClInclude Include="..\..\include\SDL_test_common.h">
\r
178 <Filter>API Headers</Filter>
\r
180 <ClInclude Include="..\..\include\SDL_test_compare.h">
\r
181 <Filter>API Headers</Filter>
\r
183 <ClInclude Include="..\..\include\SDL_test_crc32.h">
\r
184 <Filter>API Headers</Filter>
\r
186 <ClInclude Include="..\..\include\SDL_test_font.h">
\r
187 <Filter>API Headers</Filter>
\r
189 <ClInclude Include="..\..\include\SDL_test_fuzzer.h">
\r
190 <Filter>API Headers</Filter>
\r
192 <ClInclude Include="..\..\include\SDL_test_harness.h">
\r
193 <Filter>API Headers</Filter>
\r
195 <ClInclude Include="..\..\include\SDL_test_images.h">
\r
196 <Filter>API Headers</Filter>
\r
198 <ClInclude Include="..\..\include\SDL_test_log.h">
\r
199 <Filter>API Headers</Filter>
\r
201 <ClInclude Include="..\..\include\SDL_test_md5.h">
\r
202 <Filter>API Headers</Filter>
\r
204 <ClInclude Include="..\..\include\SDL_test_random.h">
\r
205 <Filter>API Headers</Filter>
\r
207 <ClInclude Include="..\..\include\SDL_thread.h">
\r
208 <Filter>API Headers</Filter>
\r
210 <ClInclude Include="..\..\include\SDL_timer.h">
\r
211 <Filter>API Headers</Filter>
\r
213 <ClInclude Include="..\..\include\SDL_touch.h">
\r
214 <Filter>API Headers</Filter>
\r
216 <ClInclude Include="..\..\include\SDL_types.h">
\r
217 <Filter>API Headers</Filter>
\r
219 <ClInclude Include="..\..\include\SDL_version.h">
\r
220 <Filter>API Headers</Filter>
\r
222 <ClInclude Include="..\..\include\SDL_video.h">
\r
223 <Filter>API Headers</Filter>
\r
225 <ClInclude Include="..\..\include\SDL_vulkan.h">
\r
226 <Filter>API Headers</Filter>
\r
228 <ClInclude Include="..\..\src\audio\directsound\SDL_directsound.h" />
\r
229 <ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
\r
230 <ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
\r
231 <ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
\r
232 <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
\r
233 <ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
\r
234 <ClInclude Include="..\..\src\audio\SDL_wave.h" />
\r
235 <ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h" />
\r
236 <ClInclude Include="..\..\src\audio\winmm\SDL_winmm.h" />
\r
237 <ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
\r
238 <ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
\r
239 <ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
\r
240 <ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
\r
241 <ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
\r
242 <ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
\r
243 <ClInclude Include="..\..\src\events\blank_cursor.h" />
\r
244 <ClInclude Include="..\..\src\events\default_cursor.h" />
\r
245 <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
\r
246 <ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
\r
247 <ClInclude Include="..\..\src\events\SDL_events_c.h" />
\r
248 <ClInclude Include="..\..\src\events\SDL_gesture_c.h" />
\r
249 <ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
\r
250 <ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
\r
251 <ClInclude Include="..\..\src\events\SDL_sysevents.h" />
\r
252 <ClInclude Include="..\..\src\events\SDL_touch_c.h" />
\r
253 <ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
\r
254 <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
\r
255 <ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
\r
256 <ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
\r
257 <ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
\r
258 <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
\r
259 <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
\r
260 <ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" />
\r
261 <ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h" />
\r
262 <ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
\r
263 <ClInclude Include="..\..\src\libm\math_libm.h" />
\r
264 <ClInclude Include="..\..\src\libm\math_private.h" />
\r
265 <ClInclude Include="..\..\src\render\opengl\SDL_glfuncs.h" />
\r
266 <ClInclude Include="..\..\src\render\opengl\SDL_shaders_gl.h" />
\r
267 <ClInclude Include="..\..\src\render\opengles\SDL_glesfuncs.h" />
\r
268 <ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
\r
269 <ClInclude Include="..\..\src\render\SDL_sysrender.h" />
\r
270 <ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
\r
271 <ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h" />
\r
272 <ClInclude Include="..\..\src\render\software\SDL_blendline.h" />
\r
273 <ClInclude Include="..\..\src\render\software\SDL_blendpoint.h" />
\r
274 <ClInclude Include="..\..\src\render\software\SDL_draw.h" />
\r
275 <ClInclude Include="..\..\src\render\software\SDL_drawline.h" />
\r
276 <ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
\r
277 <ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
\r
278 <ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
\r
279 <ClInclude Include="..\..\src\SDL_dataqueue.h" />
\r
280 <ClInclude Include="..\..\src\SDL_error_c.h" />
\r
281 <ClInclude Include="..\..\src\thread\SDL_systhread.h" />
\r
282 <ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
\r
283 <ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" />
\r
284 <ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
\r
285 <ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
\r
286 <ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
\r
287 <ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" />
\r
288 <ClInclude Include="..\..\src\video\SDL_blit.h" />
\r
289 <ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
\r
290 <ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
\r
291 <ClInclude Include="..\..\src\video\SDL_blit_slow.h" />
\r
292 <ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
\r
293 <ClInclude Include="..\..\src\video\SDL_rect_c.h" />
\r
294 <ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
\r
295 <ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
\r
296 <ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
\r
297 <ClInclude Include="..\..\src\video\SDL_vulkan_internal.h" />
\r
298 <ClInclude Include="..\..\src\video\windows\SDL_vkeys.h" />
\r
299 <ClInclude Include="..\..\src\video\windows\SDL_windowsclipboard.h" />
\r
300 <ClInclude Include="..\..\src\video\windows\SDL_windowsevents.h" />
\r
301 <ClInclude Include="..\..\src\video\windows\SDL_windowsframebuffer.h" />
\r
302 <ClInclude Include="..\..\src\video\windows\SDL_windowskeyboard.h" />
\r
303 <ClInclude Include="..\..\src\video\windows\SDL_windowsmessagebox.h" />
\r
304 <ClInclude Include="..\..\src\video\windows\SDL_windowsmodes.h" />
\r
305 <ClInclude Include="..\..\src\video\windows\SDL_windowsmouse.h" />
\r
306 <ClInclude Include="..\..\src\video\windows\SDL_windowsopengl.h" />
\r
307 <ClInclude Include="..\..\src\video\windows\SDL_windowsshape.h" />
\r
308 <ClInclude Include="..\..\src\video\windows\SDL_windowsvideo.h" />
\r
309 <ClInclude Include="..\..\src\video\windows\SDL_windowsvulkan.h" />
\r
310 <ClInclude Include="..\..\src\video\windows\SDL_windowswindow.h" />
\r
311 <ClInclude Include="..\..\src\video\windows\wmmsg.h" />
\r
312 <ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
\r
313 <ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb.h" />
\r
314 <ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h" />
\r
315 <ClInclude Include="..\..\src\render\direct3d\SDL_shaders_d3d.h" />
\r
318 <ClCompile Include="..\..\src\libm\e_atan2.c" />
\r
319 <ClCompile Include="..\..\src\libm\e_log.c" />
\r
320 <ClCompile Include="..\..\src\libm\e_log10.c" />
\r
321 <ClCompile Include="..\..\src\libm\e_pow.c" />
\r
322 <ClCompile Include="..\..\src\libm\e_rem_pio2.c" />
\r
323 <ClCompile Include="..\..\src\libm\e_sqrt.c" />
\r
324 <ClCompile Include="..\..\src\libm\k_cos.c" />
\r
325 <ClCompile Include="..\..\src\libm\k_rem_pio2.c" />
\r
326 <ClCompile Include="..\..\src\libm\k_sin.c" />
\r
327 <ClCompile Include="..\..\src\libm\k_tan.c" />
\r
328 <ClCompile Include="..\..\src\libm\s_atan.c" />
\r
329 <ClCompile Include="..\..\src\libm\s_copysign.c" />
\r
330 <ClCompile Include="..\..\src\libm\s_cos.c" />
\r
331 <ClCompile Include="..\..\src\libm\s_fabs.c" />
\r
332 <ClCompile Include="..\..\src\libm\s_floor.c" />
\r
333 <ClCompile Include="..\..\src\libm\s_scalbn.c" />
\r
334 <ClCompile Include="..\..\src\libm\s_sin.c" />
\r
335 <ClCompile Include="..\..\src\libm\s_tan.c" />
\r
336 <ClCompile Include="..\..\src\SDL.c" />
\r
337 <ClCompile Include="..\..\src\SDL_assert.c" />
\r
338 <ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
\r
339 <ClCompile Include="..\..\src\audio\SDL_audio.c" />
\r
340 <ClCompile Include="..\..\src\audio\SDL_audiocvt.c" />
\r
341 <ClCompile Include="..\..\src\audio\SDL_audiodev.c" />
\r
342 <ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
\r
343 <ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" />
\r
344 <ClCompile Include="..\..\src\render\software\SDL_blendline.c" />
\r
345 <ClCompile Include="..\..\src\render\software\SDL_blendpoint.c" />
\r
346 <ClCompile Include="..\..\src\video\SDL_blit.c" />
\r
347 <ClCompile Include="..\..\src\video\SDL_blit_0.c" />
\r
348 <ClCompile Include="..\..\src\video\SDL_blit_1.c" />
\r
349 <ClCompile Include="..\..\src\video\SDL_blit_A.c" />
\r
350 <ClCompile Include="..\..\src\video\SDL_blit_auto.c" />
\r
351 <ClCompile Include="..\..\src\video\SDL_blit_copy.c" />
\r
352 <ClCompile Include="..\..\src\video\SDL_blit_N.c" />
\r
353 <ClCompile Include="..\..\src\video\SDL_blit_slow.c" />
\r
354 <ClCompile Include="..\..\src\video\SDL_bmp.c" />
\r
355 <ClCompile Include="..\..\src\video\SDL_clipboard.c" />
\r
356 <ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
\r
357 <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
\r
358 <ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
\r
359 <ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
\r
360 <ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" />
\r
361 <ClCompile Include="..\..\src\audio\directsound\SDL_directsound.c" />
\r
362 <ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" />
\r
363 <ClCompile Include="..\..\src\render\software\SDL_drawline.c" />
\r
364 <ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
\r
365 <ClCompile Include="..\..\src\events\SDL_dropevents.c" />
\r
366 <ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" />
\r
367 <ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />
\r
368 <ClCompile Include="..\..\src\video\SDL_egl.c" />
\r
369 <ClCompile Include="..\..\src\SDL_dataqueue.c" />
\r
370 <ClCompile Include="..\..\src\SDL_error.c" />
\r
371 <ClCompile Include="..\..\src\events\SDL_events.c" />
\r
372 <ClCompile Include="..\..\src\video\SDL_fillrect.c" />
\r
373 <ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
\r
374 <ClCompile Include="..\..\src\events\SDL_gesture.c" />
\r
375 <ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
\r
376 <ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
\r
377 <ClCompile Include="..\..\src\SDL_hints.c" />
\r
378 <ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
\r
379 <ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
\r
380 <ClCompile Include="..\..\src\events\SDL_keyboard.c" />
\r
381 <ClCompile Include="..\..\src\SDL_log.c" />
\r
382 <ClCompile Include="..\..\src\stdlib\SDL_malloc.c" />
\r
383 <ClCompile Include="..\..\src\audio\SDL_mixer.c" />
\r
384 <ClCompile Include="..\..\src\joystick\windows\SDL_mmjoystick.c" />
\r
385 <ClCompile Include="..\..\src\events\SDL_mouse.c" />
\r
386 <ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" />
\r
387 <ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" />
\r
388 <ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" />
\r
389 <ClCompile Include="..\..\src\video\SDL_pixels.c" />
\r
390 <ClCompile Include="..\..\src\power\SDL_power.c" />
\r
391 <ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
\r
392 <ClCompile Include="..\..\src\events\SDL_quit.c" />
\r
393 <ClCompile Include="..\..\src\video\SDL_rect.c" />
\r
394 <ClCompile Include="..\..\src\render\SDL_render.c" />
\r
395 <ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" />
\r
396 <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
\r
397 <ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c" />
\r
398 <ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
\r
399 <ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
\r
400 <ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
\r
401 <ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
\r
402 <ClCompile Include="..\..\src\file\SDL_rwops.c" />
\r
403 <ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" />
\r
404 <ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
\r
405 <ClCompile Include="..\..\src\video\SDL_shape.c" />
\r
406 <ClCompile Include="..\..\src\atomic\SDL_spinlock.c" />
\r
407 <ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
\r
408 <ClCompile Include="..\..\src\video\SDL_stretch.c" />
\r
409 <ClCompile Include="..\..\src\stdlib\SDL_string.c" />
\r
410 <ClCompile Include="..\..\src\video\SDL_surface.c" />
\r
411 <ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" />
\r
412 <ClCompile Include="..\..\src\filesystem\windows\SDL_sysfilesystem.c" />
\r
413 <ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
\r
414 <ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" />
\r
415 <ClCompile Include="..\..\src\power\windows\SDL_syspower.c" />
\r
416 <ClCompile Include="..\..\src\thread\windows\SDL_syssem.c" />
\r
417 <ClCompile Include="..\..\src\thread\windows\SDL_systhread.c" />
\r
418 <ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" />
\r
419 <ClCompile Include="..\..\src\thread\windows\SDL_systls.c" />
\r
420 <ClCompile Include="..\..\src\thread\SDL_thread.c" />
\r
421 <ClCompile Include="..\..\src\timer\SDL_timer.c" />
\r
422 <ClCompile Include="..\..\src\events\SDL_touch.c" />
\r
423 <ClCompile Include="..\..\src\video\SDL_video.c" />
\r
424 <ClCompile Include="..\..\src\audio\SDL_wave.c" />
\r
425 <ClCompile Include="..\..\src\events\SDL_windowevents.c" />
\r
426 <ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
\r
427 <ClCompile Include="..\..\src\video\windows\SDL_windowsclipboard.c" />
\r
428 <ClCompile Include="..\..\src\video\windows\SDL_windowsevents.c" />
\r
429 <ClCompile Include="..\..\src\video\windows\SDL_windowsframebuffer.c" />
\r
430 <ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
\r
431 <ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c" />
\r
432 <ClCompile Include="..\..\src\video\windows\SDL_windowskeyboard.c" />
\r
433 <ClCompile Include="..\..\src\video\windows\SDL_windowsmessagebox.c" />
\r
434 <ClCompile Include="..\..\src\video\windows\SDL_windowsmodes.c" />
\r
435 <ClCompile Include="..\..\src\video\windows\SDL_windowsmouse.c" />
\r
436 <ClCompile Include="..\..\src\video\windows\SDL_windowsopengl.c" />
\r
437 <ClCompile Include="..\..\src\video\windows\SDL_windowsopengles.c" />
\r
438 <ClCompile Include="..\..\src\video\windows\SDL_windowsshape.c" />
\r
439 <ClCompile Include="..\..\src\video\windows\SDL_windowsvideo.c" />
\r
440 <ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" />
\r
441 <ClCompile Include="..\..\src\audio\winmm\SDL_winmm.c" />
\r
442 <ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
\r
443 <ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_win32.c" />
\r
444 <ClCompile Include="..\..\src\core\windows\SDL_xinput.c" />
\r
445 <ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
\r
446 <ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" />
\r
447 <ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
\r
448 <ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
\r
449 <ClCompile Include="..\..\src\video\SDL_vulkan_utils.c" />
\r
450 <ClCompile Include="..\..\src\video\windows\SDL_windowsvulkan.c" />
\r
451 <ClCompile Include="..\..\src\libm\e_fmod.c" />
\r
452 <ClCompile Include="..\..\src\video\SDL_yuv.c" />
\r
453 <ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb.c" />
\r
454 <ClCompile Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.c" />
\r
455 <ClCompile Include="..\..\src\render\direct3d\SDL_shaders_d3d.c" />
\r
458 <ResourceCompile Include="..\..\src\main\windows\version.rc" />
\r