1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "webkit/common/gpu/gl_bindings_skia_cmd_buffer.h"
7 #ifndef GL_GLEXT_PROTOTYPES
8 #define GL_GLEXT_PROTOTYPES
10 #include "gpu/GLES2/gl2extchromium.h"
11 #include "third_party/khronos/GLES2/gl2.h"
12 #include "third_party/khronos/GLES2/gl2ext.h"
13 #include "third_party/skia/include/gpu/gl/GrGLInterface.h"
18 GrGLInterface* CreateCommandBufferSkiaGLBinding() {
19 GrGLInterface* interface = new GrGLInterface;
20 interface->fBindingsExported = kES2_GrGLBinding;
21 interface->fActiveTexture = glActiveTexture;
22 interface->fAttachShader = glAttachShader;
23 interface->fBindAttribLocation = glBindAttribLocation;
24 interface->fBindBuffer = glBindBuffer;
25 interface->fBindTexture = glBindTexture;
26 interface->fBindVertexArray = glBindVertexArrayOES;
27 interface->fBlendColor = glBlendColor;
28 interface->fBlendFunc = glBlendFunc;
29 interface->fBufferData = glBufferData;
30 interface->fBufferSubData = glBufferSubData;
31 interface->fClear = glClear;
32 interface->fClearColor = glClearColor;
33 interface->fClearStencil = glClearStencil;
34 interface->fColorMask = glColorMask;
35 interface->fCompileShader = glCompileShader;
36 interface->fCompressedTexImage2D = glCompressedTexImage2D;
37 interface->fCopyTexSubImage2D = glCopyTexSubImage2D;
38 interface->fCreateProgram = glCreateProgram;
39 interface->fCreateShader = glCreateShader;
40 interface->fCullFace = glCullFace;
41 interface->fDeleteBuffers = glDeleteBuffers;
42 interface->fDeleteProgram = glDeleteProgram;
43 interface->fDeleteShader = glDeleteShader;
44 interface->fDeleteTextures = glDeleteTextures;
45 interface->fDeleteVertexArrays = glDeleteVertexArraysOES;
46 interface->fDepthMask = glDepthMask;
47 interface->fDisable = glDisable;
48 interface->fDisableVertexAttribArray = glDisableVertexAttribArray;
49 interface->fDrawArrays = glDrawArrays;
50 interface->fDrawElements = glDrawElements;
51 interface->fEnable = glEnable;
52 interface->fEnableVertexAttribArray = glEnableVertexAttribArray;
53 interface->fFinish = glFinish;
54 interface->fFlush = glFlush;
55 interface->fFrontFace = glFrontFace;
56 interface->fGenBuffers = glGenBuffers;
57 interface->fGenTextures = glGenTextures;
58 interface->fGenVertexArrays = glGenVertexArraysOES;
59 interface->fGetBufferParameteriv = glGetBufferParameteriv;
60 interface->fGetError = glGetError;
61 interface->fGetIntegerv = glGetIntegerv;
62 interface->fGetProgramInfoLog = glGetProgramInfoLog;
63 interface->fGetProgramiv = glGetProgramiv;
64 interface->fGetShaderInfoLog = glGetShaderInfoLog;
65 interface->fGetShaderiv = glGetShaderiv;
66 interface->fGetString = glGetString;
67 interface->fGetUniformLocation = glGetUniformLocation;
68 interface->fLineWidth = glLineWidth;
69 interface->fLinkProgram = glLinkProgram;
70 interface->fPixelStorei = glPixelStorei;
71 interface->fReadPixels = glReadPixels;
72 interface->fScissor = glScissor;
73 interface->fShaderSource = glShaderSource;
74 interface->fStencilFunc = glStencilFunc;
75 interface->fStencilFuncSeparate = glStencilFuncSeparate;
76 interface->fStencilMask = glStencilMask;
77 interface->fStencilMaskSeparate = glStencilMaskSeparate;
78 interface->fStencilOp = glStencilOp;
79 interface->fStencilOpSeparate = glStencilOpSeparate;
80 interface->fTexImage2D = glTexImage2D;
81 interface->fTexParameteri = glTexParameteri;
82 interface->fTexParameteriv = glTexParameteriv;
83 interface->fTexStorage2D = glTexStorage2DEXT;
84 interface->fTexSubImage2D = glTexSubImage2D;
85 interface->fUniform1f = glUniform1f;
86 interface->fUniform1i = glUniform1i;
87 interface->fUniform1fv = glUniform1fv;
88 interface->fUniform1iv = glUniform1iv;
89 interface->fUniform2f = glUniform2f;
90 interface->fUniform2i = glUniform2i;
91 interface->fUniform2fv = glUniform2fv;
92 interface->fUniform2iv = glUniform2iv;
93 interface->fUniform3f = glUniform3f;
94 interface->fUniform3i = glUniform3i;
95 interface->fUniform3fv = glUniform3fv;
96 interface->fUniform3iv = glUniform3iv;
97 interface->fUniform4f = glUniform4f;
98 interface->fUniform4i = glUniform4i;
99 interface->fUniform4fv = glUniform4fv;
100 interface->fUniform4iv = glUniform4iv;
101 interface->fUniformMatrix2fv = glUniformMatrix2fv;
102 interface->fUniformMatrix3fv = glUniformMatrix3fv;
103 interface->fUniformMatrix4fv = glUniformMatrix4fv;
104 interface->fUseProgram = glUseProgram;
105 interface->fVertexAttrib4fv = glVertexAttrib4fv;
106 interface->fVertexAttribPointer = glVertexAttribPointer;
107 interface->fViewport = glViewport;
108 interface->fBindFramebuffer = glBindFramebuffer;
109 interface->fBindRenderbuffer = glBindRenderbuffer;
110 interface->fCheckFramebufferStatus = glCheckFramebufferStatus;
111 interface->fDeleteFramebuffers = glDeleteFramebuffers;
112 interface->fDeleteRenderbuffers = glDeleteRenderbuffers;
113 interface->fFramebufferRenderbuffer = glFramebufferRenderbuffer;
114 interface->fFramebufferTexture2D = glFramebufferTexture2D;
115 interface->fFramebufferTexture2DMultisample =
116 glFramebufferTexture2DMultisampleEXT;
117 interface->fGenFramebuffers = glGenFramebuffers;
118 interface->fGenRenderbuffers = glGenRenderbuffers;
119 interface->fGetFramebufferAttachmentParameteriv =
120 glGetFramebufferAttachmentParameteriv;
121 interface->fGetRenderbufferParameteriv = glGetRenderbufferParameteriv;
122 interface->fRenderbufferStorage = glRenderbufferStorage;
123 interface->fRenderbufferStorageMultisample =
124 glRenderbufferStorageMultisampleEXT;
125 interface->fBlitFramebuffer = glBlitFramebufferEXT;
130 } // namespace webkit