Upstream version 10.39.225.0
[platform/framework/web/crosswalk.git] / src / webkit / common / gpu / context_provider_in_process.cc
1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "webkit/common/gpu/context_provider_in_process.h"
6
7 #include <set>
8
9 #include "base/bind.h"
10 #include "base/callback_helpers.h"
11 #include "base/strings/string_split.h"
12 #include "base/strings/stringprintf.h"
13 #include "cc/output/managed_memory_policy.h"
14 #include "gpu/command_buffer/client/gles2_implementation.h"
15 #include "webkit/common/gpu/grcontext_for_webgraphicscontext3d.h"
16
17 namespace webkit {
18 namespace gpu {
19
20 class ContextProviderInProcess::LostContextCallbackProxy
21     : public blink::WebGraphicsContext3D::WebGraphicsContextLostCallback {
22  public:
23   explicit LostContextCallbackProxy(ContextProviderInProcess* provider)
24       : provider_(provider) {
25     provider_->context3d_->setContextLostCallback(this);
26   }
27
28   virtual ~LostContextCallbackProxy() {
29     provider_->context3d_->setContextLostCallback(NULL);
30   }
31
32   virtual void onContextLost() {
33     provider_->OnLostContext();
34   }
35
36  private:
37   ContextProviderInProcess* provider_;
38 };
39
40 // static
41 scoped_refptr<ContextProviderInProcess> ContextProviderInProcess::Create(
42     scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl> context3d,
43     const std::string& debug_name) {
44   if (!context3d)
45     return NULL;
46   return new ContextProviderInProcess(context3d.Pass(), debug_name);
47 }
48
49 // static
50 scoped_refptr<ContextProviderInProcess>
51 ContextProviderInProcess::CreateOffscreen(
52     bool lose_context_when_out_of_memory) {
53   blink::WebGraphicsContext3D::Attributes attributes;
54   attributes.depth = false;
55   attributes.stencil = true;
56   attributes.antialias = false;
57   attributes.shareResources = true;
58   attributes.noAutomaticFlushes = true;
59
60   return Create(
61       WebGraphicsContext3DInProcessCommandBufferImpl::CreateOffscreenContext(
62           attributes, lose_context_when_out_of_memory),
63       "Offscreen");
64 }
65
66 ContextProviderInProcess::ContextProviderInProcess(
67     scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl> context3d,
68     const std::string& debug_name)
69     : context3d_(context3d.Pass()),
70       destroyed_(false),
71       debug_name_(debug_name) {
72   DCHECK(main_thread_checker_.CalledOnValidThread());
73   DCHECK(context3d_);
74   context_thread_checker_.DetachFromThread();
75 }
76
77 ContextProviderInProcess::~ContextProviderInProcess() {
78   DCHECK(main_thread_checker_.CalledOnValidThread() ||
79          context_thread_checker_.CalledOnValidThread());
80 }
81
82 blink::WebGraphicsContext3D* ContextProviderInProcess::WebContext3D() {
83   DCHECK(lost_context_callback_proxy_);  // Is bound to thread.
84   DCHECK(context_thread_checker_.CalledOnValidThread());
85
86   return context3d_.get();
87 }
88
89 bool ContextProviderInProcess::BindToCurrentThread() {
90   DCHECK(context3d_);
91
92   // This is called on the thread the context will be used.
93   DCHECK(context_thread_checker_.CalledOnValidThread());
94
95   if (lost_context_callback_proxy_)
96     return true;
97
98   if (!context3d_->InitializeOnCurrentThread())
99     return false;
100
101   InitializeCapabilities();
102
103   std::string unique_context_name =
104       base::StringPrintf("%s-%p", debug_name_.c_str(), context3d_.get());
105   context3d_->pushGroupMarkerEXT(unique_context_name.c_str());
106
107   lost_context_callback_proxy_.reset(new LostContextCallbackProxy(this));
108   return true;
109 }
110
111 void ContextProviderInProcess::InitializeCapabilities() {
112   capabilities_.gpu = context3d_->GetImplementation()->capabilities();
113
114   size_t mapped_memory_limit = context3d_->GetMappedMemoryLimit();
115   capabilities_.max_transfer_buffer_usage_bytes =
116       mapped_memory_limit ==
117               WebGraphicsContext3DInProcessCommandBufferImpl::kNoLimit
118           ? std::numeric_limits<size_t>::max()
119           : mapped_memory_limit;
120 }
121
122 cc::ContextProvider::Capabilities
123 ContextProviderInProcess::ContextCapabilities() {
124   DCHECK(lost_context_callback_proxy_);  // Is bound to thread.
125   DCHECK(context_thread_checker_.CalledOnValidThread());
126   return capabilities_;
127 }
128
129 ::gpu::gles2::GLES2Interface* ContextProviderInProcess::ContextGL() {
130   DCHECK(context3d_);
131   DCHECK(lost_context_callback_proxy_);  // Is bound to thread.
132   DCHECK(context_thread_checker_.CalledOnValidThread());
133
134   return context3d_->GetGLInterface();
135 }
136
137 ::gpu::ContextSupport* ContextProviderInProcess::ContextSupport() {
138   DCHECK(context3d_);
139   if (!lost_context_callback_proxy_)
140     return NULL;  // Not bound to anything.
141
142   DCHECK(context_thread_checker_.CalledOnValidThread());
143
144   return context3d_->GetContextSupport();
145 }
146
147 class GrContext* ContextProviderInProcess::GrContext() {
148   DCHECK(lost_context_callback_proxy_);  // Is bound to thread.
149   DCHECK(context_thread_checker_.CalledOnValidThread());
150
151   if (gr_context_)
152     return gr_context_->get();
153
154   gr_context_.reset(
155       new webkit::gpu::GrContextForWebGraphicsContext3D(context3d_.get()));
156   return gr_context_->get();
157 }
158
159 bool ContextProviderInProcess::IsContextLost() {
160   DCHECK(lost_context_callback_proxy_);  // Is bound to thread.
161   DCHECK(context_thread_checker_.CalledOnValidThread());
162
163   return context3d_->isContextLost();
164 }
165
166 void ContextProviderInProcess::VerifyContexts() {
167   DCHECK(lost_context_callback_proxy_);  // Is bound to thread.
168   DCHECK(context_thread_checker_.CalledOnValidThread());
169
170   if (context3d_->isContextLost())
171     OnLostContext();
172 }
173
174 void ContextProviderInProcess::DeleteCachedResources() {
175   DCHECK(context_thread_checker_.CalledOnValidThread());
176
177   if (gr_context_)
178     gr_context_->FreeGpuResources();
179 }
180
181 void ContextProviderInProcess::OnLostContext() {
182   DCHECK(context_thread_checker_.CalledOnValidThread());
183   {
184     base::AutoLock lock(destroyed_lock_);
185     if (destroyed_)
186       return;
187     destroyed_ = true;
188   }
189   if (!lost_context_callback_.is_null())
190     base::ResetAndReturn(&lost_context_callback_).Run();
191   if (gr_context_)
192     gr_context_->OnLostContext();
193 }
194
195 bool ContextProviderInProcess::DestroyedOnMainThread() {
196   DCHECK(main_thread_checker_.CalledOnValidThread());
197
198   base::AutoLock lock(destroyed_lock_);
199   return destroyed_;
200 }
201
202 void ContextProviderInProcess::SetLostContextCallback(
203     const LostContextCallback& lost_context_callback) {
204   DCHECK(context_thread_checker_.CalledOnValidThread());
205   DCHECK(lost_context_callback_.is_null() ||
206          lost_context_callback.is_null());
207   lost_context_callback_ = lost_context_callback;
208 }
209
210 void ContextProviderInProcess::SetMemoryPolicyChangedCallback(
211     const MemoryPolicyChangedCallback& memory_policy_changed_callback) {
212   // There's no memory manager for the in-process implementation.
213 }
214
215 }  // namespace gpu
216 }  // namespace webkit