1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "webkit/common/gpu/context_provider_in_process.h"
10 #include "base/callback_helpers.h"
11 #include "base/strings/string_split.h"
12 #include "base/strings/stringprintf.h"
13 #include "cc/output/managed_memory_policy.h"
14 #include "gpu/command_buffer/client/gles2_implementation.h"
15 #include "webkit/common/gpu/grcontext_for_webgraphicscontext3d.h"
20 class ContextProviderInProcess::LostContextCallbackProxy
21 : public blink::WebGraphicsContext3D::WebGraphicsContextLostCallback {
23 explicit LostContextCallbackProxy(ContextProviderInProcess* provider)
24 : provider_(provider) {
25 provider_->context3d_->setContextLostCallback(this);
28 virtual ~LostContextCallbackProxy() {
29 provider_->context3d_->setContextLostCallback(NULL);
32 virtual void onContextLost() {
33 provider_->OnLostContext();
37 ContextProviderInProcess* provider_;
41 scoped_refptr<ContextProviderInProcess> ContextProviderInProcess::Create(
42 scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl> context3d,
43 const std::string& debug_name) {
46 return new ContextProviderInProcess(context3d.Pass(), debug_name);
50 scoped_refptr<ContextProviderInProcess>
51 ContextProviderInProcess::CreateOffscreen(
52 bool lose_context_when_out_of_memory) {
53 blink::WebGraphicsContext3D::Attributes attributes;
54 attributes.depth = false;
55 attributes.stencil = true;
56 attributes.antialias = false;
57 attributes.shareResources = true;
58 attributes.noAutomaticFlushes = true;
61 WebGraphicsContext3DInProcessCommandBufferImpl::CreateOffscreenContext(
62 attributes, lose_context_when_out_of_memory),
66 ContextProviderInProcess::ContextProviderInProcess(
67 scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl> context3d,
68 const std::string& debug_name)
69 : context3d_(context3d.Pass()),
71 debug_name_(debug_name) {
72 DCHECK(main_thread_checker_.CalledOnValidThread());
74 context_thread_checker_.DetachFromThread();
77 ContextProviderInProcess::~ContextProviderInProcess() {
78 DCHECK(main_thread_checker_.CalledOnValidThread() ||
79 context_thread_checker_.CalledOnValidThread());
82 blink::WebGraphicsContext3D* ContextProviderInProcess::WebContext3D() {
83 DCHECK(lost_context_callback_proxy_); // Is bound to thread.
84 DCHECK(context_thread_checker_.CalledOnValidThread());
86 return context3d_.get();
89 bool ContextProviderInProcess::BindToCurrentThread() {
92 // This is called on the thread the context will be used.
93 DCHECK(context_thread_checker_.CalledOnValidThread());
95 if (lost_context_callback_proxy_)
98 if (!context3d_->makeContextCurrent())
101 InitializeCapabilities();
103 std::string unique_context_name =
104 base::StringPrintf("%s-%p", debug_name_.c_str(), context3d_.get());
105 context3d_->pushGroupMarkerEXT(unique_context_name.c_str());
107 lost_context_callback_proxy_.reset(new LostContextCallbackProxy(this));
111 void ContextProviderInProcess::InitializeCapabilities() {
112 capabilities_.gpu = context3d_->GetImplementation()->capabilities();
115 cc::ContextProvider::Capabilities
116 ContextProviderInProcess::ContextCapabilities() {
117 DCHECK(lost_context_callback_proxy_); // Is bound to thread.
118 DCHECK(context_thread_checker_.CalledOnValidThread());
119 return capabilities_;
122 ::gpu::gles2::GLES2Interface* ContextProviderInProcess::ContextGL() {
124 DCHECK(lost_context_callback_proxy_); // Is bound to thread.
125 DCHECK(context_thread_checker_.CalledOnValidThread());
127 return context3d_->GetGLInterface();
130 ::gpu::ContextSupport* ContextProviderInProcess::ContextSupport() {
132 if (!lost_context_callback_proxy_)
133 return NULL; // Not bound to anything.
135 DCHECK(context_thread_checker_.CalledOnValidThread());
137 return context3d_->GetContextSupport();
140 class GrContext* ContextProviderInProcess::GrContext() {
141 DCHECK(lost_context_callback_proxy_); // Is bound to thread.
142 DCHECK(context_thread_checker_.CalledOnValidThread());
145 return gr_context_->get();
148 new webkit::gpu::GrContextForWebGraphicsContext3D(context3d_.get()));
149 return gr_context_->get();
152 bool ContextProviderInProcess::IsContextLost() {
153 DCHECK(lost_context_callback_proxy_); // Is bound to thread.
154 DCHECK(context_thread_checker_.CalledOnValidThread());
156 return context3d_->isContextLost();
159 void ContextProviderInProcess::VerifyContexts() {
160 DCHECK(lost_context_callback_proxy_); // Is bound to thread.
161 DCHECK(context_thread_checker_.CalledOnValidThread());
163 if (context3d_->isContextLost())
167 void ContextProviderInProcess::DeleteCachedResources() {
168 DCHECK(context_thread_checker_.CalledOnValidThread());
171 gr_context_->FreeGpuResources();
174 void ContextProviderInProcess::OnLostContext() {
175 DCHECK(context_thread_checker_.CalledOnValidThread());
177 base::AutoLock lock(destroyed_lock_);
182 if (!lost_context_callback_.is_null())
183 base::ResetAndReturn(&lost_context_callback_).Run();
185 gr_context_->OnLostContext();
188 bool ContextProviderInProcess::DestroyedOnMainThread() {
189 DCHECK(main_thread_checker_.CalledOnValidThread());
191 base::AutoLock lock(destroyed_lock_);
195 void ContextProviderInProcess::SetLostContextCallback(
196 const LostContextCallback& lost_context_callback) {
197 DCHECK(context_thread_checker_.CalledOnValidThread());
198 DCHECK(lost_context_callback_.is_null() ||
199 lost_context_callback.is_null());
200 lost_context_callback_ = lost_context_callback;
203 void ContextProviderInProcess::SetMemoryPolicyChangedCallback(
204 const MemoryPolicyChangedCallback& memory_policy_changed_callback) {
205 // There's no memory manager for the in-process implementation.
209 } // namespace webkit