1 // Copyright 2014 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
6 var MapBenchmark = new BenchmarkSuite('WeakMap', [1000], [
7 new Benchmark('Set', false, false, 0, WeakMapSet),
8 new Benchmark('Has', false, false, 0, WeakMapHas, WeakMapSetup,
10 new Benchmark('Get', false, false, 0, WeakMapGet, WeakMapSetup,
12 new Benchmark('Delete', false, false, 0, WeakMapDelete, WeakMapSetup,
22 for (var i = 0; i < N * 2; i++) {
27 function WeakMapSetup() {
29 for (var i = 0; i < N; i++) {
35 function WeakMapTearDown() {
40 function WeakMapSet() {
46 function WeakMapHas() {
47 for (var i = 0; i < N; i++) {
48 if (!wm.has(keys[i])) {
52 for (var i = N; i < 2 * N; i++) {
53 if (wm.has(keys[i])) {
60 function WeakMapGet() {
61 for (var i = 0; i < N; i++) {
62 if (wm.get(keys[i]) !== i) {
66 for (var i = N; i < 2 * N; i++) {
67 if (wm.get(keys[i]) !== undefined) {
74 function WeakMapDelete() {
75 // This is run more than once per setup so we will end up deleting items
76 // more than once. Therefore, we do not the return value of delete.
77 for (var i = 0; i < N; i++) {