1 // Copyright 2014 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
7 #if V8_TARGET_ARCH_ARM64
9 #include "src/ic/access-compiler.h"
14 #define __ ACCESS_MASM(masm)
17 void PropertyAccessCompiler::GenerateTailCall(MacroAssembler* masm,
19 __ Jump(code, RelocInfo::CODE_TARGET);
23 // TODO(all): The so-called scratch registers are significant in some cases. For
24 // example, PropertyAccessCompiler::keyed_store_calling_convention()[3] (x3) is
26 // used for KeyedStoreCompiler::transition_map(). We should verify which
27 // registers are actually scratch registers, and which are important. For now,
28 // we use the same assignments as ARM to remain on the safe side.
30 Register* PropertyAccessCompiler::load_calling_convention() {
31 // receiver, name, scratch1, scratch2, scratch3, scratch4.
32 Register receiver = LoadDescriptor::ReceiverRegister();
33 Register name = LoadDescriptor::NameRegister();
34 static Register registers[] = {receiver, name, x3, x0, x4, x5};
39 Register* PropertyAccessCompiler::store_calling_convention() {
40 // receiver, value, scratch1, scratch2, scratch3.
41 Register receiver = StoreDescriptor::ReceiverRegister();
42 Register name = StoreDescriptor::NameRegister();
43 DCHECK(x3.is(ElementTransitionAndStoreDescriptor::MapRegister()));
44 static Register registers[] = {receiver, name, x3, x4, x5};
51 } // namespace v8::internal
53 #endif // V8_TARGET_ARCH_ARM64