1 // Copyright 2013 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef V8_COMPILER_NODE_PROPERTIES_H_
6 #define V8_COMPILER_NODE_PROPERTIES_H_
10 #include "src/types.h"
19 // A facade that simplifies access to the different kinds of inputs to a node.
20 class NodeProperties {
22 static inline Node* GetValueInput(Node* node, int index);
23 static inline Node* GetContextInput(Node* node);
24 static inline Node* GetEffectInput(Node* node, int index = 0);
25 static inline Node* GetControlInput(Node* node, int index = 0);
27 static inline bool IsValueEdge(Node::Edge edge);
28 static inline bool IsContextEdge(Node::Edge edge);
29 static inline bool IsEffectEdge(Node::Edge edge);
30 static inline bool IsControlEdge(Node::Edge edge);
32 static inline bool IsControl(Node* node);
34 static inline void ReplaceEffectInput(Node* node, Node* effect,
36 static inline void RemoveNonValueInputs(Node* node);
38 static inline Bounds GetBounds(Node* node);
39 static inline void SetBounds(Node* node, Bounds bounds);
41 static inline int GetContextIndex(Node* node);
43 static inline int FirstValueIndex(Node* node);
44 static inline int FirstEffectIndex(Node* node);
45 static inline int FirstControlIndex(Node* node);
46 static inline int PastValueIndex(Node* node);
47 static inline int PastContextIndex(Node* node);
48 static inline int PastEffectIndex(Node* node);
49 static inline int PastControlIndex(Node* node);
51 static inline bool IsInputRange(Node::Edge edge, int first, int count);
55 } // namespace v8::internal::compiler
57 #endif // V8_COMPILER_NODE_PROPERTIES_H_