1 // Copyright 2014 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef V8_COMPILER_COMMON_NODE_CACHE_H_
6 #define V8_COMPILER_COMMON_NODE_CACHE_H_
8 #include "src/assembler.h"
9 #include "src/compiler/node-cache.h"
15 // Bundles various caches for common nodes.
16 class CommonNodeCache V8_FINAL : public ZoneObject {
18 explicit CommonNodeCache(Zone* zone) : zone_(zone) {}
20 Node** FindInt32Constant(int32_t value) {
21 return int32_constants_.Find(zone_, value);
24 Node** FindFloat64Constant(double value) {
25 // We canonicalize double constants at the bit representation level.
26 return float64_constants_.Find(zone_, BitCast<int64_t>(value));
29 Node** FindExternalConstant(ExternalReference reference) {
30 return external_constants_.Find(zone_, reference.address());
33 Node** FindNumberConstant(double value) {
34 // We canonicalize double constants at the bit representation level.
35 return number_constants_.Find(zone_, BitCast<int64_t>(value));
38 Zone* zone() const { return zone_; }
41 Int32NodeCache int32_constants_;
42 Int64NodeCache float64_constants_;
43 PtrNodeCache external_constants_;
44 Int64NodeCache number_constants_;
49 } // namespace v8::internal::compiler
51 #endif // V8_COMPILER_COMMON_NODE_CACHE_H_