Upstream version 9.38.198.0
[platform/framework/web/crosswalk.git] / src / ui / wm / core / visibility_controller_unittest.cc
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ui/wm/core/visibility_controller.h"
6
7 #include "ui/aura/test/aura_test_base.h"
8 #include "ui/aura/test/test_window_delegate.h"
9 #include "ui/aura/test/test_windows.h"
10 #include "ui/aura/window.h"
11 #include "ui/aura/window_event_dispatcher.h"
12 #include "ui/compositor/layer.h"
13 #include "ui/compositor/layer_animator.h"
14 #include "ui/compositor/scoped_animation_duration_scale_mode.h"
15 #include "ui/compositor/scoped_layer_animation_settings.h"
16
17 namespace wm {
18
19 typedef aura::test::AuraTestBase VisibilityControllerTest;
20
21 // Check that a transparency change to 0 will not cause a hide call to be
22 // ignored.
23 TEST_F(VisibilityControllerTest, AnimateTransparencyToZeroAndHideHides) {
24   // We cannot disable animations for this test.
25   ui::ScopedAnimationDurationScaleMode test_duration_mode(
26       ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION);
27
28   VisibilityController controller;
29   aura::client::SetVisibilityClient(root_window(), &controller);
30
31   SetChildWindowVisibilityChangesAnimated(root_window());
32
33   aura::test::TestWindowDelegate d;
34   scoped_ptr<aura::Window> window(aura::test::CreateTestWindowWithDelegate(
35       &d, -2, gfx::Rect(0, 0, 50, 50), root_window()));
36   ui::ScopedLayerAnimationSettings settings(window->layer()->GetAnimator());
37   settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(5));
38
39   EXPECT_TRUE(window->layer()->visible());
40   EXPECT_TRUE(window->IsVisible());
41
42   window->layer()->SetOpacity(0.0);
43   EXPECT_TRUE(window->layer()->visible());
44   EXPECT_TRUE(window->IsVisible());
45   EXPECT_TRUE(window->layer()->GetAnimator()->
46       IsAnimatingProperty(ui::LayerAnimationElement::OPACITY));
47   EXPECT_EQ(0.0f, window->layer()->GetTargetOpacity());
48
49   // Check that the visibility is correct after the hide animation has finished.
50   window->Hide();
51   window->layer()->GetAnimator()->StopAnimating();
52   EXPECT_FALSE(window->layer()->visible());
53   EXPECT_FALSE(window->IsVisible());
54 }
55
56 }  // namespace wm