Upstream version 11.40.271.0
[platform/framework/web/crosswalk.git] / src / ui / wm / core / default_screen_position_client.cc
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ui/wm/core/default_screen_position_client.h"
6
7 #include "ui/aura/window_tree_host.h"
8 #include "ui/gfx/display.h"
9 #include "ui/gfx/point_conversions.h"
10 #include "ui/gfx/screen.h"
11
12 namespace wm {
13
14 DefaultScreenPositionClient::DefaultScreenPositionClient() {
15 }
16
17 DefaultScreenPositionClient::~DefaultScreenPositionClient() {
18 }
19
20 gfx::Point DefaultScreenPositionClient::GetOriginInScreen(
21     const aura::Window* root_window) {
22   gfx::Point origin_in_pixels = root_window->GetHost()->GetBounds().origin();
23   aura::Window* window = const_cast<aura::Window*>(root_window);
24   float scale = gfx::Screen::GetScreenFor(window)->
25        GetDisplayNearestWindow(window).device_scale_factor();
26   return gfx::ToFlooredPoint(gfx::ScalePoint(origin_in_pixels, 1.0f / scale));
27 }
28
29 void DefaultScreenPositionClient::ConvertPointToScreen(
30     const aura::Window* window,
31     gfx::Point* point) {
32   const aura::Window* root_window = window->GetRootWindow();
33   aura::Window::ConvertPointToTarget(window, root_window, point);
34   gfx::Point origin = GetOriginInScreen(root_window);
35   point->Offset(origin.x(), origin.y());
36 }
37
38 void DefaultScreenPositionClient::ConvertPointFromScreen(
39     const aura::Window* window,
40     gfx::Point* point) {
41   const aura::Window* root_window = window->GetRootWindow();
42   gfx::Point origin = GetOriginInScreen(root_window);
43   point->Offset(-origin.x(), -origin.y());
44   aura::Window::ConvertPointToTarget(root_window, window, point);
45 }
46
47 void DefaultScreenPositionClient::ConvertHostPointToScreen(aura::Window* window,
48                                                            gfx::Point* point) {
49   aura::Window* root_window = window->GetRootWindow();
50   ConvertPointToScreen(root_window, point);
51 }
52
53 void DefaultScreenPositionClient::SetBounds(aura::Window* window,
54                                             const gfx::Rect& bounds,
55                                             const gfx::Display& display) {
56   window->SetBounds(bounds);
57 }
58
59 }  // namespace wm