- add sources.
[platform/framework/web/crosswalk.git] / src / ui / views / widget / desktop_aura / desktop_drop_target_win.h
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef UI_VIEWS_WIDGET_DESKTOP_AURA_DESKTIOP_DROP_TARGET_WIN_H_
6 #define UI_VIEWS_WIDGET_DESKTOP_AURA_DESKTIOP_DROP_TARGET_WIN_H_
7
8 #include "base/memory/scoped_ptr.h"
9 #include "ui/aura/window_observer.h"
10 #include "ui/base/dragdrop/drop_target_win.h"
11
12 namespace aura {
13 namespace client {
14 class DragDropDelegate;
15 }
16 }
17
18 namespace ui {
19 class DropTargetEvent;
20 class OSExchangeData;
21 }
22
23 namespace views {
24
25 // DesktopDropTargetWin takes care of managing drag and drop for
26 // DesktopRootWindowHostWin. It converts Windows OLE drop messages into
27 // aura::client::DragDropDelegate calls.
28 class DesktopDropTargetWin : public ui::DropTargetWin,
29                              public aura::WindowObserver {
30  public:
31   DesktopDropTargetWin(aura::Window* root_window, HWND window);
32   virtual ~DesktopDropTargetWin();
33
34  private:
35   // ui::DropTargetWin implementation:
36   virtual DWORD OnDragEnter(IDataObject* data_object,
37                             DWORD key_state,
38                             POINT position,
39                             DWORD effect) OVERRIDE;
40   virtual DWORD OnDragOver(IDataObject* data_object,
41                            DWORD key_state,
42                            POINT position,
43                            DWORD effect) OVERRIDE;
44   virtual void OnDragLeave(IDataObject* data_object) OVERRIDE;
45   virtual DWORD OnDrop(IDataObject* data_object,
46                        DWORD key_state,
47                        POINT position,
48                        DWORD effect) OVERRIDE;
49
50   // aura::WindowObserver implementation:
51   virtual void OnWindowDestroyed(aura::Window* window) OVERRIDE;
52
53   // Common functionality for the ui::DropTargetWin methods to translate from
54   // COM data types to Aura ones.
55   void Translate(IDataObject* data_object,
56                  DWORD key_state,
57                  POINT cursor_position,
58                  DWORD effect,
59                  scoped_ptr<ui::OSExchangeData>* data,
60                  scoped_ptr<ui::DropTargetEvent>* event,
61                  aura::client::DragDropDelegate** delegate);
62
63   void NotifyDragLeave();
64
65   // The root window associated with this drop target.
66   aura::Window* root_window_;
67
68   // The Aura window that is currently under the cursor. We need to manually
69   // keep track of this because Windows will only call our drag enter method
70   // once when the user enters the associated HWND. But inside that HWND there
71   // could be multiple aura windows, so we need to generate drag enter events
72   // for them.
73   aura::Window* target_window_;
74
75   DISALLOW_COPY_AND_ASSIGN(DesktopDropTargetWin);
76 };
77
78 }  // namespace views
79
80 #endif  // UI_VIEWS_WIDGET_DESKTOP_AURA_DESKTIOP_DROP_TARGET_WIN_H_