1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/views/examples/bubble_example.h"
7 #include "base/strings/utf_string_conversions.h"
8 #include "ui/views/bubble/bubble_delegate.h"
9 #include "ui/views/controls/button/label_button.h"
10 #include "ui/views/controls/label.h"
11 #include "ui/views/layout/box_layout.h"
12 #include "ui/views/widget/widget.h"
19 SkColor colors[] = { SK_ColorWHITE, SK_ColorGRAY, SK_ColorCYAN, 0xFFC1B1E1 };
21 BubbleBorder::Arrow arrows[] = {
22 BubbleBorder::TOP_LEFT, BubbleBorder::TOP_CENTER,
23 BubbleBorder::TOP_RIGHT, BubbleBorder::RIGHT_TOP,
24 BubbleBorder::RIGHT_CENTER, BubbleBorder::RIGHT_BOTTOM,
25 BubbleBorder::BOTTOM_RIGHT, BubbleBorder::BOTTOM_CENTER,
26 BubbleBorder::BOTTOM_LEFT, BubbleBorder::LEFT_BOTTOM,
27 BubbleBorder::LEFT_CENTER, BubbleBorder::LEFT_TOP };
29 string16 GetArrowName(BubbleBorder::Arrow arrow) {
31 case BubbleBorder::TOP_LEFT: return ASCIIToUTF16("TOP_LEFT");
32 case BubbleBorder::TOP_RIGHT: return ASCIIToUTF16("TOP_RIGHT");
33 case BubbleBorder::BOTTOM_LEFT: return ASCIIToUTF16("BOTTOM_LEFT");
34 case BubbleBorder::BOTTOM_RIGHT: return ASCIIToUTF16("BOTTOM_RIGHT");
35 case BubbleBorder::LEFT_TOP: return ASCIIToUTF16("LEFT_TOP");
36 case BubbleBorder::RIGHT_TOP: return ASCIIToUTF16("RIGHT_TOP");
37 case BubbleBorder::LEFT_BOTTOM: return ASCIIToUTF16("LEFT_BOTTOM");
38 case BubbleBorder::RIGHT_BOTTOM: return ASCIIToUTF16("RIGHT_BOTTOM");
39 case BubbleBorder::TOP_CENTER: return ASCIIToUTF16("TOP_CENTER");
40 case BubbleBorder::BOTTOM_CENTER: return ASCIIToUTF16("BOTTOM_CENTER");
41 case BubbleBorder::LEFT_CENTER: return ASCIIToUTF16("LEFT_CENTER");
42 case BubbleBorder::RIGHT_CENTER: return ASCIIToUTF16("RIGHT_CENTER");
43 case BubbleBorder::NONE: return ASCIIToUTF16("NONE");
44 case BubbleBorder::FLOAT: return ASCIIToUTF16("FLOAT");
46 return ASCIIToUTF16("INVALID");
49 class ExampleBubble : public BubbleDelegateView {
51 ExampleBubble(View* anchor, BubbleBorder::Arrow arrow)
52 : BubbleDelegateView(anchor, arrow) {}
55 virtual void Init() OVERRIDE {
56 SetLayoutManager(new BoxLayout(BoxLayout::kVertical, 50, 50, 0));
57 AddChildView(new Label(GetArrowName(arrow())));
61 DISALLOW_COPY_AND_ASSIGN(ExampleBubble);
66 BubbleExample::BubbleExample() : ExampleBase("Bubble") {}
68 BubbleExample::~BubbleExample() {}
70 void BubbleExample::CreateExampleView(View* container) {
71 PrintStatus("Click with optional modifiers: [Ctrl] for set_arrow(NONE), "
72 "[Alt] for set_arrow(FLOAT), or [Shift] to reverse the arrow iteration.");
73 container->SetLayoutManager(new BoxLayout(BoxLayout::kHorizontal, 0, 0, 10));
74 no_shadow_ = new LabelButton(this, ASCIIToUTF16("No Shadow"));
75 container->AddChildView(no_shadow_);
76 big_shadow_ = new LabelButton(this, ASCIIToUTF16("Big Shadow"));
77 container->AddChildView(big_shadow_);
78 small_shadow_ = new LabelButton(this, ASCIIToUTF16("Small Shadow"));
79 container->AddChildView(small_shadow_);
80 align_to_edge_ = new LabelButton(this, ASCIIToUTF16("Align To Edge"));
81 container->AddChildView(align_to_edge_);
82 persistent_ = new LabelButton(this, ASCIIToUTF16("Persistent"));
83 container->AddChildView(persistent_);
84 fade_in_ = new LabelButton(this, ASCIIToUTF16("Fade In"));
85 container->AddChildView(fade_in_);
88 void BubbleExample::ButtonPressed(Button* sender, const ui::Event& event) {
89 static int arrow_index = 0, color_index = 0;
90 static const int count = arraysize(arrows);
91 arrow_index = (arrow_index + count + (event.IsShiftDown() ? -1 : 1)) % count;
92 BubbleBorder::Arrow arrow = arrows[arrow_index];
93 if (event.IsControlDown())
94 arrow = BubbleBorder::NONE;
95 else if (event.IsAltDown())
96 arrow = BubbleBorder::FLOAT;
98 ExampleBubble* bubble = new ExampleBubble(sender, arrow);
99 bubble->set_color(colors[(color_index++) % arraysize(colors)]);
101 if (sender == no_shadow_)
102 bubble->set_shadow(BubbleBorder::NO_SHADOW);
103 else if (sender == big_shadow_)
104 bubble->set_shadow(BubbleBorder::BIG_SHADOW);
105 else if (sender == small_shadow_)
106 bubble->set_shadow(BubbleBorder::SMALL_SHADOW);
108 if (sender == persistent_) {
109 bubble->set_close_on_deactivate(false);
110 bubble->set_move_with_anchor(true);
113 BubbleDelegateView::CreateBubble(bubble);
114 if (sender == align_to_edge_)
115 bubble->SetAlignment(BubbleBorder::ALIGN_EDGE_TO_ANCHOR_EDGE);
117 if (sender == fade_in_)
118 bubble->StartFade(true);
120 bubble->GetWidget()->Show();
123 } // namespace examples