Update To 11.40.268.0
[platform/framework/web/crosswalk.git] / src / ui / views / corewm / capture_controller_unittest.cc
1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ui/wm/core/capture_controller.h"
6
7 #include "base/logging.h"
8 #include "ui/aura/env.h"
9 #include "ui/aura/test/aura_test_base.h"
10 #include "ui/aura/test/test_screen.h"
11 #include "ui/aura/test/test_window_delegate.h"
12 #include "ui/aura/window.h"
13 #include "ui/aura/window_event_dispatcher.h"
14 #include "ui/events/event.h"
15 #include "ui/events/event_utils.h"
16 #include "ui/events/test/event_generator.h"
17 #include "ui/views/test/views_test_base.h"
18 #include "ui/views/view.h"
19 #include "ui/views/widget/root_view.h"
20 #include "ui/views/widget/widget.h"
21
22 #if !defined(OS_CHROMEOS)
23 #include "ui/views/widget/desktop_aura/desktop_native_widget_aura.h"
24 #include "ui/views/widget/desktop_aura/desktop_screen_position_client.h"
25 #endif
26
27 namespace views {
28
29 class CaptureControllerTest : public aura::test::AuraTestBase {
30  public:
31   CaptureControllerTest() {}
32
33   void SetUp() override {
34     AuraTestBase::SetUp();
35     capture_controller_.reset(new wm::ScopedCaptureClient(root_window()));
36
37     second_host_.reset(aura::WindowTreeHost::Create(gfx::Rect(0, 0, 800, 600)));
38     second_host_->InitHost();
39     second_host_->window()->Show();
40     second_host_->SetBounds(gfx::Rect(800, 600));
41     second_capture_controller_.reset(
42         new wm::ScopedCaptureClient(second_host_->window()));
43
44 #if !defined(OS_CHROMEOS)
45     desktop_position_client_.reset(
46         new DesktopScreenPositionClient(root_window()));
47
48     second_desktop_position_client_.reset(
49         new DesktopScreenPositionClient(second_host_->window()));
50 #endif
51   }
52
53   void TearDown() override {
54     RunAllPendingInMessageLoop();
55
56 #if !defined(OS_CHROMEOS)
57     second_desktop_position_client_.reset();
58 #endif
59     second_capture_controller_.reset();
60
61     // Kill any active compositors before we hit the compositor shutdown paths.
62     second_host_.reset();
63
64 #if !defined(OS_CHROMEOS)
65     desktop_position_client_.reset();
66 #endif
67     capture_controller_.reset();
68
69     AuraTestBase::TearDown();
70   }
71
72   aura::Window* GetCaptureWindow() {
73     return capture_controller_->capture_client()->GetCaptureWindow();
74   }
75
76   aura::Window* GetSecondCaptureWindow() {
77     return second_capture_controller_->capture_client()->GetCaptureWindow();
78   }
79
80   scoped_ptr<wm::ScopedCaptureClient> capture_controller_;
81   scoped_ptr<aura::WindowTreeHost> second_host_;
82   scoped_ptr<wm::ScopedCaptureClient> second_capture_controller_;
83 #if !defined(OS_CHROMEOS)
84   scoped_ptr<aura::client::ScreenPositionClient> desktop_position_client_;
85   scoped_ptr<aura::client::ScreenPositionClient>
86       second_desktop_position_client_;
87 #endif
88
89   DISALLOW_COPY_AND_ASSIGN(CaptureControllerTest);
90 };
91
92 // Makes sure that internal details that are set on mouse down (such as
93 // mouse_pressed_handler()) are cleared when another root window takes capture.
94 TEST_F(CaptureControllerTest, ResetMouseEventHandlerOnCapture) {
95   // Create a window inside the WindowEventDispatcher.
96   scoped_ptr<aura::Window> w1(CreateNormalWindow(1, root_window(), NULL));
97
98   // Make a synthesized mouse down event. Ensure that the WindowEventDispatcher
99   // will dispatch further mouse events to |w1|.
100   ui::MouseEvent mouse_pressed_event(ui::ET_MOUSE_PRESSED, gfx::Point(5, 5),
101                                      gfx::Point(5, 5), 0, 0);
102   DispatchEventUsingWindowDispatcher(&mouse_pressed_event);
103   EXPECT_EQ(w1.get(), host()->dispatcher()->mouse_pressed_handler());
104
105   // Build a window in the second WindowEventDispatcher.
106   scoped_ptr<aura::Window> w2(
107       CreateNormalWindow(2, second_host_->window(), NULL));
108
109   // The act of having the second window take capture should clear out mouse
110   // pressed handler in the first WindowEventDispatcher.
111   w2->SetCapture();
112   EXPECT_EQ(NULL, host()->dispatcher()->mouse_pressed_handler());
113 }
114
115 // Makes sure that when one window gets capture, it forces the release on the
116 // other. This is needed has to be handled explicitly on Linux, and is a sanity
117 // check on Windows.
118 TEST_F(CaptureControllerTest, ResetOtherWindowCaptureOnCapture) {
119   // Create a window inside the WindowEventDispatcher.
120   scoped_ptr<aura::Window> w1(CreateNormalWindow(1, root_window(), NULL));
121   w1->SetCapture();
122   // Both capture clients should return the same capture window.
123   EXPECT_EQ(w1.get(), GetCaptureWindow());
124   EXPECT_EQ(w1.get(), GetSecondCaptureWindow());
125
126   // Build a window in the second WindowEventDispatcher and give it capture.
127   // Both capture clients should return the same capture window.
128   scoped_ptr<aura::Window> w2(
129       CreateNormalWindow(2, second_host_->window(), NULL));
130   w2->SetCapture();
131   EXPECT_EQ(w2.get(), GetCaptureWindow());
132   EXPECT_EQ(w2.get(), GetSecondCaptureWindow());
133 }
134
135 // Verifies the touch target for the WindowEventDispatcher gets reset on
136 // releasing capture.
137 TEST_F(CaptureControllerTest, TouchTargetResetOnCaptureChange) {
138   // Create a window inside the WindowEventDispatcher.
139   scoped_ptr<aura::Window> w1(CreateNormalWindow(1, root_window(), NULL));
140   ui::test::EventGenerator event_generator1(root_window());
141   event_generator1.PressTouch();
142   w1->SetCapture();
143   // Both capture clients should return the same capture window.
144   EXPECT_EQ(w1.get(), GetCaptureWindow());
145   EXPECT_EQ(w1.get(), GetSecondCaptureWindow());
146
147   // Build a window in the second WindowEventDispatcher and give it capture.
148   // Both capture clients should return the same capture window.
149   scoped_ptr<aura::Window> w2(
150       CreateNormalWindow(2, second_host_->window(), NULL));
151   w2->SetCapture();
152   EXPECT_EQ(w2.get(), GetCaptureWindow());
153   EXPECT_EQ(w2.get(), GetSecondCaptureWindow());
154
155   // Release capture on the window. Releasing capture should reset the touch
156   // target of the first WindowEventDispatcher (as it no longer contains the
157   // capture target).
158   w2->ReleaseCapture();
159   EXPECT_EQ(static_cast<aura::Window*>(NULL), GetCaptureWindow());
160   EXPECT_EQ(static_cast<aura::Window*>(NULL), GetSecondCaptureWindow());
161   ui::TouchEvent touch_event(
162       ui::ET_TOUCH_PRESSED, gfx::Point(), 0, 0, ui::EventTimeForNow(), 1.0f,
163       1.0f, 1.0f, 1.0f);
164   EXPECT_EQ(static_cast<ui::GestureConsumer*>(w2.get()),
165             ui::GestureRecognizer::Get()->GetTouchLockedTarget(touch_event));
166 }
167
168 }  // namespace views