- add sources.
[platform/framework/web/crosswalk.git] / src / ui / snapshot / snapshot_mac_unittest.mm
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ui/snapshot/snapshot.h"
6
7 #import <Cocoa/Cocoa.h>
8
9 #include "base/mac/scoped_nsobject.h"
10 #include "base/mac/sdk_forward_declarations.h"
11 #include "base/memory/scoped_ptr.h"
12 #include "testing/platform_test.h"
13 #include "ui/gfx/rect.h"
14
15 namespace ui {
16 namespace {
17
18 typedef PlatformTest GrabWindowSnapshotTest;
19
20 TEST_F(GrabWindowSnapshotTest, TestGrabWindowSnapshot) {
21   // Launch a test window so we can take a snapshot.
22   NSRect frame = NSMakeRect(0, 0, 400, 400);
23   base::scoped_nsobject<NSWindow> window(
24       [[NSWindow alloc] initWithContentRect:frame
25                                   styleMask:NSBorderlessWindowMask
26                                     backing:NSBackingStoreBuffered
27                                       defer:NO]);
28   [window setBackgroundColor:[NSColor whiteColor]];
29   [window makeKeyAndOrderFront:NSApp];
30
31   scoped_ptr<std::vector<unsigned char> > png_representation(
32       new std::vector<unsigned char>);
33   gfx::Rect bounds = gfx::Rect(0, 0, frame.size.width, frame.size.height);
34   EXPECT_TRUE(ui::GrabWindowSnapshot(window, png_representation.get(),
35                                            bounds));
36
37   // Copy png back into NSData object so we can make sure we grabbed a png.
38   base::scoped_nsobject<NSData> image_data(
39       [[NSData alloc] initWithBytes:&(*png_representation)[0]
40                              length:png_representation->size()]);
41   NSBitmapImageRep* rep = [NSBitmapImageRep imageRepWithData:image_data.get()];
42   EXPECT_TRUE([rep isKindOfClass:[NSBitmapImageRep class]]);
43   CGFloat scaleFactor = 1.0f;
44   if ([window respondsToSelector:@selector(backingScaleFactor)])
45     scaleFactor = [window backingScaleFactor];
46   EXPECT_EQ(400 * scaleFactor, CGImageGetWidth([rep CGImage]));
47   NSColor* color = [rep colorAtX:200 * scaleFactor y:200 * scaleFactor];
48   CGFloat red = 0, green = 0, blue = 0, alpha = 0;
49   [color getRed:&red green:&green blue:&blue alpha:&alpha];
50   EXPECT_GE(red + green + blue, 3.0);
51 }
52
53 }  // namespace
54 }  // namespace ui