- add sources.
[platform/framework/web/crosswalk.git] / src / ui / snapshot / snapshot_aura.cc
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ui/snapshot/snapshot.h"
6
7 #include "base/logging.h"
8 #include "base/safe_numerics.h"
9 #include "third_party/skia/include/core/SkBitmap.h"
10 #include "third_party/skia/include/core/SkPixelRef.h"
11 #include "ui/aura/root_window.h"
12 #include "ui/aura/window.h"
13 #include "ui/compositor/compositor.h"
14 #include "ui/compositor/dip_util.h"
15 #include "ui/compositor/layer.h"
16 #include "ui/gfx/codec/png_codec.h"
17 #include "ui/gfx/display.h"
18 #include "ui/gfx/rect.h"
19 #include "ui/gfx/rect_conversions.h"
20 #include "ui/gfx/rect_f.h"
21 #include "ui/gfx/screen.h"
22 #include "ui/gfx/skbitmap_operations.h"
23 #include "ui/gfx/transform.h"
24
25 namespace ui {
26
27 bool GrabViewSnapshot(gfx::NativeView view,
28                       std::vector<unsigned char>* png_representation,
29                       const gfx::Rect& snapshot_bounds) {
30   return GrabWindowSnapshot(view, png_representation, snapshot_bounds);
31 }
32
33 bool GrabWindowSnapshot(gfx::NativeWindow window,
34                         std::vector<unsigned char>* png_representation,
35                         const gfx::Rect& snapshot_bounds) {
36   ui::Compositor* compositor = window->layer()->GetCompositor();
37
38   gfx::RectF read_pixels_bounds = snapshot_bounds;
39
40   // We must take into account the window's position on the desktop.
41   read_pixels_bounds.Offset(
42       window->GetBoundsInRootWindow().origin().OffsetFromOrigin());
43   aura::WindowEventDispatcher* dispatcher = window->GetDispatcher();
44   if (dispatcher)
45     dispatcher->GetRootTransform().TransformRect(&read_pixels_bounds);
46
47   gfx::Rect read_pixels_bounds_in_pixel =
48       gfx::ToEnclosingRect(read_pixels_bounds);
49
50   // Sometimes (i.e. when using Aero on Windows) the compositor's size is
51   // smaller than the window bounds. So trim appropriately.
52   read_pixels_bounds_in_pixel.Intersect(gfx::Rect(compositor->size()));
53
54   DCHECK_LE(0, read_pixels_bounds.x());
55   DCHECK_LE(0, read_pixels_bounds.y());
56
57   SkBitmap bitmap;
58   if (!compositor->ReadPixels(&bitmap, read_pixels_bounds_in_pixel))
59     return false;
60
61   gfx::Display display =
62       gfx::Screen::GetScreenFor(window)->GetDisplayNearestWindow(window);
63   switch (display.rotation()) {
64     case gfx::Display::ROTATE_0:
65       break;
66     case gfx::Display::ROTATE_90:
67       bitmap = SkBitmapOperations::Rotate(
68           bitmap, SkBitmapOperations::ROTATION_270_CW);
69       break;
70     case gfx::Display::ROTATE_180:
71       bitmap = SkBitmapOperations::Rotate(
72           bitmap, SkBitmapOperations::ROTATION_180_CW);
73       break;
74     case gfx::Display::ROTATE_270:
75       bitmap = SkBitmapOperations::Rotate(
76           bitmap, SkBitmapOperations::ROTATION_90_CW);
77       break;
78   }
79
80   unsigned char* pixels = reinterpret_cast<unsigned char*>(
81       bitmap.pixelRef()->pixels());
82   gfx::PNGCodec::Encode(pixels, gfx::PNGCodec::FORMAT_BGRA,
83                         gfx::Size(bitmap.width(), bitmap.height()),
84                         base::checked_numeric_cast<int>(bitmap.rowBytes()),
85                         true, std::vector<gfx::PNGCodec::Comment>(),
86                         png_representation);
87   return true;
88 }
89
90 }  // namespace ui