Update To 11.40.268.0
[platform/framework/web/crosswalk.git] / src / ui / keyboard / keyboard_controller_unittest.cc
1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ui/keyboard/keyboard_controller.h"
6
7 #include "base/bind.h"
8 #include "base/command_line.h"
9 #include "base/memory/scoped_ptr.h"
10 #include "base/message_loop/message_loop.h"
11 #include "testing/gtest/include/gtest/gtest.h"
12 #include "ui/aura/client/focus_client.h"
13 #include "ui/aura/layout_manager.h"
14 #include "ui/aura/test/aura_test_helper.h"
15 #include "ui/aura/test/test_window_delegate.h"
16 #include "ui/aura/window.h"
17 #include "ui/aura/window_event_dispatcher.h"
18 #include "ui/base/ime/dummy_text_input_client.h"
19 #include "ui/base/ime/input_method.h"
20 #include "ui/base/ime/input_method_factory.h"
21 #include "ui/base/ime/text_input_client.h"
22 #include "ui/base/ime/text_input_focus_manager.h"
23 #include "ui/base/ui_base_switches_util.h"
24 #include "ui/compositor/compositor.h"
25 #include "ui/compositor/layer_type.h"
26 #include "ui/compositor/scoped_animation_duration_scale_mode.h"
27 #include "ui/compositor/test/context_factories_for_test.h"
28 #include "ui/compositor/test/layer_animator_test_controller.h"
29 #include "ui/events/test/event_generator.h"
30 #include "ui/gfx/geometry/rect.h"
31 #include "ui/keyboard/keyboard_controller_observer.h"
32 #include "ui/keyboard/keyboard_controller_proxy.h"
33 #include "ui/keyboard/keyboard_util.h"
34 #include "ui/wm/core/default_activation_client.h"
35
36 namespace keyboard {
37 namespace {
38
39 // Steps a layer animation until it is completed. Animations must be enabled.
40 void RunAnimationForLayer(ui::Layer* layer) {
41   // Animations must be enabled for stepping to work.
42   ASSERT_NE(ui::ScopedAnimationDurationScaleMode::duration_scale_mode(),
43             ui::ScopedAnimationDurationScaleMode::ZERO_DURATION);
44
45   ui::LayerAnimatorTestController controller(layer->GetAnimator());
46   // Multiple steps are required to complete complex animations.
47   // TODO(vollick): This should not be necessary. crbug.com/154017
48   while (controller.animator()->is_animating()) {
49     controller.StartThreadedAnimationsIfNeeded();
50     base::TimeTicks step_time = controller.animator()->last_step_time();
51     controller.animator()->Step(step_time +
52                                 base::TimeDelta::FromMilliseconds(1000));
53   }
54 }
55
56 // An event handler that focuses a window when it is clicked/touched on. This is
57 // used to match the focus manger behaviour in ash and views.
58 class TestFocusController : public ui::EventHandler {
59  public:
60   explicit TestFocusController(aura::Window* root)
61       : root_(root) {
62     root_->AddPreTargetHandler(this);
63   }
64
65   ~TestFocusController() override { root_->RemovePreTargetHandler(this); }
66
67  private:
68   // Overridden from ui::EventHandler:
69   void OnEvent(ui::Event* event) override {
70     aura::Window* target = static_cast<aura::Window*>(event->target());
71     if (event->type() == ui::ET_MOUSE_PRESSED ||
72         event->type() == ui::ET_TOUCH_PRESSED) {
73       aura::client::GetFocusClient(target)->FocusWindow(target);
74     }
75   }
76
77   aura::Window* root_;
78   DISALLOW_COPY_AND_ASSIGN(TestFocusController);
79 };
80
81 class TestKeyboardControllerProxy : public KeyboardControllerProxy {
82  public:
83   TestKeyboardControllerProxy()
84       : input_method_(
85             ui::CreateInputMethod(NULL, gfx::kNullAcceleratedWidget)) {}
86
87   ~TestKeyboardControllerProxy() override {
88     // Destroy the window before the delegate.
89     window_.reset();
90   }
91
92   // Overridden from KeyboardControllerProxy:
93   bool HasKeyboardWindow() const override { return window_; }
94   aura::Window* GetKeyboardWindow() override {
95     if (!window_) {
96       window_.reset(new aura::Window(&delegate_));
97       window_->Init(aura::WINDOW_LAYER_NOT_DRAWN);
98       window_->set_owned_by_parent(false);
99     }
100     return window_.get();
101   }
102   content::BrowserContext* GetBrowserContext() override { return NULL; }
103   ui::InputMethod* GetInputMethod() override { return input_method_.get(); }
104   void RequestAudioInput(
105       content::WebContents* web_contents,
106       const content::MediaStreamRequest& request,
107       const content::MediaResponseCallback& callback) override {
108     return;
109   }
110   void LoadSystemKeyboard() override{};
111   void ReloadKeyboardIfNeeded() override{};
112
113  private:
114   scoped_ptr<aura::Window> window_;
115   aura::test::TestWindowDelegate delegate_;
116   scoped_ptr<ui::InputMethod> input_method_;
117
118   DISALLOW_COPY_AND_ASSIGN(TestKeyboardControllerProxy);
119 };
120
121 // Keeps a count of all the events a window receives.
122 class EventObserver : public ui::EventHandler {
123  public:
124   EventObserver() {}
125   ~EventObserver() override {}
126
127   int GetEventCount(ui::EventType type) {
128     return event_counts_[type];
129   }
130
131  private:
132   // Overridden from ui::EventHandler:
133   void OnEvent(ui::Event* event) override {
134     ui::EventHandler::OnEvent(event);
135     event_counts_[event->type()]++;
136   }
137
138   std::map<ui::EventType, int> event_counts_;
139   DISALLOW_COPY_AND_ASSIGN(EventObserver);
140 };
141
142 class KeyboardContainerObserver : public aura::WindowObserver {
143  public:
144   explicit KeyboardContainerObserver(aura::Window* window) : window_(window) {
145     window_->AddObserver(this);
146   }
147   ~KeyboardContainerObserver() override { window_->RemoveObserver(this); }
148
149  private:
150   void OnWindowVisibilityChanged(aura::Window* window, bool visible) override {
151     if (!visible)
152       base::MessageLoop::current()->Quit();
153   }
154
155   aura::Window* window_;
156
157   DISALLOW_COPY_AND_ASSIGN(KeyboardContainerObserver);
158 };
159
160 }  // namespace
161
162 class KeyboardControllerTest : public testing::Test {
163  public:
164   KeyboardControllerTest() {}
165   ~KeyboardControllerTest() override {}
166
167   void SetUp() override {
168     // The ContextFactory must exist before any Compositors are created.
169     bool enable_pixel_output = false;
170     ui::ContextFactory* context_factory =
171         ui::InitializeContextFactoryForTests(enable_pixel_output);
172
173     aura_test_helper_.reset(new aura::test::AuraTestHelper(&message_loop_));
174     aura_test_helper_->SetUp(context_factory);
175     new wm::DefaultActivationClient(aura_test_helper_->root_window());
176     ui::SetUpInputMethodFactoryForTesting();
177     if (::switches::IsTextInputFocusManagerEnabled())
178       ui::TextInputFocusManager::GetInstance()->FocusTextInputClient(NULL);
179     focus_controller_.reset(new TestFocusController(root_window()));
180     proxy_ = new TestKeyboardControllerProxy();
181     controller_.reset(new KeyboardController(proxy_));
182   }
183
184   void TearDown() override {
185     controller_.reset();
186     focus_controller_.reset();
187     if (::switches::IsTextInputFocusManagerEnabled())
188       ui::TextInputFocusManager::GetInstance()->FocusTextInputClient(NULL);
189     aura_test_helper_->TearDown();
190     ui::TerminateContextFactoryForTests();
191   }
192
193   aura::Window* root_window() { return aura_test_helper_->root_window(); }
194   KeyboardControllerProxy* proxy() { return proxy_; }
195   KeyboardController* controller() { return controller_.get(); }
196
197   void ShowKeyboard() {
198     test_text_input_client_.reset(
199         new ui::DummyTextInputClient(ui::TEXT_INPUT_TYPE_TEXT));
200     SetFocus(test_text_input_client_.get());
201   }
202
203  protected:
204   void SetFocus(ui::TextInputClient* client) {
205     ui::InputMethod* input_method = proxy()->GetInputMethod();
206     if (::switches::IsTextInputFocusManagerEnabled()) {
207       ui::TextInputFocusManager::GetInstance()->FocusTextInputClient(client);
208       input_method->OnTextInputTypeChanged(client);
209     } else {
210       input_method->SetFocusedTextInputClient(client);
211     }
212     if (client && client->GetTextInputType() != ui::TEXT_INPUT_TYPE_NONE) {
213       input_method->ShowImeIfNeeded();
214       if (proxy_->GetKeyboardWindow()->bounds().height() == 0) {
215         // Set initial bounds for test keyboard window.
216         proxy_->GetKeyboardWindow()->SetBounds(
217             KeyboardBoundsFromWindowBounds(
218                 controller()->GetContainerWindow()->bounds(), 100));
219       }
220     }
221   }
222
223   bool WillHideKeyboard() {
224     return controller_->WillHideKeyboard();
225   }
226
227   bool ShouldEnableInsets(aura::Window* window) {
228     return controller_->ShouldEnableInsets(window);
229   }
230
231   base::MessageLoopForUI message_loop_;
232   scoped_ptr<aura::test::AuraTestHelper> aura_test_helper_;
233   scoped_ptr<TestFocusController> focus_controller_;
234
235  private:
236   KeyboardControllerProxy* proxy_;
237   scoped_ptr<KeyboardController> controller_;
238   scoped_ptr<ui::TextInputClient> test_text_input_client_;
239   DISALLOW_COPY_AND_ASSIGN(KeyboardControllerTest);
240 };
241
242 TEST_F(KeyboardControllerTest, KeyboardSize) {
243   aura::Window* container(controller()->GetContainerWindow());
244   aura::Window* keyboard(proxy()->GetKeyboardWindow());
245   container->SetBounds(gfx::Rect(0, 0, 200, 100));
246
247   container->AddChild(keyboard);
248   const gfx::Rect& before_bounds = keyboard->bounds();
249   // The initial keyboard should be positioned at the bottom of container and
250   // has 0 height.
251   ASSERT_EQ(gfx::Rect(0, 100, 200, 0), before_bounds);
252
253   gfx::Rect new_bounds(
254       before_bounds.x(), before_bounds.y() - 50,
255       before_bounds.width(), 50);
256
257   keyboard->SetBounds(new_bounds);
258   ASSERT_EQ(new_bounds, keyboard->bounds());
259
260   // Mock a screen rotation.
261   container->SetBounds(gfx::Rect(0, 0, 100, 200));
262   // The above call should resize keyboard to new width while keeping the old
263   // height.
264   ASSERT_EQ(gfx::Rect(0, 150, 100, 50), keyboard->bounds());
265 }
266
267 // Tests that tapping/clicking inside the keyboard does not give it focus.
268 TEST_F(KeyboardControllerTest, ClickDoesNotFocusKeyboard) {
269   const gfx::Rect& root_bounds = root_window()->bounds();
270   aura::test::EventCountDelegate delegate;
271   scoped_ptr<aura::Window> window(new aura::Window(&delegate));
272   window->Init(aura::WINDOW_LAYER_NOT_DRAWN);
273   window->SetBounds(root_bounds);
274   root_window()->AddChild(window.get());
275   window->Show();
276   window->Focus();
277
278   aura::Window* keyboard_container(controller()->GetContainerWindow());
279   keyboard_container->SetBounds(root_bounds);
280
281   root_window()->AddChild(keyboard_container);
282   keyboard_container->Show();
283
284   ShowKeyboard();
285
286   EXPECT_TRUE(window->IsVisible());
287   EXPECT_TRUE(keyboard_container->IsVisible());
288   EXPECT_TRUE(window->HasFocus());
289   EXPECT_FALSE(keyboard_container->HasFocus());
290
291   // Click on the keyboard. Make sure the keyboard receives the event, but does
292   // not get focus.
293   EventObserver observer;
294   keyboard_container->AddPreTargetHandler(&observer);
295
296   ui::test::EventGenerator generator(root_window());
297   generator.MoveMouseTo(proxy()->GetKeyboardWindow()->bounds().CenterPoint());
298   generator.ClickLeftButton();
299   EXPECT_TRUE(window->HasFocus());
300   EXPECT_FALSE(keyboard_container->HasFocus());
301   EXPECT_EQ("0 0", delegate.GetMouseButtonCountsAndReset());
302   EXPECT_EQ(1, observer.GetEventCount(ui::ET_MOUSE_PRESSED));
303   EXPECT_EQ(1, observer.GetEventCount(ui::ET_MOUSE_RELEASED));
304
305   // Click outside of the keyboard. It should reach the window behind.
306   generator.MoveMouseTo(gfx::Point());
307   generator.ClickLeftButton();
308   EXPECT_EQ("1 1", delegate.GetMouseButtonCountsAndReset());
309   keyboard_container->RemovePreTargetHandler(&observer);
310 }
311
312 TEST_F(KeyboardControllerTest, EventHitTestingInContainer) {
313   const gfx::Rect& root_bounds = root_window()->bounds();
314   aura::test::EventCountDelegate delegate;
315   scoped_ptr<aura::Window> window(new aura::Window(&delegate));
316   window->Init(aura::WINDOW_LAYER_NOT_DRAWN);
317   window->SetBounds(root_bounds);
318   root_window()->AddChild(window.get());
319   window->Show();
320   window->Focus();
321
322   aura::Window* keyboard_container(controller()->GetContainerWindow());
323   keyboard_container->SetBounds(root_bounds);
324
325   root_window()->AddChild(keyboard_container);
326   keyboard_container->Show();
327
328   ShowKeyboard();
329
330   EXPECT_TRUE(window->IsVisible());
331   EXPECT_TRUE(keyboard_container->IsVisible());
332   EXPECT_TRUE(window->HasFocus());
333   EXPECT_FALSE(keyboard_container->HasFocus());
334
335   // Make sure hit testing works correctly while the keyboard is visible.
336   aura::Window* keyboard_window = proxy()->GetKeyboardWindow();
337   ui::EventTarget* root = root_window();
338   ui::EventTargeter* targeter = root->GetEventTargeter();
339   gfx::Point location = keyboard_window->bounds().CenterPoint();
340   ui::MouseEvent mouse1(ui::ET_MOUSE_MOVED, location, location, ui::EF_NONE,
341                         ui::EF_NONE);
342   EXPECT_EQ(keyboard_window, targeter->FindTargetForEvent(root, &mouse1));
343
344   location.set_y(keyboard_window->bounds().y() - 5);
345   ui::MouseEvent mouse2(ui::ET_MOUSE_MOVED, location, location, ui::EF_NONE,
346                         ui::EF_NONE);
347   EXPECT_EQ(window.get(), targeter->FindTargetForEvent(root, &mouse2));
348 }
349
350 TEST_F(KeyboardControllerTest, KeyboardWindowCreation) {
351   const gfx::Rect& root_bounds = root_window()->bounds();
352   aura::test::EventCountDelegate delegate;
353   scoped_ptr<aura::Window> window(new aura::Window(&delegate));
354   window->Init(aura::WINDOW_LAYER_NOT_DRAWN);
355   window->SetBounds(root_bounds);
356   root_window()->AddChild(window.get());
357   window->Show();
358   window->Focus();
359
360   aura::Window* keyboard_container(controller()->GetContainerWindow());
361   keyboard_container->SetBounds(root_bounds);
362
363   root_window()->AddChild(keyboard_container);
364   keyboard_container->Show();
365
366   EXPECT_FALSE(proxy()->HasKeyboardWindow());
367
368   ui::EventTarget* root = root_window();
369   ui::EventTargeter* targeter = root->GetEventTargeter();
370   gfx::Point location(root_window()->bounds().width() / 2,
371                       root_window()->bounds().height() - 10);
372   ui::MouseEvent mouse(
373       ui::ET_MOUSE_MOVED, location, location, ui::EF_NONE, ui::EF_NONE);
374   EXPECT_EQ(window.get(), targeter->FindTargetForEvent(root, &mouse));
375   EXPECT_FALSE(proxy()->HasKeyboardWindow());
376
377   EXPECT_EQ(
378       controller()->GetContainerWindow(),
379       controller()->GetContainerWindow()->GetEventHandlerForPoint(location));
380   EXPECT_FALSE(proxy()->HasKeyboardWindow());
381 }
382
383 TEST_F(KeyboardControllerTest, VisibilityChangeWithTextInputTypeChange) {
384   const gfx::Rect& root_bounds = root_window()->bounds();
385
386   ui::DummyTextInputClient input_client_0(ui::TEXT_INPUT_TYPE_TEXT);
387   ui::DummyTextInputClient input_client_1(ui::TEXT_INPUT_TYPE_TEXT);
388   ui::DummyTextInputClient input_client_2(ui::TEXT_INPUT_TYPE_TEXT);
389   ui::DummyTextInputClient no_input_client_0(ui::TEXT_INPUT_TYPE_NONE);
390   ui::DummyTextInputClient no_input_client_1(ui::TEXT_INPUT_TYPE_NONE);
391
392   aura::Window* keyboard_container(controller()->GetContainerWindow());
393   scoped_ptr<KeyboardContainerObserver> keyboard_container_observer(
394       new KeyboardContainerObserver(keyboard_container));
395   keyboard_container->SetBounds(root_bounds);
396   root_window()->AddChild(keyboard_container);
397
398   SetFocus(&input_client_0);
399
400   EXPECT_TRUE(keyboard_container->IsVisible());
401
402   SetFocus(&no_input_client_0);
403   // Keyboard should not immediately hide itself. It is delayed to avoid layout
404   // flicker when the focus of input field quickly change.
405   EXPECT_TRUE(keyboard_container->IsVisible());
406   EXPECT_TRUE(WillHideKeyboard());
407   // Wait for hide keyboard to finish.
408   base::MessageLoop::current()->Run();
409   EXPECT_FALSE(keyboard_container->IsVisible());
410
411   SetFocus(&input_client_1);
412   EXPECT_TRUE(keyboard_container->IsVisible());
413
414   // Schedule to hide keyboard.
415   SetFocus(&no_input_client_1);
416   EXPECT_TRUE(WillHideKeyboard());
417   // Cancel keyboard hide.
418   SetFocus(&input_client_2);
419
420   EXPECT_FALSE(WillHideKeyboard());
421   EXPECT_TRUE(keyboard_container->IsVisible());
422 }
423
424 // Test to prevent spurious overscroll boxes when changing tabs during keyboard
425 // hide. Refer to crbug.com/401670 for more context.
426 TEST_F(KeyboardControllerTest, CheckOverscrollInsetDuringVisibilityChange) {
427   const gfx::Rect& root_bounds = root_window()->bounds();
428
429   ui::DummyTextInputClient input_client(ui::TEXT_INPUT_TYPE_TEXT);
430   ui::DummyTextInputClient no_input_client(ui::TEXT_INPUT_TYPE_NONE);
431
432   aura::Window* keyboard_container(controller()->GetContainerWindow());
433   keyboard_container->SetBounds(root_bounds);
434   root_window()->AddChild(keyboard_container);
435
436   // Enable touch keyboard / overscroll mode to test insets.
437   keyboard::SetTouchKeyboardEnabled(true);
438   EXPECT_TRUE(keyboard::IsKeyboardOverscrollEnabled());
439
440   SetFocus(&input_client);
441   SetFocus(&no_input_client);
442   // Insets should not be enabled for new windows while keyboard is in the
443   // process of hiding when overscroll is enabled.
444   EXPECT_FALSE(ShouldEnableInsets(proxy()->GetKeyboardWindow()));
445   // Cancel keyboard hide.
446   SetFocus(&input_client);
447   // Insets should be enabled for new windows as hide was cancelled.
448   EXPECT_TRUE(ShouldEnableInsets(proxy()->GetKeyboardWindow()));
449 }
450
451 TEST_F(KeyboardControllerTest, AlwaysVisibleWhenLocked) {
452   const gfx::Rect& root_bounds = root_window()->bounds();
453
454   ui::DummyTextInputClient input_client_0(ui::TEXT_INPUT_TYPE_TEXT);
455   ui::DummyTextInputClient input_client_1(ui::TEXT_INPUT_TYPE_TEXT);
456   ui::DummyTextInputClient no_input_client_0(ui::TEXT_INPUT_TYPE_NONE);
457   ui::DummyTextInputClient no_input_client_1(ui::TEXT_INPUT_TYPE_NONE);
458
459   aura::Window* keyboard_container(controller()->GetContainerWindow());
460   scoped_ptr<KeyboardContainerObserver> keyboard_container_observer(
461       new KeyboardContainerObserver(keyboard_container));
462   keyboard_container->SetBounds(root_bounds);
463   root_window()->AddChild(keyboard_container);
464
465   SetFocus(&input_client_0);
466
467   EXPECT_TRUE(keyboard_container->IsVisible());
468
469   // Lock keyboard.
470   controller()->set_lock_keyboard(true);
471
472   SetFocus(&no_input_client_0);
473   // Keyboard should not try to hide itself as it is locked.
474   EXPECT_TRUE(keyboard_container->IsVisible());
475   EXPECT_FALSE(WillHideKeyboard());
476
477   SetFocus(&input_client_1);
478   EXPECT_TRUE(keyboard_container->IsVisible());
479
480   // Unlock keyboard.
481   controller()->set_lock_keyboard(false);
482
483   // Keyboard should hide when focus on no input client.
484   SetFocus(&no_input_client_1);
485   EXPECT_TRUE(WillHideKeyboard());
486
487   // Wait for hide keyboard to finish.
488   base::MessageLoop::current()->Run();
489   EXPECT_FALSE(keyboard_container->IsVisible());
490 }
491
492 class KeyboardControllerAnimationTest : public KeyboardControllerTest,
493                                         public KeyboardControllerObserver {
494  public:
495   KeyboardControllerAnimationTest() {}
496   ~KeyboardControllerAnimationTest() override {}
497
498   void SetUp() override {
499     // We cannot short-circuit animations for this test.
500     ui::ScopedAnimationDurationScaleMode test_duration_mode(
501         ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION);
502
503     KeyboardControllerTest::SetUp();
504
505     const gfx::Rect& root_bounds = root_window()->bounds();
506     keyboard_container()->SetBounds(root_bounds);
507     root_window()->AddChild(keyboard_container());
508     controller()->AddObserver(this);
509   }
510
511   void TearDown() override {
512     controller()->RemoveObserver(this);
513     KeyboardControllerTest::TearDown();
514   }
515
516  protected:
517   // KeyboardControllerObserver overrides
518   void OnKeyboardBoundsChanging(const gfx::Rect& new_bounds) override {
519     notified_bounds_ = new_bounds;
520   }
521
522   const gfx::Rect& notified_bounds() { return notified_bounds_; }
523
524   aura::Window* keyboard_container() {
525     return controller()->GetContainerWindow();
526   }
527
528   aura::Window* keyboard_window() {
529     return proxy()->GetKeyboardWindow();
530   }
531
532  private:
533   gfx::Rect notified_bounds_;
534
535   DISALLOW_COPY_AND_ASSIGN(KeyboardControllerAnimationTest);
536 };
537
538 // Tests virtual keyboard has correct show and hide animation.
539 TEST_F(KeyboardControllerAnimationTest, ContainerAnimation) {
540   ui::Layer* layer = keyboard_container()->layer();
541   ShowKeyboard();
542
543   // Keyboard container and window should immediately become visible before
544   // animation starts.
545   EXPECT_TRUE(keyboard_container()->IsVisible());
546   EXPECT_TRUE(keyboard_window()->IsVisible());
547   float show_start_opacity = layer->opacity();
548   gfx::Transform transform;
549   transform.Translate(0, kAnimationDistance);
550   EXPECT_EQ(transform, layer->transform());
551   EXPECT_EQ(gfx::Rect(), notified_bounds());
552
553   RunAnimationForLayer(layer);
554   EXPECT_TRUE(keyboard_container()->IsVisible());
555   EXPECT_TRUE(keyboard_window()->IsVisible());
556   float show_end_opacity = layer->opacity();
557   EXPECT_LT(show_start_opacity, show_end_opacity);
558   EXPECT_EQ(gfx::Transform(), layer->transform());
559   // KeyboardController should notify the bounds of keyboard window to its
560   // observers after show animation finished.
561   EXPECT_EQ(keyboard_window()->bounds(), notified_bounds());
562
563   // Directly hide keyboard without delay.
564   controller()->HideKeyboard(KeyboardController::HIDE_REASON_AUTOMATIC);
565   EXPECT_TRUE(keyboard_container()->IsVisible());
566   EXPECT_TRUE(keyboard_container()->layer()->visible());
567   EXPECT_TRUE(keyboard_window()->IsVisible());
568   float hide_start_opacity = layer->opacity();
569   // KeyboardController should notify the bounds of keyboard window to its
570   // observers before hide animation starts.
571   EXPECT_EQ(gfx::Rect(), notified_bounds());
572
573   RunAnimationForLayer(layer);
574   EXPECT_FALSE(keyboard_container()->IsVisible());
575   EXPECT_FALSE(keyboard_container()->layer()->visible());
576   EXPECT_FALSE(keyboard_window()->IsVisible());
577   float hide_end_opacity = layer->opacity();
578   EXPECT_GT(hide_start_opacity, hide_end_opacity);
579   EXPECT_EQ(transform, layer->transform());
580   EXPECT_EQ(gfx::Rect(), notified_bounds());
581 }
582
583 // Show keyboard during keyboard hide animation should abort the hide animation
584 // and the keyboard should animate in.
585 // Test for crbug.com/333284.
586 TEST_F(KeyboardControllerAnimationTest, ContainerShowWhileHide) {
587   ui::Layer* layer = keyboard_container()->layer();
588   ShowKeyboard();
589   RunAnimationForLayer(layer);
590
591   controller()->HideKeyboard(KeyboardController::HIDE_REASON_AUTOMATIC);
592   // Before hide animation finishes, show keyboard again.
593   ShowKeyboard();
594   RunAnimationForLayer(layer);
595   EXPECT_TRUE(keyboard_container()->IsVisible());
596   EXPECT_TRUE(keyboard_window()->IsVisible());
597   EXPECT_EQ(1.0, layer->opacity());
598   EXPECT_EQ(gfx::Transform(), layer->transform());
599 }
600
601 }  // namespace keyboard