1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/keyboard/keyboard_controller.h"
8 #include "base/command_line.h"
9 #include "base/memory/scoped_ptr.h"
10 #include "base/message_loop/message_loop.h"
11 #include "testing/gtest/include/gtest/gtest.h"
12 #include "ui/aura/client/focus_client.h"
13 #include "ui/aura/layout_manager.h"
14 #include "ui/aura/test/aura_test_helper.h"
15 #include "ui/aura/test/test_window_delegate.h"
16 #include "ui/aura/window.h"
17 #include "ui/aura/window_event_dispatcher.h"
18 #include "ui/base/ime/dummy_text_input_client.h"
19 #include "ui/base/ime/input_method.h"
20 #include "ui/base/ime/input_method_factory.h"
21 #include "ui/base/ime/text_input_client.h"
22 #include "ui/base/ime/text_input_focus_manager.h"
23 #include "ui/base/ui_base_switches_util.h"
24 #include "ui/compositor/compositor.h"
25 #include "ui/compositor/layer_type.h"
26 #include "ui/compositor/scoped_animation_duration_scale_mode.h"
27 #include "ui/compositor/test/context_factories_for_test.h"
28 #include "ui/compositor/test/layer_animator_test_controller.h"
29 #include "ui/events/test/event_generator.h"
30 #include "ui/gfx/geometry/rect.h"
31 #include "ui/keyboard/keyboard_controller_observer.h"
32 #include "ui/keyboard/keyboard_controller_proxy.h"
33 #include "ui/keyboard/keyboard_util.h"
34 #include "ui/wm/core/default_activation_client.h"
39 // Steps a layer animation until it is completed. Animations must be enabled.
40 void RunAnimationForLayer(ui::Layer* layer) {
41 // Animations must be enabled for stepping to work.
42 ASSERT_NE(ui::ScopedAnimationDurationScaleMode::duration_scale_mode(),
43 ui::ScopedAnimationDurationScaleMode::ZERO_DURATION);
45 ui::LayerAnimatorTestController controller(layer->GetAnimator());
46 // Multiple steps are required to complete complex animations.
47 // TODO(vollick): This should not be necessary. crbug.com/154017
48 while (controller.animator()->is_animating()) {
49 controller.StartThreadedAnimationsIfNeeded();
50 base::TimeTicks step_time = controller.animator()->last_step_time();
51 controller.animator()->Step(step_time +
52 base::TimeDelta::FromMilliseconds(1000));
56 // An event handler that focuses a window when it is clicked/touched on. This is
57 // used to match the focus manger behaviour in ash and views.
58 class TestFocusController : public ui::EventHandler {
60 explicit TestFocusController(aura::Window* root)
62 root_->AddPreTargetHandler(this);
65 virtual ~TestFocusController() {
66 root_->RemovePreTargetHandler(this);
70 // Overridden from ui::EventHandler:
71 virtual void OnEvent(ui::Event* event) OVERRIDE {
72 aura::Window* target = static_cast<aura::Window*>(event->target());
73 if (event->type() == ui::ET_MOUSE_PRESSED ||
74 event->type() == ui::ET_TOUCH_PRESSED) {
75 aura::client::GetFocusClient(target)->FocusWindow(target);
80 DISALLOW_COPY_AND_ASSIGN(TestFocusController);
83 class TestKeyboardControllerProxy : public KeyboardControllerProxy {
85 TestKeyboardControllerProxy()
87 ui::CreateInputMethod(NULL, gfx::kNullAcceleratedWidget)) {}
89 virtual ~TestKeyboardControllerProxy() {
90 // Destroy the window before the delegate.
94 // Overridden from KeyboardControllerProxy:
95 virtual bool HasKeyboardWindow() const OVERRIDE { return window_; }
96 virtual aura::Window* GetKeyboardWindow() OVERRIDE {
98 window_.reset(new aura::Window(&delegate_));
99 window_->Init(aura::WINDOW_LAYER_NOT_DRAWN);
100 window_->set_owned_by_parent(false);
102 return window_.get();
104 virtual content::BrowserContext* GetBrowserContext() OVERRIDE { return NULL; }
105 virtual ui::InputMethod* GetInputMethod() OVERRIDE {
106 return input_method_.get();
108 virtual void RequestAudioInput(content::WebContents* web_contents,
109 const content::MediaStreamRequest& request,
110 const content::MediaResponseCallback& callback) OVERRIDE { return; }
111 virtual void LoadSystemKeyboard() OVERRIDE {};
112 virtual void ReloadKeyboardIfNeeded() OVERRIDE {};
115 scoped_ptr<aura::Window> window_;
116 aura::test::TestWindowDelegate delegate_;
117 scoped_ptr<ui::InputMethod> input_method_;
119 DISALLOW_COPY_AND_ASSIGN(TestKeyboardControllerProxy);
122 // Keeps a count of all the events a window receives.
123 class EventObserver : public ui::EventHandler {
126 virtual ~EventObserver() {}
128 int GetEventCount(ui::EventType type) {
129 return event_counts_[type];
133 // Overridden from ui::EventHandler:
134 virtual void OnEvent(ui::Event* event) OVERRIDE {
135 ui::EventHandler::OnEvent(event);
136 event_counts_[event->type()]++;
139 std::map<ui::EventType, int> event_counts_;
140 DISALLOW_COPY_AND_ASSIGN(EventObserver);
143 class KeyboardContainerObserver : public aura::WindowObserver {
145 explicit KeyboardContainerObserver(aura::Window* window) : window_(window) {
146 window_->AddObserver(this);
148 virtual ~KeyboardContainerObserver() {
149 window_->RemoveObserver(this);
153 virtual void OnWindowVisibilityChanged(aura::Window* window,
154 bool visible) OVERRIDE {
156 base::MessageLoop::current()->Quit();
159 aura::Window* window_;
161 DISALLOW_COPY_AND_ASSIGN(KeyboardContainerObserver);
166 class KeyboardControllerTest : public testing::Test {
168 KeyboardControllerTest() {}
169 virtual ~KeyboardControllerTest() {}
171 virtual void SetUp() OVERRIDE {
172 // The ContextFactory must exist before any Compositors are created.
173 bool enable_pixel_output = false;
174 ui::ContextFactory* context_factory =
175 ui::InitializeContextFactoryForTests(enable_pixel_output);
177 aura_test_helper_.reset(new aura::test::AuraTestHelper(&message_loop_));
178 aura_test_helper_->SetUp(context_factory);
179 new wm::DefaultActivationClient(aura_test_helper_->root_window());
180 ui::SetUpInputMethodFactoryForTesting();
181 if (::switches::IsTextInputFocusManagerEnabled())
182 ui::TextInputFocusManager::GetInstance()->FocusTextInputClient(NULL);
183 focus_controller_.reset(new TestFocusController(root_window()));
184 proxy_ = new TestKeyboardControllerProxy();
185 controller_.reset(new KeyboardController(proxy_));
188 virtual void TearDown() OVERRIDE {
190 focus_controller_.reset();
191 if (::switches::IsTextInputFocusManagerEnabled())
192 ui::TextInputFocusManager::GetInstance()->FocusTextInputClient(NULL);
193 aura_test_helper_->TearDown();
194 ui::TerminateContextFactoryForTests();
197 aura::Window* root_window() { return aura_test_helper_->root_window(); }
198 KeyboardControllerProxy* proxy() { return proxy_; }
199 KeyboardController* controller() { return controller_.get(); }
201 void ShowKeyboard() {
202 test_text_input_client_.reset(
203 new ui::DummyTextInputClient(ui::TEXT_INPUT_TYPE_TEXT));
204 SetFocus(test_text_input_client_.get());
208 void SetFocus(ui::TextInputClient* client) {
209 ui::InputMethod* input_method = proxy()->GetInputMethod();
210 if (::switches::IsTextInputFocusManagerEnabled()) {
211 ui::TextInputFocusManager::GetInstance()->FocusTextInputClient(client);
212 input_method->OnTextInputTypeChanged(client);
214 input_method->SetFocusedTextInputClient(client);
216 if (client && client->GetTextInputType() != ui::TEXT_INPUT_TYPE_NONE) {
217 input_method->ShowImeIfNeeded();
218 if (proxy_->GetKeyboardWindow()->bounds().height() == 0) {
219 // Set initial bounds for test keyboard window.
220 proxy_->GetKeyboardWindow()->SetBounds(
221 KeyboardBoundsFromWindowBounds(
222 controller()->GetContainerWindow()->bounds(), 100));
227 bool WillHideKeyboard() {
228 return controller_->WillHideKeyboard();
231 bool ShouldEnableInsets(aura::Window* window) {
232 return controller_->ShouldEnableInsets(window);
235 base::MessageLoopForUI message_loop_;
236 scoped_ptr<aura::test::AuraTestHelper> aura_test_helper_;
237 scoped_ptr<TestFocusController> focus_controller_;
240 KeyboardControllerProxy* proxy_;
241 scoped_ptr<KeyboardController> controller_;
242 scoped_ptr<ui::TextInputClient> test_text_input_client_;
243 DISALLOW_COPY_AND_ASSIGN(KeyboardControllerTest);
246 TEST_F(KeyboardControllerTest, KeyboardSize) {
247 aura::Window* container(controller()->GetContainerWindow());
248 aura::Window* keyboard(proxy()->GetKeyboardWindow());
249 container->SetBounds(gfx::Rect(0, 0, 200, 100));
251 container->AddChild(keyboard);
252 const gfx::Rect& before_bounds = keyboard->bounds();
253 // The initial keyboard should be positioned at the bottom of container and
255 ASSERT_EQ(gfx::Rect(0, 100, 200, 0), before_bounds);
257 gfx::Rect new_bounds(
258 before_bounds.x(), before_bounds.y() - 50,
259 before_bounds.width(), 50);
261 keyboard->SetBounds(new_bounds);
262 ASSERT_EQ(new_bounds, keyboard->bounds());
264 // Mock a screen rotation.
265 container->SetBounds(gfx::Rect(0, 0, 100, 200));
266 // The above call should resize keyboard to new width while keeping the old
268 ASSERT_EQ(gfx::Rect(0, 150, 100, 50), keyboard->bounds());
271 // Tests that tapping/clicking inside the keyboard does not give it focus.
272 TEST_F(KeyboardControllerTest, ClickDoesNotFocusKeyboard) {
273 const gfx::Rect& root_bounds = root_window()->bounds();
274 aura::test::EventCountDelegate delegate;
275 scoped_ptr<aura::Window> window(new aura::Window(&delegate));
276 window->Init(aura::WINDOW_LAYER_NOT_DRAWN);
277 window->SetBounds(root_bounds);
278 root_window()->AddChild(window.get());
282 aura::Window* keyboard_container(controller()->GetContainerWindow());
283 keyboard_container->SetBounds(root_bounds);
285 root_window()->AddChild(keyboard_container);
286 keyboard_container->Show();
290 EXPECT_TRUE(window->IsVisible());
291 EXPECT_TRUE(keyboard_container->IsVisible());
292 EXPECT_TRUE(window->HasFocus());
293 EXPECT_FALSE(keyboard_container->HasFocus());
295 // Click on the keyboard. Make sure the keyboard receives the event, but does
297 EventObserver observer;
298 keyboard_container->AddPreTargetHandler(&observer);
300 ui::test::EventGenerator generator(root_window());
301 generator.MoveMouseTo(proxy()->GetKeyboardWindow()->bounds().CenterPoint());
302 generator.ClickLeftButton();
303 EXPECT_TRUE(window->HasFocus());
304 EXPECT_FALSE(keyboard_container->HasFocus());
305 EXPECT_EQ("0 0", delegate.GetMouseButtonCountsAndReset());
306 EXPECT_EQ(1, observer.GetEventCount(ui::ET_MOUSE_PRESSED));
307 EXPECT_EQ(1, observer.GetEventCount(ui::ET_MOUSE_RELEASED));
309 // Click outside of the keyboard. It should reach the window behind.
310 generator.MoveMouseTo(gfx::Point());
311 generator.ClickLeftButton();
312 EXPECT_EQ("1 1", delegate.GetMouseButtonCountsAndReset());
313 keyboard_container->RemovePreTargetHandler(&observer);
316 TEST_F(KeyboardControllerTest, EventHitTestingInContainer) {
317 const gfx::Rect& root_bounds = root_window()->bounds();
318 aura::test::EventCountDelegate delegate;
319 scoped_ptr<aura::Window> window(new aura::Window(&delegate));
320 window->Init(aura::WINDOW_LAYER_NOT_DRAWN);
321 window->SetBounds(root_bounds);
322 root_window()->AddChild(window.get());
326 aura::Window* keyboard_container(controller()->GetContainerWindow());
327 keyboard_container->SetBounds(root_bounds);
329 root_window()->AddChild(keyboard_container);
330 keyboard_container->Show();
334 EXPECT_TRUE(window->IsVisible());
335 EXPECT_TRUE(keyboard_container->IsVisible());
336 EXPECT_TRUE(window->HasFocus());
337 EXPECT_FALSE(keyboard_container->HasFocus());
339 // Make sure hit testing works correctly while the keyboard is visible.
340 aura::Window* keyboard_window = proxy()->GetKeyboardWindow();
341 ui::EventTarget* root = root_window();
342 ui::EventTargeter* targeter = root->GetEventTargeter();
343 gfx::Point location = keyboard_window->bounds().CenterPoint();
344 ui::MouseEvent mouse1(ui::ET_MOUSE_MOVED, location, location, ui::EF_NONE,
346 EXPECT_EQ(keyboard_window, targeter->FindTargetForEvent(root, &mouse1));
348 location.set_y(keyboard_window->bounds().y() - 5);
349 ui::MouseEvent mouse2(ui::ET_MOUSE_MOVED, location, location, ui::EF_NONE,
351 EXPECT_EQ(window.get(), targeter->FindTargetForEvent(root, &mouse2));
354 TEST_F(KeyboardControllerTest, KeyboardWindowCreation) {
355 const gfx::Rect& root_bounds = root_window()->bounds();
356 aura::test::EventCountDelegate delegate;
357 scoped_ptr<aura::Window> window(new aura::Window(&delegate));
358 window->Init(aura::WINDOW_LAYER_NOT_DRAWN);
359 window->SetBounds(root_bounds);
360 root_window()->AddChild(window.get());
364 aura::Window* keyboard_container(controller()->GetContainerWindow());
365 keyboard_container->SetBounds(root_bounds);
367 root_window()->AddChild(keyboard_container);
368 keyboard_container->Show();
370 EXPECT_FALSE(proxy()->HasKeyboardWindow());
372 ui::EventTarget* root = root_window();
373 ui::EventTargeter* targeter = root->GetEventTargeter();
374 gfx::Point location(root_window()->bounds().width() / 2,
375 root_window()->bounds().height() - 10);
376 ui::MouseEvent mouse(
377 ui::ET_MOUSE_MOVED, location, location, ui::EF_NONE, ui::EF_NONE);
378 EXPECT_EQ(window.get(), targeter->FindTargetForEvent(root, &mouse));
379 EXPECT_FALSE(proxy()->HasKeyboardWindow());
382 controller()->GetContainerWindow(),
383 controller()->GetContainerWindow()->GetEventHandlerForPoint(location));
384 EXPECT_FALSE(proxy()->HasKeyboardWindow());
387 TEST_F(KeyboardControllerTest, VisibilityChangeWithTextInputTypeChange) {
388 const gfx::Rect& root_bounds = root_window()->bounds();
390 ui::DummyTextInputClient input_client_0(ui::TEXT_INPUT_TYPE_TEXT);
391 ui::DummyTextInputClient input_client_1(ui::TEXT_INPUT_TYPE_TEXT);
392 ui::DummyTextInputClient input_client_2(ui::TEXT_INPUT_TYPE_TEXT);
393 ui::DummyTextInputClient no_input_client_0(ui::TEXT_INPUT_TYPE_NONE);
394 ui::DummyTextInputClient no_input_client_1(ui::TEXT_INPUT_TYPE_NONE);
396 aura::Window* keyboard_container(controller()->GetContainerWindow());
397 scoped_ptr<KeyboardContainerObserver> keyboard_container_observer(
398 new KeyboardContainerObserver(keyboard_container));
399 keyboard_container->SetBounds(root_bounds);
400 root_window()->AddChild(keyboard_container);
402 SetFocus(&input_client_0);
404 EXPECT_TRUE(keyboard_container->IsVisible());
406 SetFocus(&no_input_client_0);
407 // Keyboard should not immediately hide itself. It is delayed to avoid layout
408 // flicker when the focus of input field quickly change.
409 EXPECT_TRUE(keyboard_container->IsVisible());
410 EXPECT_TRUE(WillHideKeyboard());
411 // Wait for hide keyboard to finish.
412 base::MessageLoop::current()->Run();
413 EXPECT_FALSE(keyboard_container->IsVisible());
415 SetFocus(&input_client_1);
416 EXPECT_TRUE(keyboard_container->IsVisible());
418 // Schedule to hide keyboard.
419 SetFocus(&no_input_client_1);
420 EXPECT_TRUE(WillHideKeyboard());
421 // Cancel keyboard hide.
422 SetFocus(&input_client_2);
424 EXPECT_FALSE(WillHideKeyboard());
425 EXPECT_TRUE(keyboard_container->IsVisible());
428 // Test to prevent spurious overscroll boxes when changing tabs during keyboard
429 // hide. Refer to crbug.com/401670 for more context.
430 TEST_F(KeyboardControllerTest, CheckOverscrollInsetDuringVisibilityChange) {
431 const gfx::Rect& root_bounds = root_window()->bounds();
433 ui::DummyTextInputClient input_client(ui::TEXT_INPUT_TYPE_TEXT);
434 ui::DummyTextInputClient no_input_client(ui::TEXT_INPUT_TYPE_NONE);
436 aura::Window* keyboard_container(controller()->GetContainerWindow());
437 keyboard_container->SetBounds(root_bounds);
438 root_window()->AddChild(keyboard_container);
440 // Enable touch keyboard / overscroll mode to test insets.
441 keyboard::SetTouchKeyboardEnabled(true);
442 EXPECT_TRUE(keyboard::IsKeyboardOverscrollEnabled());
444 SetFocus(&input_client);
445 SetFocus(&no_input_client);
446 // Insets should not be enabled for new windows while keyboard is in the
447 // process of hiding when overscroll is enabled.
448 EXPECT_FALSE(ShouldEnableInsets(proxy()->GetKeyboardWindow()));
449 // Cancel keyboard hide.
450 SetFocus(&input_client);
451 // Insets should be enabled for new windows as hide was cancelled.
452 EXPECT_TRUE(ShouldEnableInsets(proxy()->GetKeyboardWindow()));
455 TEST_F(KeyboardControllerTest, AlwaysVisibleWhenLocked) {
456 const gfx::Rect& root_bounds = root_window()->bounds();
458 ui::DummyTextInputClient input_client_0(ui::TEXT_INPUT_TYPE_TEXT);
459 ui::DummyTextInputClient input_client_1(ui::TEXT_INPUT_TYPE_TEXT);
460 ui::DummyTextInputClient no_input_client_0(ui::TEXT_INPUT_TYPE_NONE);
461 ui::DummyTextInputClient no_input_client_1(ui::TEXT_INPUT_TYPE_NONE);
463 aura::Window* keyboard_container(controller()->GetContainerWindow());
464 scoped_ptr<KeyboardContainerObserver> keyboard_container_observer(
465 new KeyboardContainerObserver(keyboard_container));
466 keyboard_container->SetBounds(root_bounds);
467 root_window()->AddChild(keyboard_container);
469 SetFocus(&input_client_0);
471 EXPECT_TRUE(keyboard_container->IsVisible());
474 controller()->set_lock_keyboard(true);
476 SetFocus(&no_input_client_0);
477 // Keyboard should not try to hide itself as it is locked.
478 EXPECT_TRUE(keyboard_container->IsVisible());
479 EXPECT_FALSE(WillHideKeyboard());
481 SetFocus(&input_client_1);
482 EXPECT_TRUE(keyboard_container->IsVisible());
485 controller()->set_lock_keyboard(false);
487 // Keyboard should hide when focus on no input client.
488 SetFocus(&no_input_client_1);
489 EXPECT_TRUE(WillHideKeyboard());
491 // Wait for hide keyboard to finish.
492 base::MessageLoop::current()->Run();
493 EXPECT_FALSE(keyboard_container->IsVisible());
496 class KeyboardControllerAnimationTest : public KeyboardControllerTest,
497 public KeyboardControllerObserver {
499 KeyboardControllerAnimationTest() {}
500 virtual ~KeyboardControllerAnimationTest() {}
502 virtual void SetUp() OVERRIDE {
503 // We cannot short-circuit animations for this test.
504 ui::ScopedAnimationDurationScaleMode test_duration_mode(
505 ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION);
507 KeyboardControllerTest::SetUp();
509 const gfx::Rect& root_bounds = root_window()->bounds();
510 keyboard_container()->SetBounds(root_bounds);
511 root_window()->AddChild(keyboard_container());
512 controller()->AddObserver(this);
515 virtual void TearDown() OVERRIDE {
516 controller()->RemoveObserver(this);
517 KeyboardControllerTest::TearDown();
521 // KeyboardControllerObserver overrides
522 virtual void OnKeyboardBoundsChanging(const gfx::Rect& new_bounds) OVERRIDE {
523 notified_bounds_ = new_bounds;
526 const gfx::Rect& notified_bounds() { return notified_bounds_; }
528 aura::Window* keyboard_container() {
529 return controller()->GetContainerWindow();
532 aura::Window* keyboard_window() {
533 return proxy()->GetKeyboardWindow();
537 gfx::Rect notified_bounds_;
539 DISALLOW_COPY_AND_ASSIGN(KeyboardControllerAnimationTest);
542 // Tests virtual keyboard has correct show and hide animation.
543 TEST_F(KeyboardControllerAnimationTest, ContainerAnimation) {
544 ui::Layer* layer = keyboard_container()->layer();
547 // Keyboard container and window should immediately become visible before
549 EXPECT_TRUE(keyboard_container()->IsVisible());
550 EXPECT_TRUE(keyboard_window()->IsVisible());
551 float show_start_opacity = layer->opacity();
552 gfx::Transform transform;
553 transform.Translate(0, kAnimationDistance);
554 EXPECT_EQ(transform, layer->transform());
555 EXPECT_EQ(gfx::Rect(), notified_bounds());
557 RunAnimationForLayer(layer);
558 EXPECT_TRUE(keyboard_container()->IsVisible());
559 EXPECT_TRUE(keyboard_window()->IsVisible());
560 float show_end_opacity = layer->opacity();
561 EXPECT_LT(show_start_opacity, show_end_opacity);
562 EXPECT_EQ(gfx::Transform(), layer->transform());
563 // KeyboardController should notify the bounds of keyboard window to its
564 // observers after show animation finished.
565 EXPECT_EQ(keyboard_window()->bounds(), notified_bounds());
567 // Directly hide keyboard without delay.
568 controller()->HideKeyboard(KeyboardController::HIDE_REASON_AUTOMATIC);
569 EXPECT_TRUE(keyboard_container()->IsVisible());
570 EXPECT_TRUE(keyboard_container()->layer()->visible());
571 EXPECT_TRUE(keyboard_window()->IsVisible());
572 float hide_start_opacity = layer->opacity();
573 // KeyboardController should notify the bounds of keyboard window to its
574 // observers before hide animation starts.
575 EXPECT_EQ(gfx::Rect(), notified_bounds());
577 RunAnimationForLayer(layer);
578 EXPECT_FALSE(keyboard_container()->IsVisible());
579 EXPECT_FALSE(keyboard_container()->layer()->visible());
580 EXPECT_FALSE(keyboard_window()->IsVisible());
581 float hide_end_opacity = layer->opacity();
582 EXPECT_GT(hide_start_opacity, hide_end_opacity);
583 EXPECT_EQ(transform, layer->transform());
584 EXPECT_EQ(gfx::Rect(), notified_bounds());
587 // Show keyboard during keyboard hide animation should abort the hide animation
588 // and the keyboard should animate in.
589 // Test for crbug.com/333284.
590 TEST_F(KeyboardControllerAnimationTest, ContainerShowWhileHide) {
591 ui::Layer* layer = keyboard_container()->layer();
593 RunAnimationForLayer(layer);
595 controller()->HideKeyboard(KeyboardController::HIDE_REASON_AUTOMATIC);
596 // Before hide animation finishes, show keyboard again.
598 RunAnimationForLayer(layer);
599 EXPECT_TRUE(keyboard_container()->IsVisible());
600 EXPECT_TRUE(keyboard_window()->IsVisible());
601 EXPECT_EQ(1.0, layer->opacity());
602 EXPECT_EQ(gfx::Transform(), layer->transform());
605 } // namespace keyboard