- add sources.
[platform/framework/web/crosswalk.git] / src / ui / gl / gl_implementation_mac.cc
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "base/base_paths.h"
6 #include "base/files/file_path.h"
7 #include "base/logging.h"
8 #include "base/mac/foundation_util.h"
9 #include "base/native_library.h"
10 #include "base/path_service.h"
11 #include "base/threading/thread_restrictions.h"
12 #include "ui/gl/gl_bindings.h"
13 #include "ui/gl/gl_gl_api_implementation.h"
14 #include "ui/gl/gl_implementation.h"
15 #include "ui/gl/gl_osmesa_api_implementation.h"
16
17 namespace gfx {
18 namespace {
19 const char kOpenGLFrameworkPath[] =
20     "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL";
21 }  // namespace
22
23 void GetAllowedGLImplementations(std::vector<GLImplementation>* impls) {
24   impls->push_back(kGLImplementationDesktopGL);
25   impls->push_back(kGLImplementationAppleGL);
26   impls->push_back(kGLImplementationOSMesaGL);
27 }
28
29 bool InitializeGLBindings(GLImplementation implementation) {
30   // Prevent reinitialization with a different implementation. Once the gpu
31   // unit tests have initialized with kGLImplementationMock, we don't want to
32   // later switch to another GL implementation.
33   if (GetGLImplementation() != kGLImplementationNone)
34     return true;
35
36   // Allow the main thread or another to initialize these bindings
37   // after instituting restrictions on I/O. Going forward they will
38   // likely be used in the browser process on most platforms. The
39   // one-time initialization cost is small, between 2 and 5 ms.
40   base::ThreadRestrictions::ScopedAllowIO allow_io;
41
42   switch (implementation) {
43     case kGLImplementationOSMesaGL: {
44       // osmesa.so is located in the build directory. This code path is only
45       // valid in a developer build environment.
46       base::FilePath exe_path;
47       if (!PathService::Get(base::FILE_EXE, &exe_path)) {
48         LOG(ERROR) << "PathService::Get failed.";
49         return false;
50       }
51       base::FilePath bundle_path = base::mac::GetAppBundlePath(exe_path);
52       // Some unit test targets depend on osmesa but aren't built as app
53       // bundles. In that case, the .so is next to the executable.
54       if (bundle_path.empty())
55         bundle_path = exe_path;
56       base::FilePath build_dir_path = bundle_path.DirName();
57       base::FilePath osmesa_path = build_dir_path.Append("osmesa.so");
58
59       // When using OSMesa, just use OSMesaGetProcAddress to find entry points.
60       base::NativeLibrary library = base::LoadNativeLibrary(osmesa_path, NULL);
61       if (!library) {
62         LOG(ERROR) << "osmesa.so not found at " << osmesa_path.value();
63         return false;
64       }
65
66       GLGetProcAddressProc get_proc_address =
67           reinterpret_cast<GLGetProcAddressProc>(
68               base::GetFunctionPointerFromNativeLibrary(
69                   library, "OSMesaGetProcAddress"));
70       if (!get_proc_address) {
71         LOG(ERROR) << "OSMesaGetProcAddress not found.";
72         base::UnloadNativeLibrary(library);
73         return false;
74       }
75
76       SetGLGetProcAddressProc(get_proc_address);
77       AddGLNativeLibrary(library);
78       SetGLImplementation(kGLImplementationOSMesaGL);
79
80       InitializeGLBindingsGL();
81       InitializeGLBindingsOSMESA();
82       break;
83     }
84     case kGLImplementationDesktopGL:
85     case kGLImplementationAppleGL: {
86       base::NativeLibrary library = base::LoadNativeLibrary(
87           base::FilePath(kOpenGLFrameworkPath), NULL);
88       if (!library) {
89         LOG(ERROR) << "OpenGL framework not found";
90         return false;
91       }
92
93       AddGLNativeLibrary(library);
94       SetGLImplementation(implementation);
95
96       InitializeGLBindingsGL();
97       break;
98     }
99     case kGLImplementationMockGL: {
100       SetGLGetProcAddressProc(GetMockGLProcAddress);
101       SetGLImplementation(kGLImplementationMockGL);
102       InitializeGLBindingsGL();
103       break;
104     }
105     default:
106       return false;
107   }
108
109   return true;
110 }
111
112 bool InitializeGLExtensionBindings(GLImplementation implementation,
113     GLContext* context) {
114   switch (implementation) {
115     case kGLImplementationOSMesaGL:
116       InitializeGLExtensionBindingsGL(context);
117       InitializeGLExtensionBindingsOSMESA(context);
118       break;
119     case kGLImplementationDesktopGL:
120     case kGLImplementationAppleGL:
121       InitializeGLExtensionBindingsGL(context);
122       break;
123     case kGLImplementationMockGL:
124       InitializeGLExtensionBindingsGL(context);
125       break;
126     default:
127       return false;
128   }
129
130   return true;
131 }
132
133 void InitializeDebugGLBindings() {
134   InitializeDebugGLBindingsGL();
135   InitializeDebugGLBindingsOSMESA();
136 }
137
138 void ClearGLBindings() {
139   ClearGLBindingsGL();
140   ClearGLBindingsOSMESA();
141   SetGLImplementation(kGLImplementationNone);
142
143   UnloadGLNativeLibraries();
144 }
145
146 bool GetGLWindowSystemBindingInfo(GLWindowSystemBindingInfo* info) {
147   return false;
148 }
149
150 }  // namespace gfx