1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_GL_GL_BINDINGS_H_
6 #define UI_GL_GL_BINDINGS_H_
8 // Includes the platform independent and platform dependent GL headers.
9 // Only include this in cc files. It pulls in system headers, including
10 // the X11 headers on linux, which define all kinds of macros that are
11 // liable to cause conflicts.
16 #include <EGL/eglext.h>
18 #include "base/logging.h"
19 #include "base/threading/thread_local.h"
20 #include "build/build_config.h"
21 #include "ui/gl/gl_export.h"
23 // The standard OpenGL native extension headers are also included.
25 #include <GL/wglext.h>
26 #elif defined(OS_MACOSX)
27 #include <OpenGL/OpenGL.h>
28 #elif defined(USE_X11)
30 #include <GL/glxext.h>
32 // Undefine some macros defined by X headers. This is why this file should only
33 // be included in .cc files.
40 // GLES2 defines not part of Desktop GL
41 // Shader Precision-Specified Types
42 #define GL_LOW_FLOAT 0x8DF0
43 #define GL_MEDIUM_FLOAT 0x8DF1
44 #define GL_HIGH_FLOAT 0x8DF2
45 #define GL_LOW_INT 0x8DF3
46 #define GL_MEDIUM_INT 0x8DF4
47 #define GL_HIGH_INT 0x8DF5
48 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
49 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
50 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
51 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
52 #define GL_MAX_VARYING_VECTORS 0x8DFC
53 #define GL_SHADER_BINARY_FORMATS 0x8DF8
54 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
55 #define GL_SHADER_COMPILER 0x8DFA
56 #define GL_RGB565 0x8D62
57 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B
58 #define GL_RGB8_OES 0x8051
59 #define GL_RGBA8_OES 0x8058
60 #define GL_HALF_FLOAT_OES 0x8D61
62 // GL_OES_EGL_image_external
63 #define GL_TEXTURE_EXTERNAL_OES 0x8D65
64 #define GL_SAMPLER_EXTERNAL_OES 0x8D66
65 #define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67
66 #define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68
68 // GL_ANGLE_translated_shader_source
69 #define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0
72 #define GL_UNPACK_FLIP_Y_CHROMIUM 0x9240
74 #define GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM 0x9241
75 #define GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM 0x9242
76 #define GL_UNPACK_COLORSPACE_CONVERSION_CHROMIUM 0x9243
78 // GL_CHROMIUM_gpu_memory_manager
79 #define GL_TEXTURE_POOL_CHROMIUM 0x6000
80 #define GL_TEXTURE_POOL_MANAGED_CHROMIUM 0x6001
81 #define GL_TEXTURE_POOL_UNMANAGED_CHROMIUM 0x6002
83 // GL_ANGLE_pack_reverse_row_order
84 #define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4
86 // GL_ANGLE_texture_usage
87 #define GL_TEXTURE_USAGE_ANGLE 0x93A2
88 #define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3
90 // GL_EXT_texture_storage
91 #define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F
92 #define GL_ALPHA8_EXT 0x803C
93 #define GL_LUMINANCE8_EXT 0x8040
94 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045
95 #define GL_RGBA32F_EXT 0x8814
96 #define GL_RGB32F_EXT 0x8815
97 #define GL_ALPHA32F_EXT 0x8816
98 #define GL_LUMINANCE32F_EXT 0x8818
99 #define GL_LUMINANCE_ALPHA32F_EXT 0x8819
100 #define GL_RGBA16F_EXT 0x881A
101 #define GL_RGB16F_EXT 0x881B
102 #define GL_ALPHA16F_EXT 0x881C
103 #define GL_LUMINANCE16F_EXT 0x881E
104 #define GL_LUMINANCE_ALPHA16F_EXT 0x881F
105 #define GL_BGRA8_EXT 0x93A1
107 // GL_ANGLE_instanced_arrays
108 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE
110 // GL_EXT_occlusion_query_boolean
111 #define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F
112 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A
113 #define GL_CURRENT_QUERY_EXT 0x8865
114 #define GL_QUERY_RESULT_EXT 0x8866
115 #define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867
117 // GL_CHROMIUM_command_buffer_query
118 #define GL_COMMANDS_ISSUED_CHROMIUM 0x84F2
120 /* GL_CHROMIUM_get_error_query */
121 #define GL_GET_ERROR_QUERY_CHROMIUM 0x84F3
123 /* GL_CHROMIUM_command_buffer_latency_query */
124 #define GL_LATENCY_QUERY_CHROMIUM 0x84F4
126 /* GL_CHROMIUM_async_pixel_transfers */
127 #define GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM 0x84F5
128 #define GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM 0x84F6
131 #define GL_SAMPLER_3D_OES 0x8B5F
134 #define GL_DEPTH_COMPONENT24_OES 0x81A6
137 #define GL_DEPTH_COMPONENT32_OES 0x81A7
139 // GL_OES_packed_depth_stencil
140 #ifndef GL_DEPTH24_STENCIL8_OES
141 #define GL_DEPTH24_STENCIL8_OES 0x88F0
144 #ifndef GL_DEPTH24_STENCIL8
145 #define GL_DEPTH24_STENCIL8 0x88F0
148 // GL_OES_compressed_ETC1_RGB8_texture
149 #define GL_ETC1_RGB8_OES 0x8D64
151 // GL_OES_vertex_array_object
152 #define GL_VERTEX_ARRAY_BINDING_OES 0x85B5
154 // GL_CHROMIUM_pixel_transfer_buffer_object
155 #define GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM 0x78EC
156 #define GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM 0x78ED
157 #define GL_PIXEL_PACK_TRANSFER_BUFFER_BINDING_CHROMIUM 0x78EE
158 #define GL_PIXEL_UNPACK_TRANSFER_BUFFER_BINDING_CHROMIUM 0x78EF
160 /* GL_EXT_discard_framebuffer */
161 #ifndef GL_EXT_discard_framebuffer
162 #define GL_COLOR_EXT 0x1800
163 #define GL_DEPTH_EXT 0x1801
164 #define GL_STENCIL_EXT 0x1802
167 // GL_ARB_get_program_binary
168 #define PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
169 // GL_OES_get_program_binary
170 #define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
171 #define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE
172 #define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF
174 #ifndef GL_EXT_multisampled_render_to_texture
175 #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
176 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
177 #define GL_MAX_SAMPLES_EXT 0x8D57
178 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C
181 #ifndef GL_IMG_multisampled_render_to_texture
182 #define GL_RENDERBUFFER_SAMPLES_IMG 0x9133
183 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134
184 #define GL_MAX_SAMPLES_IMG 0x9135
185 #define GL_TEXTURE_SAMPLES_IMG 0x9136
188 #define GL_GLEXT_PROTOTYPES 1
191 #define GL_BINDING_CALL WINAPI
193 #define GL_BINDING_CALL
196 #define GL_SERVICE_LOG(args) DLOG(INFO) << args;
198 #define GL_SERVICE_LOG_CODE_BLOCK(code)
200 #define GL_SERVICE_LOG_CODE_BLOCK(code) code
203 // Forward declare OSMesa types.
204 typedef struct osmesa_context *OSMesaContext;
205 typedef void (*OSMESAproc)();
207 // Forward declare EGL types.
208 typedef uint64 EGLuint64CHROMIUM;
210 #include "gl_bindings_autogen_gl.h"
211 #include "gl_bindings_autogen_osmesa.h"
214 #include "gl_bindings_autogen_egl.h"
215 #include "gl_bindings_autogen_wgl.h"
216 #elif defined(USE_X11)
217 #include "gl_bindings_autogen_egl.h"
218 #include "gl_bindings_autogen_glx.h"
219 #elif defined(USE_OZONE)
220 #include "gl_bindings_autogen_egl.h"
221 #elif defined(OS_ANDROID)
222 #include "gl_bindings_autogen_egl.h"
227 struct GL_EXPORT DriverGL {
229 void InitializeExtensions(GLContext* context);
230 void InitializeDebugBindings();
231 void ClearBindings();
232 void UpdateDebugExtensionBindings();
240 void InitializeBindings();
241 void InitializeExtensionBindings(GLContext* context);
244 struct GL_EXPORT DriverOSMESA {
245 void InitializeBindings();
246 void InitializeExtensionBindings(GLContext* context);
247 void InitializeDebugBindings();
248 void ClearBindings();
249 void UpdateDebugExtensionBindings();
252 ProcsOSMESA debug_fn;
253 ExtensionsOSMESA ext;
257 struct GL_EXPORT DriverWGL {
258 void InitializeBindings();
259 void InitializeExtensionBindings(GLContext* context);
260 void InitializeDebugBindings();
261 void ClearBindings();
262 void UpdateDebugExtensionBindings();
270 #if defined(OS_WIN) || defined(USE_X11) || defined(OS_ANDROID) || defined(USE_OZONE)
271 struct GL_EXPORT DriverEGL {
272 void InitializeBindings();
273 void InitializeExtensionBindings(GLContext* context);
274 void InitializeDebugBindings();
275 void ClearBindings();
276 void UpdateDebugExtensionBindings();
285 struct GL_EXPORT DriverGLX {
286 void InitializeBindings();
287 void InitializeExtensionBindings(GLContext* context);
288 void InitializeDebugBindings();
289 void ClearBindings();
290 void UpdateDebugExtensionBindings();
298 // This #define is here to support autogenerated code.
299 #define g_current_gl_context g_current_gl_context_tls->Get()
300 GL_EXPORT extern base::ThreadLocalPointer<GLApi>* g_current_gl_context_tls;
302 GL_EXPORT extern OSMESAApi* g_current_osmesa_context;
303 GL_EXPORT extern DriverGL g_driver_gl;
304 GL_EXPORT extern DriverOSMESA g_driver_osmesa;
308 GL_EXPORT extern EGLApi* g_current_egl_context;
309 GL_EXPORT extern WGLApi* g_current_wgl_context;
310 GL_EXPORT extern DriverEGL g_driver_egl;
311 GL_EXPORT extern DriverWGL g_driver_wgl;
313 #elif defined(USE_X11)
315 GL_EXPORT extern EGLApi* g_current_egl_context;
316 GL_EXPORT extern GLXApi* g_current_glx_context;
317 GL_EXPORT extern DriverEGL g_driver_egl;
318 GL_EXPORT extern DriverGLX g_driver_glx;
320 #elif defined(USE_OZONE)
322 GL_EXPORT extern EGLApi* g_current_egl_context;
323 GL_EXPORT extern DriverEGL g_driver_egl;
325 #elif defined(OS_ANDROID)
327 GL_EXPORT extern EGLApi* g_current_egl_context;
328 GL_EXPORT extern DriverEGL g_driver_egl;
332 // Find an entry point to the mock GL implementation.
333 void* GL_BINDING_CALL GetMockGLProcAddress(const char* name);
337 #endif // UI_GL_GL_BINDINGS_H_