- add sources.
[platform/framework/web/crosswalk.git] / src / ui / gfx / transform_util_unittest.cc
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ui/gfx/transform_util.h"
6
7 #include "testing/gtest/include/gtest/gtest.h"
8 #include "ui/gfx/point.h"
9 #include "ui/gfx/point3_f.h"
10 #include "ui/gfx/rect.h"
11
12 namespace gfx {
13 namespace {
14
15 TEST(TransformUtilTest, GetScaleTransform) {
16   const Point kAnchor(20, 40);
17   const float kScale = 0.5f;
18
19   Transform scale = GetScaleTransform(kAnchor, kScale);
20
21   const int kOffset = 10;
22   for (int sign_x = -1; sign_x <= 1; ++sign_x) {
23     for (int sign_y = -1; sign_y <= 1; ++sign_y) {
24       Point test(kAnchor.x() + sign_x * kOffset,
25                  kAnchor.y() + sign_y * kOffset);
26       scale.TransformPoint(&test);
27
28       EXPECT_EQ(Point(kAnchor.x() + sign_x * kOffset * kScale,
29                       kAnchor.y() + sign_y * kOffset * kScale),
30                 test);
31     }
32   }
33 }
34
35 TEST(TransformUtilTest, SnapRotation) {
36   Transform result(Transform::kSkipInitialization);
37   Transform transform;
38   transform.RotateAboutZAxis(89.99);
39
40   Rect viewport(1920, 1200);
41   bool snapped = SnapTransform(&result, transform, viewport);
42
43   EXPECT_TRUE(snapped) << "Viewport should snap for this rotation.";
44 }
45
46 TEST(TransformUtilTest, SnapRotationDistantViewport) {
47   const int kOffset = 5000;
48   Transform result(Transform::kSkipInitialization);
49   Transform transform;
50
51   transform.RotateAboutZAxis(89.99);
52
53   Rect viewport(kOffset, kOffset, 1920, 1200);
54   bool snapped = SnapTransform(&result, transform, viewport);
55
56   EXPECT_FALSE(snapped) << "Distant viewport shouldn't snap by more than 1px.";
57 }
58
59 TEST(TransformUtilTest, NoSnapRotation) {
60   Transform result(Transform::kSkipInitialization);
61   Transform transform;
62   const int kOffset = 5000;
63
64   transform.RotateAboutZAxis(89.9);
65
66   Rect viewport(kOffset, kOffset, 1920, 1200);
67   bool snapped = SnapTransform(&result, transform, viewport);
68
69   EXPECT_FALSE(snapped) << "Viewport should not snap for this rotation.";
70 }
71
72 // Translations should always be snappable, the most we would move is 0.5
73 // pixels towards either direction to the nearest value in each component.
74 TEST(TransformUtilTest, SnapTranslation) {
75   Transform result(Transform::kSkipInitialization);
76   Transform transform;
77
78   transform.Translate3d(
79       SkDoubleToMScalar(1.01), SkDoubleToMScalar(1.99), SkDoubleToMScalar(3.0));
80
81   Rect viewport(1920, 1200);
82   bool snapped = SnapTransform(&result, transform, viewport);
83
84   EXPECT_TRUE(snapped) << "Viewport should snap for this translation.";
85 }
86
87 TEST(TransformUtilTest, SnapTranslationDistantViewport) {
88   Transform result(Transform::kSkipInitialization);
89   Transform transform;
90   const int kOffset = 5000;
91
92   transform.Translate3d(
93       SkDoubleToMScalar(1.01), SkDoubleToMScalar(1.99), SkDoubleToMScalar(3.0));
94
95   Rect viewport(kOffset, kOffset, 1920, 1200);
96   bool snapped = SnapTransform(&result, transform, viewport);
97
98   EXPECT_TRUE(snapped)
99       << "Distant viewport should still snap by less than 1px.";
100 }
101
102 TEST(TransformUtilTest, SnapScale) {
103   Transform result(Transform::kSkipInitialization);
104   Transform transform;
105
106   transform.Scale3d(SkDoubleToMScalar(5.0),
107                     SkDoubleToMScalar(2.00001),
108                     SkDoubleToMScalar(1.0));
109   Rect viewport(1920, 1200);
110   bool snapped = SnapTransform(&result, transform, viewport);
111
112   EXPECT_TRUE(snapped) << "Viewport should snap for this scaling.";
113 }
114
115 TEST(TransformUtilTest, NoSnapScale) {
116   Transform result(Transform::kSkipInitialization);
117   Transform transform;
118
119   transform.Scale3d(
120     SkDoubleToMScalar(5.0), SkDoubleToMScalar(2.1), SkDoubleToMScalar(1.0));
121   Rect viewport(1920, 1200);
122   bool snapped = SnapTransform(&result, transform, viewport);
123
124   EXPECT_FALSE(snapped) << "Viewport shouldn't snap for this scaling.";
125 }
126
127 TEST(TransformUtilTest, SnapCompositeTransform) {
128   Transform result(Transform::kSkipInitialization);
129   Transform transform;
130
131   transform.Translate3d(SkDoubleToMScalar(30.5), SkDoubleToMScalar(20.0),
132                         SkDoubleToMScalar(10.1));
133   transform.RotateAboutZAxis(89.99);
134   transform.Scale3d(SkDoubleToMScalar(1.0),
135                     SkDoubleToMScalar(3.00001),
136                     SkDoubleToMScalar(2.0));
137
138   Rect viewport(1920, 1200);
139   bool snapped = SnapTransform(&result, transform, viewport);
140   ASSERT_TRUE(snapped) << "Viewport should snap all components.";
141
142   Point3F point;
143
144   point = Point3F(viewport.origin());
145   result.TransformPoint(&point);
146   EXPECT_EQ(Point3F(31.f, 20.f, 10.f), point) << "Transformed origin";
147
148   point = Point3F(viewport.top_right());
149   result.TransformPoint(&point);
150   EXPECT_EQ(Point3F(31.f, 1940.f, 10.f), point) << "Transformed top-right";
151
152   point = Point3F(viewport.bottom_left());
153   result.TransformPoint(&point);
154   EXPECT_EQ(Point3F(-3569.f, 20.f, 10.f), point) << "Transformed bottom-left";
155
156   point = Point3F(viewport.bottom_right());
157   result.TransformPoint(&point);
158   EXPECT_EQ(Point3F(-3569.f, 1940.f, 10.f), point)
159       << "Transformed bottom-right";
160 }
161
162 TEST(TransformUtilTest, NoSnapSkewedCompositeTransform) {
163   Transform result(Transform::kSkipInitialization);
164   Transform transform;
165
166
167   transform.RotateAboutZAxis(89.99);
168   transform.Scale3d(SkDoubleToMScalar(1.0),
169                     SkDoubleToMScalar(3.00001),
170                     SkDoubleToMScalar(2.0));
171   transform.Translate3d(SkDoubleToMScalar(30.5), SkDoubleToMScalar(20.0),
172                         SkDoubleToMScalar(10.1));
173   transform.SkewX(20.0);
174   Rect viewport(1920, 1200);
175   bool snapped = SnapTransform(&result, transform, viewport);
176   EXPECT_FALSE(snapped) << "Skewed viewport should not snap.";
177 }
178
179 }  // namespace
180 }  // namespace gfx