- add sources.
[platform/framework/web/crosswalk.git] / src / ui / gfx / skia_util.cc
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ui/gfx/skia_util.h"
6
7 #include "third_party/skia/include/core/SkBitmap.h"
8 #include "third_party/skia/include/core/SkColorFilter.h"
9 #include "third_party/skia/include/core/SkColorPriv.h"
10 #include "third_party/skia/include/core/SkUnPreMultiply.h"
11 #include "third_party/skia/include/effects/SkBlurMaskFilter.h"
12 #include "third_party/skia/include/effects/SkGradientShader.h"
13 #include "third_party/skia/include/effects/SkLayerDrawLooper.h"
14 #include "ui/gfx/image/image_skia_rep.h"
15 #include "ui/gfx/rect.h"
16 #include "ui/gfx/rect_f.h"
17 #include "ui/gfx/shadow_value.h"
18 #include "ui/gfx/transform.h"
19
20 namespace gfx {
21
22 SkRect RectToSkRect(const Rect& rect) {
23   SkRect r;
24   r.iset(rect.x(), rect.y(), rect.right(), rect.bottom());
25   return r;
26 }
27
28 SkIRect RectToSkIRect(const Rect& rect) {
29   return SkIRect::MakeXYWH(rect.x(), rect.y(), rect.width(), rect.height());
30 }
31
32 Rect SkIRectToRect(const SkIRect& rect) {
33   return Rect(rect.x(), rect.y(), rect.width(), rect.height());
34 }
35
36 SkRect RectFToSkRect(const RectF& rect) {
37   return SkRect::MakeXYWH(SkFloatToScalar(rect.x()),
38                           SkFloatToScalar(rect.y()),
39                           SkFloatToScalar(rect.width()),
40                           SkFloatToScalar(rect.height()));
41 }
42
43 RectF SkRectToRectF(const SkRect& rect) {
44   return RectF(SkScalarToFloat(rect.x()),
45                SkScalarToFloat(rect.y()),
46                SkScalarToFloat(rect.width()),
47                SkScalarToFloat(rect.height()));
48 }
49
50 void TransformToFlattenedSkMatrix(const gfx::Transform& transform,
51                                   SkMatrix* flattened) {
52   // Convert from 4x4 to 3x3 by dropping the third row and column.
53   flattened->set(0, SkMScalarToScalar(transform.matrix().get(0, 0)));
54   flattened->set(1, SkMScalarToScalar(transform.matrix().get(0, 1)));
55   flattened->set(2, SkMScalarToScalar(transform.matrix().get(0, 3)));
56   flattened->set(3, SkMScalarToScalar(transform.matrix().get(1, 0)));
57   flattened->set(4, SkMScalarToScalar(transform.matrix().get(1, 1)));
58   flattened->set(5, SkMScalarToScalar(transform.matrix().get(1, 3)));
59   flattened->set(6, SkMScalarToScalar(transform.matrix().get(3, 0)));
60   flattened->set(7, SkMScalarToScalar(transform.matrix().get(3, 1)));
61   flattened->set(8, SkMScalarToScalar(transform.matrix().get(3, 3)));
62 }
63
64 skia::RefPtr<SkShader> CreateImageRepShader(const gfx::ImageSkiaRep& image_rep,
65                                             SkShader::TileMode tile_mode,
66                                             const SkMatrix& local_matrix) {
67   skia::RefPtr<SkShader> shader = skia::AdoptRef(SkShader::CreateBitmapShader(
68       image_rep.sk_bitmap(), tile_mode, tile_mode));
69   SkScalar scale_x = local_matrix.getScaleX();
70   SkScalar scale_y = local_matrix.getScaleY();
71   SkScalar bitmap_scale = SkFloatToScalar(image_rep.scale());
72
73   // Unscale matrix by |bitmap_scale| such that the bitmap is drawn at the
74   // correct density.
75   // Convert skew and translation to pixel coordinates.
76   // Thus, for |bitmap_scale| = 2:
77   //   x scale = 2, x translation = 1 DIP,
78   // should be converted to
79   //   x scale = 1, x translation = 2 pixels.
80   SkMatrix shader_scale = local_matrix;
81   shader_scale.preScale(bitmap_scale, bitmap_scale);
82   shader_scale.setScaleX(SkScalarDiv(scale_x, bitmap_scale));
83   shader_scale.setScaleY(SkScalarDiv(scale_y, bitmap_scale));
84
85   shader->setLocalMatrix(shader_scale);
86   return shader;
87 }
88
89 skia::RefPtr<SkShader> CreateGradientShader(int start_point,
90                                             int end_point,
91                                             SkColor start_color,
92                                             SkColor end_color) {
93   SkColor grad_colors[2] = { start_color, end_color};
94   SkPoint grad_points[2];
95   grad_points[0].iset(0, start_point);
96   grad_points[1].iset(0, end_point);
97
98   return skia::AdoptRef(SkGradientShader::CreateLinear(
99       grad_points, grad_colors, NULL, 2, SkShader::kRepeat_TileMode));
100 }
101
102 skia::RefPtr<SkDrawLooper> CreateShadowDrawLooper(
103     const std::vector<ShadowValue>& shadows) {
104   if (shadows.empty())
105     return skia::RefPtr<SkDrawLooper>();
106
107   skia::RefPtr<SkLayerDrawLooper> looper =
108       skia::AdoptRef(new SkLayerDrawLooper);
109
110   looper->addLayer();  // top layer of the original.
111
112   SkLayerDrawLooper::LayerInfo layer_info;
113   layer_info.fPaintBits |= SkLayerDrawLooper::kMaskFilter_Bit;
114   layer_info.fPaintBits |= SkLayerDrawLooper::kColorFilter_Bit;
115   layer_info.fColorMode = SkXfermode::kSrc_Mode;
116
117   for (size_t i = 0; i < shadows.size(); ++i) {
118     const ShadowValue& shadow = shadows[i];
119
120     layer_info.fOffset.set(SkIntToScalar(shadow.x()),
121                            SkIntToScalar(shadow.y()));
122
123     // SkBlurMaskFilter's blur radius defines the range to extend the blur from
124     // original mask, which is half of blur amount as defined in ShadowValue.
125     skia::RefPtr<SkMaskFilter> blur_mask = skia::AdoptRef(
126         SkBlurMaskFilter::Create(SkDoubleToScalar(shadow.blur() / 2),
127                                  SkBlurMaskFilter::kNormal_BlurStyle,
128                                  SkBlurMaskFilter::kHighQuality_BlurFlag));
129     skia::RefPtr<SkColorFilter> color_filter = skia::AdoptRef(
130         SkColorFilter::CreateModeFilter(shadow.color(),
131                                         SkXfermode::kSrcIn_Mode));
132
133     SkPaint* paint = looper->addLayer(layer_info);
134     paint->setMaskFilter(blur_mask.get());
135     paint->setColorFilter(color_filter.get());
136   }
137
138   return looper;
139 }
140
141 bool BitmapsAreEqual(const SkBitmap& bitmap1, const SkBitmap& bitmap2) {
142   void* addr1 = NULL;
143   void* addr2 = NULL;
144   size_t size1 = 0;
145   size_t size2 = 0;
146
147   bitmap1.lockPixels();
148   addr1 = bitmap1.getAddr32(0, 0);
149   size1 = bitmap1.getSize();
150   bitmap1.unlockPixels();
151
152   bitmap2.lockPixels();
153   addr2 = bitmap2.getAddr32(0, 0);
154   size2 = bitmap2.getSize();
155   bitmap2.unlockPixels();
156
157   return (size1 == size2) && (0 == memcmp(addr1, addr2, bitmap1.getSize()));
158 }
159
160 void ConvertSkiaToRGBA(const unsigned char* skia,
161                        int pixel_width,
162                        unsigned char* rgba) {
163   int total_length = pixel_width * 4;
164   for (int i = 0; i < total_length; i += 4) {
165     const uint32_t pixel_in = *reinterpret_cast<const uint32_t*>(&skia[i]);
166
167     // Pack the components here.
168     int alpha = SkGetPackedA32(pixel_in);
169     if (alpha != 0 && alpha != 255) {
170       SkColor unmultiplied = SkUnPreMultiply::PMColorToColor(pixel_in);
171       rgba[i + 0] = SkColorGetR(unmultiplied);
172       rgba[i + 1] = SkColorGetG(unmultiplied);
173       rgba[i + 2] = SkColorGetB(unmultiplied);
174       rgba[i + 3] = alpha;
175     } else {
176       rgba[i + 0] = SkGetPackedR32(pixel_in);
177       rgba[i + 1] = SkGetPackedG32(pixel_in);
178       rgba[i + 2] = SkGetPackedB32(pixel_in);
179       rgba[i + 3] = alpha;
180     }
181   }
182 }
183
184 }  // namespace gfx