d4fc3af76b43ac74ac83954fccdd9511583782ce
[platform/framework/web/crosswalk.git] / src / ui / events / x / events_x_unittest.cc
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include <cstring>
6
7 #include <X11/extensions/XInput2.h>
8 #include <X11/Xlib.h>
9
10 // Generically-named #defines from Xlib that conflict with symbols in GTest.
11 #undef Bool
12 #undef None
13
14 #include "testing/gtest/include/gtest/gtest.h"
15 #include "ui/events/event.h"
16 #include "ui/events/event_constants.h"
17 #include "ui/events/event_utils.h"
18 #include "ui/events/test/events_test_utils_x11.h"
19 #include "ui/gfx/point.h"
20
21 namespace ui {
22
23 namespace {
24
25 // Initializes the passed-in Xlib event.
26 void InitButtonEvent(XEvent* event,
27                      bool is_press,
28                      const gfx::Point& location,
29                      int button,
30                      int state) {
31   memset(event, 0, sizeof(*event));
32
33   // We don't bother setting fields that the event code doesn't use, such as
34   // x_root/y_root and window/root/subwindow.
35   XButtonEvent* button_event = &(event->xbutton);
36   button_event->type = is_press ? ButtonPress : ButtonRelease;
37   button_event->x = location.x();
38   button_event->y = location.y();
39   button_event->button = button;
40   button_event->state = state;
41 }
42
43 }  // namespace
44
45 TEST(EventsXTest, ButtonEvents) {
46   XEvent event;
47   gfx::Point location(5, 10);
48   gfx::Vector2d offset;
49
50   InitButtonEvent(&event, true, location, 1, 0);
51   EXPECT_EQ(ui::ET_MOUSE_PRESSED, ui::EventTypeFromNative(&event));
52   EXPECT_EQ(ui::EF_LEFT_MOUSE_BUTTON, ui::EventFlagsFromNative(&event));
53   EXPECT_EQ(location, ui::EventLocationFromNative(&event));
54
55   InitButtonEvent(&event, true, location, 2, Button1Mask | ShiftMask);
56   EXPECT_EQ(ui::ET_MOUSE_PRESSED, ui::EventTypeFromNative(&event));
57   EXPECT_EQ(ui::EF_LEFT_MOUSE_BUTTON | ui::EF_MIDDLE_MOUSE_BUTTON |
58                 ui::EF_SHIFT_DOWN,
59             ui::EventFlagsFromNative(&event));
60   EXPECT_EQ(location, ui::EventLocationFromNative(&event));
61
62   InitButtonEvent(&event, false, location, 3, 0);
63   EXPECT_EQ(ui::ET_MOUSE_RELEASED, ui::EventTypeFromNative(&event));
64   EXPECT_EQ(ui::EF_RIGHT_MOUSE_BUTTON, ui::EventFlagsFromNative(&event));
65   EXPECT_EQ(location, ui::EventLocationFromNative(&event));
66
67   // Scroll up.
68   InitButtonEvent(&event, true, location, 4, 0);
69   EXPECT_EQ(ui::ET_MOUSEWHEEL, ui::EventTypeFromNative(&event));
70   EXPECT_EQ(0, ui::EventFlagsFromNative(&event));
71   EXPECT_EQ(location, ui::EventLocationFromNative(&event));
72   offset = ui::GetMouseWheelOffset(&event);
73   EXPECT_GT(offset.y(), 0);
74   EXPECT_EQ(0, offset.x());
75
76   // Scroll down.
77   InitButtonEvent(&event, true, location, 5, 0);
78   EXPECT_EQ(ui::ET_MOUSEWHEEL, ui::EventTypeFromNative(&event));
79   EXPECT_EQ(0, ui::EventFlagsFromNative(&event));
80   EXPECT_EQ(location, ui::EventLocationFromNative(&event));
81   offset = ui::GetMouseWheelOffset(&event);
82   EXPECT_LT(offset.y(), 0);
83   EXPECT_EQ(0, offset.x());
84
85   // Scroll left.
86   InitButtonEvent(&event, true, location, 6, 0);
87   EXPECT_EQ(ui::ET_MOUSEWHEEL, ui::EventTypeFromNative(&event));
88   EXPECT_EQ(0, ui::EventFlagsFromNative(&event));
89   EXPECT_EQ(location, ui::EventLocationFromNative(&event));
90   offset = ui::GetMouseWheelOffset(&event);
91   EXPECT_EQ(0, offset.y());
92   EXPECT_GT(offset.x(), 0);
93
94   // Scroll right.
95   InitButtonEvent(&event, true, location, 7, 0);
96   EXPECT_EQ(ui::ET_MOUSEWHEEL, ui::EventTypeFromNative(&event));
97   EXPECT_EQ(0, ui::EventFlagsFromNative(&event));
98   EXPECT_EQ(location, ui::EventLocationFromNative(&event));
99   offset = ui::GetMouseWheelOffset(&event);
100   EXPECT_EQ(0, offset.y());
101   EXPECT_LT(offset.x(), 0);
102
103   // TODO(derat): Test XInput code.
104 }
105
106 TEST(EventsXTest, AvoidExtraEventsOnWheelRelease) {
107   XEvent event;
108   gfx::Point location(5, 10);
109
110   InitButtonEvent(&event, true, location, 4, 0);
111   EXPECT_EQ(ui::ET_MOUSEWHEEL, ui::EventTypeFromNative(&event));
112
113   // We should return ET_UNKNOWN for the release event instead of returning
114   // ET_MOUSEWHEEL; otherwise we'll scroll twice for each scrollwheel step.
115   InitButtonEvent(&event, false, location, 4, 0);
116   EXPECT_EQ(ui::ET_UNKNOWN, ui::EventTypeFromNative(&event));
117
118   // TODO(derat): Test XInput code.
119 }
120
121 TEST(EventsXTest, EnterLeaveEvent) {
122   XEvent event;
123   event.xcrossing.type = EnterNotify;
124   event.xcrossing.x = 10;
125   event.xcrossing.y = 20;
126   event.xcrossing.x_root = 110;
127   event.xcrossing.y_root = 120;
128
129   // Mouse enter events are converted to mouse move events to be consistent with
130   // the way views handle mouse enter. See comments for EnterNotify case in
131   // ui::EventTypeFromNative for more details.
132   EXPECT_EQ(ui::ET_MOUSE_MOVED, ui::EventTypeFromNative(&event));
133   EXPECT_EQ("10,20", ui::EventLocationFromNative(&event).ToString());
134   EXPECT_EQ("110,120", ui::EventSystemLocationFromNative(&event).ToString());
135
136   event.xcrossing.type = LeaveNotify;
137   event.xcrossing.x = 30;
138   event.xcrossing.y = 40;
139   event.xcrossing.x_root = 230;
140   event.xcrossing.y_root = 240;
141   EXPECT_EQ(ui::ET_MOUSE_EXITED, ui::EventTypeFromNative(&event));
142   EXPECT_EQ("30,40", ui::EventLocationFromNative(&event).ToString());
143   EXPECT_EQ("230,240", ui::EventSystemLocationFromNative(&event).ToString());
144 }
145
146 TEST(EventsXTest, ClickCount) {
147   XEvent event;
148   gfx::Point location(5, 10);
149
150   for (int i = 1; i <= 3; ++i) {
151     InitButtonEvent(&event, true, location, 1, 0);
152     {
153       MouseEvent mouseev(&event);
154       EXPECT_EQ(ui::ET_MOUSE_PRESSED, mouseev.type());
155       EXPECT_EQ(i, mouseev.GetClickCount());
156     }
157
158     InitButtonEvent(&event, false, location, 1, 0);
159     {
160       MouseEvent mouseev(&event);
161       EXPECT_EQ(ui::ET_MOUSE_RELEASED, mouseev.type());
162       EXPECT_EQ(i, mouseev.GetClickCount());
163     }
164   }
165 }
166
167 #if defined(USE_XI2_MT)
168 TEST(EventsXTest, TouchEventBasic) {
169   std::vector<unsigned int> devices;
170   devices.push_back(0);
171   ui::SetUpTouchDevicesForTest(devices);
172   std::vector<Valuator> valuators;
173
174   // Init touch begin with tracking id 5, touch id 0.
175   valuators.push_back(Valuator(DeviceDataManager::DT_TOUCH_MAJOR, 20));
176   valuators.push_back(Valuator(DeviceDataManager::DT_TOUCH_ORIENTATION, 0.3f));
177   valuators.push_back(Valuator(DeviceDataManager::DT_TOUCH_PRESSURE, 100));
178   ui::ScopedXI2Event scoped_xevent;
179   scoped_xevent.InitTouchEvent(
180       0, XI_TouchBegin, 5, gfx::Point(10, 10), valuators);
181   EXPECT_EQ(ui::ET_TOUCH_PRESSED, ui::EventTypeFromNative(scoped_xevent));
182   EXPECT_EQ("10,10", ui::EventLocationFromNative(scoped_xevent).ToString());
183   EXPECT_EQ(GetTouchId(scoped_xevent), 0);
184   EXPECT_EQ(GetTouchRadiusX(scoped_xevent), 10);
185   EXPECT_FLOAT_EQ(GetTouchAngle(scoped_xevent), 0.15f);
186   EXPECT_FLOAT_EQ(GetTouchForce(scoped_xevent), 0.1f);
187
188   // Touch update, with new orientation info.
189   valuators.clear();
190   valuators.push_back(Valuator(DeviceDataManager::DT_TOUCH_ORIENTATION, 0.5f));
191   scoped_xevent.InitTouchEvent(
192       0, XI_TouchUpdate, 5, gfx::Point(20, 20), valuators);
193   EXPECT_EQ(ui::ET_TOUCH_MOVED, ui::EventTypeFromNative(scoped_xevent));
194   EXPECT_EQ("20,20", ui::EventLocationFromNative(scoped_xevent).ToString());
195   EXPECT_EQ(GetTouchId(scoped_xevent), 0);
196   EXPECT_EQ(GetTouchRadiusX(scoped_xevent), 10);
197   EXPECT_FLOAT_EQ(GetTouchAngle(scoped_xevent), 0.25f);
198   EXPECT_FLOAT_EQ(GetTouchForce(scoped_xevent), 0.1f);
199
200   // Another touch with tracking id 6, touch id 1.
201   valuators.clear();
202   valuators.push_back(Valuator(DeviceDataManager::DT_TOUCH_MAJOR, 100));
203   valuators.push_back(Valuator(DeviceDataManager::DT_TOUCH_ORIENTATION, 0.9f));
204   valuators.push_back(Valuator(DeviceDataManager::DT_TOUCH_PRESSURE, 500));
205   scoped_xevent.InitTouchEvent(
206       0, XI_TouchBegin, 6, gfx::Point(200, 200), valuators);
207   EXPECT_EQ(ui::ET_TOUCH_PRESSED, ui::EventTypeFromNative(scoped_xevent));
208   EXPECT_EQ("200,200", ui::EventLocationFromNative(scoped_xevent).ToString());
209   EXPECT_EQ(GetTouchId(scoped_xevent), 1);
210   EXPECT_EQ(GetTouchRadiusX(scoped_xevent), 50);
211   EXPECT_FLOAT_EQ(GetTouchAngle(scoped_xevent), 0.45f);
212   EXPECT_FLOAT_EQ(GetTouchForce(scoped_xevent), 0.5f);
213
214   // Touch with tracking id 5 should have old radius/angle value and new pressue
215   // value.
216   valuators.clear();
217   valuators.push_back(Valuator(DeviceDataManager::DT_TOUCH_PRESSURE, 50));
218   scoped_xevent.InitTouchEvent(
219       0, XI_TouchEnd, 5, gfx::Point(30, 30), valuators);
220   EXPECT_EQ(ui::ET_TOUCH_RELEASED, ui::EventTypeFromNative(scoped_xevent));
221   EXPECT_EQ("30,30", ui::EventLocationFromNative(scoped_xevent).ToString());
222   EXPECT_EQ(GetTouchId(scoped_xevent), 0);
223   EXPECT_EQ(GetTouchRadiusX(scoped_xevent), 10);
224   EXPECT_FLOAT_EQ(GetTouchAngle(scoped_xevent), 0.25f);
225   EXPECT_FLOAT_EQ(GetTouchForce(scoped_xevent), 0.05f);
226
227   // Touch with tracking id 6 should have old angle/pressure value and new
228   // radius value.
229   valuators.clear();
230   valuators.push_back(Valuator(DeviceDataManager::DT_TOUCH_MAJOR, 50));
231   scoped_xevent.InitTouchEvent(
232       0, XI_TouchEnd, 6, gfx::Point(200, 200), valuators);
233   EXPECT_EQ(ui::ET_TOUCH_RELEASED, ui::EventTypeFromNative(scoped_xevent));
234   EXPECT_EQ("200,200", ui::EventLocationFromNative(scoped_xevent).ToString());
235   EXPECT_EQ(GetTouchId(scoped_xevent), 1);
236   EXPECT_EQ(GetTouchRadiusX(scoped_xevent), 25);
237   EXPECT_FLOAT_EQ(GetTouchAngle(scoped_xevent), 0.45f);
238   EXPECT_FLOAT_EQ(GetTouchForce(scoped_xevent), 0.5f);
239 }
240 #endif
241 }  // namespace ui