Upstream version 7.35.139.0
[platform/framework/web/crosswalk.git] / src / ui / events / x / events_x_unittest.cc
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include <cstring>
6
7 #include <X11/extensions/XInput2.h>
8 #include <X11/Xlib.h>
9 #include <X11/Xutil.h>
10 #include <X11/XKBlib.h>
11
12 // Generically-named #defines from Xlib that conflict with symbols in GTest.
13 #undef Bool
14 #undef None
15
16 #include "testing/gtest/include/gtest/gtest.h"
17 #include "ui/events/event.h"
18 #include "ui/events/event_constants.h"
19 #include "ui/events/event_utils.h"
20 #include "ui/events/test/events_test_utils_x11.h"
21 #include "ui/gfx/point.h"
22
23 namespace ui {
24
25 namespace {
26
27 // Initializes the passed-in Xlib event.
28 void InitButtonEvent(XEvent* event,
29                      bool is_press,
30                      const gfx::Point& location,
31                      int button,
32                      int state) {
33   memset(event, 0, sizeof(*event));
34
35   // We don't bother setting fields that the event code doesn't use, such as
36   // x_root/y_root and window/root/subwindow.
37   XButtonEvent* button_event = &(event->xbutton);
38   button_event->type = is_press ? ButtonPress : ButtonRelease;
39   button_event->x = location.x();
40   button_event->y = location.y();
41   button_event->button = button;
42   button_event->state = state;
43 }
44
45 // Initializes the passed-in Xlib event.
46 void InitKeyEvent(Display* display,
47                   XEvent* event,
48                   bool is_press,
49                   int keycode,
50                   int state) {
51   memset(event, 0, sizeof(*event));
52
53   // We don't bother setting fields that the event code doesn't use, such as
54   // x_root/y_root and window/root/subwindow.
55   XKeyEvent* key_event = &(event->xkey);
56   key_event->display = display;
57   key_event->type = is_press ? KeyPress : KeyRelease;
58   key_event->keycode = keycode;
59   key_event->state = state;
60 }
61
62 }  // namespace
63
64 TEST(EventsXTest, ButtonEvents) {
65   XEvent event;
66   gfx::Point location(5, 10);
67   gfx::Vector2d offset;
68
69   InitButtonEvent(&event, true, location, 1, 0);
70   EXPECT_EQ(ui::ET_MOUSE_PRESSED, ui::EventTypeFromNative(&event));
71   EXPECT_EQ(ui::EF_LEFT_MOUSE_BUTTON, ui::EventFlagsFromNative(&event));
72   EXPECT_EQ(location, ui::EventLocationFromNative(&event));
73
74   InitButtonEvent(&event, true, location, 2, Button1Mask | ShiftMask);
75   EXPECT_EQ(ui::ET_MOUSE_PRESSED, ui::EventTypeFromNative(&event));
76   EXPECT_EQ(ui::EF_LEFT_MOUSE_BUTTON | ui::EF_MIDDLE_MOUSE_BUTTON |
77                 ui::EF_SHIFT_DOWN,
78             ui::EventFlagsFromNative(&event));
79   EXPECT_EQ(location, ui::EventLocationFromNative(&event));
80
81   InitButtonEvent(&event, false, location, 3, 0);
82   EXPECT_EQ(ui::ET_MOUSE_RELEASED, ui::EventTypeFromNative(&event));
83   EXPECT_EQ(ui::EF_RIGHT_MOUSE_BUTTON, ui::EventFlagsFromNative(&event));
84   EXPECT_EQ(location, ui::EventLocationFromNative(&event));
85
86   // Scroll up.
87   InitButtonEvent(&event, true, location, 4, 0);
88   EXPECT_EQ(ui::ET_MOUSEWHEEL, ui::EventTypeFromNative(&event));
89   EXPECT_EQ(0, ui::EventFlagsFromNative(&event));
90   EXPECT_EQ(location, ui::EventLocationFromNative(&event));
91   offset = ui::GetMouseWheelOffset(&event);
92   EXPECT_GT(offset.y(), 0);
93   EXPECT_EQ(0, offset.x());
94
95   // Scroll down.
96   InitButtonEvent(&event, true, location, 5, 0);
97   EXPECT_EQ(ui::ET_MOUSEWHEEL, ui::EventTypeFromNative(&event));
98   EXPECT_EQ(0, ui::EventFlagsFromNative(&event));
99   EXPECT_EQ(location, ui::EventLocationFromNative(&event));
100   offset = ui::GetMouseWheelOffset(&event);
101   EXPECT_LT(offset.y(), 0);
102   EXPECT_EQ(0, offset.x());
103
104   // Scroll left.
105   InitButtonEvent(&event, true, location, 6, 0);
106   EXPECT_EQ(ui::ET_MOUSEWHEEL, ui::EventTypeFromNative(&event));
107   EXPECT_EQ(0, ui::EventFlagsFromNative(&event));
108   EXPECT_EQ(location, ui::EventLocationFromNative(&event));
109   offset = ui::GetMouseWheelOffset(&event);
110   EXPECT_EQ(0, offset.y());
111   EXPECT_GT(offset.x(), 0);
112
113   // Scroll right.
114   InitButtonEvent(&event, true, location, 7, 0);
115   EXPECT_EQ(ui::ET_MOUSEWHEEL, ui::EventTypeFromNative(&event));
116   EXPECT_EQ(0, ui::EventFlagsFromNative(&event));
117   EXPECT_EQ(location, ui::EventLocationFromNative(&event));
118   offset = ui::GetMouseWheelOffset(&event);
119   EXPECT_EQ(0, offset.y());
120   EXPECT_LT(offset.x(), 0);
121
122   // TODO(derat): Test XInput code.
123 }
124
125 TEST(EventsXTest, AvoidExtraEventsOnWheelRelease) {
126   XEvent event;
127   gfx::Point location(5, 10);
128
129   InitButtonEvent(&event, true, location, 4, 0);
130   EXPECT_EQ(ui::ET_MOUSEWHEEL, ui::EventTypeFromNative(&event));
131
132   // We should return ET_UNKNOWN for the release event instead of returning
133   // ET_MOUSEWHEEL; otherwise we'll scroll twice for each scrollwheel step.
134   InitButtonEvent(&event, false, location, 4, 0);
135   EXPECT_EQ(ui::ET_UNKNOWN, ui::EventTypeFromNative(&event));
136
137   // TODO(derat): Test XInput code.
138 }
139
140 TEST(EventsXTest, EnterLeaveEvent) {
141   XEvent event;
142   event.xcrossing.type = EnterNotify;
143   event.xcrossing.x = 10;
144   event.xcrossing.y = 20;
145   event.xcrossing.x_root = 110;
146   event.xcrossing.y_root = 120;
147
148   // Mouse enter events are converted to mouse move events to be consistent with
149   // the way views handle mouse enter. See comments for EnterNotify case in
150   // ui::EventTypeFromNative for more details.
151   EXPECT_EQ(ui::ET_MOUSE_MOVED, ui::EventTypeFromNative(&event));
152   EXPECT_EQ("10,20", ui::EventLocationFromNative(&event).ToString());
153   EXPECT_EQ("110,120", ui::EventSystemLocationFromNative(&event).ToString());
154
155   event.xcrossing.type = LeaveNotify;
156   event.xcrossing.x = 30;
157   event.xcrossing.y = 40;
158   event.xcrossing.x_root = 230;
159   event.xcrossing.y_root = 240;
160   EXPECT_EQ(ui::ET_MOUSE_EXITED, ui::EventTypeFromNative(&event));
161   EXPECT_EQ("30,40", ui::EventLocationFromNative(&event).ToString());
162   EXPECT_EQ("230,240", ui::EventSystemLocationFromNative(&event).ToString());
163 }
164
165 TEST(EventsXTest, ClickCount) {
166   XEvent event;
167   gfx::Point location(5, 10);
168
169   for (int i = 1; i <= 3; ++i) {
170     InitButtonEvent(&event, true, location, 1, 0);
171     {
172       MouseEvent mouseev(&event);
173       EXPECT_EQ(ui::ET_MOUSE_PRESSED, mouseev.type());
174       EXPECT_EQ(i, mouseev.GetClickCount());
175     }
176
177     InitButtonEvent(&event, false, location, 1, 0);
178     {
179       MouseEvent mouseev(&event);
180       EXPECT_EQ(ui::ET_MOUSE_RELEASED, mouseev.type());
181       EXPECT_EQ(i, mouseev.GetClickCount());
182     }
183   }
184 }
185
186 #if defined(USE_XI2_MT)
187 TEST(EventsXTest, TouchEventBasic) {
188   std::vector<unsigned int> devices;
189   devices.push_back(0);
190   ui::SetUpTouchDevicesForTest(devices);
191   std::vector<Valuator> valuators;
192
193   // Init touch begin with tracking id 5, touch id 0.
194   valuators.push_back(Valuator(DeviceDataManager::DT_TOUCH_MAJOR, 20));
195   valuators.push_back(Valuator(DeviceDataManager::DT_TOUCH_ORIENTATION, 0.3f));
196   valuators.push_back(Valuator(DeviceDataManager::DT_TOUCH_PRESSURE, 100));
197   ui::ScopedXI2Event scoped_xevent;
198   scoped_xevent.InitTouchEvent(
199       0, XI_TouchBegin, 5, gfx::Point(10, 10), valuators);
200   EXPECT_EQ(ui::ET_TOUCH_PRESSED, ui::EventTypeFromNative(scoped_xevent));
201   EXPECT_EQ("10,10", ui::EventLocationFromNative(scoped_xevent).ToString());
202   EXPECT_EQ(GetTouchId(scoped_xevent), 0);
203   EXPECT_EQ(GetTouchRadiusX(scoped_xevent), 10);
204   EXPECT_FLOAT_EQ(GetTouchAngle(scoped_xevent), 0.15f);
205   EXPECT_FLOAT_EQ(GetTouchForce(scoped_xevent), 0.1f);
206
207   // Touch update, with new orientation info.
208   valuators.clear();
209   valuators.push_back(Valuator(DeviceDataManager::DT_TOUCH_ORIENTATION, 0.5f));
210   scoped_xevent.InitTouchEvent(
211       0, XI_TouchUpdate, 5, gfx::Point(20, 20), valuators);
212   EXPECT_EQ(ui::ET_TOUCH_MOVED, ui::EventTypeFromNative(scoped_xevent));
213   EXPECT_EQ("20,20", ui::EventLocationFromNative(scoped_xevent).ToString());
214   EXPECT_EQ(GetTouchId(scoped_xevent), 0);
215   EXPECT_EQ(GetTouchRadiusX(scoped_xevent), 10);
216   EXPECT_FLOAT_EQ(GetTouchAngle(scoped_xevent), 0.25f);
217   EXPECT_FLOAT_EQ(GetTouchForce(scoped_xevent), 0.1f);
218
219   // Another touch with tracking id 6, touch id 1.
220   valuators.clear();
221   valuators.push_back(Valuator(DeviceDataManager::DT_TOUCH_MAJOR, 100));
222   valuators.push_back(Valuator(DeviceDataManager::DT_TOUCH_ORIENTATION, 0.9f));
223   valuators.push_back(Valuator(DeviceDataManager::DT_TOUCH_PRESSURE, 500));
224   scoped_xevent.InitTouchEvent(
225       0, XI_TouchBegin, 6, gfx::Point(200, 200), valuators);
226   EXPECT_EQ(ui::ET_TOUCH_PRESSED, ui::EventTypeFromNative(scoped_xevent));
227   EXPECT_EQ("200,200", ui::EventLocationFromNative(scoped_xevent).ToString());
228   EXPECT_EQ(GetTouchId(scoped_xevent), 1);
229   EXPECT_EQ(GetTouchRadiusX(scoped_xevent), 50);
230   EXPECT_FLOAT_EQ(GetTouchAngle(scoped_xevent), 0.45f);
231   EXPECT_FLOAT_EQ(GetTouchForce(scoped_xevent), 0.5f);
232
233   // Touch with tracking id 5 should have old radius/angle value and new pressue
234   // value.
235   valuators.clear();
236   valuators.push_back(Valuator(DeviceDataManager::DT_TOUCH_PRESSURE, 50));
237   scoped_xevent.InitTouchEvent(
238       0, XI_TouchEnd, 5, gfx::Point(30, 30), valuators);
239   EXPECT_EQ(ui::ET_TOUCH_RELEASED, ui::EventTypeFromNative(scoped_xevent));
240   EXPECT_EQ("30,30", ui::EventLocationFromNative(scoped_xevent).ToString());
241   EXPECT_EQ(GetTouchId(scoped_xevent), 0);
242   EXPECT_EQ(GetTouchRadiusX(scoped_xevent), 10);
243   EXPECT_FLOAT_EQ(GetTouchAngle(scoped_xevent), 0.25f);
244   EXPECT_FLOAT_EQ(GetTouchForce(scoped_xevent), 0.05f);
245
246   // Touch with tracking id 6 should have old angle/pressure value and new
247   // radius value.
248   valuators.clear();
249   valuators.push_back(Valuator(DeviceDataManager::DT_TOUCH_MAJOR, 50));
250   scoped_xevent.InitTouchEvent(
251       0, XI_TouchEnd, 6, gfx::Point(200, 200), valuators);
252   EXPECT_EQ(ui::ET_TOUCH_RELEASED, ui::EventTypeFromNative(scoped_xevent));
253   EXPECT_EQ("200,200", ui::EventLocationFromNative(scoped_xevent).ToString());
254   EXPECT_EQ(GetTouchId(scoped_xevent), 1);
255   EXPECT_EQ(GetTouchRadiusX(scoped_xevent), 25);
256   EXPECT_FLOAT_EQ(GetTouchAngle(scoped_xevent), 0.45f);
257   EXPECT_FLOAT_EQ(GetTouchForce(scoped_xevent), 0.5f);
258 }
259 #endif
260
261 TEST(EventsXTest, NumpadKeyEvents) {
262   XEvent event;
263   Display* display = gfx::GetXDisplay();
264
265   struct {
266     bool is_numpad_key;
267     int x_keysym;
268     ui::KeyboardCode ui_keycode;
269   } keys[] = {
270     // XK_KP_Space and XK_KP_Equal are the extrema in the conventional
271     // keysymdef.h numbering.
272     { true,  XK_KP_Space },
273     { true,  XK_KP_Equal },
274     // Other numpad keysyms. (This is actually exhaustive in the current list.)
275     { true,  XK_KP_Tab },
276     { true,  XK_KP_Enter },
277     { true,  XK_KP_F1 },
278     { true,  XK_KP_F2 },
279     { true,  XK_KP_F3 },
280     { true,  XK_KP_F4 },
281     { true,  XK_KP_Home },
282     { true,  XK_KP_Left },
283     { true,  XK_KP_Up },
284     { true,  XK_KP_Right },
285     { true,  XK_KP_Down },
286     { true,  XK_KP_Prior },
287     { true,  XK_KP_Page_Up },
288     { true,  XK_KP_Next },
289     { true,  XK_KP_Page_Down },
290     { true,  XK_KP_End },
291     { true,  XK_KP_Begin },
292     { true,  XK_KP_Insert },
293     { true,  XK_KP_Delete },
294     { true,  XK_KP_Multiply },
295     { true,  XK_KP_Add },
296     { true,  XK_KP_Separator },
297     { true,  XK_KP_Subtract },
298     { true,  XK_KP_Decimal },
299     { true,  XK_KP_Divide },
300     { true,  XK_KP_0 },
301     { true,  XK_KP_1 },
302     { true,  XK_KP_2 },
303     { true,  XK_KP_3 },
304     { true,  XK_KP_4 },
305     { true,  XK_KP_5 },
306     { true,  XK_KP_6 },
307     { true,  XK_KP_7 },
308     { true,  XK_KP_8 },
309     { true,  XK_KP_9 },
310     // Largest keysym preceding XK_KP_Space.
311     { false, XK_Num_Lock },
312     // Smallest keysym following XK_KP_Equal.
313     { false, XK_F1 },
314     // Non-numpad analogues of numpad keysyms.
315     { false, XK_Tab },
316     { false, XK_Return },
317     { false, XK_F1 },
318     { false, XK_F2 },
319     { false, XK_F3 },
320     { false, XK_F4 },
321     { false, XK_Home },
322     { false, XK_Left },
323     { false, XK_Up },
324     { false, XK_Right },
325     { false, XK_Down },
326     { false, XK_Prior },
327     { false, XK_Page_Up },
328     { false, XK_Next },
329     { false, XK_Page_Down },
330     { false, XK_End },
331     { false, XK_Insert },
332     { false, XK_Delete },
333     { false, XK_multiply },
334     { false, XK_plus },
335     { false, XK_minus },
336     { false, XK_period },
337     { false, XK_slash },
338     { false, XK_0 },
339     { false, XK_1 },
340     { false, XK_2 },
341     { false, XK_3 },
342     { false, XK_4 },
343     { false, XK_5 },
344     { false, XK_6 },
345     { false, XK_7 },
346     { false, XK_8 },
347     { false, XK_9 },
348     // Miscellaneous other keysyms.
349     { false, XK_BackSpace },
350     { false, XK_Scroll_Lock },
351     { false, XK_Multi_key },
352     { false, XK_Select },
353     { false, XK_Num_Lock },
354     { false, XK_Shift_L },
355     { false, XK_space },
356     { false, XK_A },
357   };
358
359   for (size_t k = 0; k < ARRAYSIZE_UNSAFE(keys); ++k) {
360     int x_keycode = XKeysymToKeycode(display, keys[k].x_keysym);
361     // Exclude keysyms for which the server has no corresponding keycode.
362     if (x_keycode) {
363       InitKeyEvent(display, &event, true, x_keycode, 0);
364       // int keysym = XLookupKeysym(&event.xkey, 0);
365       // if (keysym) {
366       ui::KeyEvent ui_key_event(&event, false);
367       EXPECT_EQ(keys[k].is_numpad_key ? ui::EF_NUMPAD_KEY : 0,
368                 ui_key_event.flags() & ui::EF_NUMPAD_KEY);
369     }
370   }
371 }
372
373 }  // namespace ui