Upstream version 7.36.149.0
[platform/framework/web/crosswalk.git] / src / ui / events / gestures / gesture_point.cc
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ui/events/gestures/gesture_point.h"
6
7 #include <cmath>
8
9 #include "base/basictypes.h"
10 #include "ui/events/event.h"
11 #include "ui/events/event_constants.h"
12 #include "ui/events/gestures/gesture_configuration.h"
13 #include "ui/events/gestures/gesture_types.h"
14
15 namespace ui {
16
17 GesturePoint::GesturePoint()
18     : first_touch_time_(0.0),
19       second_last_touch_time_(0.0),
20       last_touch_time_(0.0),
21       second_last_tap_time_(0.0),
22       last_tap_time_(0.0),
23       velocity_calculator_(
24           GestureConfiguration::points_buffered_for_velocity()),
25       point_id_(-1),
26       touch_id_(-1),
27       source_device_id_(-1) {
28   max_touch_move_in_pixels_for_click_squared_ =
29       GestureConfiguration::max_touch_move_in_pixels_for_click() *
30       GestureConfiguration::max_touch_move_in_pixels_for_click();
31   max_distance_between_taps_for_double_tap_squared_ =
32       GestureConfiguration::max_distance_between_taps_for_double_tap() *
33       GestureConfiguration::max_distance_between_taps_for_double_tap();
34 }
35
36 GesturePoint::~GesturePoint() {}
37
38 void GesturePoint::Reset() {
39   first_touch_time_ = second_last_touch_time_ = last_touch_time_ = 0.0;
40   ResetVelocity();
41   point_id_ = -1;
42   clear_enclosing_rectangle();
43   source_device_id_ = -1;
44 }
45
46 void GesturePoint::ResetVelocity() {
47   velocity_calculator_.ClearHistory();
48 }
49
50 gfx::Vector2dF GesturePoint::ScrollDelta() const {
51   return last_touch_position_ - second_last_touch_position_;
52 }
53
54 void GesturePoint::UpdateValues(const TouchEvent& event) {
55   const int64 event_timestamp_microseconds =
56       event.time_stamp().InMicroseconds();
57   if (event.type() == ui::ET_TOUCH_MOVED) {
58     velocity_calculator_.PointSeen(event.location().x(),
59                                    event.location().y(),
60                                    event_timestamp_microseconds);
61     gfx::Vector2d sd(ScrollVelocityDirection(velocity_calculator_.XVelocity()),
62                      ScrollVelocityDirection(velocity_calculator_.YVelocity()));
63   }
64
65   last_touch_time_ = event.time_stamp().InSecondsF();
66   last_touch_position_ = event.location_f();
67
68   if (event.type() == ui::ET_TOUCH_PRESSED) {
69     ResetVelocity();
70     clear_enclosing_rectangle();
71     first_touch_time_ = last_touch_time_;
72     first_touch_position_ = event.location();
73     second_last_touch_position_ = last_touch_position_;
74     second_last_touch_time_ = last_touch_time_;
75     velocity_calculator_.PointSeen(event.location().x(),
76                                    event.location().y(),
77                                    event_timestamp_microseconds);
78   }
79
80   UpdateEnclosingRectangle(event);
81 }
82
83 void GesturePoint::UpdateForTap() {
84   // Update the tap-position and time, and reset every other state.
85   second_last_tap_position_ = last_tap_position_;
86   second_last_tap_time_ = last_tap_time_;
87   last_tap_time_ = last_touch_time_;
88   last_tap_position_ = last_touch_position_;
89 }
90
91 void GesturePoint::UpdateForScroll() {
92   second_last_touch_position_ = last_touch_position_;
93   second_last_touch_time_ = last_touch_time_;
94 }
95
96 bool GesturePoint::IsInClickWindow(const TouchEvent& event) const {
97   return IsInClickTimeWindow() && IsInsideTouchSlopRegion(event);
98 }
99
100 bool GesturePoint::IsInDoubleClickWindow(const TouchEvent& event) const {
101   return IsInClickAggregateTimeWindow(last_tap_time_, last_touch_time_) &&
102          IsPointInsideDoubleTapTouchSlopRegion(
103              event.location(), last_tap_position_);
104 }
105
106 bool GesturePoint::IsInTripleClickWindow(const TouchEvent& event) const {
107   return IsInClickAggregateTimeWindow(last_tap_time_, last_touch_time_) &&
108          IsInClickAggregateTimeWindow(second_last_tap_time_, last_tap_time_) &&
109          IsPointInsideDoubleTapTouchSlopRegion(
110              event.location(), last_tap_position_) &&
111          IsPointInsideDoubleTapTouchSlopRegion(last_tap_position_,
112                                       second_last_tap_position_);
113 }
114
115 bool GesturePoint::IsInScrollWindow(const TouchEvent& event) const {
116   return event.type() == ui::ET_TOUCH_MOVED &&
117          !IsInsideTouchSlopRegion(event);
118 }
119
120 bool GesturePoint::IsInFlickWindow(const TouchEvent& event) {
121   return IsOverMinFlickSpeed() &&
122          event.type() != ui::ET_TOUCH_CANCELLED;
123 }
124
125 int GesturePoint::ScrollVelocityDirection(float v) {
126   if (v < -GestureConfiguration::min_scroll_velocity())
127     return -1;
128   else if (v > GestureConfiguration::min_scroll_velocity())
129     return 1;
130   else
131     return 0;
132 }
133
134 bool GesturePoint::DidScroll(const TouchEvent& event, int dist) const {
135   gfx::Vector2dF d = last_touch_position_ - second_last_touch_position_;
136   return fabs(d.x()) > dist || fabs(d.y()) > dist;
137 }
138
139 bool GesturePoint::IsInHorizontalRailWindow() const {
140   gfx::Vector2dF d = last_touch_position_ - second_last_touch_position_;
141   return std::abs(d.x()) >
142       GestureConfiguration::rail_start_proportion() * std::abs(d.y());
143 }
144
145 bool GesturePoint::IsInVerticalRailWindow() const {
146   gfx::Vector2dF d = last_touch_position_ - second_last_touch_position_;
147   return std::abs(d.y()) >
148       GestureConfiguration::rail_start_proportion() * std::abs(d.x());
149 }
150
151 bool GesturePoint::BreaksHorizontalRail() {
152   float vx = XVelocity();
153   float vy = YVelocity();
154   return fabs(vy) > GestureConfiguration::rail_break_proportion() * fabs(vx) +
155       GestureConfiguration::min_rail_break_velocity();
156 }
157
158 bool GesturePoint::BreaksVerticalRail() {
159   float vx = XVelocity();
160   float vy = YVelocity();
161   return fabs(vx) > GestureConfiguration::rail_break_proportion() * fabs(vy) +
162       GestureConfiguration::min_rail_break_velocity();
163 }
164
165 bool GesturePoint::IsInClickTimeWindow() const {
166   double duration = last_touch_time_ - first_touch_time_;
167   return duration >=
168       GestureConfiguration::min_touch_down_duration_in_seconds_for_click() &&
169       duration <
170       GestureConfiguration::max_touch_down_duration_in_seconds_for_click();
171 }
172
173 bool GesturePoint::IsInClickAggregateTimeWindow(double before,
174                                                 double after) const {
175   double duration =  after - before;
176   return duration < GestureConfiguration::max_seconds_between_double_click();
177 }
178
179 bool GesturePoint::IsInsideTouchSlopRegion(const TouchEvent& event) const {
180   const gfx::PointF& p1 = event.location();
181   const gfx::PointF& p2 = first_touch_position_;
182   float dx = p1.x() - p2.x();
183   float dy = p1.y() - p2.y();
184   float distance = dx * dx + dy * dy;
185   return distance < max_touch_move_in_pixels_for_click_squared_;
186 }
187
188 bool GesturePoint::IsPointInsideDoubleTapTouchSlopRegion(gfx::PointF p1,
189                                                          gfx::PointF p2) const {
190   float dx = p1.x() - p2.x();
191   float dy = p1.y() - p2.y();
192   float distance = dx * dx + dy * dy;
193   return distance < max_distance_between_taps_for_double_tap_squared_;
194 }
195
196 bool GesturePoint::IsOverMinFlickSpeed() {
197   return velocity_calculator_.VelocitySquared() >
198       GestureConfiguration::min_flick_speed_squared();
199 }
200
201 void GesturePoint::UpdateEnclosingRectangle(const TouchEvent& event) {
202   int radius;
203
204   // Ignore this TouchEvent if it has a radius larger than the maximum
205   // allowed radius size.
206   if (event.radius_x() > GestureConfiguration::max_radius() ||
207       event.radius_y() > GestureConfiguration::max_radius())
208     return;
209
210   // If the device provides at least one of the radius values, take the larger
211   // of the two and use this as both the x radius and the y radius of the
212   // touch region. Otherwise use the default radius value.
213   // TODO(tdanderson): Implement a more specific check for the exact
214   // information provided by the device (0-2 radii values, force, angle) and
215   // use this to compute a more representative rectangular touch region.
216   if (event.radius_x() || event.radius_y())
217     radius = std::max(event.radius_x(), event.radius_y());
218   else
219     radius = GestureConfiguration::default_radius();
220
221   gfx::RectF rect(event.location_f().x() - radius,
222                   event.location_f().y() - radius,
223                   radius * 2,
224                   radius * 2);
225   if (IsInClickWindow(event))
226     enclosing_rect_.Union(rect);
227   else
228     enclosing_rect_ = rect;
229 }
230
231 }  // namespace ui