Upstream version 7.36.149.0
[platform/framework/web/crosswalk.git] / src / ui / compositor / dip_util.cc
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ui/compositor/dip_util.h"
6
7 #include "base/command_line.h"
8 #include "ui/compositor/compositor.h"
9 #include "ui/compositor/compositor_switches.h"
10 #include "ui/compositor/layer.h"
11 #include "ui/gfx/display.h"
12 #include "ui/gfx/point.h"
13 #include "ui/gfx/point_conversions.h"
14 #include "ui/gfx/rect.h"
15 #include "ui/gfx/rect_conversions.h"
16 #include "ui/gfx/size.h"
17 #include "ui/gfx/size_conversions.h"
18
19 namespace ui {
20
21 float GetDeviceScaleFactor(const Layer* layer) {
22   return layer->device_scale_factor();
23 }
24
25 gfx::Point ConvertPointToDIP(const Layer* layer,
26                              const gfx::Point& point_in_pixel) {
27   return gfx::ToFlooredPoint(
28       gfx::ScalePoint(point_in_pixel, 1.0f / GetDeviceScaleFactor(layer)));
29 }
30
31 gfx::PointF ConvertPointToDIP(const Layer* layer,
32                               const gfx::PointF& point_in_pixel) {
33   return gfx::ScalePoint(point_in_pixel, 1.0f / GetDeviceScaleFactor(layer));
34 }
35
36 gfx::Size ConvertSizeToDIP(const Layer* layer,
37                            const gfx::Size& size_in_pixel) {
38   return gfx::ToFlooredSize(
39       gfx::ScaleSize(size_in_pixel, 1.0f / GetDeviceScaleFactor(layer)));
40 }
41
42 gfx::Rect ConvertRectToDIP(const Layer* layer,
43                            const gfx::Rect& rect_in_pixel) {
44   float scale = 1.0f / GetDeviceScaleFactor(layer);
45   return gfx::ToFlooredRectDeprecated(gfx::ScaleRect(rect_in_pixel, scale));
46 }
47
48 gfx::Point ConvertPointToPixel(const Layer* layer,
49                                const gfx::Point& point_in_dip) {
50   return gfx::ToFlooredPoint(
51       gfx::ScalePoint(point_in_dip, GetDeviceScaleFactor(layer)));
52 }
53
54 gfx::Size ConvertSizeToPixel(const Layer* layer,
55                              const gfx::Size& size_in_dip) {
56   return gfx::ToFlooredSize(
57       gfx::ScaleSize(size_in_dip, GetDeviceScaleFactor(layer)));
58 }
59
60 gfx::Rect ConvertRectToPixel(const Layer* layer,
61                              const gfx::Rect& rect_in_dip) {
62   float scale = GetDeviceScaleFactor(layer);
63   // Use ToEnclosingRect() to ensure we paint all the possible pixels
64   // touched. ToEnclosingRect() floors the origin, and ceils the max
65   // coordinate. To do otherwise (such as flooring the size) potentially
66   // results in rounding down and not drawing all the pixels that are
67   // touched.
68   return gfx::ToEnclosingRect(
69       gfx::RectF(gfx::ScalePoint(rect_in_dip.origin(), scale),
70                  gfx::ScaleSize(rect_in_dip.size(), scale)));
71 }
72
73 }  // namespace ui