Upstream version 9.37.197.0
[platform/framework/web/crosswalk.git] / src / ui / aura / window_event_dispatcher.cc
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ui/aura/window_event_dispatcher.h"
6
7 #include "base/bind.h"
8 #include "base/debug/trace_event.h"
9 #include "base/logging.h"
10 #include "base/message_loop/message_loop.h"
11 #include "ui/aura/client/capture_client.h"
12 #include "ui/aura/client/cursor_client.h"
13 #include "ui/aura/client/event_client.h"
14 #include "ui/aura/client/focus_client.h"
15 #include "ui/aura/client/screen_position_client.h"
16 #include "ui/aura/env.h"
17 #include "ui/aura/window.h"
18 #include "ui/aura/window_delegate.h"
19 #include "ui/aura/window_targeter.h"
20 #include "ui/aura/window_tracker.h"
21 #include "ui/aura/window_tree_host.h"
22 #include "ui/base/hit_test.h"
23 #include "ui/compositor/dip_util.h"
24 #include "ui/events/event.h"
25 #include "ui/events/gestures/gesture_recognizer.h"
26 #include "ui/events/gestures/gesture_types.h"
27
28 typedef ui::EventDispatchDetails DispatchDetails;
29
30 namespace aura {
31
32 namespace {
33
34 // Returns true if |target| has a non-client (frame) component at |location|,
35 // in window coordinates.
36 bool IsNonClientLocation(Window* target, const gfx::Point& location) {
37   if (!target->delegate())
38     return false;
39   int hit_test_code = target->delegate()->GetNonClientComponent(location);
40   return hit_test_code != HTCLIENT && hit_test_code != HTNOWHERE;
41 }
42
43 Window* ConsumerToWindow(ui::GestureConsumer* consumer) {
44   return consumer ? static_cast<Window*>(consumer) : NULL;
45 }
46
47 void SetLastMouseLocation(const Window* root_window,
48                           const gfx::Point& location_in_root) {
49   client::ScreenPositionClient* client =
50       client::GetScreenPositionClient(root_window);
51   if (client) {
52     gfx::Point location_in_screen = location_in_root;
53     client->ConvertPointToScreen(root_window, &location_in_screen);
54     Env::GetInstance()->set_last_mouse_location(location_in_screen);
55   } else {
56     Env::GetInstance()->set_last_mouse_location(location_in_root);
57   }
58 }
59
60 bool IsEventCandidateForHold(const ui::Event& event) {
61   if (event.type() == ui::ET_TOUCH_MOVED)
62     return true;
63   if (event.type() == ui::ET_MOUSE_DRAGGED)
64     return true;
65   if (event.IsMouseEvent() && (event.flags() & ui::EF_IS_SYNTHESIZED))
66     return true;
67   return false;
68 }
69
70 }  // namespace
71
72 ////////////////////////////////////////////////////////////////////////////////
73 // WindowEventDispatcher, public:
74
75 WindowEventDispatcher::WindowEventDispatcher(WindowTreeHost* host)
76     : host_(host),
77       touch_ids_down_(0),
78       mouse_pressed_handler_(NULL),
79       mouse_moved_handler_(NULL),
80       event_dispatch_target_(NULL),
81       old_dispatch_target_(NULL),
82       synthesize_mouse_move_(false),
83       move_hold_count_(0),
84       dispatching_held_event_(false),
85       observer_manager_(this),
86       repost_event_factory_(this),
87       held_event_factory_(this) {
88   ui::GestureRecognizer::Get()->AddGestureEventHelper(this);
89   Env::GetInstance()->AddObserver(this);
90 }
91
92 WindowEventDispatcher::~WindowEventDispatcher() {
93   TRACE_EVENT0("shutdown", "WindowEventDispatcher::Destructor");
94   Env::GetInstance()->RemoveObserver(this);
95   ui::GestureRecognizer::Get()->RemoveGestureEventHelper(this);
96 }
97
98 void WindowEventDispatcher::RepostEvent(const ui::LocatedEvent& event) {
99   DCHECK(event.type() == ui::ET_MOUSE_PRESSED ||
100          event.type() == ui::ET_GESTURE_TAP_DOWN);
101   // We allow for only one outstanding repostable event. This is used
102   // in exiting context menus.  A dropped repost request is allowed.
103   if (event.type() == ui::ET_MOUSE_PRESSED) {
104     held_repostable_event_.reset(
105         new ui::MouseEvent(
106             static_cast<const ui::MouseEvent&>(event),
107             static_cast<aura::Window*>(event.target()),
108             window()));
109     base::MessageLoop::current()->PostNonNestableTask(
110         FROM_HERE, base::Bind(
111             base::IgnoreResult(&WindowEventDispatcher::DispatchHeldEvents),
112             repost_event_factory_.GetWeakPtr()));
113   } else {
114     DCHECK(event.type() == ui::ET_GESTURE_TAP_DOWN);
115     held_repostable_event_.reset();
116     // TODO(rbyers): Reposing of gestures is tricky to get
117     // right, so it's not yet supported.  crbug.com/170987.
118   }
119 }
120
121 void WindowEventDispatcher::OnMouseEventsEnableStateChanged(bool enabled) {
122   // Send entered / exited so that visual state can be updated to match
123   // mouse events state.
124   PostSynthesizeMouseMove();
125   // TODO(mazda): Add code to disable mouse events when |enabled| == false.
126 }
127
128 void WindowEventDispatcher::DispatchCancelModeEvent() {
129   ui::CancelModeEvent event;
130   Window* focused_window = client::GetFocusClient(window())->GetFocusedWindow();
131   if (focused_window && !window()->Contains(focused_window))
132     focused_window = NULL;
133   DispatchDetails details =
134       DispatchEvent(focused_window ? focused_window : window(), &event);
135   if (details.dispatcher_destroyed)
136     return;
137 }
138
139 void WindowEventDispatcher::DispatchGestureEvent(ui::GestureEvent* event) {
140   DispatchDetails details = DispatchHeldEvents();
141   if (details.dispatcher_destroyed)
142     return;
143
144   Window* target = GetGestureTarget(event);
145   if (target) {
146     event->ConvertLocationToTarget(window(), target);
147     DispatchDetails details = DispatchEvent(target, event);
148     if (details.dispatcher_destroyed)
149       return;
150   }
151 }
152
153 void WindowEventDispatcher::DispatchMouseExitAtPoint(const gfx::Point& point) {
154   ui::MouseEvent event(ui::ET_MOUSE_EXITED, point, point, ui::EF_NONE,
155                        ui::EF_NONE);
156   DispatchDetails details =
157       DispatchMouseEnterOrExit(event, ui::ET_MOUSE_EXITED);
158   if (details.dispatcher_destroyed)
159     return;
160 }
161
162 void WindowEventDispatcher::ProcessedTouchEvent(ui::TouchEvent* event,
163                                                 Window* window,
164                                                 ui::EventResult result) {
165   scoped_ptr<ui::GestureRecognizer::Gestures> gestures;
166   gestures.reset(ui::GestureRecognizer::Get()->
167       ProcessTouchEventForGesture(*event, result, window));
168   DispatchDetails details = ProcessGestures(gestures.get());
169   if (details.dispatcher_destroyed)
170     return;
171 }
172
173 void WindowEventDispatcher::HoldPointerMoves() {
174   if (!move_hold_count_)
175     held_event_factory_.InvalidateWeakPtrs();
176   ++move_hold_count_;
177   TRACE_EVENT_ASYNC_BEGIN0("ui", "WindowEventDispatcher::HoldPointerMoves",
178                            this);
179 }
180
181 void WindowEventDispatcher::ReleasePointerMoves() {
182   --move_hold_count_;
183   DCHECK_GE(move_hold_count_, 0);
184   if (!move_hold_count_ && held_move_event_) {
185     // We don't want to call DispatchHeldEvents directly, because this might be
186     // called from a deep stack while another event, in which case dispatching
187     // another one may not be safe/expected.  Instead we post a task, that we
188     // may cancel if HoldPointerMoves is called again before it executes.
189     base::MessageLoop::current()->PostNonNestableTask(
190         FROM_HERE, base::Bind(
191           base::IgnoreResult(&WindowEventDispatcher::DispatchHeldEvents),
192           held_event_factory_.GetWeakPtr()));
193   }
194   TRACE_EVENT_ASYNC_END0("ui", "WindowEventDispatcher::HoldPointerMoves", this);
195 }
196
197 gfx::Point WindowEventDispatcher::GetLastMouseLocationInRoot() const {
198   gfx::Point location = Env::GetInstance()->last_mouse_location();
199   client::ScreenPositionClient* client =
200       client::GetScreenPositionClient(window());
201   if (client)
202     client->ConvertPointFromScreen(window(), &location);
203   return location;
204 }
205
206 void WindowEventDispatcher::OnHostLostMouseGrab() {
207   mouse_pressed_handler_ = NULL;
208   mouse_moved_handler_ = NULL;
209 }
210
211 void WindowEventDispatcher::OnCursorMovedToRootLocation(
212     const gfx::Point& root_location) {
213   SetLastMouseLocation(window(), root_location);
214   synthesize_mouse_move_ = false;
215 }
216
217 void WindowEventDispatcher::OnPostNotifiedWindowDestroying(Window* window) {
218   OnWindowHidden(window, WINDOW_DESTROYED);
219 }
220
221 ////////////////////////////////////////////////////////////////////////////////
222 // WindowEventDispatcher, private:
223
224 Window* WindowEventDispatcher::window() {
225   return host_->window();
226 }
227
228 const Window* WindowEventDispatcher::window() const {
229   return host_->window();
230 }
231
232 void WindowEventDispatcher::TransformEventForDeviceScaleFactor(
233     ui::LocatedEvent* event) {
234   event->UpdateForRootTransform(host_->GetInverseRootTransform());
235 }
236
237 void WindowEventDispatcher::DispatchMouseExitToHidingWindow(Window* window) {
238   // The mouse capture is intentionally ignored. Think that a mouse enters
239   // to a window, the window sets the capture, the mouse exits the window,
240   // and then it releases the capture. In that case OnMouseExited won't
241   // be called. So it is natural not to emit OnMouseExited even though
242   // |window| is the capture window.
243   gfx::Point last_mouse_location = GetLastMouseLocationInRoot();
244   if (window->Contains(mouse_moved_handler_) &&
245       window->ContainsPointInRoot(last_mouse_location))
246     DispatchMouseExitAtPoint(last_mouse_location);
247 }
248
249 ui::EventDispatchDetails WindowEventDispatcher::DispatchMouseEnterOrExit(
250     const ui::MouseEvent& event,
251     ui::EventType type) {
252   if (event.type() != ui::ET_MOUSE_CAPTURE_CHANGED &&
253       !(event.flags() & ui::EF_IS_SYNTHESIZED)) {
254     SetLastMouseLocation(window(), event.root_location());
255   }
256
257   if (!mouse_moved_handler_ || !mouse_moved_handler_->delegate() ||
258       !window()->Contains(mouse_moved_handler_))
259     return DispatchDetails();
260
261   // |event| may be an event in the process of being dispatched to a target (in
262   // which case its locations will be in the event's target's coordinate
263   // system), or a synthetic event created in root-window (in which case, the
264   // event's target will be NULL, and the event will be in the root-window's
265   // coordinate system.
266   aura::Window* target = static_cast<Window*>(event.target());
267   if (!target)
268     target = window();
269   ui::MouseEvent translated_event(event,
270                                   target,
271                                   mouse_moved_handler_,
272                                   type,
273                                   event.flags() | ui::EF_IS_SYNTHESIZED);
274   return DispatchEvent(mouse_moved_handler_, &translated_event);
275 }
276
277 ui::EventDispatchDetails WindowEventDispatcher::ProcessGestures(
278     ui::GestureRecognizer::Gestures* gestures) {
279   DispatchDetails details;
280   if (!gestures || gestures->empty())
281     return details;
282
283   Window* target = GetGestureTarget(gestures->get().at(0));
284   if (!target)
285     return details;
286
287   for (size_t i = 0; i < gestures->size(); ++i) {
288     ui::GestureEvent* event = gestures->get().at(i);
289     event->ConvertLocationToTarget(window(), target);
290     details = DispatchEvent(target, event);
291     if (details.dispatcher_destroyed || details.target_destroyed)
292       break;
293   }
294   return details;
295 }
296
297 void WindowEventDispatcher::OnWindowHidden(Window* invisible,
298                                            WindowHiddenReason reason) {
299   // If the window the mouse was pressed in becomes invisible, it should no
300   // longer receive mouse events.
301   if (invisible->Contains(mouse_pressed_handler_))
302     mouse_pressed_handler_ = NULL;
303   if (invisible->Contains(mouse_moved_handler_))
304     mouse_moved_handler_ = NULL;
305
306   // If events are being dispatched from a nested message-loop, and the target
307   // of the outer loop is hidden or moved to another dispatcher during
308   // dispatching events in the inner loop, then reset the target for the outer
309   // loop.
310   if (invisible->Contains(old_dispatch_target_))
311     old_dispatch_target_ = NULL;
312
313   invisible->CleanupGestureState();
314
315   // Do not clear the capture, and the |event_dispatch_target_| if the
316   // window is moving across hosts, because the target itself is actually still
317   // visible and clearing them stops further event processing, which can cause
318   // unexpected behaviors. See crbug.com/157583
319   if (reason != WINDOW_MOVING) {
320     // We don't ask |invisible| here, because invisible may have been removed
321     // from the window hierarchy already by the time this function is called
322     // (OnWindowDestroyed).
323     client::CaptureClient* capture_client =
324         client::GetCaptureClient(host_->window());
325     Window* capture_window =
326         capture_client ? capture_client->GetCaptureWindow() : NULL;
327
328     if (invisible->Contains(event_dispatch_target_))
329       event_dispatch_target_ = NULL;
330
331     // If the ancestor of the capture window is hidden, release the capture.
332     // Note that this may delete the window so do not use capture_window
333     // after this.
334     if (invisible->Contains(capture_window) && invisible != window())
335       capture_window->ReleaseCapture();
336   }
337 }
338
339 Window* WindowEventDispatcher::GetGestureTarget(ui::GestureEvent* event) {
340   Window* target = NULL;
341   if (!event->IsEndingEvent()) {
342     // The window that received the start event (e.g. scroll begin) needs to
343     // receive the end event (e.g. scroll end).
344     target = client::GetCaptureWindow(window());
345   }
346   if (!target) {
347     target = ConsumerToWindow(
348         ui::GestureRecognizer::Get()->GetTargetForGestureEvent(*event));
349   }
350
351   return target;
352 }
353
354 ////////////////////////////////////////////////////////////////////////////////
355 // WindowEventDispatcher, aura::client::CaptureDelegate implementation:
356
357 void WindowEventDispatcher::UpdateCapture(Window* old_capture,
358                                           Window* new_capture) {
359   // |mouse_moved_handler_| may have been set to a Window in a different root
360   // (see below). Clear it here to ensure we don't end up referencing a stale
361   // Window.
362   if (mouse_moved_handler_ && !window()->Contains(mouse_moved_handler_))
363     mouse_moved_handler_ = NULL;
364
365   if (old_capture && old_capture->GetRootWindow() == window() &&
366       old_capture->delegate()) {
367     // Send a capture changed event with bogus location data.
368     ui::MouseEvent event(ui::ET_MOUSE_CAPTURE_CHANGED, gfx::Point(),
369                          gfx::Point(), 0, 0);
370
371     DispatchDetails details = DispatchEvent(old_capture, &event);
372     if (details.dispatcher_destroyed)
373       return;
374
375     old_capture->delegate()->OnCaptureLost();
376   }
377
378   if (new_capture) {
379     // Make all subsequent mouse events go to the capture window. We shouldn't
380     // need to send an event here as OnCaptureLost() should take care of that.
381     if (mouse_moved_handler_ || Env::GetInstance()->IsMouseButtonDown())
382       mouse_moved_handler_ = new_capture;
383   } else {
384     // Make sure mouse_moved_handler gets updated.
385     DispatchDetails details = SynthesizeMouseMoveEvent();
386     if (details.dispatcher_destroyed)
387       return;
388   }
389   mouse_pressed_handler_ = NULL;
390 }
391
392 void WindowEventDispatcher::OnOtherRootGotCapture() {
393   mouse_moved_handler_ = NULL;
394   mouse_pressed_handler_ = NULL;
395 }
396
397 void WindowEventDispatcher::SetNativeCapture() {
398   host_->SetCapture();
399 }
400
401 void WindowEventDispatcher::ReleaseNativeCapture() {
402   host_->ReleaseCapture();
403 }
404
405 ////////////////////////////////////////////////////////////////////////////////
406 // WindowEventDispatcher, ui::EventProcessor implementation:
407 ui::EventTarget* WindowEventDispatcher::GetRootTarget() {
408   return window();
409 }
410
411 void WindowEventDispatcher::PrepareEventForDispatch(ui::Event* event) {
412   if (dispatching_held_event_) {
413     // The held events are already in |window()|'s coordinate system. So it is
414     // not necessary to apply the transform to convert from the host's
415     // coordinate system to |window()|'s coordinate system.
416     return;
417   }
418   if (event->IsMouseEvent() ||
419       event->IsScrollEvent() ||
420       event->IsTouchEvent() ||
421       event->IsGestureEvent()) {
422     TransformEventForDeviceScaleFactor(static_cast<ui::LocatedEvent*>(event));
423   }
424 }
425
426 ////////////////////////////////////////////////////////////////////////////////
427 // WindowEventDispatcher, ui::EventDispatcherDelegate implementation:
428
429 bool WindowEventDispatcher::CanDispatchToTarget(ui::EventTarget* target) {
430   return event_dispatch_target_ == target;
431 }
432
433 ui::EventDispatchDetails WindowEventDispatcher::PreDispatchEvent(
434     ui::EventTarget* target,
435     ui::Event* event) {
436   Window* target_window = static_cast<Window*>(target);
437   CHECK(window()->Contains(target_window));
438
439   if (!dispatching_held_event_) {
440     bool can_be_held = IsEventCandidateForHold(*event);
441     if (!move_hold_count_ || !can_be_held) {
442       if (can_be_held)
443         held_move_event_.reset();
444       DispatchDetails details = DispatchHeldEvents();
445       if (details.dispatcher_destroyed || details.target_destroyed)
446         return details;
447     }
448   }
449
450   if (event->IsMouseEvent()) {
451     PreDispatchMouseEvent(target_window, static_cast<ui::MouseEvent*>(event));
452   } else if (event->IsScrollEvent()) {
453     PreDispatchLocatedEvent(target_window,
454                             static_cast<ui::ScrollEvent*>(event));
455   } else if (event->IsTouchEvent()) {
456     PreDispatchTouchEvent(target_window, static_cast<ui::TouchEvent*>(event));
457   }
458   old_dispatch_target_ = event_dispatch_target_;
459   event_dispatch_target_ = static_cast<Window*>(target);
460   return DispatchDetails();
461 }
462
463 ui::EventDispatchDetails WindowEventDispatcher::PostDispatchEvent(
464     ui::EventTarget* target,
465     const ui::Event& event) {
466   DispatchDetails details;
467   if (!target || target != event_dispatch_target_)
468     details.target_destroyed = true;
469   event_dispatch_target_ = old_dispatch_target_;
470   old_dispatch_target_ = NULL;
471 #ifndef NDEBUG
472   DCHECK(!event_dispatch_target_ || window()->Contains(event_dispatch_target_));
473 #endif
474
475   if (event.IsTouchEvent() && !details.target_destroyed) {
476     // Do not let 'held' touch events contribute to any gestures unless it is
477     // being dispatched.
478     if (dispatching_held_event_ || !held_move_event_ ||
479         !held_move_event_->IsTouchEvent()) {
480       ui::TouchEvent orig_event(static_cast<const ui::TouchEvent&>(event),
481                                 static_cast<Window*>(event.target()), window());
482       // Get the list of GestureEvents from GestureRecognizer.
483       scoped_ptr<ui::GestureRecognizer::Gestures> gestures;
484       gestures.reset(ui::GestureRecognizer::Get()->
485           ProcessTouchEventForGesture(orig_event, event.result(),
486                                       static_cast<Window*>(target)));
487       return ProcessGestures(gestures.get());
488     }
489   }
490
491   return details;
492 }
493
494 ////////////////////////////////////////////////////////////////////////////////
495 // WindowEventDispatcher, ui::GestureEventHelper implementation:
496
497 bool WindowEventDispatcher::CanDispatchToConsumer(
498     ui::GestureConsumer* consumer) {
499   Window* consumer_window = ConsumerToWindow(consumer);
500   return (consumer_window && consumer_window->GetRootWindow() == window());
501 }
502
503 void WindowEventDispatcher::DispatchCancelTouchEvent(ui::TouchEvent* event) {
504   DispatchDetails details = OnEventFromSource(event);
505   if (details.dispatcher_destroyed)
506     return;
507 }
508
509 ////////////////////////////////////////////////////////////////////////////////
510 // WindowEventDispatcher, WindowObserver implementation:
511
512 void WindowEventDispatcher::OnWindowDestroying(Window* window) {
513   if (!host_->window()->Contains(window))
514     return;
515
516   DispatchMouseExitToHidingWindow(window);
517   SynthesizeMouseMoveAfterChangeToWindow(window);
518 }
519
520 void WindowEventDispatcher::OnWindowDestroyed(Window* window) {
521   // We observe all windows regardless of what root Window (if any) they're
522   // attached to.
523   observer_manager_.Remove(window);
524 }
525
526 void WindowEventDispatcher::OnWindowAddedToRootWindow(Window* attached) {
527   if (!observer_manager_.IsObserving(attached))
528     observer_manager_.Add(attached);
529
530   if (!host_->window()->Contains(attached))
531     return;
532
533   SynthesizeMouseMoveAfterChangeToWindow(attached);
534 }
535
536 void WindowEventDispatcher::OnWindowRemovingFromRootWindow(Window* detached,
537                                                            Window* new_root) {
538   if (!host_->window()->Contains(detached))
539     return;
540
541   DCHECK(client::GetCaptureWindow(window()) != window());
542
543   DispatchMouseExitToHidingWindow(detached);
544   SynthesizeMouseMoveAfterChangeToWindow(detached);
545
546   // Hiding the window releases capture which can implicitly destroy the window
547   // so the window may no longer be valid after this call.
548   OnWindowHidden(detached, new_root ? WINDOW_MOVING : WINDOW_HIDDEN);
549 }
550
551 void WindowEventDispatcher::OnWindowVisibilityChanging(Window* window,
552                                                        bool visible) {
553   if (!host_->window()->Contains(window))
554     return;
555
556   DispatchMouseExitToHidingWindow(window);
557 }
558
559 void WindowEventDispatcher::OnWindowVisibilityChanged(Window* window,
560                                                       bool visible) {
561   if (!host_->window()->Contains(window))
562     return;
563
564   if (window->ContainsPointInRoot(GetLastMouseLocationInRoot()))
565     PostSynthesizeMouseMove();
566
567   // Hiding the window releases capture which can implicitly destroy the window
568   // so the window may no longer be valid after this call.
569   if (!visible)
570     OnWindowHidden(window, WINDOW_HIDDEN);
571 }
572
573 void WindowEventDispatcher::OnWindowBoundsChanged(Window* window,
574                                                   const gfx::Rect& old_bounds,
575                                                   const gfx::Rect& new_bounds) {
576   if (!host_->window()->Contains(window))
577     return;
578
579   if (window == host_->window()) {
580     TRACE_EVENT1("ui", "WindowEventDispatcher::OnWindowBoundsChanged(root)",
581                  "size", new_bounds.size().ToString());
582
583     DispatchDetails details = DispatchHeldEvents();
584     if (details.dispatcher_destroyed)
585       return;
586
587     synthesize_mouse_move_ = false;
588   }
589
590   if (window->IsVisible() && !window->ignore_events()) {
591     gfx::Rect old_bounds_in_root = old_bounds, new_bounds_in_root = new_bounds;
592     Window::ConvertRectToTarget(window->parent(), host_->window(),
593                                 &old_bounds_in_root);
594     Window::ConvertRectToTarget(window->parent(), host_->window(),
595                                 &new_bounds_in_root);
596     gfx::Point last_mouse_location = GetLastMouseLocationInRoot();
597     if (old_bounds_in_root.Contains(last_mouse_location) !=
598         new_bounds_in_root.Contains(last_mouse_location)) {
599       PostSynthesizeMouseMove();
600     }
601   }
602 }
603
604 void WindowEventDispatcher::OnWindowTransforming(Window* window) {
605   if (!host_->window()->Contains(window))
606     return;
607
608   SynthesizeMouseMoveAfterChangeToWindow(window);
609 }
610
611 void WindowEventDispatcher::OnWindowTransformed(Window* window) {
612   if (!host_->window()->Contains(window))
613     return;
614
615   SynthesizeMouseMoveAfterChangeToWindow(window);
616 }
617
618 ///////////////////////////////////////////////////////////////////////////////
619 // WindowEventDispatcher, EnvObserver implementation:
620
621 void WindowEventDispatcher::OnWindowInitialized(Window* window) {
622   observer_manager_.Add(window);
623 }
624
625 ////////////////////////////////////////////////////////////////////////////////
626 // WindowEventDispatcher, private:
627
628 ui::EventDispatchDetails WindowEventDispatcher::DispatchHeldEvents() {
629   if (!held_repostable_event_ && !held_move_event_)
630     return DispatchDetails();
631
632   CHECK(!dispatching_held_event_);
633   dispatching_held_event_ = true;
634
635   DispatchDetails dispatch_details;
636   if (held_repostable_event_) {
637     if (held_repostable_event_->type() == ui::ET_MOUSE_PRESSED) {
638       scoped_ptr<ui::MouseEvent> mouse_event(
639           static_cast<ui::MouseEvent*>(held_repostable_event_.release()));
640       dispatch_details = OnEventFromSource(mouse_event.get());
641     } else {
642       // TODO(rbyers): GESTURE_TAP_DOWN not yet supported: crbug.com/170987.
643       NOTREACHED();
644     }
645     if (dispatch_details.dispatcher_destroyed)
646       return dispatch_details;
647   }
648
649   if (held_move_event_) {
650     // If a mouse move has been synthesized, the target location is suspect,
651     // so drop the held mouse event.
652     if (held_move_event_->IsTouchEvent() ||
653         (held_move_event_->IsMouseEvent() && !synthesize_mouse_move_)) {
654       dispatch_details = OnEventFromSource(held_move_event_.get());
655     }
656     if (!dispatch_details.dispatcher_destroyed)
657       held_move_event_.reset();
658   }
659
660   if (!dispatch_details.dispatcher_destroyed)
661     dispatching_held_event_ = false;
662   return dispatch_details;
663 }
664
665 void WindowEventDispatcher::PostSynthesizeMouseMove() {
666   if (synthesize_mouse_move_)
667     return;
668   synthesize_mouse_move_ = true;
669   base::MessageLoop::current()->PostNonNestableTask(
670       FROM_HERE,
671       base::Bind(base::IgnoreResult(
672           &WindowEventDispatcher::SynthesizeMouseMoveEvent),
673           held_event_factory_.GetWeakPtr()));
674 }
675
676 void WindowEventDispatcher::SynthesizeMouseMoveAfterChangeToWindow(
677     Window* window) {
678   if (window->IsVisible() &&
679       window->ContainsPointInRoot(GetLastMouseLocationInRoot())) {
680     PostSynthesizeMouseMove();
681   }
682 }
683
684 ui::EventDispatchDetails WindowEventDispatcher::SynthesizeMouseMoveEvent() {
685   DispatchDetails details;
686   if (!synthesize_mouse_move_)
687     return details;
688   synthesize_mouse_move_ = false;
689
690   // If one of the mouse buttons is currently down, then do not synthesize a
691   // mouse-move event. In such cases, aura could synthesize a DRAGGED event
692   // instead of a MOVED event, but in multi-display/multi-host scenarios, the
693   // DRAGGED event can be synthesized in the incorrect host. So avoid
694   // synthesizing any events at all.
695   if (Env::GetInstance()->mouse_button_flags())
696     return details;
697
698   gfx::Point root_mouse_location = GetLastMouseLocationInRoot();
699   if (!window()->bounds().Contains(root_mouse_location))
700     return details;
701   gfx::Point host_mouse_location = root_mouse_location;
702   host_->ConvertPointToHost(&host_mouse_location);
703   ui::MouseEvent event(ui::ET_MOUSE_MOVED,
704                        host_mouse_location,
705                        host_mouse_location,
706                        ui::EF_IS_SYNTHESIZED,
707                        0);
708   return OnEventFromSource(&event);
709 }
710
711 void WindowEventDispatcher::PreDispatchLocatedEvent(Window* target,
712                                                     ui::LocatedEvent* event) {
713   int flags = event->flags();
714   if (IsNonClientLocation(target, event->location()))
715     flags |= ui::EF_IS_NON_CLIENT;
716   event->set_flags(flags);
717
718   if (!dispatching_held_event_ &&
719       (event->IsMouseEvent() || event->IsScrollEvent()) &&
720       !(event->flags() & ui::EF_IS_SYNTHESIZED)) {
721     if (event->type() != ui::ET_MOUSE_CAPTURE_CHANGED)
722       SetLastMouseLocation(window(), event->root_location());
723     synthesize_mouse_move_ = false;
724   }
725 }
726
727 void WindowEventDispatcher::PreDispatchMouseEvent(Window* target,
728                                                   ui::MouseEvent* event) {
729   client::CursorClient* cursor_client = client::GetCursorClient(window());
730   // We allow synthesized mouse exit events through even if mouse events are
731   // disabled. This ensures that hover state, etc on controls like buttons is
732   // cleared.
733   if (cursor_client &&
734       !cursor_client->IsMouseEventsEnabled() &&
735       (event->flags() & ui::EF_IS_SYNTHESIZED) &&
736       (event->type() != ui::ET_MOUSE_EXITED)) {
737     event->SetHandled();
738     return;
739   }
740
741   if (IsEventCandidateForHold(*event) && !dispatching_held_event_) {
742     if (move_hold_count_) {
743       if (!(event->flags() & ui::EF_IS_SYNTHESIZED) &&
744           event->type() != ui::ET_MOUSE_CAPTURE_CHANGED) {
745         SetLastMouseLocation(window(), event->root_location());
746       }
747       held_move_event_.reset(new ui::MouseEvent(*event, target, window()));
748       event->SetHandled();
749       return;
750     } else {
751       // We may have a held event for a period between the time move_hold_count_
752       // fell to 0 and the DispatchHeldEvents executes. Since we're going to
753       // dispatch the new event directly below, we can reset the old one.
754       held_move_event_.reset();
755     }
756   }
757
758   const int kMouseButtonFlagMask = ui::EF_LEFT_MOUSE_BUTTON |
759                                    ui::EF_MIDDLE_MOUSE_BUTTON |
760                                    ui::EF_RIGHT_MOUSE_BUTTON;
761   switch (event->type()) {
762     case ui::ET_MOUSE_EXITED:
763       if (!target || target == window()) {
764         DispatchDetails details =
765             DispatchMouseEnterOrExit(*event, ui::ET_MOUSE_EXITED);
766         if (details.dispatcher_destroyed) {
767           event->SetHandled();
768           return;
769         }
770         mouse_moved_handler_ = NULL;
771       }
772       break;
773     case ui::ET_MOUSE_MOVED:
774       // Send an exit to the current |mouse_moved_handler_| and an enter to
775       // |target|. Take care that both us and |target| aren't destroyed during
776       // dispatch.
777       if (target != mouse_moved_handler_) {
778         aura::Window* old_mouse_moved_handler = mouse_moved_handler_;
779         WindowTracker live_window;
780         live_window.Add(target);
781         DispatchDetails details =
782             DispatchMouseEnterOrExit(*event, ui::ET_MOUSE_EXITED);
783         if (details.dispatcher_destroyed) {
784           event->SetHandled();
785           return;
786         }
787         // If the |mouse_moved_handler_| changes out from under us, assume a
788         // nested message loop ran and we don't need to do anything.
789         if (mouse_moved_handler_ != old_mouse_moved_handler) {
790           event->SetHandled();
791           return;
792         }
793         if (!live_window.Contains(target) || details.target_destroyed) {
794           mouse_moved_handler_ = NULL;
795           event->SetHandled();
796           return;
797         }
798         live_window.Remove(target);
799
800         mouse_moved_handler_ = target;
801         details = DispatchMouseEnterOrExit(*event, ui::ET_MOUSE_ENTERED);
802         if (details.dispatcher_destroyed || details.target_destroyed) {
803           event->SetHandled();
804           return;
805         }
806       }
807       break;
808     case ui::ET_MOUSE_PRESSED:
809       // Don't set the mouse pressed handler for non client mouse down events.
810       // These are only sent by Windows and are not always followed with non
811       // client mouse up events which causes subsequent mouse events to be
812       // sent to the wrong target.
813       if (!(event->flags() & ui::EF_IS_NON_CLIENT) && !mouse_pressed_handler_)
814         mouse_pressed_handler_ = target;
815       Env::GetInstance()->set_mouse_button_flags(
816           event->flags() & kMouseButtonFlagMask);
817       break;
818     case ui::ET_MOUSE_RELEASED:
819       mouse_pressed_handler_ = NULL;
820       Env::GetInstance()->set_mouse_button_flags(event->flags() &
821           kMouseButtonFlagMask & ~event->changed_button_flags());
822       break;
823     default:
824       break;
825   }
826
827   PreDispatchLocatedEvent(target, event);
828 }
829
830 void WindowEventDispatcher::PreDispatchTouchEvent(Window* target,
831                                                   ui::TouchEvent* event) {
832   switch (event->type()) {
833     case ui::ET_TOUCH_PRESSED:
834       touch_ids_down_ |= (1 << event->touch_id());
835       Env::GetInstance()->set_touch_down(touch_ids_down_ != 0);
836       break;
837
838       // Handle ET_TOUCH_CANCELLED only if it has a native event.
839     case ui::ET_TOUCH_CANCELLED:
840       if (!event->HasNativeEvent())
841         break;
842       // fallthrough
843     case ui::ET_TOUCH_RELEASED:
844       touch_ids_down_ = (touch_ids_down_ | (1 << event->touch_id())) ^
845             (1 << event->touch_id());
846       Env::GetInstance()->set_touch_down(touch_ids_down_ != 0);
847       break;
848
849     case ui::ET_TOUCH_MOVED:
850       if (move_hold_count_ && !dispatching_held_event_) {
851         held_move_event_.reset(new ui::TouchEvent(*event, target, window()));
852         event->SetHandled();
853         return;
854       }
855       break;
856
857     default:
858       NOTREACHED();
859       break;
860   }
861   PreDispatchLocatedEvent(target, event);
862 }
863
864 }  // namespace aura