1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/aura/test/aura_test_helper.h"
7 #include "base/message_loop/message_loop.h"
8 #include "base/run_loop.h"
9 #include "ui/aura/client/aura_constants.h"
10 #include "ui/aura/client/default_capture_client.h"
11 #include "ui/aura/client/focus_client.h"
12 #include "ui/aura/env.h"
13 #include "ui/aura/input_state_lookup.h"
14 #include "ui/aura/test/env_test_helper.h"
15 #include "ui/aura/test/test_focus_client.h"
16 #include "ui/aura/test/test_screen.h"
17 #include "ui/aura/test/test_window_tree_client.h"
18 #include "ui/aura/window_event_dispatcher.h"
19 #include "ui/base/ime/dummy_input_method.h"
20 #include "ui/base/ime/input_method_initializer.h"
21 #include "ui/compositor/compositor.h"
22 #include "ui/compositor/layer_animator.h"
23 #include "ui/compositor/scoped_animation_duration_scale_mode.h"
24 #include "ui/gfx/screen.h"
27 #include "ui/aura/window_tree_host_x11.h"
28 #include "ui/base/x/x11_util.h"
34 AuraTestHelper::AuraTestHelper(base::MessageLoopForUI* message_loop)
35 : setup_called_(false),
36 teardown_called_(false),
39 message_loop_ = message_loop;
40 // Disable animations during tests.
41 zero_duration_mode_.reset(new ui::ScopedAnimationDurationScaleMode(
42 ui::ScopedAnimationDurationScaleMode::ZERO_DURATION));
44 test::SetUseOverrideRedirectWindowByDefault(true);
48 AuraTestHelper::~AuraTestHelper() {
50 << "AuraTestHelper::SetUp() never called.";
51 CHECK(teardown_called_)
52 << "AuraTestHelper::TearDown() never called.";
55 void AuraTestHelper::SetUp() {
58 Env::CreateInstance(true);
59 // Unit tests generally don't want to query the system, rather use the state
61 EnvTestHelper(Env::GetInstance()).SetInputStateLookup(
62 scoped_ptr<InputStateLookup>());
64 ui::InitializeInputMethodForTesting();
66 test_screen_.reset(TestScreen::Create());
67 gfx::Screen::SetScreenInstance(gfx::SCREEN_TYPE_NATIVE, test_screen_.get());
68 host_.reset(test_screen_->CreateHostForPrimaryDisplay());
70 focus_client_.reset(new TestFocusClient);
71 client::SetFocusClient(root_window(), focus_client_.get());
72 stacking_client_.reset(new TestWindowTreeClient(root_window()));
73 capture_client_.reset(new client::DefaultCaptureClient(root_window()));
74 test_input_method_.reset(new ui::DummyInputMethod);
75 root_window()->SetProperty(
76 client::kRootWindowInputMethodKey,
77 test_input_method_.get());
79 root_window()->Show();
80 // Ensure width != height so tests won't confuse them.
81 host()->SetBounds(gfx::Rect(800, 600));
84 void AuraTestHelper::TearDown() {
85 teardown_called_ = true;
86 test_input_method_.reset();
87 stacking_client_.reset();
88 capture_client_.reset();
89 focus_client_.reset();
90 client::SetFocusClient(root_window(), NULL);
92 ui::GestureRecognizer::Reset();
94 gfx::Screen::SetScreenInstance(gfx::SCREEN_TYPE_NATIVE, NULL);
97 ui::test::ResetXCursorCache();
100 ui::ShutdownInputMethodForTesting();
102 Env::DeleteInstance();
105 void AuraTestHelper::RunAllPendingInMessageLoop() {
106 // TODO(jbates) crbug.com/134753 Find quitters of this RunLoop and have them
107 // use run_loop.QuitClosure().
108 base::RunLoop run_loop;
109 run_loop.RunUntilIdle();