1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
9 #include "base/at_exit.h"
10 #include "base/bind.h"
11 #include "base/command_line.h"
12 #include "base/i18n/icu_util.h"
13 #include "base/memory/scoped_ptr.h"
14 #include "base/message_loop/message_loop.h"
15 #include "base/strings/string_split.h"
16 #include "base/time/time.h"
17 #include "cc/output/context_provider.h"
18 #include "gpu/command_buffer/client/gles2_interface.h"
19 #include "third_party/khronos/GLES2/gl2.h"
20 #include "third_party/skia/include/core/SkXfermode.h"
21 #include "ui/aura/client/default_capture_client.h"
22 #include "ui/aura/env.h"
23 #include "ui/aura/test/test_focus_client.h"
24 #include "ui/aura/test/test_screen.h"
25 #include "ui/aura/window.h"
26 #include "ui/aura/window_tree_host.h"
27 #include "ui/base/hit_test.h"
28 #include "ui/compositor/compositor.h"
29 #include "ui/compositor/compositor_observer.h"
30 #include "ui/compositor/debug_utils.h"
31 #include "ui/compositor/layer.h"
32 #include "ui/compositor/test/in_process_context_factory.h"
33 #include "ui/gfx/canvas.h"
34 #include "ui/gfx/rect.h"
35 #include "ui/gfx/skia_util.h"
36 #include "ui/gfx/x/x11_connection.h"
37 #include "ui/gl/gl_surface.h"
39 #ifndef GL_GLEXT_PROTOTYPES
40 #define GL_GLEXT_PROTOTYPES 1
42 #include "third_party/khronos/GLES2/gl2ext.h"
44 using base::TimeTicks;
47 using ui::LayerDelegate;
51 class ColoredLayer : public Layer, public LayerDelegate {
53 explicit ColoredLayer(SkColor color)
54 : Layer(ui::LAYER_TEXTURED),
60 virtual ~ColoredLayer() {}
62 // Overridden from LayerDelegate:
63 virtual void OnPaintLayer(gfx::Canvas* canvas) OVERRIDE {
65 canvas->DrawColor(color_);
69 virtual void OnDelegatedFrameDamage(
70 const gfx::Rect& damage_rect_in_dip) OVERRIDE {}
72 virtual void OnDeviceScaleFactorChanged(float device_scale_factor) OVERRIDE {
75 virtual base::Closure PrepareForLayerBoundsChange() OVERRIDE {
76 return base::Closure();
79 void set_color(SkColor color) { color_ = color; }
80 void set_draw(bool draw) { draw_ = draw; }
86 DISALLOW_COPY_AND_ASSIGN(ColoredLayer);
89 const int kFrames = 100;
91 // Benchmark base class, hooks up drawing callback and displaying FPS.
92 class BenchCompositorObserver : public ui::CompositorObserver {
94 explicit BenchCompositorObserver(int max_frames)
97 max_frames_(max_frames) {
100 virtual void OnCompositingDidCommit(ui::Compositor* compositor) OVERRIDE {}
102 virtual void OnCompositingStarted(Compositor* compositor,
103 base::TimeTicks start_time) OVERRIDE {}
105 virtual void OnCompositingEnded(Compositor* compositor) OVERRIDE {
106 if (start_time_.is_null()) {
107 start_time_ = TimeTicks::Now();
110 if (frames_ % kFrames == 0) {
111 TimeTicks now = TimeTicks::Now();
112 double ms = (now - start_time_).InMillisecondsF() / kFrames;
113 LOG(INFO) << "FPS: " << 1000.f / ms << " (" << ms << " ms)";
117 if (max_frames_ && frames_ == max_frames_) {
118 base::MessageLoop::current()->Quit();
124 virtual void OnCompositingAborted(Compositor* compositor) OVERRIDE {}
126 virtual void OnCompositingLockStateChanged(
127 Compositor* compositor) OVERRIDE {}
129 virtual void Draw() {}
131 int frames() const { return frames_; }
134 TimeTicks start_time_;
138 DISALLOW_COPY_AND_ASSIGN(BenchCompositorObserver);
141 void ReturnMailbox(scoped_refptr<cc::ContextProvider> context_provider,
145 gpu::gles2::GLES2Interface* gl = context_provider->ContextGL();
146 gl->WaitSyncPointCHROMIUM(sync_point);
147 gl->DeleteTextures(1, &texture);
148 gl->ShallowFlushCHROMIUM();
151 // A benchmark that adds a texture layer that is updated every frame.
152 class WebGLBench : public BenchCompositorObserver {
154 WebGLBench(ui::ContextFactory* context_factory,
156 Compositor* compositor,
158 : BenchCompositorObserver(max_frames),
160 webgl_(ui::LAYER_TEXTURED),
161 compositor_(compositor),
164 CommandLine* command_line = CommandLine::ForCurrentProcess();
165 do_draw_ = !command_line->HasSwitch("disable-draw");
167 std::string webgl_size = command_line->GetSwitchValueASCII("webgl-size");
170 if (!webgl_size.empty()) {
171 std::vector<std::string> split_size;
172 base::SplitString(webgl_size, 'x', &split_size);
173 if (split_size.size() == 2) {
174 width = atoi(split_size[0].c_str());
175 height = atoi(split_size[1].c_str());
178 if (!width || !height) {
182 gfx::Rect bounds(width, height);
183 webgl_.SetBounds(bounds);
184 parent_->Add(&webgl_);
186 context_provider_ = context_factory->SharedMainThreadContextProvider();
187 gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL();
189 gl->GenTextures(1, &texture);
190 gl->BindTexture(GL_TEXTURE_2D, texture);
191 gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
192 gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
193 gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
194 gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
195 gl->TexImage2D(GL_TEXTURE_2D,
204 gpu::Mailbox mailbox;
205 gl->GenMailboxCHROMIUM(mailbox.name);
206 gl->ProduceTextureCHROMIUM(GL_TEXTURE_2D, mailbox.name);
208 gl->GenFramebuffers(1, &fbo_);
209 gl->BindFramebuffer(GL_FRAMEBUFFER, fbo_);
210 gl->FramebufferTexture2D(
211 GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
212 gl->ClearColor(0.f, 1.f, 0.f, 1.f);
213 gl->Clear(GL_COLOR_BUFFER_BIT);
216 GLuint sync_point = gl->InsertSyncPointCHROMIUM();
217 webgl_.SetTextureMailbox(
218 cc::TextureMailbox(mailbox, GL_TEXTURE_2D, sync_point),
219 cc::SingleReleaseCallback::Create(
220 base::Bind(ReturnMailbox, context_provider_, texture)),
222 compositor->AddObserver(this);
225 virtual ~WebGLBench() {
226 webgl_.SetShowPaintedContent();
227 gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL();
228 gl->DeleteFramebuffers(1, &fbo_);
229 compositor_->RemoveObserver(this);
232 virtual void Draw() OVERRIDE {
234 gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL();
235 gl->ClearColor((frames() % kFrames)*1.0/kFrames, 1.f, 0.f, 1.f);
236 gl->Clear(GL_COLOR_BUFFER_BIT);
239 webgl_.SchedulePaint(gfx::Rect(webgl_.bounds().size()));
240 compositor_->ScheduleDraw();
246 Compositor* compositor_;
247 scoped_refptr<cc::ContextProvider> context_provider_;
249 // The FBO that is used to render to the texture.
252 // Whether or not to draw to the texture every frame.
255 DISALLOW_COPY_AND_ASSIGN(WebGLBench);
258 // A benchmark that paints (in software) all tiles every frame.
259 class SoftwareScrollBench : public BenchCompositorObserver {
261 SoftwareScrollBench(ColoredLayer* layer,
262 Compositor* compositor,
264 : BenchCompositorObserver(max_frames),
266 compositor_(compositor) {
267 compositor->AddObserver(this);
269 !CommandLine::ForCurrentProcess()->HasSwitch("disable-draw"));
272 virtual ~SoftwareScrollBench() {
273 compositor_->RemoveObserver(this);
276 virtual void Draw() OVERRIDE {
278 SkColorSetARGBInline(255*(frames() % kFrames)/kFrames, 255, 0, 255));
279 layer_->SchedulePaint(gfx::Rect(layer_->bounds().size()));
283 ColoredLayer* layer_;
284 Compositor* compositor_;
286 DISALLOW_COPY_AND_ASSIGN(SoftwareScrollBench);
291 int main(int argc, char** argv) {
292 CommandLine::Init(argc, argv);
294 base::AtExitManager exit_manager;
297 // This demo uses InProcessContextFactory which uses X on a separate Gpu
299 gfx::InitializeThreadedX11();
302 gfx::GLSurface::InitializeOneOff();
304 // The ContextFactory must exist before any Compositors are created.
305 scoped_ptr<ui::InProcessContextFactory> context_factory(
306 new ui::InProcessContextFactory());
308 base::i18n::InitializeICU();
310 base::MessageLoopForUI message_loop;
311 aura::Env::CreateInstance(true);
312 aura::Env::GetInstance()->set_context_factory(context_factory.get());
313 scoped_ptr<aura::TestScreen> test_screen(
314 aura::TestScreen::CreateFullscreen());
315 gfx::Screen::SetScreenInstance(gfx::SCREEN_TYPE_NATIVE, test_screen.get());
316 scoped_ptr<aura::WindowTreeHost> host(
317 test_screen->CreateHostForPrimaryDisplay());
318 aura::client::SetCaptureClient(
320 new aura::client::DefaultCaptureClient(host->window()));
322 scoped_ptr<aura::client::FocusClient> focus_client(
323 new aura::test::TestFocusClient);
324 aura::client::SetFocusClient(host->window(), focus_client.get());
327 ColoredLayer background(SK_ColorRED);
328 background.SetBounds(host->window()->bounds());
329 host->window()->layer()->Add(&background);
331 ColoredLayer window(SK_ColorBLUE);
332 window.SetBounds(gfx::Rect(background.bounds().size()));
333 background.Add(&window);
335 Layer content_layer(ui::LAYER_NOT_DRAWN);
337 CommandLine* command_line = CommandLine::ForCurrentProcess();
338 bool force = command_line->HasSwitch("force-render-surface");
339 content_layer.SetForceRenderSurface(force);
340 gfx::Rect bounds(window.bounds().size());
341 bounds.Inset(0, 30, 0, 0);
342 content_layer.SetBounds(bounds);
343 window.Add(&content_layer);
345 ColoredLayer page_background(SK_ColorWHITE);
346 page_background.SetBounds(gfx::Rect(content_layer.bounds().size()));
347 content_layer.Add(&page_background);
349 int frames = atoi(command_line->GetSwitchValueASCII("frames").c_str());
350 scoped_ptr<BenchCompositorObserver> bench;
352 if (command_line->HasSwitch("bench-software-scroll")) {
353 bench.reset(new SoftwareScrollBench(&page_background,
357 bench.reset(new WebGLBench(context_factory.get(),
364 ui::PrintLayerHierarchy(host->window()->layer(), gfx::Point(100, 100));
368 base::MessageLoopForUI::current()->Run();
369 focus_client.reset();