3 <title>Canvas - Single Image</title>
9 <script type="text/javascript" src="bench.js"></script>
10 <script type="text/javascript" src="sprites.js"></script>
11 <script type="text/javascript">
14 var NUM_SPRITES = 2000;
19 canvas = document.getElementById('canvas');
20 context = canvas.getContext('2d');
22 sprites.init(canvas.width, canvas.height);
23 var image = document.getElementById('sprite-cache').children[0];
24 for (var i = 0; i < NUM_SPRITES; ++i) {
32 context.clearRect(0, 0, canvas.width, canvas.height);
33 sprites.draw(context);
39 <canvas id="canvas" width="800" height = "600">
40 <div id="sprite-cache">
41 <img src="images/image1_t.png" />