1 # Copyright 2012 The Chromium Authors. All rights reserved.
2 # Use of this source code is governed by a BSD-style license that can be
3 # found in the LICENSE file.
5 """Runs Facebook's JSGameBench benchmark.
7 As of May 14, 2014, JSGameBench is no longer maintained. See README.md:
8 https://github.com/facebookarchive/jsgamebench
10 The benchmark is kept here for historical purposes but is disabled on the bots.
15 from telemetry import benchmark
16 from telemetry.page import page_set
17 from telemetry.page import page_test
18 from telemetry.value import scalar
21 class _JsgamebenchMeasurement(page_test.PageTest):
23 super(_JsgamebenchMeasurement, self).__init__()
25 def ValidateAndMeasurePage(self, page, tab, results):
26 tab.ExecuteJavaScript('UI.call({}, "perftest")')
27 tab.WaitForJavaScriptExpression(
28 'document.getElementById("perfscore0") != null', 1800)
30 js_get_results = 'document.getElementById("perfscore0").innerHTML'
31 result = int(tab.EvaluateJavaScript(js_get_results))
32 results.AddValue(scalar.ScalarValue(
33 results.current_page, 'Score', 'score (bigger is better)', result))
37 class Jsgamebench(benchmark.Benchmark):
38 """Counts how many animating sprites can move around on the screen at once."""
39 test = _JsgamebenchMeasurement
41 def CreatePageSet(self, options):
42 ps = page_set.PageSet(
43 archive_data_file='../page_sets/data/jsgamebench.json',
44 file_path=os.path.dirname(__file__))
45 ps.AddPageWithDefaultRunNavigate('http://localhost/')