4 ** Copyright (c) 2013 The Khronos Group Inc.
6 ** Permission is hereby granted, free of charge, to any person obtaining a
7 ** copy of this software and/or associated documentation files (the
8 ** "Materials"), to deal in the Materials without restriction, including
9 ** without limitation the rights to use, copy, modify, merge, publish,
10 ** distribute, sublicense, and/or sell copies of the Materials, and to
11 ** permit persons to whom the Materials are furnished to do so, subject to
12 ** the following conditions:
14 ** The above copyright notice and this permission notice shall be included
15 ** in all copies or substantial portions of the Materials.
17 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
21 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
31 <meta charset="utf-8">
32 <title>WebGL GLSL Conformance Tests</title>
33 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
34 <link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/>
35 <script src="../../../resources/js-test-pre.js"></script>
36 <script src="../../resources/webgl-test-utils.js"></script>
39 <div id="description"></div>
40 <div id="console"></div>
41 <canvas id="example" width="2" height="2"> </canvas>
42 <script id="vshader" type="x-shader/x-vertex">
43 // float literal overflow should not affect next literal parsing.
44 precision mediump float;
47 attribute vec4 a_position;
49 highp float floatOverflow = 1E100;
52 v_color = vec4(0.0, 1.0, 0.0, 1.0);
54 v_color = vec4(1.0, 0.0, 0.0, 1.0);
55 gl_Position = a_position;
58 <script id="fshader" type="x-shader/x-fragment">
59 precision mediump float;
63 gl_FragColor = v_color;
69 var wtu = WebGLTestUtils;
70 var gl = wtu.create3DContext("example");
71 wtu.setupUnitQuad(gl);
72 var program = wtu.setupProgram(gl, ["vshader", "fshader"]);
74 testFailed("Fail to setup program");
75 wtu.clearAndDrawUnitQuad(gl);
76 wtu.checkCanvas(gl, [0, 255, 0, 255], "should be green");
78 var successfullyParsed = true;
80 <script src="../../../resources/js-test-post.js"></script>