2 * Copyright 2012 Google Inc.
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
9 #include "PictureBenchmark.h"
11 #include "SkPicture.h"
13 #include "picture_utils.h"
17 PictureBenchmark::PictureBenchmark()
20 , fTimerResult(TimerData::kAvg_Result)
22 , fTimeIndividualTiles(false)
23 , fPurgeDecodedTex(false)
27 PictureBenchmark::~PictureBenchmark() {
28 SkSafeUnref(fRenderer);
31 void PictureBenchmark::setTimersToShow(bool wall,
37 fTimerTypes |= wall ? TimerData::kWall_Flag : 0;
38 fTimerTypes |= truncatedWall ? TimerData::kTruncatedWall_Flag : 0;
39 fTimerTypes |= cpu ? TimerData::kCpu_Flag : 0;
40 fTimerTypes |= truncatedCpu ? TimerData::kTruncatedCpu_Flag : 0;
41 fTimerTypes |= gpu ? TimerData::kGpu_Flag : 0;
44 Timer* PictureBenchmark::setupTimer(bool useGLTimer) {
46 if (useGLTimer && fRenderer != NULL && fRenderer->isUsingGpuDevice()) {
47 return SkNEW_ARGS(Timer, (fRenderer->getGLContext()));
50 return SkNEW_ARGS(Timer, (NULL));
53 PictureRenderer* PictureBenchmark::setRenderer(sk_tools::PictureRenderer* renderer) {
54 SkRefCnt_SafeAssign(fRenderer, renderer);
58 void PictureBenchmark::run(SkPicture* pict, bool useMultiPictureDraw) {
64 SkASSERT(fRenderer != NULL);
65 if (NULL == fRenderer) {
69 fRenderer->init(pict, NULL, NULL, NULL, false, useMultiPictureDraw);
71 // We throw this away to remove first time effects (such as paging in this program)
74 fRenderer->render(NULL);
75 fRenderer->resetState(true); // flush, swapBuffers and Finish
77 if (fPurgeDecodedTex) {
78 fRenderer->purgeTextures();
81 bool usingGpu = false;
83 usingGpu = fRenderer->isUsingGpuDevice();
86 uint32_t timerTypes = fTimerTypes;
88 timerTypes &= ~TimerData::kGpu_Flag;
92 if (TimerData::kPerIter_Result == fTimerResult) {
93 timeFormat = fRenderer->getPerIterTimeFormat();
95 timeFormat = fRenderer->getNormalTimeFormat();
98 static const int kNumInnerLoops = 10;
99 int numOuterLoops = 1;
100 int numInnerLoops = fRepeats;
102 if (TimerData::kPerIter_Result == fTimerResult && fRepeats > 1) {
103 // interpret this flag combination to mean: generate 'fRepeats'
104 // numbers by averaging each rendering 'kNumInnerLoops' times
105 numOuterLoops = fRepeats;
106 numInnerLoops = kNumInnerLoops;
109 if (fTimeIndividualTiles) {
110 TiledPictureRenderer* tiledRenderer = fRenderer->getTiledRenderer();
111 SkASSERT(tiledRenderer && tiledRenderer->supportsTimingIndividualTiles());
112 if (NULL == tiledRenderer || !tiledRenderer->supportsTimingIndividualTiles()) {
116 if (!tiledRenderer->tileDimensions(xTiles, yTiles)) {
121 while (tiledRenderer->nextTile(x, y)) {
122 // There are two timers, which will behave slightly differently:
123 // 1) longRunningTimer, along with perTileTimerData, will time how long it takes to draw
124 // one tile fRepeats times, and take the average. As such, it will not respect the
125 // logPerIter or printMin options, since it does not know the time per iteration. It
126 // will also be unable to call flush() for each tile.
127 // The goal of this timer is to make up for a system timer that is not precise enough to
128 // measure the small amount of time it takes to draw one tile once.
130 // 2) perTileTimer, along with perTileTimerData, will record each run separately, and
131 // then take the average. As such, it supports logPerIter and printMin options.
133 // Although "legal", having two gpu timers running at the same time
134 // seems to cause problems (i.e., INVALID_OPERATIONs) on several
135 // platforms. To work around this, we disable the gpu timer on the
136 // long running timer.
137 SkAutoTDelete<Timer> longRunningTimer(this->setupTimer());
138 TimerData longRunningTimerData(numOuterLoops);
140 for (int outer = 0; outer < numOuterLoops; ++outer) {
141 SkAutoTDelete<Timer> perTileTimer(this->setupTimer(false));
142 TimerData perTileTimerData(numInnerLoops);
144 longRunningTimer->start();
145 for (int inner = 0; inner < numInnerLoops; ++inner) {
146 perTileTimer->start();
147 tiledRenderer->drawCurrentTile();
148 perTileTimer->truncatedEnd();
149 tiledRenderer->resetState(false); // flush & swapBuffers, but don't Finish
151 SkAssertResult(perTileTimerData.appendTimes(perTileTimer.get()));
153 if (fPurgeDecodedTex) {
154 fRenderer->purgeTextures();
157 longRunningTimer->truncatedEnd();
158 tiledRenderer->resetState(true); // flush, swapBuffers and Finish
159 longRunningTimer->end();
160 SkAssertResult(longRunningTimerData.appendTimes(longRunningTimer.get()));
163 fWriter->logRenderer(tiledRenderer);
164 fWriter->tileMeta(x, y, xTiles, yTiles);
166 // TODO(borenet): Turn off per-iteration tile time reporting for now.
167 // Avoiding logging the time for every iteration for each tile cuts
168 // down on data file size by a significant amount. Re-enable this once
169 // we're loading the bench data directly into a data store and are no
170 // longer generating SVG graphs.
179 if (fPurgeDecodedTex) {
180 fWriter->addTileFlag(PictureResultsWriter::kPurging);
182 fWriter->addTileFlag(PictureResultsWriter::kAvg);
184 &longRunningTimerData,
185 tiledRenderer->getNormalTimeFormat().c_str(),
186 TimerData::kAvg_Result,
191 SkAutoTDelete<Timer> longRunningTimer(this->setupTimer());
192 TimerData longRunningTimerData(numOuterLoops);
194 for (int outer = 0; outer < numOuterLoops; ++outer) {
195 SkAutoTDelete<Timer> perRunTimer(this->setupTimer(false));
196 TimerData perRunTimerData(numInnerLoops);
198 longRunningTimer->start();
199 for (int inner = 0; inner < numInnerLoops; ++inner) {
202 perRunTimer->start();
203 fRenderer->render(NULL);
204 perRunTimer->truncatedEnd();
205 fRenderer->resetState(false); // flush & swapBuffers, but don't Finish
208 SkAssertResult(perRunTimerData.appendTimes(perRunTimer.get()));
210 if (fPurgeDecodedTex) {
211 fRenderer->purgeTextures();
214 longRunningTimer->truncatedEnd();
215 fRenderer->resetState(true); // flush, swapBuffers and Finish
216 longRunningTimer->end();
217 SkAssertResult(longRunningTimerData.appendTimes(longRunningTimer.get()));
220 fWriter->logRenderer(fRenderer);
221 if (fPurgeDecodedTex) {
222 fWriter->addTileFlag(PictureResultsWriter::kPurging);
225 // Beware - since the per-run-timer doesn't ever include a glFinish it can
226 // report a lower time then the long-running-timer
235 &longRunningTimerData,